These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

New dev blog: Capital ship balancing

First post First post First post
Author
ANGAL 2000
Deep Core Mining Inc.
Caldari State
#1721 - 2011-10-12 13:32:28 UTC
This is a simple proposal for the upcoming changes to super carriers with over estmated 3000 thousand pilots sitting in super carrier post nurf many of them will not see the light of day many will be move to a unused toon to hold it.

With limited options for super carrier after the nurf many of us saved and trained for a long time to get in one and for them to be more or less unused post nurf it make no sense to punish people who has played a game for years to get the one ship they wanted.

Super carrier are not just given out to people .

Those of us that have them have work hard to get them.

out of the changes many of us would like to see a change to allow them to be built again and used and its a simple change to let them dock and be used as the next level of carrier and logistic ship.

proposed change with the nurf
super carriers are able to dock (NOT TITANS)
super carriers drone bay able to fit 20 fighters and 20 fighter bombers
Temmu Guerra
Viziam
Amarr Empire
#1722 - 2011-10-12 13:34:22 UTC
zero2espect wrote:
So i think that this is page 86 of a forum thread. I know i am wasting my time because a. it's page 86 of a forum thread and b. i've been playing eve since beta and CCP have never, once, listed to any advice or comment from its fan base (ok, maybe once when zealots only had 4 guns). But at least leaving a comment will make me feel better.

It’s obvious to me that the number of players are dropping. the fury of recent blogs are designed to re-energise people into staying. Unfortunately, the changes that are listed as CCPs solutions are just ill thought through, knee jerk reactions by people so far removed from the playing of the game it makes me furious.

My preface is that the very people who have been paying subs for the last 5 years, the people who are growing tired of the game because it is broken, are being placed even more offside by these stupid changes. People who have invested millions of SP and billions of isk into capitals are being killed through stupid misconceptions about how they are used.

For me, the 15min logoffski timer would fix 40% of the issue anyway. Just by itself.

Stop capitals in missions. Just stop them.

Another point is that there needs to be a mechanic separating 0.0 and low-sec. in 0.0 let the big boys duke it out for the billions of moon goo and the like – jump the titans, supers and dreads around all you want. Have different rules for them – they’re fighting for sov, let them bring out the bling – max bonuses. In low sec there needs to be protection for the 3643 (or whatever) corps of 50 people or less who want to pvp without the threat of their 5 baddons, 2 megas and scorp being dropped on by 15 SCs just because it’s fun on a Friday night. Limit the amount of ships that can jump through a cyno into low sec. Prevent fleets with more than 5 caps cynoing into a system. Implement a cyno cool-down onto fleets. Halve the bonuses due to security scanning protocols in low sec. Do something. You dont need to screw supers to fix the prob.

Dreads. Halving the siege time. Perfect. Removal of drones. Stupid. It’s ~1.8b of ships before mods and now has zero defence, in or out of siege. Put the drones back and don’t try to fix lag through cheating us.

Supers. Where do I start. Forget your stupid idea with the drones. Listen, just give the super enough drone bay for 10 bombers and 5-10 fighters and halve the amount of drones able to be deployed at once. Balance this with an additional % of damage per level. Make the pilot choose between putting in bombers, fighters (cap vs bs shooting) and/or any mix of standard drones they wish – a super with 10 sentries/heavies/jamming drones isn’t going to win the next fight in delve but makes a difference to a guy bumped off a pos tackled by a hic and being bumped by 2 machs. Remove the bonuses that allow SC only fleets to remote rep each – force commanders to mix up fleets for reps. Change the ecm burst so that it uses stront so that there is a finite amount of bursting that can be accomplished. The EHP drop is there purely for SC haters – but again it’s stupid. If people are flying supercaps they’ve earned the right to have some ehp buffer. The logoffski rules provide a means that committed smaller fleets have a chance at a kill if they deserve it. I’d be happy to see that the hanger bay and corp hangers on supers be taken away so that they are pure combat ships and must rely on other jump capable ships for logistical support, amp up the fuel bay if you do this.

Titans. Remove the ability to bridge fleets or make it prohibitively expensive/limited – e.g. costs much much more or limits the number of ships similar to a wormhole (more smaller ships, few bigger ships). Fleet fight suppression is more based on the fear of massive-hostile-fleets bridging in rather than OMG 35 titans have jumped in. make the distinction between titan and super not guns but the DD and (rebalanced) jump portal. I can tell you for free that having an erebus gate camping in low sec instapowning anything with guns does not make for a fun eve (and unable to do anything because within range there are 12 supers waiting to jump in and take down anybody dumb enough to counter).

When will CCP learn that nothing good comes from BIG changes to anything. In a complex environment like EVE is, you can never understand what will happen when you make even little changes, and big changes are completely random in how they play out. Let’s be honest, CCPs record of deploying quality changes and balancing and game features is not stellar – this smells like more of the same. This whole situation came about because of a BIG change to motherships to become supers. This is like a roundabout now.

For the love of god, instead of making all these changes do 1 or 2 like I suggest, see what happens. if it’s not enough in a month do another one, then another one. Half of why we hate you CCP is that you hype up all these big changes and they never deliver what was promised. Promise less, do more small things and keep your current players happy. You may be trying to grow the game but at this rate you wont grow faster than people will leave if you keep doing crazy wholesale changes that effect people with BILLIONS invested into your universe.

I don’t have a super but I’m not on the bandwagon of NERF THE SUPERS! just because I don’t have one. I want to aspire to one day have one on this toon and the way things are going there is nothing beneficial in “wanting more” out of this game. I might as well stop producing items, buying plexes and adding value to the game and just fly ceptors and cruisers because at least when you **** them up I won’t be throwing billions down the toilet.

You’d get just as much love out of non-capital pilots if you just fixed low sec and militia and bring in some new sub-capital ships into the game.


Listen to this guy
Pesadel0
Sebiestor Tribe
Minmatar Republic
#1723 - 2011-10-12 13:35:59 UTC
Scatim Helicon wrote:
Pesadel0 wrote:
I hope ccp implements 2 diferent in drone bays in supers carriers 1 for 25 figthers 1 for 25 bombers that would make sense.


Heaven forbid you might have to actually make a decision about what to carry in your dronebay.


Being able to transport 1 set of each isnt that game breaking... I mean bombers are worthless against anything that moves and figthers being destroyed super is dead duck.



CyberRaver
Deep Core Mining Inc.
Caldari State
#1724 - 2011-10-12 13:36:41 UTC
The supercap proliferation needs to be fixed regardless

When supercaps fill the field and deply drones the nodes CANNOT handle it 67+ super caps makes it impossible to do anything in that system

They have far too many bonuses and not enough weakneses, these changes fix that

Sorry Raiden and so but your "i win" mobiles are being taken away

Cry more
Pesadel0
Sebiestor Tribe
Minmatar Republic
#1725 - 2011-10-12 13:38:29 UTC
CyberRaver wrote:
The supercap proliferation needs to be fixed regardless

When supercaps fill the field and deply drones the nodes CANNOT handle it 67+ super caps makes it impossible to do anything in that system

They have far too many bonuses and not enough weakneses, these changes fix that

Sorry Raiden and so but your "i win" mobiles are being taken away

Cry more



What stops them from bringing just carriers with fighters?With their alt accounts and more?
ANGAL 2000
Deep Core Mining Inc.
Caldari State
#1726 - 2011-10-12 13:40:16 UTC
when the nurf comes in their will be a some other ship being cried about.

what will be next of the chopping block.
GRIEV3R
Ranger Corp
Vae. Victis.
#1727 - 2011-10-12 13:40:16 UTC
Alright, I'm gonna voice an opinion that's been growing on me for a long time now. I know it's going to be unpopular, and I also know it's not going to sway anything, but, dammit, it'll make me feel better.

It seems to me like the root of this whole change is the idea that supers provide an unfair advantage.

But Eve is not about being fair. Eve has always been more like real life: in other words, completely unfair, merciless, and brutal.

I didn't spend 6 years training skills and $3000 worth of plex to fly a ship that's "fair." If players who didn't invest the time and isk to rival me are mad about my advantage.... **** 'em. If I drop 17 billion isk into a single ship, I should not be afraid of your disorganized little drake blob + 1 hictor.
Phunnestyle
Doomheim
#1728 - 2011-10-12 13:40:34 UTC  |  Edited by: Phunnestyle
zero2espect wrote:
So i think that this is page 86 of a forum thread. I know i am wasting my time because a. it's page 86 of a forum thread and b. i've been playing eve since beta and CCP have never, once, listed to any advice or comment from its fan base (ok, maybe once when zealots only had 4 guns). But at least leaving a comment will make me feel better.

It’s obvious to me that the number of players are dropping. the fury of recent blogs are designed to re-energise people into staying. Unfortunately, the changes that are listed as CCPs solutions are just ill thought through, knee jerk reactions by people so far removed from the playing of the game it makes me furious.

My preface is that the very people who have been paying subs for the last 5 years, the people who are growing tired of the game because it is broken, are being placed even more offside by these stupid changes. People who have invested millions of SP and billions of isk into capitals are being killed through stupid misconceptions about how they are used.

Another point is that there needs to be a mechanic separating 0.0 and low-sec. in 0.0 let the big boys duke it out for the billions of moon goo and the like – jump the titans, supers and dreads around all you want. Have different rules for them – they’re fighting for sov, let them bring out the bling – max bonuses. In low sec there needs to be protection for the 3643 (or whatever) corps of 50 people or less who want to pvp without the threat of their 5 baddons, 2 megas and scorp being dropped on by 15 SCs just because it’s fun on a Friday night. Limit the amount of ships that can jump through a cyno into low sec. Prevent fleets with more than 5 caps cynoing into a system. Implement a cyno cool-down onto fleets. Halve the bonuses due to security scanning protocols in low sec. Do something. You dont need to screw supers to fix the prob.

Supers. Where do I start. Forget your stupid idea with the drones. Listen, just give the super enough drone bay for 10 bombers and 5-10 fighters and halve the amount of drones able to be deployed at once. Balance this with an additional % of damage per level. Make the pilot choose between putting in bombers, fighters (cap vs bs shooting) and/or any mix of standard drones they wish – a super with 10 sentries/heavies/jamming drones isn’t going to win the next fight in delve but makes a difference to a guy bumped off a pos tackled by a hic and being bumped by 2 machs. Remove the bonuses that allow SC only fleets to remote rep each – force commanders to mix up fleets for reps. Change the ecm burst so that it uses stront so that there is a finite amount of bursting that can be accomplished. The EHP drop is there purely for SC haters – but again it’s stupid. If people are flying supercaps they’ve earned the right to have some ehp buffer. The logoffski rules provide a means that committed smaller fleets have a chance at a kill if they deserve it. I’d be happy to see that the hanger bay and corp hangers on supers be taken away so that they are pure combat ships and must rely on other jump capable ships for logistical support, amp up the fuel bay if you do this.

Titans. Remove the ability to bridge fleets or make it prohibitively expensive/limited – e.g. costs much much more or limits the number of ships similar to a wormhole (more smaller ships, few bigger ships). Fleet fight suppression is more based on the fear of massive-hostile-fleets bridging in rather than OMG 35 titans have jumped in. make the distinction between titan and super not guns but the DD and (rebalanced) jump portal. I can tell you for free that having an erebus gate camping in low sec instapowning anything with guns does not make for a fun eve (and unable to do anything because within range there are 12 supers waiting to jump in and take down anybody dumb enough to counter).

When will CCP learn that nothing good comes from BIG changes to anything. In a complex environment like EVE is, you can never understand what will happen when you make even little changes, and big changes are completely random in how they play out. Let’s be honest, CCPs record of deploying quality changes and balancing and game features is not stellar – this smells like more of the same. This whole situation came about because of a BIG change to motherships to become supers. This is like a roundabout now.

For the love of god, instead of making all these changes do 1 or 2 like I suggest, see what happens. if it’s not enough in a month do another one, then another one. Half of why we hate you CCP is that you hype up all these big changes and they never deliver what was promised. Promise less, do more small things and keep your current players happy. You may be trying to grow the game but at this rate you wont grow faster than people will leave if you keep doing crazy wholesale changes that effect people with BILLIONS invested into your universe.

I don’t have a super but I’m not on the bandwagon of NERF THE SUPERS! just because I don’t have one. I want to aspire to one day have one on this toon and the way things are going there is nothing beneficial in “wanting more” out of this game. I might as well stop producing items, buying plexes and adding value to the game and just fly ceptors and cruisers because at least when you **** them up I won’t be throwing billions down the toilet.



*LISTEN TO THIS GUY* PROPS FOR WISDOM
Alot of what your saying I agree with, especially like the Idea of Supers being only 0.0 capable and not being able to use remote reps/transfers, would introduce supers more so into a dynamic fleet with more carrier/logistics. Supers in this way would be pure platforms for dps/servivabilty but have to rely on carriers/logistics for support rather than being able to spider tank each other. makes alot of sence inplace of some of the aweful changes that have been mentioned in the patch notes.
Lady PimpStar
Storm Chasers.
Pandemic Horde
#1729 - 2011-10-12 13:43:08 UTC
Oh, about the people that where talking about camping with Titans and fear of cyno with x# of more Titans and backup.

Has there ever been a module proposed to scramble a Cyno on grid so incoming hostals apear off grid on jump in.. That way countering a direct hot drop and the incoming fleet will have to reform and do a warp to.. Just throwing ideas out.
CyberRaver
Deep Core Mining Inc.
Caldari State
#1730 - 2011-10-12 13:47:51 UTC
Pesadel0 wrote:
CyberRaver wrote:
The supercap proliferation needs to be fixed regardless

When supercaps fill the field and deply drones the nodes CANNOT handle it 67+ super caps makes it impossible to do anything in that system

They have far too many bonuses and not enough weakneses, these changes fix that

Sorry Raiden and so but your "i win" mobiles are being taken away

Cry more



What stops them from bringing just carriers with fighters?With their alt accounts and more?



That can be addressed with further balancing, Supercaps should not be as prolific as they are currently, they needed a single role, not to be the swiss army knife of eve

You dont see aircraft carriers going solo versus whole armies, they have a whole plethora of support, which in turns gives sub cap pilots something to actually do in fleet fights, SC's broke the sandbox, making it that you HAD to have one to play in the sand, now they are more limited in use everyone can enjoy the sandbox again
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#1731 - 2011-10-12 13:51:56 UTC
Hirana Yoshida wrote:
CCP Spitfire wrote:
If you mean the changes to the fighters' signature resolution...

So the core concept of the balancing which is presumably making the SC's less of Jack'O'All is being scrapped entirely again? .. you seriously need to find out just what the hell you want.


If you're not going ahead with the fighter sig resolution change, then to stop supercarriers casually wiping the floor with subcapitals you'll need to prevent supercarriers from deploying fighters and restrict them to fighter-bombers only. Straight
GiveMeATry
Storm Chasers.
Pandemic Horde
#1732 - 2011-10-12 13:58:57 UTC
Gypsio III wrote:
Hirana Yoshida wrote:
CCP Spitfire wrote:
If you mean the changes to the fighters' signature resolution...

So the core concept of the balancing which is presumably making the SC's less of Jack'O'All is being scrapped entirely again? .. you seriously need to find out just what the hell you want.


If you're not going ahead with the fighter sig resolution change, then to stop supercarriers casually wiping the floor with subcapitals you'll need to prevent supercarriers from deploying fighters and restrict them to fighter-bombers only. Straight



I think everyone agrees that the counter to this is to shoot the "limited" supply of fighters they will have Pirate
Scatim Helicon
State War Academy
Caldari State
#1733 - 2011-10-12 13:59:19 UTC
Pesadel0 wrote:
What stops them from bringing just carriers with fighters?With their alt accounts and more?


:cripes:

Encouraging diversity in fleet composition (rather than 'just bring more supercaps') is pretty much the whole point of this rebalance.

Every time you post a WiS thread, Hilmar strangles a kitten.

Phunnestyle
Doomheim
#1734 - 2011-10-12 13:59:26 UTC
Gypsio III wrote:
Hirana Yoshida wrote:
CCP Spitfire wrote:
If you mean the changes to the fighters' signature resolution...

So the core concept of the balancing which is presumably making the SC's less of Jack'O'All is being scrapped entirely again? .. you seriously need to find out just what the hell you want.


If you're not going ahead with the fighter sig resolution change, then to stop supercarriers casually wiping the floor with subcapitals you'll need to prevent supercarriers from deploying fighters and restrict them to fighter-bombers only. Straight


It takes fighters a longo time to reach targets so there is rarely focusedd fire between the supers on subcaps,this is more than enough of a natural resistance. If they had only bombers whats to stop eventuallitys such as being bumped outta a POS an having no chance of getting away from a single dictor and petty numbered gang. Cant have a subcap fleet on standby 24/7 People go to work aswell as EVE you know.
M1AU
Zappenduster Inc.
#1735 - 2011-10-12 14:02:18 UTC
zero2espect wrote:
So i think that this is page 86 of a forum thread. I know i am wasting my time because a. it's page 86 of a forum thread and b. i've been playing eve since beta and CCP have never, once, listed to any advice or comment from its fan base (ok, maybe once when zealots only had 4 guns). But at least leaving a comment will make me feel better.

It’s obvious to me that the number of players are dropping. the fury of recent blogs are designed to re-energise people into staying. Unfortunately, the changes that are listed as CCPs solutions are just ill thought through, knee jerk reactions by people so far removed from the playing of the game it makes me furious.

My preface is that the very people who have been paying subs for the last 5 years, the people who are growing tired of the game because it is broken, are being placed even more offside by these stupid changes. People who have invested millions of SP and billions of isk into capitals are being killed through stupid misconceptions about how they are used.

For me, the 15min logoffski timer would fix 40% of the issue anyway. Just by itself.

Stop capitals in missions. Just stop them.

Another point is that there needs to be a mechanic separating 0.0 and low-sec. in 0.0 let the big boys duke it out for the billions of moon goo and the like – jump the titans, supers and dreads around all you want. Have different rules for them – they’re fighting for sov, let them bring out the bling – max bonuses. In low sec there needs to be protection for the 3643 (or whatever) corps of 50 people or less who want to pvp without the threat of their 5 baddons, 2 megas and scorp being dropped on by 15 SCs just because it’s fun on a Friday night. Limit the amount of ships that can jump through a cyno into low sec. Prevent fleets with more than 5 caps cynoing into a system. Implement a cyno cool-down onto fleets. Halve the bonuses due to security scanning protocols in low sec. Do something. You dont need to screw supers to fix the prob.

Dreads. Halving the siege time. Perfect. Removal of drones. Stupid. It’s ~1.8b of ships before mods and now has zero defence, in or out of siege. Put the drones back and don’t try to fix lag through cheating us.

Supers. Where do I start. Forget your stupid idea with the drones. Listen, just give the super enough drone bay for 10 bombers and 5-10 fighters and halve the amount of drones able to be deployed at once. Balance this with an additional % of damage per level. Make the pilot choose between putting in bombers, fighters (cap vs bs shooting) and/or any mix of standard drones they wish – a super with 10 sentries/heavies/jamming drones isn’t going to win the next fight in delve but makes a difference to a guy bumped off a pos tackled by a hic and being bumped by 2 machs. Remove the bonuses that allow SC only fleets to remote rep each – force commanders to mix up fleets for reps. Change the ecm burst so that it uses stront so that there is a finite amount of bursting that can be accomplished. The EHP drop is there purely for SC haters – but again it’s stupid. If people are flying supercaps they’ve earned the right to have some ehp buffer. The logoffski rules provide a means that committed smaller fleets have a chance at a kill if they deserve it. I’d be happy to see that the hanger bay and corp hangers on supers be taken away so that they are pure combat ships and must rely on other jump capable ships for logistical support, amp up the fuel bay if you do this.

Titans. Remove the ability to bridge fleets or make it prohibitively expensive/limited – e.g. costs much much more or limits the number of ships similar to a wormhole (more smaller ships, few bigger ships). Fleet fight suppression is more based on the fear of massive-hostile-fleets bridging in rather than OMG 35 titans have jumped in. make the distinction between titan and super not guns but the DD and (rebalanced) jump portal. I can tell you for free that having an erebus gate camping in low sec instapowning anything with guns does not make for a fun eve (and unable to do anything because within range there are 12 supers waiting to jump in and take down anybody dumb enough to counter).

When will CCP learn that nothing good comes from BIG changes to anything. In a complex environment like EVE is, you can never understand what will happen when you make even little changes, and big changes are completely random in how they play out. Let’s be honest, CCPs record of deploying quality changes and balancing and game features is not stellar – this smells like more of the same. This whole situation came about because of a BIG change to motherships to become supers. This is like a roundabout now.

For the love of god, instead of making all these changes do 1 or 2 like I suggest, see what happens. if it’s not enough in a month do another one, then another one. Half of why we hate you CCP is that you hype up all these big changes and they never deliver what was promised. Promise less, do more small things and keep your current players happy. You may be trying to grow the game but at this rate you wont grow faster than people will leave if you keep doing crazy wholesale changes that effect people with BILLIONS invested into your universe.

I don’t have a super but I’m not on the bandwagon of NERF THE SUPERS! just because I don’t have one. I want to aspire to one day have one on this toon and the way things are going there is nothing beneficial in “wanting more” out of this game. I might as well stop producing items, buying plexes and adding value to the game and just fly ceptors and cruisers because at least when you **** them up I won’t be throwing billions down the toilet.

You’d get just as much love out of non-capital pilots if you just fixed low sec and militia and bring in some new sub-capital ships into the game.


Yep. Listen to this guy.
Janus Corbec
The Scope
Gallente Federation
#1736 - 2011-10-12 14:02:54 UTC
zero2espect wrote:
So i think that this is page 86 of a forum thread. I know i am wasting my time because a. it's page 86 of a forum thread and b. i've been playing eve since beta and CCP have never, once, listed to any advice or comment from its fan base (ok, maybe once when zealots only had 4 guns). But at least leaving a comment will make me feel better.

It’s obvious to me that the number of players are dropping. the fury of recent blogs are designed to re-energise people into staying. Unfortunately, the changes that are listed as CCPs solutions are just ill thought through, knee jerk reactions by people so far removed from the playing of the game it makes me furious.

My preface is that the very people who have been paying subs for the last 5 years, the people who are growing tired of the game because it is broken, are being placed even more offside by these stupid changes. People who have invested millions of SP and billions of isk into capitals are being killed through stupid misconceptions about how they are used.

For me, the 15min logoffski timer would fix 40% of the issue anyway. Just by itself.

Stop capitals in missions. Just stop them.

Another point is that there needs to be a mechanic separating 0.0 and low-sec. in 0.0 let the big boys duke it out for the billions of moon goo and the like – jump the titans, supers and dreads around all you want. Have different rules for them – they’re fighting for sov, let them bring out the bling – max bonuses. In low sec there needs to be protection for the 3643 (or whatever) corps of 50 people or less who want to pvp without the threat of their 5 baddons, 2 megas and scorp being dropped on by 15 SCs just because it’s fun on a Friday night. Limit the amount of ships that can jump through a cyno into low sec. Prevent fleets with more than 5 caps cynoing into a system. Implement a cyno cool-down onto fleets. Halve the bonuses due to security scanning protocols in low sec. Do something. You dont need to screw supers to fix the prob.

Dreads. Halving the siege time. Perfect. Removal of drones. Stupid. It’s ~1.8b of ships before mods and now has zero defence, in or out of siege. Put the drones back and don’t try to fix lag through cheating us.

Supers. Where do I start. Forget your stupid idea with the drones. Listen, just give the super enough drone bay for 10 bombers and 5-10 fighters and halve the amount of drones able to be deployed at once. Balance this with an additional % of damage per level. Make the pilot choose between putting in bombers, fighters (cap vs bs shooting) and/or any mix of standard drones they wish – a super with 10 sentries/heavies/jamming drones isn’t going to win the next fight in delve but makes a difference to a guy bumped off a pos tackled by a hic and being bumped by 2 machs. Remove the bonuses that allow SC only fleets to remote rep each – force commanders to mix up fleets for reps. Change the ecm burst so that it uses stront so that there is a finite amount of bursting that can be accomplished. The EHP drop is there purely for SC haters – but again it’s stupid. If people are flying supercaps they’ve earned the right to have some ehp buffer. The logoffski rules provide a means that committed smaller fleets have a chance at a kill if they deserve it. I’d be happy to see that the hanger bay and corp hangers on supers be taken away so that they are pure combat ships and must rely on other jump capable ships for logistical support, amp up the fuel bay if you do this.

Titans. Remove the ability to bridge fleets or make it prohibitively expensive/limited – e.g. costs much much more or limits the number of ships similar to a wormhole (more smaller ships, few bigger ships). Fleet fight suppression is more based on the fear of massive-hostile-fleets bridging in rather than OMG 35 titans have jumped in. make the distinction between titan and super not guns but the DD and (rebalanced) jump portal. I can tell you for free that having an erebus gate camping in low sec instapowning anything with guns does not make for a fun eve (and unable to do anything because within range there are 12 supers waiting to jump in and take down anybody dumb enough to counter).

When will CCP learn that nothing good comes from BIG changes to anything. In a complex environment like EVE is, you can never understand what will happen when you make even little changes, and big changes are completely random in how they play out. Let’s be honest, CCPs record of deploying quality changes and balancing and game features is not stellar – this smells like more of the same. This whole situation came about because of a BIG change to motherships to become supers. This is like a roundabout now.

For the love of god, instead of making all these changes do 1 or 2 like I suggest, see what happens. if it’s not enough in a month do another one, then another one. Half of why we hate you CCP is that you hype up all these big changes and they never deliver what was promised. Promise less, do more small things and keep your current players happy. You may be trying to grow the game but at this rate you wont grow faster than people will leave if you keep doing crazy wholesale changes that effect people with BILLIONS invested into your universe.

I don’t have a super but I’m not on the bandwagon of NERF THE SUPERS! just because I don’t have one. I want to aspire to one day have one on this toon and the way things are going there is nothing beneficial in “wanting more” out of this game. I might as well stop producing items, buying plexes and adding value to the game and just fly ceptors and cruisers because at least when you **** them up I won’t be throwing billions down the toilet.

You’d get just as much love out of non-capital pilots if you just fixed low sec and militia and bring in some new sub-capital ships into the game.


CCP plz listen to him. Very good ideas imho.
Pesadel0
Sebiestor Tribe
Minmatar Republic
#1737 - 2011-10-12 14:05:07 UTC
CyberRaver wrote:
Pesadel0 wrote:
CyberRaver wrote:
The supercap proliferation needs to be fixed regardless

When supercaps fill the field and deply drones the nodes CANNOT handle it 67+ super caps makes it impossible to do anything in that system

They have far too many bonuses and not enough weakneses, these changes fix that

Sorry Raiden and so but your "i win" mobiles are being taken away

Cry more



What stops them from bringing just carriers with fighters?With their alt accounts and more?



That can be addressed with further balancing, Supercaps should not be as prolific as they are currently, they needed a single role, not to be the swiss army knife of eve

You dont see aircraft carriers going solo versus whole armies, they have a whole plethora of support, which in turns gives sub cap pilots something to actually do in fleet fights, SC's broke the sandbox, making it that you HAD to have one to play in the sand, now they are more limited in use everyone can enjoy the sandbox again


Well i dont really like real life comparisons because they are based in crap, and after this changes, supers wont really have a role per say , cap killers? well let me introduce you the titan.And frankly there was always a bigger fish in the pond , now it is supers then it will be **** , nerfing to oblivion a ship class wont make things "fair" people will blob you and me still with the best option be it supers, carriers, **** or eve BS and people will still moan that we need more nerfs .

The nerfs CCP doing for me are in the rigth direction even iff they were implemented tomorrow, but i would like a them to keep an eye to make adjustments , people will sell the moms and buy titans and go in a heavy suport fleet with carriers and ****, then what are people going to do?
Phunnestyle
Doomheim
#1738 - 2011-10-12 14:06:32 UTC
Phunnestyle wrote:
[quote=zero2espect]So i think that this is page 86 of a forum thread. I know i am wasting my time because a. it's page 86 of a forum thread and b. i've been playing eve since beta and CCP have never, once, listed to any advice or comment from its fan base (ok, maybe once when zealots only had 4 guns). But at least leaving a comment will make me feel better.

It’s obvious to me that the number of players are dropping. the fury of recent blogs are designed to re-energise people into staying. Unfortunately, the changes that are listed as CCPs solutions are just ill thought through, knee jerk reactions by people so far removed from the playing of the game it makes me furious.

My preface is that the very people who have been paying subs for the last 5 years, the people who are growing tired of the game because it is broken, are being placed even more offside by these stupid changes. People who have invested millions of SP and billions of isk into capitals are being killed through stupid misconceptions about how they are used.

Another point is that there needs to be a mechanic separating 0.0 and low-sec. in 0.0 let the big boys duke it out for the billions of moon goo and the like – jump the titans, supers and dreads around all you want. Have different rules for them – they’re fighting for sov, let them bring out the bling – max bonuses. In low sec there needs to be protection for the 3643 (or whatever) corps of 50 people or less who want to pvp without the threat of their 5 baddons, 2 megas and scorp being dropped on by 15 SCs just because it’s fun on a Friday night. Limit the amount of ships that can jump through a cyno into low sec. Prevent fleets with more than 5 caps cynoing into a system. Implement a cyno cool-down onto fleets. Halve the bonuses due to security scanning protocols in low sec. Do something. You dont need to screw supers to fix the prob.

Supers. Where do I start. Forget your stupid idea with the drones. Listen, just give the super enough drone bay for 10 bombers and 5-10 fighters and halve the amount of drones able to be deployed at once. Balance this with an additional % of damage per level. Make the pilot choose between putting in bombers, fighters (cap vs bs shooting) and/or any mix of standard drones they wish – a super with 10 sentries/heavies/jamming drones isn’t going to win the next fight in delve but makes a difference to a guy bumped off a pos tackled by a hic and being bumped by 2 machs. Remove the bonuses that allow SC only fleets to remote rep each – force commanders to mix up fleets for reps. Change the ecm burst so that it uses stront so that there is a finite amount of bursting that can be accomplished. The EHP drop is there purely for SC haters – but again it’s stupid. If people are flying supercaps they’ve earned the right to have some ehp buffer. The logoffski rules provide a means that committed smaller fleets have a chance at a kill if they deserve it. I’d be happy to see that the hanger bay and corp hangers on supers be taken away so that they are pure combat ships and must rely on other jump capable ships for logistical support, amp up the fuel bay if you do this.

Titans. Remove the ability to bridge fleets or make it prohibitively expensive/limited – e.g. costs much much more or limits the number of ships similar to a wormhole (more smaller ships, few bigger ships). Fleet fight suppression is more based on the fear of massive-hostile-fleets bridging in rather than OMG 35 titans have jumped in. make the distinction between titan and super not guns but the DD and (rebalanced) jump portal. I can tell you for free that having an erebus gate camping in low sec instapowning anything with guns does not make for a fun eve (and unable to do anything because within range there are 12 supers waiting to jump in and take down anybody dumb enough to counter).

When will CCP learn that nothing good comes from BIG changes to anything. In a complex environment like EVE is, you can never understand what will happen when you make even little changes, and big changes are completely random in how they play out. Let’s be honest, CCPs record of deploying quality changes and balancing and game features is not stellar – this smells like more of the same. This whole situation came about because of a BIG change to motherships to become supers. This is like a roundabout now.

For the love of god, instead of making all these changes do 1 or 2 like I suggest, see what happens. if it’s not enough in a month do another one, then another one. Half of why we hate you CCP is that you hype up all these big changes and they never deliver what was promised. Promise less, do more small things and keep your current players happy. You may be trying to grow the game but at this rate you wont grow faster than people will leave if you keep doing crazy wholesale changes that effect people with BILLIONS invested into your universe.

I don’t have a super but I’m not on the bandwagon of NERF THE SUPERS! just because I don’t have one. I want to aspire to one day have one on this toon and the way things are going there is nothing beneficial in “wanting more” out of this game. I might as well stop producing items, buying plexes and adding value to the game and just fly ceptors and cruisers because at least when you **** them up I won’t be throwing billions down the toilet.



CCP look^
Way current patch is its totally fail an unbalanced, scrap alot of whats in that patch,an pick up some of these conceptions.
Love it how Goons out of self gain, not EVE community gain are desperately trying to believe in there own heads that this patch is balancing it out ROFL
Karim alRashid
Starboard.
#1739 - 2011-10-12 14:09:42 UTC  |  Edited by: Karim alRashid
GRIEV3R wrote:

But Eve is not about being fair. Eve has always been more like real life: in other words, completely unfair, merciless, and brutal.

I didn't spend 6 years training skills and $3000 worth of plex to fly a ship that's "fair."


So, you feel these changes are *gasp* unfair to you?

Works as intended then, according to your own words, let me remind you:

GRIEV3R wrote:
But Eve is not about being fair



GRIEV3R wrote:
Eve is not ...fair


GRIEV3R wrote:
not ... fair


Whaaaaaaaa ..... QQ

Pain is weakness leaving the body http://www.youtube.com/user/AlRashidKarim/videos

Mr Management
Anger Management
#1740 - 2011-10-12 14:17:25 UTC
Sorry for being thick .. but I'm confused.

So whats happening to the fighters ?

Staying the same for both Carriers and Supers or for carriers only ?