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Dev Blog: Resource Shakeup in Odyssey: Just don’t call it a Cataclysm + Companion blog

First post First post First post
Author
Bugsy VanHalen
Society of lost Souls
#721 - 2013-05-02 18:52:59 UTC
Soko99 wrote:


You are assuming that running sites in a WH is guaranteed income. Unlike the null sec sites WH sites do not respawn. In fact you can have days with no more than 1-2 combat sites to run. Which will not translate to your 500m/h unless you only count the time you ran the site. Signatures are the same as everywhere else a crap shoot so I did leave those out. But anoms are very random and are not a steady income. What bigger corps do is raid the neighboring whs which is open to anyone to do so you can't really count that into the reward risk ratio either.

I assume nothing. if you choose to stay in a hole after it had dried up, that is your choice.

It is a well known fact that a WHer can make far more isk than any other profession in the game. And that is as it should be, considering W-space also has the highest risk. 500M/hr is an accepted baseline with the WHers I know. I know WHers that claim to make far more than 500m/hr, but that is irrelevant to my point.

My post was about the damage changing grav sites over to anomalies will do, not about how much isk a WHer makes.

Mining in W-space after this change will make grav sites the highest risk, lowest reward of all W-Space activities. If you are mining in an anomaly you will have zero warning of a coming attacker unless you managed to catch them at the hole on there way in. A cloaky ship in your hole will be able to find the belt you are in, using the basic ship scanner and warp right to the site, while cloaked, no probes on D-scan, no ship on D-scan, as they are cloaked. Zero warning. D-scan will be useless.

Any ship capable of using a cov-ops cloak will be able to land on grid and tackle your mining ship before that mining ship can even think about warping off. In fact any cloaky ship will land on grid cloaked and not decloak until they are within tackle range. You will have zero chance of escaping any cloaky ship. You will not know they are there until they decloak and tackle you. Cloaked ships do not show up on D-scan only there probes do. Since they will no longer need probes to find the site you are mining in you will have no security. If you mine in W-space you will be a sitting duck for anyone that can get into your hole undetected.

Considering the most common roaming ship in W-space is a cloaky T3, this will be the most common scenario.
Soko99
Caldari Provisions
Caldari State
#722 - 2013-05-02 19:17:20 UTC
Bugsy VanHalen wrote:

Mining in W-space after this change will make grav sites the highest risk, lowest reward of all W-Space activities. If you are mining in an anomaly you will have zero warning of a coming attacker unless you managed to catch them at the hole on there way in. A cloaky ship in your hole will be able to find the belt you are in, using the basic ship scanner and warp right to the site, while cloaked, no probes on D-scan, no ship on D-scan, as they are cloaked. Zero warning. D-scan will be useless.

Any ship capable of using a cov-ops cloak will be able to land on grid and tackle your mining ship before that mining ship can even think about warping off. In fact any cloaky ship will land on grid cloaked and not decloak until they are within tackle range. You will have zero chance of escaping any cloaky ship. You will not know they are there until they decloak and tackle you. Cloaked ships do not show up on D-scan only there probes do. Since they will no longer need probes to find the site you are mining in you will have no security. If you mine in W-space you will be a sitting duck for anyone that can get into your hole undetected.

Considering the most common roaming ship in W-space is a cloaky T3, this will be the most common scenario.


You get no arguments from me on this account.. I said as much like 20 pages ago. Yet CCP has failed to reply to why they feel the need to change it in Wspace as well.


Your last point there.. The reason T3s are the most common, is because due to mass limits, it's the most bang for your hull size. A game mechanic CCP will address in the future I'm sure. (and probably in the form of nerfing them.. but that's a WHOLE different topic)
Frank Madox
Solarwind Interstellar Mining and Production Ltd
#723 - 2013-05-02 20:04:32 UTC  |  Edited by: Frank Madox
Bugsy VanHalen wrote:



My post was about the damage changing grav sites over to anomalies will do, not about how much isk a WHer makes.

Mining in W-space after this change will make grav sites the highest risk, lowest reward of all W-Space activities. If you are mining in an anomaly you will have zero warning of a coming attacker unless you managed to catch them at the hole on there way in. A cloaky ship in your hole will be able to find the belt you are in, using the basic ship scanner and warp right to the site, while cloaked, no probes on D-scan, no ship on D-scan, as they are cloaked. Zero warning. D-scan will be useless.

Any ship capable of using a cov-ops cloak will be able to land on grid and tackle your mining ship before that mining ship can even think about warping off. In fact any cloaky ship will land on grid cloaked and not decloak until they are within tackle range. You will have zero chance of escaping any cloaky ship. You will not know they are there until they decloak and tackle you. Cloaked ships do not show up on D-scan only there probes do. Since they will no longer need probes to find the site you are mining in you will have no security. If you mine in W-space you will be a sitting duck for anyone that can get into your hole undetected.

Considering the most common roaming ship in W-space is a cloaky T3, this will be the most common scenario.


This is precisely what worries me.

Call me old fashioned, but I believe that (and others will without a doubt disagree with me) if you as a small group or as a solo miner (with maybe an alt or two) are taking the proper precautions when mining in w-space, whoever wants your pod should at least put a little effort into it.

Also, where's the fun in ganking miners (we have hisec suiganks for that) when you can hunt them down with probes, creep up to their barges, uncloak right off their bow and scram the sucker while the gunboats warp in.

And they never knew you were there to begin with. Twisted

Now I am no PvP war machine -I mostly get blown up- so I really don't have any say in the matter, but personally, I would at least want to work for my kills and, if on the receiving end, know that I am hopefully giving my pursuer more trouble than my sorry ass is worth.

Anywho! mining and industry in HS/LS/NS/WH has its own little quirks and what might work for one security region might not be the best option for the others. So please CCP, see how these coming solutions/features/changes affect the various corners of space before applying them to every part of the galaxy and beyond.
Sizeof Void
Ninja Suicide Squadron
#724 - 2013-05-03 00:29:54 UTC
What about the ships that move these "shaken up" resources around?

I seem to recall that we were promised a long, long overdue rebalancing pass on the T1 industrials, but nary a word has been heard since.
Cygnet Lythanea
World Welfare Works Association
#725 - 2013-05-03 00:54:16 UTC  |  Edited by: Cygnet Lythanea
It's good to see that goonswarm is already getting a leg up on potential greifing, they're back attacking ice belts with high sec suicides. Gee, I wonder what they'll do when it's much easier to do?


That said, I find CCP declaring that they're not trying ot herd people out of high sec, they're just making high sec harder to make profitable so that people will go to low and null.


Doublespeak much?


I hate to point this out to those blindly worshiping mittens and/or accepting everything that CCP says as the truth, but as someone who's been around here long enough to know that CCP does not always think things through and tends to bend the truth just a tad when it suits them, I have to point out that, like everyone else who's done high sec scan sites will tell you, it's a god damn foot race when they appear and considering it talked on average 60-70 units of ice to power one small POS for one month, 2500 units is not a whole hell of a lot.
Varius Xeral
Doomheim
#726 - 2013-05-03 00:59:20 UTC
Cygnet Lythanea wrote:
they're just making high sec harder to make profitable so that people will go to low and null.


They never said they're doing that.

Official Representative of The Nullsec Zealot Cabal

Cygnet Lythanea
World Welfare Works Association
#727 - 2013-05-03 01:10:14 UTC  |  Edited by: Cygnet Lythanea
Varius Xeral wrote:
Cygnet Lythanea wrote:
they're just making high sec harder to make profitable so that people will go to low and null.


They never said they're doing that.



Funny, they've been saying it for years.

But based on recent demands from nullsec, they're not doing it fast enough. James 315 writes on themittani.com that highsec should be done away with to force players into low and null sec.

Should I ask if they'll be allowed to keep their ships, or do you want their pods delivered, pre warp scrammed and webbed, to your optimal range?

It never occurs to the writer that, perhaps the culture of null sec is what is driving players back to high sec, not the 'risk'.
Varius Xeral
Doomheim
#728 - 2013-05-03 01:12:09 UTC
Cygnet Lythanea wrote:
Funny, they've been saying it for years.


Show us one time they've said they're adjusting income to move more people out of hisec.

Official Representative of The Nullsec Zealot Cabal

Crexa
Ion Industrials
#729 - 2013-05-03 01:19:41 UTC
Lady Areola Fappington wrote:
Hey guys, I came up with this really awsome idea that should totally fix the ice problems. No need for blubbering and crying and screaming nerf or anything. I promise this will work. Grab your socks here it comes.....


Go and take the ice away from the other miners!


Holycrap mindblowing I know, but trust me, it will work! You can perform the following list of actions to secure your piece of the ice pie: Ganking. Bumping. Wardeccing. Awoxing. Corp theft. Scamming..you get my drift. Attempt to play this *multiplayer* game we call EVE.

I promise, it's really not hard. 8 hours to roll up a suicide gank catalyst. takes 2-3 to take down an all-gank-no-tank barge. There may even be a website dedicated to doing it, along with many people more than willing to share their know-how on proper techniques.

You might even form a group with others who are seeking the same ends...we'll call it a "corporation". This "corporation" could work with other "corporations" to organize optimal time zone coverages and logistics. We'll call it an "alliance". Maybe a few of the "alliances" could get together and work to a common goal...lets call it a "coalition". Now, if this "coalition" is able to corner the highsec ice market, we could call it a "cartel". I think it's been done before in EVE!

Seriously, miners, you've just been handed an opportunity on par with the Tech bottleneck. You know where the anoms will spawn, when they will spawn, and it's a depleting resource an organized group can hold. You might have to fight to pull it off, that's normal EVE gameplay.


Go for it.


Your really aren't an industrialist are you? While some like to destroy, others like to create.

"F=ma, so obviously they're putting mouths against arses to produce a force." "...its breakfast time and i am very hungry. may i have some of your paint chips?"

Cygnet Lythanea
World Welfare Works Association
#730 - 2013-05-03 01:20:56 UTC
Varius Xeral wrote:
Cygnet Lythanea wrote:
Funny, they've been saying it for years.


Show us one time they've said they're adjusting income to move more people out of hisec.


http://community.eveonline.com/news/dev-blogs/1775
LoanWolf Tivianne
Ace's And 8's
#731 - 2013-05-03 02:02:51 UTC
ok i have a quistion

on this 80% of ice from high for eve does that count wh space as well im thinking the post said 80 of k space if thats the case that leaves a lot of wh corps high and dry and as a small corp i will have to pull up my pos and go to high and i dont like high sec also i live in a c1 high sec static the changes to mineing graves will force me to look else where when there is nothing else to do in the c1 did you guys think this all they way thure i look forward to the ansers ccp fozzi has to the quistions i have read all tho i give up at about page 19

yea my spelling sucks so do you go back to work school teacher your not wanted here

Crexa
Ion Industrials
#732 - 2013-05-03 02:08:18 UTC  |  Edited by: Crexa
LoanWolf Tivianne wrote:
ok i have a quistion

on this 80% of ice from high for eve does that count wh space as well im thinking the post said 80 of k space if thats the case that leaves a lot of wh corps high and dry and as a small corp i will have to pull up my pos and go to high and i dont like high sec also i live in a c1 high sec static the changes to mineing graves will force me to look else where when there is nothing else to do in the c1 did you guys think this all they way thure i look forward to the ansers ccp fozzi has to the quistions i have read all tho i give up at about page 19


It is all of EVE. It would have been a massive statistical blunder to miss wh space, ice usage.

"F=ma, so obviously they're putting mouths against arses to produce a force." "...its breakfast time and i am very hungry. may i have some of your paint chips?"

Totally Wicked'Sucks
Have I Got Moos For You
#733 - 2013-05-03 02:37:31 UTC
After reading through most of this thread, it would appear that the proposed changes to mining are causing some friction.

Whilst I can fully understand the desire to make life difficult for bot miners, the proposed changes also make things more difficult for 'kosher' ice miners. To my mind, the bot miners got a huge boost by adding large ore holds to mining barges/exhumers.

If the intention of the proposed changes is to curtail bot mining, wouldn't it just be simpler to reduce the capacity of ore holds than making sweeping changes that affect the 'genuine' miners as well as the botters?

Also, I seem to remember reading that the new expansion was intended to make POS ownership a more pleasant experience. How can placing limitations on the availability of resources needed to fuel these POS's be reconciled with the intended more pleasant experience?

Maybe I'm misunderstanding or not seeing the big picture but I think if the availability of ice is restricted too much (or even concentrated in the hands of too few people), the consequences could make POS ownership/maintenance a more difficult prospect.

LoanWolf Tivianne
Ace's And 8's
#734 - 2013-05-03 02:55:58 UTC
CCP Fozzie wrote:
Kadl wrote:
Welcome back Fozzie.

There are a number of people asking that you keep the grav sites as signatures (probable), as opposed to converting them to anomalies. I would like to give you two more reasons to avoid making the conversion. First the work to do this can be avoided, leaving happier players. Second, changing this now and then discovering the problems will only cause more difficulties in the future. Of course, the numerous reasons already listed are also important such as the problems that this causes for wormhole miners, a miner considering low sec, and some null sec miners.

I would also like to see the new ice sites as signatures, but keeping the grav sites is more important.


We're quite happy in general with the increased risk associated with the increased reward. Ore sites in lowsec, 0.0 and wormholes (especially lowsec) are getting a whole lot more valuable.

so does this mean that i no longer have to sit in a empty wh a month to get a grav ?

yea my spelling sucks so do you go back to work school teacher your not wanted here

Vincent Athena
Photosynth
#735 - 2013-05-03 04:13:06 UTC
Totally Wicked'Sucks wrote:
After reading through most of this thread, it would appear that the proposed changes to mining are causing some friction.

Whilst I can fully understand the desire to make life difficult for bot miners, the proposed changes also make things more difficult for 'kosher' ice miners. To my mind, the bot miners got a huge boost by adding large ore holds to mining barges/exhumers.

If the intention of the proposed changes is to curtail bot mining, wouldn't it just be simpler to reduce the capacity of ore holds than making sweeping changes that affect the 'genuine' miners as well as the botters?

Also, I seem to remember reading that the new expansion was intended to make POS ownership a more pleasant experience. How can placing limitations on the availability of resources needed to fuel these POS's be reconciled with the intended more pleasant experience?

Maybe I'm misunderstanding or not seeing the big picture but I think if the availability of ice is restricted too much (or even concentrated in the hands of too few people), the consequences could make POS ownership/maintenance a more difficult prospect.


From another thread:

CCP Fozzie wrote:
Thank you very much for your analysis Jita Bloodtear, I'm gonna spend some time considering you perspective and will continue watching this thread.

I'm on vacation today so I'll keep my post short, but I do want to make clear that no aspects of these changes are designed to combat botting. I leave that work to our excellent Team Security and I focus on game systems balance.


So, no. These changes have nothing to do with botting.

Know a Frozen fan? Check this out

Frozen fanfiction

Totally Wicked'Sucks
Have I Got Moos For You
#736 - 2013-05-03 05:04:11 UTC
Vincent Athena wrote:
Totally Wicked'Sucks wrote:
After reading through most of this thread, it would appear that the proposed changes to mining are causing some friction.

Whilst I can fully understand the desire to make life difficult for bot miners, the proposed changes also make things more difficult for 'kosher' ice miners. To my mind, the bot miners got a huge boost by adding large ore holds to mining barges/exhumers.

If the intention of the proposed changes is to curtail bot mining, wouldn't it just be simpler to reduce the capacity of ore holds than making sweeping changes that affect the 'genuine' miners as well as the botters?

Also, I seem to remember reading that the new expansion was intended to make POS ownership a more pleasant experience. How can placing limitations on the availability of resources needed to fuel these POS's be reconciled with the intended more pleasant experience?

Maybe I'm misunderstanding or not seeing the big picture but I think if the availability of ice is restricted too much (or even concentrated in the hands of too few people), the consequences could make POS ownership/maintenance a more difficult prospect.


From another thread:

CCP Fozzie wrote:
Thank you very much for your analysis Jita Bloodtear, I'm gonna spend some time considering you perspective and will continue watching this thread.

I'm on vacation today so I'll keep my post short, but I do want to make clear that no aspects of these changes are designed to combat botting. I leave that work to our excellent Team Security and I focus on game systems balance.


So, no. These changes have nothing to do with botting.


Thank you for the clarification. Is there any particular reasoning for the changes to mining then or is it just changing things for the sake of it? Sorry if this is a dumb question.. I'm just trying to understand the reasoning behind the changes... if not to make life harder for the bots, then why?
mynnna
State War Academy
Caldari State
#737 - 2013-05-03 05:57:59 UTC
Totally Wicked'Sucks wrote:
Vincent Athena wrote:
Totally Wicked'Sucks wrote:
After reading through most of this thread, it would appear that the proposed changes to mining are causing some friction.

Whilst I can fully understand the desire to make life difficult for bot miners, the proposed changes also make things more difficult for 'kosher' ice miners. To my mind, the bot miners got a huge boost by adding large ore holds to mining barges/exhumers.

If the intention of the proposed changes is to curtail bot mining, wouldn't it just be simpler to reduce the capacity of ore holds than making sweeping changes that affect the 'genuine' miners as well as the botters?

Also, I seem to remember reading that the new expansion was intended to make POS ownership a more pleasant experience. How can placing limitations on the availability of resources needed to fuel these POS's be reconciled with the intended more pleasant experience?

Maybe I'm misunderstanding or not seeing the big picture but I think if the availability of ice is restricted too much (or even concentrated in the hands of too few people), the consequences could make POS ownership/maintenance a more difficult prospect.


From another thread:

CCP Fozzie wrote:
Thank you very much for your analysis Jita Bloodtear, I'm gonna spend some time considering you perspective and will continue watching this thread.

I'm on vacation today so I'll keep my post short, but I do want to make clear that no aspects of these changes are designed to combat botting. I leave that work to our excellent Team Security and I focus on game systems balance.


So, no. These changes have nothing to do with botting.


Thank you for the clarification. Is there any particular reasoning for the changes to mining then or is it just changing things for the sake of it? Sorry if this is a dumb question.. I'm just trying to understand the reasoning behind the changes... if not to make life harder for the bots, then why?


To make ice mining somewhat competitive and engaging but valuable, instead of leaving it as something utterly uncompetitive and nearly worthless to do that only requires a few mouse clicks and button presses every twenty minutes.

Member of the Goonswarm Economic Warfare Cabal

Lady Areola Fappington
#738 - 2013-05-03 06:19:19 UTC
Crexa wrote:


Your really aren't an industrialist are you? While some like to destroy, others like to create.


Actually, I am. When I see another industrialist in EVE, I don't see another buddypal who's there to help "create" with me, I see competition. You remove competition to get the edge you need.

Ice mining will now have competition. You can cry about never getting your chunk of the frozen gold...or you can go take it away from the other people trying to get it. Welcome to EVE. Be Bold, Pilot.

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Vaerah Vahrokha
Vahrokh Consulting
#739 - 2013-05-03 06:50:59 UTC
mynnna wrote:
To make ice mining somewhat competitive and engaging but valuable, instead of leaving it as something utterly uncompetitive and nearly worthless to do that only requires a few mouse clicks and button presses every twenty minutes.


So, why didn't CCP put ice in grav sites and make it more challenging than the proposed change? That'd made it even more of a "challenging" profession and would not screw up WH miners.
Vaerah Vahrokha
Vahrokh Consulting
#740 - 2013-05-03 06:52:08 UTC
Lady Areola Fappington wrote:

Ice mining will now have competition. You can cry about never getting your chunk of the frozen gold...or you can go take it away from the other people trying to get it. Welcome to EVE. Be Bold, Pilot.



Be bold... 8 minutes every 4 hours, if you are lucky! Blink