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Feedback Request: System transition

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Author
CCP Sisyphus
C C P
C C P Alliance
#1 - 2013-05-08 14:23:42 UTC  |  Edited by: CCP Goliath
Howdy all.

Also with the new sisi build, you should get the new jump transitions. Yes I know they look cool and all, but there has been a LOT of under the hood work done, and we need to know if anything "hinky" is going on when you are changing systems. Things not loading properly, bugs in UI etc. Anything unusual that can be attributed to how the client is handling you changing systems :)

CCP Sisyphus | Team TriLambda | Team Klang | @CCP_Sisyphus

SMT008
Deep Core Mining Inc.
Caldari State
#2 - 2013-05-08 14:44:09 UTC
Is that "under the hood" thing what you called "Brain in the box" previously ? As in, a separate server that allows for much shorter loading time when you actually plug the skills/implants in a ship ?
CCP Prism X
C C P
C C P Alliance
#3 - 2013-05-08 14:45:13 UTC  |  Edited by: CCP Prism X
DISCLAIMER: I've got a fever. If this post is not making sense to you it's probably because you don't have a high enough fever and should consider taking a prolonged cold shower to amend the fact. (P.S. Do not take a prolonged cold shower. It can have a negative impact on your health.)

Hey kids,

I'm the guy who does all the stuff you never really notice. But this time around I kind of need you to pay attention to the stuff you never notice!

Thing is, that in order to get the jump transition to be not horrendously choppy (I'm somewhat certain it still is, also keep an eye out for that) and seem seamless we had to refactor the clientside teardown of solar system (and scene) objects.

So if you could pay attention to any weird leftover artefacts, that were otherwise cleaned up, when you jump between systems or warp out of a "grid"; I'd find reason to pour some happy down my pants.

Examples of "leftover artefacts" include, but are not limited to:


  • Brackets
  • Targets
  • HUD Effect Bar
  • Inventory windows you no longer have access to staying open
  • Effects that are no longer in your system/grid still visible
  • Overview leftovers from former scene/grid
  • That lasagne I made a few years back that's still in my fridge
  • Contextual menus offering options from the former system/grid
  • Sytem maps not updating
  • Etc...


And just so we're clear this applies to both jumping between systems and warping within the system. So if you're running missions on SISI or doing fleet fights please keep them peepers peeled for any of this. Blink

Thank you for your time!
Isbariya
State War Academy
Caldari State
#4 - 2013-05-08 15:14:17 UTC
Will we get this for cynoing in/out of a system as well, maybe in red like the cynoeffect itself ?
CCP Prism X
C C P
C C P Alliance
#5 - 2013-05-08 15:40:52 UTC
Good catch: Any sort of system X -> system Y transition as well as warping out of grids.
monkfish2345
School of Applied Knowledge
Caldari State
#6 - 2013-05-08 15:48:14 UTC  |  Edited by: monkfish2345
Are we possibly missing a sticky thread that says that there is a new build going into Sisi and what we should expect to find in there. ?

seems like it might be difficult to give feedback on something we don't have yet
MailDeadDrop
Archon Industries
#7 - 2013-05-08 15:56:43 UTC
Prism, will you want the "bonus effects" (a/k/a "leftovers") reported here in this thread, bug reported, both, or other testimony?

MDD

Isbariya
State War Academy
Caldari State
#8 - 2013-05-08 17:57:04 UTC
CCP Prism X wrote:
Good catch: Any sort of system X -> system Y transition as well as warping out of grids.


Not exactly what I ment, i wanted to know if there will also be a new jump effect for cynoing in/out of a system similar to the one the gates now get. Because currently we have a boring loading bar instead of a cool jump tunnel.

But I will be checking your request on odd effects on jumping out/into a system with a cyno
iskflakes
#9 - 2013-05-08 18:24:28 UTC
Question number 1: Can I turn this off?

-

CCP Prism X
C C P
C C P Alliance
#10 - 2013-05-08 18:38:19 UTC
iskflakes wrote:
Question number 1: Can I turn this off?



You want to turn off the optimizations? Lol

But to be serious: you can't turn the new seamless jumpgate transition off. It's kind of integrated into the whole experience now like the fade to black + loading bar used to be. Blink

It's not going to take any more time. If you're worried about your platform not handling the effect, it shouldn't be any more of a gfx resource hog than the warp effect. The real worry here is the cleanup procedures which are going to affect you regardless of what's playing on your monitor.
iskflakes
#11 - 2013-05-08 18:44:24 UTC
CCP Prism X wrote:
If you're worried about your platform not handling the effect, it shouldn't be any more of a gfx resource hog than the warp effect


Yes, that is what I was worried about. The demo at fanfest looked a lot more graphically intensive, I'll test it myself as soon as SiSi is up.

-

CCP Prism X
C C P
C C P Alliance
#12 - 2013-05-08 19:19:02 UTC
Isbariya wrote:
CCP Prism X wrote:
Good catch: Any sort of system X -> system Y transition as well as warping out of grids.


Not exactly what I ment, i wanted to know if there will also be a new jump effect for cynoing in/out of a system similar to the one the gates now get. Because currently we have a boring loading bar instead of a cool jump tunnel.

But I will be checking your request on odd effects on jumping out/into a system with a cyno


Missed that earlier, sorry.

The current changes only work for gate jumps, but as alluded to the optimizations cover all cases. So.. hopefully we can get some lovin' for wormholes, cynos and bridges in the future. But all this work is a collaboration between different teams. I'm the backend tech guy who made the effects play out nicely, not the guy who hooked everything together or the art tech guy who made the effect itself. And it turns out it's really quite douchy to promise work on the behalf of others Blink
Isbariya
State War Academy
Caldari State
#13 - 2013-05-08 19:36:08 UTC
CCP Prism X wrote:
Isbariya wrote:
CCP Prism X wrote:
Good catch: Any sort of system X -> system Y transition as well as warping out of grids.


Not exactly what I ment, i wanted to know if there will also be a new jump effect for cynoing in/out of a system similar to the one the gates now get. Because currently we have a boring loading bar instead of a cool jump tunnel.

But I will be checking your request on odd effects on jumping out/into a system with a cyno


Missed that earlier, sorry.

The current changes only work for gate jumps, but as alluded to the optimizations cover all cases. So.. hopefully we can get some lovin' for wormholes, cynos and bridges in the future. But all this work is a collaboration between different teams. I'm the backend tech guy who made the effects play out nicely, not the guy who hooked everything together or the art tech guy who made the effect itself. And it turns out it's really quite douchy to promise work on the behalf of others Blink


Hehe no problem, just get into your bed already. Though of corse you can make promises on behalf of others, makes the whole thing way more interesting Twisted
Max Kolonko
Caldari Provisions
Caldari State
#14 - 2013-05-08 20:16:52 UTC
CCP Prism X wrote:
Isbariya wrote:
CCP Prism X wrote:
Good catch: Any sort of system X -> system Y transition as well as warping out of grids.


Not exactly what I ment, i wanted to know if there will also be a new jump effect for cynoing in/out of a system similar to the one the gates now get. Because currently we have a boring loading bar instead of a cool jump tunnel.

But I will be checking your request on odd effects on jumping out/into a system with a cyno


Missed that earlier, sorry.

The current changes only work for gate jumps, but as alluded to the optimizations cover all cases. So.. hopefully we can get some lovin' for wormholes, cynos and bridges in the future. But all this work is a collaboration between different teams. I'm the backend tech guy who made the effects play out nicely, not the guy who hooked everything together or the art tech guy who made the effect itself. And it turns out it's really quite douchy to promise work on the behalf of others Blink



WHY cant we get EXACTLY the same graphics animation for WH?
maCH'EttE
Perkone
Caldari State
#15 - 2013-05-08 20:25:45 UTC
question,
will this new grapic effect cause any lag when 20+ or even 100+ people jump the gate, besides the current loading delay of such numbers.
Persephone Zeichnet
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS
#16 - 2013-05-08 21:07:51 UTC  |  Edited by: Persephone Zeichnet
Alright I don't know if this is teh right post to post things in but I found some error

I can fly all the ships I could before but if you look on skill needed I don't have the skill so I shoulden't be able to fly it


second the battlecrusiers skill is till in SISI the old one

Cat
Bienator II
madmen of the skies
#17 - 2013-05-08 21:17:57 UTC
if you have a ship preview open while jumping the window border disappears but the preview is still rendered.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Logan LaMort
Screaming Hayabusa
#18 - 2013-05-08 22:18:12 UTC
First of all, amazing!

Only gripe so far is that the camera zoom of my ship isn't remembered after jumping and is reset every time.
Sarmatiko
#19 - 2013-05-08 22:24:39 UTC
New gate jump effect is nice and all, but after couple of jumps I feel like animation could be shorter.
I think that post-jump rotation "around ship" will lead to motion sickness (especially on longer travels) and camera should be positioned behind ship immediately after warp.
Liner Xiandra
Sparks Inc
#20 - 2013-05-08 22:27:18 UTC
The camera spinning with each jump gets a bit nauseating after a few jumps, predominantly because the tracking camera gets turned on and puts focus on the gate you just jumped through when arriving in the new system, and then warp to the next gate on your route.

If there are (going to be) options for the cameras put in place, at least please don't put focus on the gate you arrived in system with.

Windows disappearing from view while warping is also breaking workflow. It's fine windows controls become locked while jumping systems, just dont hide them. When I'm jumping systems I am often reviewing industry / market / inventory windows. Even though i'm not actively editing them, it's nice to be able to read the info presented.
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