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[Odyssey] Tech 1 Battleships - Amarr

First post First post First post
Author
Kreeia Dgore
24th Imperial Crusade
Amarr Empire
#3061 - 2013-05-29 17:33:37 UTC
Topperx wrote:

Haven't CCP said there will be an overhaul ?
You don't deserve more answers.

They did! But, well, speed and range of their work is affected by ammount of feedback (mostly whining though) on the forums. So the more we discuss the issue the more attention we get. It does seem like a terrorists attitude towards CCP but hey, who are we to argue.
Kagura Nikon
Native Freshfood
Minmatar Republic
#3062 - 2013-05-29 17:56:44 UTC
Kreeia Dgore wrote:
Topperx wrote:

Haven't CCP said there will be an overhaul ?
You don't deserve more answers.

They did! But, well, speed and range of their work is affected by ammount of feedback (mostly whining though) on the forums. So the more we discuss the issue the more attention we get. It does seem like a terrorists attitude towards CCP but hey, who are we to argue.



In fact its affected by constantly rememberign them with good argumentation. Just hammering whines doe snto ahve much effect.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Little Dragon Khamez
Guardians of the Underworld
#3063 - 2013-05-29 18:01:10 UTC
Kagura Nikon wrote:
Kreeia Dgore wrote:
Topperx wrote:

Haven't CCP said there will be an overhaul ?
You don't deserve more answers.

They did! But, well, speed and range of their work is affected by ammount of feedback (mostly whining though) on the forums. So the more we discuss the issue the more attention we get. It does seem like a terrorists attitude towards CCP but hey, who are we to argue.



In fact its affected by constantly rememberign them with good argumentation. Just hammering whines doe snto ahve much effect.


Well it seems to work for the Gallente so why not give it a try. They whine and get instant changes, but that probably got more to do with the fact that CCP Rise has a pro Gallente bias and has no real love for the Amarr.

Dumbing down of Eve Online will result in it's destruction...

Bouh Revetoile
In Wreck we thrust
#3064 - 2013-05-29 21:54:59 UTC
Samas Sarum wrote:
Wrong again, I can jump into a Phoon or Raven with an all-meta 4 fit with sub-level 5 fitting and cap skills and easily be viable in L4's. Try this with a pulse build or even worse a beam fit requiring a PG mod just to fit your guns + anything else.

Amarr BS with beams was my first lvl4 mission. It was terrible fit, and still it was easy enough despite my terrible skills.

Please, leave the noob argument out of this discussion, because it's irrelevant and only prove either your lack of knowledge or your hypocrisy.
Bouh Revetoile
In Wreck we thrust
#3065 - 2013-05-29 21:58:31 UTC
Little Dragon Khamez wrote:
Kagura Nikon wrote:
Kreeia Dgore wrote:
Topperx wrote:

Haven't CCP said there will be an overhaul ?
You don't deserve more answers.

They did! But, well, speed and range of their work is affected by ammount of feedback (mostly whining though) on the forums. So the more we discuss the issue the more attention we get. It does seem like a terrorists attitude towards CCP but hey, who are we to argue.

In fact its affected by constantly rememberign them with good argumentation. Just hammering whines doe snto ahve much effect.

Well it seems to work for the Gallente so why not give it a try. They whine and get instant changes, but that probably got more to do with the fact that CCP Rise has a pro Gallente bias and has no real love for the Amarr.

They indeed planed an overhaul, but I bet there will be as many whines after it because no whiners here understand the problem beams suffer ; because pulse don't have any major problem except maybe being too good at its farthest ranges.
Kagura Nikon
Native Freshfood
Minmatar Republic
#3066 - 2013-05-29 22:27:38 UTC
Kreeia Dgore wrote:
Kagura Nikon wrote:

I field a half billion PVP battleship. against another one. IF the battleshisp are not balanced and I am 10% too weak because of that. I will loose half biul isk in 5 minutes.

If a PVE ship is 10% less efficient than other.. for runnign level 4 missions, then I will loose 5-6 million per HOUR!!

And again you fail in common logic and understanding. The point is broken balance. No ammount of preferences towards one of many consequences on your side can change that. Just because you don't care about one thing doesn't mean it isn't important.



Math has nothing to do with preferences! ITs absolute. Pvp has definitive consequences on 5% differences... PVE has MINOR differences.

Only someone very very very limited mindset cannto see that.

PVE balance can only be done when it will not neutralize PVP.

That has always and I woudl bet will aALWAYS be the focus of balance in eve. IF you want somethign else, you are very likely in the wrong game.


LEvel 4's do not even need a good battleship or even good skilsl to run. You just need those to increase your income from 30m per hour to 50 m per hour. And know what? you shoudl go rat in 0.0 if you want to increase your income.. not spoil the focus of the game.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Samas Sarum
Imperial Academy
Amarr Empire
#3067 - 2013-05-29 23:59:27 UTC  |  Edited by: Samas Sarum
Bouh Revetoile wrote:
Samas Sarum wrote:
Wrong again, I can jump into a Phoon or Raven with an all-meta 4 fit with sub-level 5 fitting and cap skills and easily be viable in L4's. Try this with a pulse build or even worse a beam fit requiring a PG mod just to fit your guns + anything else.

Amarr BS with beams was my first lvl4 mission. It was terrible fit, and still it was easy enough despite my terrible skills.

Please, leave the noob argument out of this discussion, because it's irrelevant and only prove either your lack of knowledge or your hypocrisy.


I did a random L4 in a beam fit therefore your argument is null and void is your argument and I'm the noob?
Samas Sarum
Imperial Academy
Amarr Empire
#3068 - 2013-05-30 00:28:38 UTC
Kagura Nikon wrote:
Kreeia Dgore wrote:
Kagura Nikon wrote:

I field a half billion PVP battleship. against another one. IF the battleshisp are not balanced and I am 10% too weak because of that. I will loose half biul isk in 5 minutes.

If a PVE ship is 10% less efficient than other.. for runnign level 4 missions, then I will loose 5-6 million per HOUR!!

And again you fail in common logic and understanding. The point is broken balance. No ammount of preferences towards one of many consequences on your side can change that. Just because you don't care about one thing doesn't mean it isn't important.



Math has nothing to do with preferences! ITs absolute. Pvp has definitive consequences on 5% differences... PVE has MINOR differences.

Only someone very very very limited mindset cannto see that.

PVE balance can only be done when it will not neutralize PVP.

That has always and I woudl bet will aALWAYS be the focus of balance in eve. IF you want somethign else, you are very likely in the wrong game.


LEvel 4's do not even need a good battleship or even good skilsl to run. You just need those to increase your income from 30m per hour to 50 m per hour. And know what? you shoudl go rat in 0.0 if you want to increase your income.. not spoil the focus of the game.


No one is arguing for changes that will disrupt PvP for the sake of PvE. Your argument can not be used as a strawman to squash all PvE-related change proposals. We are asking CCP why giving Amarr a bonus to cap at the BS-level will be game breaking even though at all other ship levels they receive on the order of 70% bonus to cap and regen. Is it PvP game breaking at those levels?
The Djego
Hellequin Inc.
#3069 - 2013-05-30 06:04:03 UTC
Ok ladies and gentlemen, 200 DPS tank, 3m 10s till cap out, fully drunk and tiered running something nice and easy on the cap and tank like Recon 1/3 in 11 minutes(11M + 6k LP):

http://dl.eve-files.com/media/1305/Abaddon_L4_Recon_1.mkv

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Lugalzagezi666
#3070 - 2013-05-30 08:24:14 UTC
Little Dragon Khamez wrote:
Well it seems to work for the Gallente so why not give it a try. They whine and get instant changes, but that probably got more to do with the fact that CCP Rise has a pro Gallente bias and has no real love for the Amarr.

This.
Noone in ccp cares about amarr, be it lasers or hulls. They all fly galente and minmatar and it perfectly reflects changes in balance.
Caldari race has the same problem - it is considered noobrace/carebear race by ccp. Do you remember when one dev said that caldari ships arent meant to fit mwd? Lol And now "our" csm delegate literally says "we decided to give caldari an easymode ship that doesnt reward any piloting effort and give minmatar hardmode ship that benefits from piloting effort and experience."

The Djego wrote:
Ok ladies and gentlemen, 200 DPS tank, 3m 10s till cap out, fully drunk and tiered running something nice and easy on the cap and tank like Recon 1/3 in 11 minutes(11M + 6k LP):
http://dl.eve-files.com/media/1305/Abaddon_L4_Recon_1.mkv

What an achievement! Well not so much, considering you could do that mission in mwd frig - and get better isk/h...Lol

Anyway, I dont think the mission where rats slowly spawn group by group is the challenge for your "uber fit", so I encourage you to do sansha blockade to prove its worthiness.
Just so you have some inspiration - oddysey raven with 4 faction bcus, 3 slot faction/deadspace tank, 1 cap mod, no missile damage implants and "all l5s" except spec, did sansha blockade in 15 minutes (full clearing). I expect vanilla phoon do it even faster and fleet phoon was good 2-3 minutes faster than raven.
gl
The Djego
Hellequin Inc.
#3071 - 2013-05-30 09:08:05 UTC  |  Edited by: The Djego
Oh the backpaddel, calling the fitting useless, failing with it on sissi and now calling recon 1/3 a easy mission(actually it is with a gank fitting, but what L4 isn`t?). Recon is actually a bit more taxing on the cap and tank then the general flyby L4 stuff, this is why I posted it, the armor hardly moves at all if you use the fitting at point blank in a Damsel or similar easy missions. Blockade isn't harder. What?

GL with that phoon / raven, I hope they suit you better than amarr hulls. Straight

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

PavlikX
Scan Stakan
HOLD MY PROBS
#3072 - 2013-05-30 09:35:42 UTC
Frankly Sansha blockade is more chalenge then Blood raider's one. Heavy TD from elite cruisers causes to maneurable combat, when your capasitor goes to AB or MWD.
Have no idea about your debate, just saying :)
Bouh Revetoile
In Wreck we thrust
#3073 - 2013-05-30 09:42:33 UTC
Lugalzagezi666 wrote:
Anyway, I dont think the mission where rats slowly spawn group by group is the challenge for your "uber fit", so I encourage you to do sansha blockade to prove its worthiness.
Just so you have some inspiration - oddysey raven with 4 faction bcus, 3 slot faction/deadspace tank, 1 cap mod, no missile damage implants and "all l5s" except spec, did sansha blockade in 15 minutes (full clearing). I expect vanilla phoon do it even faster and fleet phoon was good 2-3 minutes faster than raven.
gl

Congrats, you just found ships which better suit your mindset and playstyle ! Amarr ships are *differents*. You can"t make them work the same way.
Bouh Revetoile
In Wreck we thrust
#3074 - 2013-05-30 10:00:35 UTC
Samas Sarum wrote:
Bouh Revetoile wrote:
Samas Sarum wrote:
Wrong again, I can jump into a Phoon or Raven with an all-meta 4 fit with sub-level 5 fitting and cap skills and easily be viable in L4's. Try this with a pulse build or even worse a beam fit requiring a PG mod just to fit your guns + anything else.

Amarr BS with beams was my first lvl4 mission. It was terrible fit, and still it was easy enough despite my terrible skills.

Please, leave the noob argument out of this discussion, because it's irrelevant and only prove either your lack of knowledge or your hypocrisy.


I did a random L4 in a beam fit therefore your argument is null and void is your argument and I'm the noob?

You really fail at logic : either you completed the mission and you proved it's doable in an amarr ship, or you didn't and you proved you are a clueless noob (because if a noob like me can do it, everybody should be able to do it, unless I'm very good at this game).
Samas Sarum
Imperial Academy
Amarr Empire
#3075 - 2013-05-30 14:32:45 UTC  |  Edited by: Samas Sarum
The Djego wrote:
Oh the backpaddel, calling the fitting useless, failing with it on sissi and now calling recon 1/3 a easy mission(actually it is with a gank fitting, but what L4 isn`t?). Recon is actually a bit more taxing on the cap and tank then the general flyby L4 stuff, this is why I posted it, the armor hardly moves at all if you use the fitting at point blank in a Damsel or similar easy missions. Blockade isn't harder. What?

GL with that phoon / raven, I hope they suit you better than amarr hulls. Straight


No one's backpedaled. Random L4 is easy with any BS. He gave you an L4 that isn't easy for you to try so try it. It is the ability to do the top 25% in difficulty L4's that we are concerned with. An L4 where 3-4 BS's spawn far out of your range that can take pot shots at you while you putter towards them will break your tank and if you fit a prop you'll just burn through your cap (since you'll be repping too). Yes this situation is somewhat alleviated with Scorch (+ some TC's depending on mission) but you'll probably run into cap problems using Scorch for that long. Plus, requiring T2 ammo and skills to be mediocre at L4's is a bar set high for no other race.

Saying Blockade isn't harder than Recon or Damsel isn't helping your case either.
The Djego
Hellequin Inc.
#3076 - 2013-05-30 16:14:19 UTC  |  Edited by: The Djego
I seen Lugalzagezi666 backpaddeling since a couple of pages, from lasers are useless for pve, to lasers are sub par, to lasers are not competitive with high end stuff to now missiles own anything under the sun(kind of hilarious when I look at my 10M sp in missiles, and know how defender and lost volley mechanics reduce theoretical performance to less impressive levels).

I flown blockade missions for years(blood, sansha, angels, serpentis). I also explained why Lugalzagezi can't do it and I can. Because he isn't close to the spawning location, as you might have seen my fitting 4 volleyed elite cruisers at 30km under double TD and I exploited drone agro a bit to lift the triple TD from the frigs. Blood Blockade can be actually quite a bit more challenging, since trigger BS can also be neut BS, limiting you to nearly zero repping during a hole wave, this is why the massive buffer of the abaddon is actually quite handy, you can delay reps to time frames where you have the cap for it.

As for engaging the big spawns at 50-60km, it is possible with microwave and standard with T1 guns while using the AB, but you need to have the armor high enough to suspend reping, similar to what I shown in the movie while moving towards the gate.

I think you should try recon 1/3 yourself to decide how hard it really is and compare it to how effortlessly it was presented in the movie. The mission can throw up to 1k DPS at you in the first pocket if you can't punch down TD cruisers quick and take down the 800k-1.2M BS at 20-50km in a couple of volleys. It can fairly easy cap nuke you in the 2. pocket(I didn't do any kind of repping till I was sure not being stuck under the TD wall while under neuts) because you will be in a lot of trouble against up to 7 TDs and 4 neuts while being scrammed. What was shown, was how it is done properly in a amarr BS and blockade looks just the same if I do this(I flown missions for years).

Like I posted a few pages ago, the movies I make don't look so easy because they are so easy, the look so easy because a lot of experience, analysis and play testing went into them. That is also the reason why the hulls and fittings work perfectly fine for me while others might run into major issues.

While I find burden of truth games funny, I would like to reverse it. Anyone that have massive issues with amarr hulls should make a vid, and if it is not total terrible, I might point out where the major mistakes are and what could be done to improve the performance.

Till then I like to summarize:

1. New players have it harder with amarr. A bit, but they don't utilize T2 guns and T2 ammo and with the right fitting(what is not fitting the hulls full of cap mods), use of med range faction ammo and the will to learn and improve, cap use is actually quite hand able, while for more advanced players it creates the opportunity to trade cap for dps and the other way around, as they see fit.

2. Amarr hulls can't do pve. Wat?

3. Amarr hulls are bad at PVE, based on horrible fittings and bad game play. That is completely the fault of the people that fit her hulls in this way and are not able to think about a way around the mechanics.

4. Amarr hulls are not competitive in PVE. Wrong again, they deal damn good DPS at high ranges, can be quick with missions and yield good ISK\h.

5. XYZ is simply better. Then skill xyz! Seriously I flown it all and the grass is a lot less greener once you are on the other side.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

PavlikX
Scan Stakan
HOLD MY PROBS
#3077 - 2013-05-30 16:47:47 UTC
Quote:
I flown blockade missions for years(blood, sansha, angels, serpentis). I also explained why Lugalzagezi can't do it and I can. Because he isn't close to the spawning location, as you might have seen my fitting 4 volleyed elite cruisers at 30km under double TD and I exploited drone agro a bit to lift the triple TD from the frigs. Blood Blockade can be actually quite a bit more challenging, since trigger BS can also be neut BS, limiting you to nearly zero repping during a hole wave, this is why the massive buffer of the abaddon is actually quite handy, you can delay reps to time frames where you have the cap for it.

Yes, but neuts are not the same as TD. Opposite solutions - in first case you should stay as far as posible from rats, in second you must go to close combat. In first case you can maneur to decrease incoming dps, in second entire dps is yours. So can ot agree - Sansha's one more dangerous
Beams and pulses are good weapons against rats (especially against Sansha and Bloods, against Angels not so good, but still), Abadon nd Paladin do their job.
The Djego
Hellequin Inc.
#3078 - 2013-05-30 17:34:27 UTC
The problem is that you lose a lot of time, cap for abing and range(what means dps) if you move away. In my experience, if you try to stick close to the BS spawn you be quicker(higher dps on the target) and lose less cap(because you don't use the AB and kill the rest quicker, saving cap on rep cycles you need after the wave and reducing the time frame till you can kill the neut BS to a minimum). For me, I take the neut, buffer the damage in the meantime and try to blow up the rest quick, however it might depend a bit on the fitting what the better solution would be.

I agree that the Abaddon and Paladin are very good hulls, the later one actually makes TD and neuting a lot less of a issue in a Tach setup. Angels are not so bad, painters don't hurt and the high tracking of puls plus the extra explosive resits make amarr hulls actually not to bad against them. In my option everything but guristas is not a big deal(mostly because of ecm, the high range and EM resistance are also quite painful).

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Samas Sarum
Imperial Academy
Amarr Empire
#3079 - 2013-05-30 18:08:46 UTC  |  Edited by: Samas Sarum
The Djego wrote:

1. New players have it harder with amarr. A bit, but they don't utilize T2 guns and T2 ammo and with the right fitting(what is not fitting the hulls full of cap mods), use of med range faction ammo and the will to learn and improve, cap use is actually quite hand able, while for more advanced players it creates the opportunity to trade cap for dps and the other way around, as they seam fit.


I believe the main argument throughout this thread is that the bar for new players is highest for Amarr for no reason or benefit to the new pilot. It is, by far, easier to skill up a minmitar missile or AC boat to be competitive or raven or rail thron or hyperion and have a much easier time in missions and introductory pvp (faction, rvb, whatever that may be).

Once you deviate from Navy MF crystal/Conflag or Scorch or aren't skilled enough to use them, your "amazing dps" drops like a stone. Trying to kill 5-6 BS's (especially EM resistant ones) at 60km with Ultraviolet pulse while trying to keep your repper/AB running is the biggest ass ache on the planet compared to other racial weapons. This would be fixed if beams were even an option on any of the T1 hulls as they are the superior weapon for mission ranges. Hopefully this will be fixed in the laser rebalance so that Scorch isn't such a crutch.

A skilled pilot like yourself can probably find some special tactic to do any mission quick and easy, and that would be fine if it were the same in the Abaddon as it is in the Odyssey Phoon and it obviously isn't. My argument is that the skill bar is set unreasonably higher for new Amarr pilots in these hulls for no reason which will cause long-term popularity issues versus the other races which will bleed over into other areas of the game.
Bouh Revetoile
In Wreck we thrust
#3080 - 2013-05-30 19:44:57 UTC
Samas Sarum wrote:
A skilled pilot like yourself can probably find some special tactic to do any mission quick and easy, and that would be fine if it were the same in the Abaddon as it is in the Odyssey Phoon and it obviously isn't. My argument is that the skill bar is set unreasonably higher for new Amarr pilots in these hulls for no reason which will cause long-term popularity issues versus the other races which will bleed over into other areas of the game.

New pilots will handle lvl4 just fine, exactly as I did, unless I am pro pveer or super intelligent (I doubt it).

Not to mention that they will have a lot of skills into amarr ships by the time they reach lvl4, and that they still can hop into the Armageddon for lazy mission running.

Don't forget that pulse have insane advantages for missions running, like the godlike dps at range and insta swapping infinite ammo. Amarr are the only one able to shoot that far with short range weapons, which are a lot more practical to fit and use than LR weapons.