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New dev blog: Capital ship balancing

First post First post First post
Author
FearOwns
Ministry of War
Amarr Empire
#1561 - 2011-10-12 00:16:26 UTC
Sigras wrote:
Anile8er wrote:
Officer Nyota Uhura wrote:
Elisha Starkiller wrote:
having been part of a small gang that has had supers dropped on it... no fun and with no consequence to them as if we called in intel they would just log off.. NOT ANY MORE!!! hahahaahhahahahaahha

now super pilots will need to really think before diving into a fight and thats what it needed, everyone knows that this will not be final, never is with ccp but it is a good start...


This, honestly.



Why "This honestly"?

Okay so let me get the quote straight, you were part of a small gang that got hot dropped by bigger ships and it wasn't fun. Okay so assuming you have been part of other small gangs, lets say 10 or less people, you have probably camped some gates, baited someone into aggression, set up drag bubbles. Okay so with this small gang of lets just say 8 ships you have probably killed the "lone battleship" traveling, the hauler that jumped in, the hulk in a belt, the guy looking for a solo fight on a station who you baited into aggression and then jumped 8 ships on top of. Was it fun for those players who got "ganked" by your small gang? Should your small gang ships be nerfed cause they overpowered a weaker force?

So you fly around and happily "gank" people in you small gang but when it comes time for someone to **** in your Cheerios you want to cry that stuff needs nerfed. How many people have you and your small gang killed in which the fight was clearly not fair? Like your 5 BS two logi and a falcon just completely wipe someone, with no chance. That's just fine with you, but when you get wiped you want to cry "overpowered" and "nerf it" and "that wasn't fair, this is bullshit". Welcome to what should be the sandbox in EVE.

The problem is that to a supercarrier, a 30 man fleet is still a "weaker force" in fact, the Aeon can drop in on a fleet, blow stuff up and log off with no danger because you need to be able to do > 55,000 DPS to kill it before it mystically disappears, that means that even if we counter your supercarrier with 6 of our own WE STILL DONT KILL YOU

If you want to deploy your "tier 6 gear" with no consequences and no fear of losing anything WOW is
=======================> This way


I agree with the proposed log off mechanic change, if I drop my aeon there should always be a chance its my last.

With this change, are you telling me you and 29 of your friends could not kill a lone supercarrier before downtime rolls around? If this is a problem, then your obviously playing the game wrong to begin with.
Anile8er
Holoband Research and Development
#1562 - 2011-10-12 00:19:31 UTC
Sigras wrote:
Anile8er wrote:
Officer Nyota Uhura wrote:
Elisha Starkiller wrote:
having been part of a small gang that has had supers dropped on it... no fun and with no consequence to them as if we called in intel they would just log off.. NOT ANY MORE!!! hahahaahhahahahaahha

now super pilots will need to really think before diving into a fight and thats what it needed, everyone knows that this will not be final, never is with ccp but it is a good start...


This, honestly.



Why "This honestly"?

Okay so let me get the quote straight, you were part of a small gang that got hot dropped by bigger ships and it wasn't fun. Okay so assuming you have been part of other small gangs, lets say 10 or less people, you have probably camped some gates, baited someone into aggression, set up drag bubbles. Okay so with this small gang of lets just say 8 ships you have probably killed the "lone battleship" traveling, the hauler that jumped in, the hulk in a belt, the guy looking for a solo fight on a station who you baited into aggression and then jumped 8 ships on top of. Was it fun for those players who got "ganked" by your small gang? Should your small gang ships be nerfed cause they overpowered a weaker force?

So you fly around and happily "gank" people in you small gang but when it comes time for someone to **** in your Cheerios you want to cry that stuff needs nerfed. How many people have you and your small gang killed in which the fight was clearly not fair? Like your 5 BS two logi and a falcon just completely wipe someone, with no chance. That's just fine with you, but when you get wiped you want to cry "overpowered" and "nerf it" and "that wasn't fair, this is bullshit". Welcome to what should be the sandbox in EVE.

The problem is that to a supercarrier, a 30 man fleet is still a "weaker force" in fact, the Aeon can drop in on a fleet, blow stuff up and log off with no danger because you need to be able to do > 55,000 DPS to kill it before it mystically disappears, that means that even if we counter your supercarrier with 6 of our own WE STILL DONT KILL YOU

If you want to deploy your "tier 6 gear" with no consequences and no fear of losing anything WOW is
=======================> This way



Wow really? How would a single Aeon or any supercap for that matter hold down a 30 man gang? Wouldn't the players of the 30 man gang be pretty stupid for not warping off if there was just that much ganking coming down from that Aeon? Aeons and all supercaps have 30-40 mid slots for warp disruptors and sensor boosters and webs. And I would not drop my Nyx on a 30 man BS gang because there is a pretty good chance that I would die in under 15 minutes. Oh wait I forgot supercaps have MILLIONS of capacitor points don't they.... Right, like I said I would probably get neuted out and killed in under 15 minutes.
Sir Rup
Room for Improvement
Good Sax
#1563 - 2011-10-12 00:19:49 UTC
The problem as i see it is the fact that with this nerf Eny given alliance is gonna Win by numbers .. if you jump in a pretty standard fleet of 200 battleships or battelcruisers with logi ect and say 40 supers ... you lose the subcap fight to a bigger alliance you basicly just lost all 40 supers .. all they have to do is bubble them (supers can't hit them) and then proceed to agress every super now and then .. that gives them Hours and hours to kill all of them .... i dont see enyone winning on this nerf but the alliances that refuces to spend isk on supers . wich wierd enough is the same people complaining that they are too powerfull ..
Anile8er
Holoband Research and Development
#1564 - 2011-10-12 00:21:46 UTC  |  Edited by: Anile8er
Dunn Idaho wrote:
Anile8er wrote:
Officer Nyota Uhura wrote:
Elisha Starkiller wrote:
having been part of a small gang that has had supers dropped on it... no fun and with no consequence to them as if we called in intel they would just log off.. NOT ANY MORE!!! hahahaahhahahahaahha

now super pilots will need to really think before diving into a fight and thats what it needed, everyone knows that this will not be final, never is with ccp but it is a good start...


This, honestly.



Why "This honestly"?

Okay so let me get the quote straight, you were part of a small gang that got hot dropped by bigger ships and it wasn't fun. Okay so assuming you have been part of other small gangs, lets say 10 or less people, you have probably camped some gates, baited someone into aggression, set up drag bubbles. Okay so with this small gang of lets just say 8 ships you have probably killed the "lone battleship" traveling, the hauler that jumped in, the hulk in a belt, the guy looking for a solo fight on a station who you baited into aggression and then jumped 8 ships on top of. Was it fun for those players who got "ganked" by your small gang? Should your small gang ships be nerfed cause they overpowered a weaker force?

So you fly around and happily "gank" people in you small gang but when it comes time for someone to **** in your Cheerios you want to cry that stuff needs nerfed. How many people have you and your small gang killed in which the fight was clearly not fair? Like your 5 BS two logi and a falcon just completely wipe someone, with no chance. That's just fine with you, but when you get wiped you want to cry "overpowered" and "nerf it" and "that wasn't fair, this is bullshit". Welcome to what should be the sandbox in EVE.


Reminds me of Derelik ;)


They hot dropped us with carriers first, they just picked the wrong gang to drop carriers on. =)

I'm sure they are whinning on here too Dunn.

"Oh supercarriers need nerfed, we hot dropped a 4 man BS gang with 3 carriers, and it went south when they counter dropped us with 4 Super carriers."
Balor Haliquin
White Wolf Dragoons
#1565 - 2011-10-12 00:24:31 UTC
So at the risk of this not being read by any developer. I would like to point out a major flaw in the current balancing of super capital ships in eve. Super carriers are still to powerful. Having fought 300 man super capital fleets and understanding how they work the super carrier was always the more threatening then the titan. Simply because it has more effective DPS, had a better ECM system, and often had the same EHP as the titan for 16th the cost.

Looking at the cost end of the spectrum we see that a super carrier takes about 1billion isk in skills, about 4 months in training time to become effective and then another 17 billion isk for the hull and fittings. Contrast that with a titan that costs about 7 billion isk in skills and around a year to train for so that your can do more then just sit in it. You can understand why super carriers are out numbering titans by nearly 20 to 1. Simply put even with the nerfs and the super carriers inability to engage sub caps effectively, they are still going to be a better anti capital ships because they still have nerly the same EHP and can remote rep each other.

With the current glut of super carriers, you will not see dread fleets because the super carrier fleet is simply going to wipe the floor with the dread fleet. Anything not supported by super carriers becomes an easy target for super carriers and carriers. The simple fact is that the super carrier has too big of a performance envelope.

Looking at the current and proposed EHP stats you can see that the super carrier is equal to the titans EHP. While only requiring a quarter of the resources and a thrid of the time to train for. If we were to put that in sub capital terms we would be looking at a T1 cruiser that has the same EHP and firepower as a battleship, but with none of the draw backs of cost and training time. Either the DPS or the EHP, or both. Honestly i like the idea of a super carrier that has huge firepower but is not a solid rock of hit points. Remember that super carrier can remote repair each other and more often then not when you have 100 of them on field you simply can not break the remote repair tank on them even if you have 100 of your own super carriers hitting them.

If we take the reduced hit points of the titan (about 42 million EHP)and super carrier(about 41 million ehp) assuming both are dead space fit and slave implants. And we compare that to how many carrier it takes to build each (about 62 for a titan and 16 for a super carrier). We then take the Titans EHP and divide it by the number of carriers it takes and we get 677,419 EHP. we then multiply that by the number of carriers it takes to make a super carrier and we get 10,838,709 EHP. That is about where the super carrier should be sitting.

But because of the efficiencies of construction, i think a number of about 14,500,000 EHP is much more suitable. That means the super carrier is far more vulnerable to titans and dreads alike and there is an actual risk to flying them. This will also prevent the glut of super carriers from ensuring that nothing changes in eve. Because at the end of the day we will still need titans and dreads to hit sov structures. And if the fist counter is drop 100 super carriers on it and rep it up to save it, then we will see not shift in the current way eve is running in null sec.
Demon Azrakel
Garoun Investment Bank
Gallente Federation
#1566 - 2011-10-12 00:25:24 UTC
Sir Rup wrote:
The problem as i see it is the fact that with this nerf Eny given alliance is gonna Win by numbers .. if you jump in a pretty standard fleet of 200 battleships or battelcruisers with logi ect and say 40 supers ... you lose the subcap fight to a bigger alliance you basicly just lost all 40 supers .. all they have to do is bubble them (supers can't hit them) and then proceed to agress every super now and then .. that gives them Hours and hours to kill all of them .... i dont see enyone winning on this nerf but the alliances that refuces to spend isk on supers . wich wierd enough is the same people complaining that they are too powerfull ..


Because winning because you could outblob the enemy with supers that had little to no risk involved was a much better situation?
Relnala
Perkone
Caldari State
#1567 - 2011-10-12 00:26:45 UTC  |  Edited by: Relnala
Sigras wrote:


In this game More expensive != More Powerful



According to you?

So... stuff should cost more, with no benefit? Why don't we take money out in general, and then make the server into SiSi?

I've never understood this cost does not justify balance argument. Cost reduces the efficiency of certain ships, reduces their proliferation, etc.
Jita Bloodtear
Bloodtear Labs
#1568 - 2011-10-12 00:28:22 UTC
Anile8er wrote:

Wow really? How would a single Aeon or any supercap for that matter hold down a 30 man gang? Wouldn't the players of the 30 man gang be pretty stupid for not warping off if there was just that much ganking coming down from that Aeon? Aeons and all supercaps have 30-40 mid slots for warp disruptors and sensor boosters and webs. And I would not drop my Nyx on a 30 man BS gang because there is a pretty good chance that I would die in under 15 minutes. Oh wait I forgot supercaps have MILLIONS of capacitor points don't they.... Right, like I said I would probably get neuted out and killed in under 15 minutes.

Should listen to this guy. The threat of randomly being hotdropped is very real. I stalked him and dropped two alliances worth of capitals on his head. He escaped at low armor in his nyx. But he was extremely likely to die. Under the new changes he wouldn't have stood a chance without ECM drones.
Don Dark
GO' R0V
Pandemic Horde
#1569 - 2011-10-12 00:30:11 UTC
Demon Azrakel wrote:
Sir Rup wrote:
The problem as i see it is the fact that with this nerf Eny given alliance is gonna Win by numbers .. if you jump in a pretty standard fleet of 200 battleships or battelcruisers with logi ect and say 40 supers ... you lose the subcap fight to a bigger alliance you basicly just lost all 40 supers .. all they have to do is bubble them (supers can't hit them) and then proceed to agress every super now and then .. that gives them Hours and hours to kill all of them .... i dont see enyone winning on this nerf but the alliances that refuces to spend isk on supers . wich wierd enough is the same people complaining that they are too powerfull ..


Because winning because you could outblob the enemy with supers that had little to no risk involved was a much better situation?




the thing is .. Alliances like goonswarm has Alot of tech too .. and alot of pilots able to fly these ships .. they simply has choosen not to fly them .. So i ask .. Why all the complaining .had people actually bought supers like so many others maybe there would be more super fights too .. = more super Deaths .. and that would solve the issue were having of too many supers being in the game at one time
AlexKay
Imperial Shipment
Amarr Empire
#1570 - 2011-10-12 00:31:42 UTC
Cap builders in my corp would like to know if you will be taking out the Capital Drone Bay requirements from the Dread blueprint bill of materials. One would think that would be a yes with the loss of the drone bay but better to ask the question now then complain about it latter.
Lord Helghast
Center for Advanced Studies
Gallente Federation
#1571 - 2011-10-12 00:32:55 UTC
Wait somethings missing from here, what happened to the blackops buff, and destroyers buff...

and for that matter, what happened to expanding the size of the carrier's ship maint bay to make them more corp tools and less personal u-hauls
Anile8er
Holoband Research and Development
#1572 - 2011-10-12 00:33:23 UTC
Jita Bloodtear wrote:
Anile8er wrote:

Wow really? How would a single Aeon or any supercap for that matter hold down a 30 man gang? Wouldn't the players of the 30 man gang be pretty stupid for not warping off if there was just that much ganking coming down from that Aeon? Aeons and all supercaps have 30-40 mid slots for warp disruptors and sensor boosters and webs. And I would not drop my Nyx on a 30 man BS gang because there is a pretty good chance that I would die in under 15 minutes. Oh wait I forgot supercaps have MILLIONS of capacitor points don't they.... Right, like I said I would probably get neuted out and killed in under 15 minutes.

Should listen to this guy. The threat of randomly being hotdropped is very real. I stalked him and dropped two alliances worth of capitals on his head. He escaped at low armor in his nyx. But he was extremely likely to die. Under the new changes he wouldn't have stood a chance without ECM drones.



Still dont know how I was sat unclocked in that safe... lol Ugh
Headerman
Native Freshfood
Minmatar Republic
#1573 - 2011-10-12 00:34:56 UTC
Well i think CCP are on the right track for SCs. Remember this is the first attempt to re-ballance them, so more may happen down the track.

Taking away the ability of smaller drones from them may seem like a bad mistake. It WILL farm out that role to normal carriers and support ships. Net effect? Less SCs on the field, as alliance members now move to close the gaps in the fleet, or they just hope for the best and be at further risk.

I think a decent move by CCP after this happens, would be to reduce the cost of a SC, cut BP requirements by up to 1/2. Net effect? More SCs for smaller alliances, easier to carve a niche out for themselves

Australian Fanfest Event https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=90062

Sigras
Conglomo
#1574 - 2011-10-12 00:35:00 UTC  |  Edited by: Sigras
Anile8er wrote:
Wow really? How would a single Aeon or any supercap for that matter hold down a 30 man gang? Wouldn't the players of the 30 man gang be pretty stupid for not warping off if there was just that much ganking coming down from that Aeon? Aeons and all supercaps have 30-40 mid slots for warp disruptors and sensor boosters and webs. And I would not drop my Nyx on a 30 man BS gang because there is a pretty good chance that I would die in under 15 minutes. Oh wait I forgot supercaps have MILLIONS of capacitor points don't they.... Right, like I said I would probably get neuted out and killed in under 15 minutes.

For the Aeon to be broken it doesnt need to kill all of the ships just one or two with NO fear of dieing . . .

The best part of this is that your own argument is your gallows because you'd be completely safe jumping into a 30 man battleship gang because when you got into trouble you'd just warp off and cloak because they cant warp scramble you.

Also i sincerely doubt a 30 man gang could kill you, maybe if they were all at 0 with 1200 DPS Armageddons and they all instantly got on you, they'd do 32 million damage to you; even with your hardeners off, Aeons still have > 27 million EHP so unless they were able to INSTANTLY cap you out you'd still probably get away, and thats against a 30 man battleship fleet that you were stupid enough to cyno into the middle of with no support!

This patch brings back the fear of dieing

FearOwns wrote:
I agree with the proposed log off mechanic change, if I drop my aeon there should always be a chance its my last.

With this change, are you telling me you and 29 of your friends could not kill a lone supercarrier before downtime rolls around? If this is a problem, then your obviously playing the game wrong to begin with.


honestly, id love the logoff mechanic and id rather give the supercaps back their 20% EHP and do a minor nerf to fighters (say 200m signature resolution) so they couldnt hit logistics ships and would do reduced damage to regular cruisers
Relnala
Perkone
Caldari State
#1575 - 2011-10-12 00:37:00 UTC
Balor Haliquin wrote:
So at the risk of this not being read by any developer. I would like to point out a major flaw in the current balancing of super capital ships in eve. Super carriers are still to powerful. Having fought 300 man super capital fleets and understanding how they work the super carrier was always the more threatening then the titan. Simply because it has more effective DPS, had a better ECM system, and often had the same EHP as the titan for 16th the cost.

Looking at the cost end of the spectrum we see that a super carrier takes about 1billion isk in skills, about 4 months in training time to become effective and then another 17 billion isk for the hull and fittings. Contrast that with a titan that costs about 7 billion isk in skills and around a year to train for so that your can do more then just sit in it. You can understand why super carriers are out numbering titans by nearly 20 to 1. Simply put even with the nerfs and the super carriers inability to engage sub caps effectively, they are still going to be a better anti capital ships because they still have nerly the same EHP and can remote rep each other.

With the current glut of super carriers, you will not see dread fleets because the super carrier fleet is simply going to wipe the floor with the dread fleet. Anything not supported by super carriers becomes an easy target for super carriers and carriers. The simple fact is that the super carrier has too big of a performance envelope.

Looking at the current and proposed EHP stats you can see that the super carrier is equal to the titans EHP. While only requiring a quarter of the resources and a thrid of the time to train for. If we were to put that in sub capital terms we would be looking at a T1 cruiser that has the same EHP and firepower as a battleship, but with none of the draw backs of cost and training time. Either the DPS or the EHP, or both. Honestly i like the idea of a super carrier that has huge firepower but is not a solid rock of hit points. Remember that super carrier can remote repair each other and more often then not when you have 100 of them on field you simply can not break the remote repair tank on them even if you have 100 of your own super carriers hitting them.

If we take the reduced hit points of the titan (about 42 million EHP)and super carrier(about 41 million ehp) assuming both are dead space fit and slave implants. And we compare that to how many carrier it takes to build each (about 62 for a titan and 16 for a super carrier). We then take the Titans EHP and divide it by the number of carriers it takes and we get 677,419 EHP. we then multiply that by the number of carriers it takes to make a super carrier and we get 10,838,709 EHP. That is about where the super carrier should be sitting.

But because of the efficiencies of construction, i think a number of about 14,500,000 EHP is much more suitable. That means the super carrier is far more vulnerable to titans and dreads alike and there is an actual risk to flying them. This will also prevent the glut of super carriers from ensuring that nothing changes in eve. Because at the end of the day we will still need titans and dreads to hit sov structures. And if the fist counter is drop 100 super carriers on it and rep it up to save it, then we will see not shift in the current way eve is running in null sec.



go fit an archon like you fit a supercarrier. It has about 10mil EHP with gang bonii.

So by your logic, the Aeon should have 200mil EHP.
WiredMerchant
Macabre Votum
Northern Coalition.
#1576 - 2011-10-12 00:37:51 UTC
I have a great idea,

If you don't live in Null Sec...get out of this forum, its not your problem.

If you live in Low Sec... you are all about being overpowered and jumping one innocent (albait dumb) carebear stumbling through your space and you are using your supers to attack and then log off. So basically the people crying about YOUR actions have caused this knee jerk reaction.

If you live in High Sec : I heard Ice Mining is profitable these days...


Love : Wired <3
Anile8er
Holoband Research and Development
#1577 - 2011-10-12 00:41:03 UTC
Don Dark wrote:
Demon Azrakel wrote:
Sir Rup wrote:
The problem as i see it is the fact that with this nerf Eny given alliance is gonna Win by numbers .. if you jump in a pretty standard fleet of 200 battleships or battelcruisers with logi ect and say 40 supers ... you lose the subcap fight to a bigger alliance you basicly just lost all 40 supers .. all they have to do is bubble them (supers can't hit them) and then proceed to agress every super now and then .. that gives them Hours and hours to kill all of them .... i dont see enyone winning on this nerf but the alliances that refuces to spend isk on supers . wich wierd enough is the same people complaining that they are too powerfull ..


Because winning because you could outblob the enemy with supers that had little to no risk involved was a much better situation?




the thing is .. Alliances like goonswarm has Alot of tech too .. and alot of pilots able to fly these ships .. they simply has choosen not to fly them .. So i ask .. Why all the complaining .had people actually bought supers like so many others maybe there would be more super fights too .. = more super Deaths .. and that would solve the issue were having of too many supers being in the game at one time


The bottom line is Goonswarm and TEST do not want to spend their money on fielding and replacing supercaps in a slugfest war. So they, the leadership, have pushed hard on CCP to nerf supercaps vs subcaps and not really do anything for dreads except some timer change and some dps and call it a fix even though they can and will still insta pop to fighter bombers and Doomsdays.

So bets on that come patch day Goons launch a campaign spearheaded by Hurricanes, Drakes and Arty Maelstroms into a major sov holders space. Then they can use their supercaps which will be very effective still at killing sov structures to do so.
Demon Azrakel
Garoun Investment Bank
Gallente Federation
#1578 - 2011-10-12 00:42:40 UTC
WiredMerchant wrote:
I have a great idea,

If you don't live in Null Sec...get out of this forum, its not your problem.

If you live in Low Sec... you are all about being overpowered and jumping one innocent (albait dumb) carebear stumbling through your space and you are using your supers to attack and then log off. So basically the people crying about YOUR actions have caused this knee jerk reaction.

If you live in High Sec : I heard Ice Mining is profitable these days...


Love : Wired <3


Because you can't use dreads in w-space, c/d?
Anile8er
Holoband Research and Development
#1579 - 2011-10-12 00:46:46 UTC  |  Edited by: Anile8er
Sigras wrote:


The best part of this is that your own argument is your gallows because you'd be completely safe jumping into a 30 man battleship gang because when you got into trouble you'd just warp off and cloak because they cant warp scramble you.



Maybe your 30 man gang should field some support ships like Hics, dictors and logi cruisers.

And yeah a 30 man BS gang would kill my 15mil EHP neuted out nyx in under 15 minutes. Do the math. i've got just over 9 minutes.

Edit:
I forgot that when you cyno in you have full cap... right? hmmm more like 30 something percent.
And the lock time on my Nyx for those battleships must be in the what? 3 second range? be really hard for them all to get on me at once, what with those kinds of lock times. And lets say 20 of your BS have a single neut, your knocking back 16,000 of my cap every 24 seconds. Start doing the math on say 30 BS with 2 neuts each...

Educate yourself before you post on a subject. Please.
Mik kyo
Brutor Tribe
Minmatar Republic
#1580 - 2011-10-12 00:55:34 UTC
InnerDrive wrote:
Someone needs to play the game some more and than come back and post here. 2 reasons why titans/supercarriers fit mwds. 1. to get out of range of a hostile capital fleet faster.
2. to move faster than dreads can track.


HAHAHAhhahaa


Someone needs to play the game some more and than come back and post here.



Neither of those are in fact why they fit mwds, they are fit to enable a fast warp/fast pos reapp after jumpin.

Goddamn MM your terrible.