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New dev blog: Capital ship balancing

First post First post First post
Author
Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#1461 - 2011-10-11 20:48:19 UTC
Aurora Egnald wrote:
Dont need to , thats why I have an alt.


Anything I want to say, I say with my main. What are you afraid of?

Aurora Egnald wrote:
Posting under my alt does not take anyhting form what I have said.


Except it does. There's always the implication therein that you don't have the spine to say with your main what you can say without hesitation on your alt. It basically puts across that you're ashamed of your ideas and opinions being associated with your main.

Aurora Egnald wrote:
This is about the poor and lower skilled pilots unwilling to train up for a SC. Then crying loud enough to ccp to do something about it because they are way to scared to venture out to null without someone holding ther hands or locking up the boogyman.


I have in excess of 80m skillpoints and have the prerequisites to fly the supercarriers of two races. With a little bit of instruction I'd likely be able to fly one competently in combat. I have absolutely no desire to because I have no desire to shackle my soul to a several-billion dollar flying rock that will, inevitably, without a shadow of a doubt, die. From what I've seen of 0.0 combat, it was a lot more fun before motherships became supercarriers.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Machater
State War Academy
Caldari State
#1462 - 2011-10-11 20:51:00 UTC
From a reality point of view, a ship the size of a carrier or titan should be able to fit the equipment inside it to control some drones.

Give supercarriers a dedicated Fighter/Fighter Bomber Bay and a dedicated Drone Bay. Drone bay should something like a Dominix.

This allows them to still use drones, but you have to pick and chose which drones you want to use.

Put a timer on removing putting drones into your drone bay, just like you have with jettisoning a can, this removes the issue with having a small drone bay but tons of drones in your supercarriers CHA to feed with.

================

Change the name from Supercarrier back to mothership as the name supercarrier will now be inappropriate for what these ships will do.

Give supercarriers a defensive weapon similar to that of a WWII aircraft carrier.


============

Yes there should be a counter to supercapitals that ISN'T more supercapitals. But it should be of comparable ISK value to the supercapital fleet.

Sadly the side with the most ISK in their fleet should win, unless one FC is much better than the other.

Create a T2 battlecruiser based on the tier 2 BC hulls(drake, hurricane etc) that is a Heavy Assault Bomber - specifically designed to engage capitals/supercapitals(NOT structures).
Demon Azrakel
Garoun Investment Bank
Gallente Federation
#1463 - 2011-10-11 20:51:54 UTC
Aurora Egnald wrote:
Tippia wrote:
Velin Dhal wrote:
Your acting like Super Caps are ruining this game.
…and they are, since we've arrived at a situation where the answer is increasingly “more caps”.

The mere fact that those who are clinging to their SCs right now all spout some form of “so get one yourself” is the ultimate example of why they need to be fixed: because that should never be the answer — the answer should always be to get something completely different that acts as a hard counter for the ship.



Once again more ship envy." I dont like that you have the capabilites that you do and im unwilling to train up for it myself so please CCP come and punish those who have traind for it"


CCP =SC nerf for the poor,low skilled, and envious


It has nothing to do with willingness or ability to train / buy the ship. It has everything to do with the ship being truly an endgame ship that is massively more powerful than anything else and does not follow the law of diminishing returns in a game that (is intended to have) no end game.
Zarian Uphius
Adversity.
Psychotic Tendencies.
#1464 - 2011-10-11 20:51:58 UTC
CCP Tallest wrote:
In this thread, I've read several very good reasons why the fighter change is a bad idea. You are right. Fighters should stay the way they are. The change would be unfair for carriers.

The poor performance of Minmatar capital ships is being looked at and was already being looked at before the blog was posted.

Pointing out flaws and issues with the balancing plan is very much appreciated. I will look into the issues and make changes where they are needed.

Once this hits SISI, I will start a thread in the test server feedback forums. Your concerns will be listened to and acted upon if necessary.


I read this and was like \o/

Now please fix dread/titan tracking Ugh
JitaPriceChecker2
Doomheim
#1465 - 2011-10-11 20:54:27 UTC
**** CCP is dealing with spaceships again , it is enough to be happy about. Even if changes will be bad you know they will be changed again next patch until they will be satisfactory.

Thats why we play , thats why we pay.
Demon Azrakel
Garoun Investment Bank
Gallente Federation
#1466 - 2011-10-11 20:54:29 UTC
Aurora Egnald wrote:
Velin Dhal wrote:
Tippia wrote:
Velin Dhal wrote:
Oh I think I see now.
There you go again, not knowing anything about supercaps and basic mechanics.


I know plenty about it. I also know that not a single one of your posts that I've seen, would have a benefit to anyone other than low SP toons. This has nothing to do about mechanics at this point as you have yet to state anything about mechanics other than the fact that your upset because of N+1 SC. So if you truly want to talk mechanics, then talk mechanics. Don't keep posting about your misguided opinion that the only logical way to counter super caps is with super caps. Its not.



Exactly. This whole super cap nerf is about ship envy.


Because I have not trained the fighter bombers skill, I am a noob low skilled player who will benefit by the removal of the SC abilities?
FlameOfSurvival
Ministry of War
Amarr Empire
#1467 - 2011-10-11 20:55:04 UTC
If you get tackled in a Titan you need a really good tactic now!

I prefer you start a ship from ur bay, eject from ur titan, board the ship and kill everything



p.s. this can be done as supercarrier pilot too
Demon Azrakel
Garoun Investment Bank
Gallente Federation
#1468 - 2011-10-11 20:56:06 UTC
kralz wrote:


Diminishing returns on investment is how eve works, just because the ship costs 10x as much, it should not be 10x as good. ATM, sc cost 10x what a carrier costs, does 10x dps, has 20x the tank, and is ewar immune. this is far, far more than 10x as good as a carrier.



a super only does 10X the dps of a reg carrier when it uses its FB...which cannot hit anything sub cap really at all...so they dont count, and since it has double fighters to a carrier would assume it really only does 2x the damage of a carrier.[/quote]

And it is ewar immune and can remote ECCM, don't forget that, also: 20x ehp.
xxxak
Perkone
Caldari State
#1469 - 2011-10-11 20:56:56 UTC
Mioelnir wrote:
I do not even know where to begin, and as a Hel pilot I have a pretty high resistance to tragedy.

Logout timer: this will increase the number of intentionally logged out supers (as counterintuitive as it is). An online supercapital can right now be held on the field by 3 things - dictor bubbles, hic point/bubble, anchored bubble. After this change, a drive-by shooting by an Ibis that gets off 2 shots (one for creating the timer, one for aggressing within that timer), means you have 30 minutes of infinitely-extendable aggression (remember the good old wreck-shooting).
An aggressed supercapital should stay in space for 15 minutes (like now), and after that for as long as it is bubbled or hic-pointed. I'm not going to do the math if a tech 2 velator could actually kill a supercapital within 23 hours, but if it can't, then downtime is the ONLY thing saving the supercap.
This in turn means a move back to a lot more aggression avoidance.

Supercarrier Dronetype change: Why not make Warrior IIs unfittable on battleships so the poor frigates do not get killed? I understand where the urge for this change comes from, but giving subcaps de facto immunity seems a bit much considered the only ships that can tackle them are destroyer/cruiser hulls.
There is little shame losing a super to a well coordinated trap, but the absolutely only business a single planless dictor solo engaging a super has is dying - not being granted possibly infinite amounts of near-invulnerable time to figure out what to do next. 300m3 dronebay for 20 lights and 20 meds (or rep drones) should be considered. Yes there are battleships dying to solo frigates all the time - but they had the option to fit something that helps and did not do it.

Supercarrier Fighterbay Size: given how hard fighters and fighter-bombers are to field-resupply (short of jumping a cargo-rorqual into an ongoing battle lol), how near impossible they are to rep (locktime, indeterminate flightpath), and how easily they die, I see a lot of useless supers 10 minutes into any engagement they are accidentally deployed into in our future. Will they receive more HP / better resistances? Or will there be a supercarrier retcon to capital bombers with 600m ISK bombs that jump in, deploy and (hope to somehow) jump out?

Titan dronebay: Yes, those 375m3 were the one gamebreaking attribute they had. All is well now. Please move along, nothing to see here.

Siege module: since it doesn't really change anything but the time needed for pos-ops, good.

Dreadnought dronebay: I love this change, since with this I do not have to wait another year or two for the "hey look, my sentry drone bumped your dread 500km offgrid" bug to be fixed. The single tackling rifter is going to be annoying though.

SC/Titan HP nerf: if 20% of a Hel were the same as 20% of an Aeon, I could subscribe to this change, but even if the Hel stays as it is, the -20% Aeon would still have twice the EHP. Consequently, this just reads to me as "ALL MINMATAR - BEND OVER NOW." Analog for the Ragnarok.

Not in the blog but needed changes:
Shield recharge: remove it from all capitals. Have capital shields behave like armor. Introduce +Capital Shield HP implant set (no drake/tengu love).

Hel bonus: either bring it inline with the other 3 supercarriers (offensive or defensive bonus), or fix its cap so it can actually use its bonus. +25% rep amount is ueless when you need twice the cap transfer amount of a nyx to not cap out (which gives you +100% rep and moar damage).

Dreadnought tracking: in theory, this would need a buff, but can be kept as is, since there will not be any big capital fights after this patch anyway.

Overall predictions for the proposed changes:
- dreads will still only be used to reinforce towers (not finish), and with the 5min timers they will be harder to catch doing so. they will continue to not be used against anything that can't be one-cycled, since they remain extremely vulnerable to supers and have to, or supers will lose their last remaining role. Having nothing to fend off tacklers on their own does not help either.

- carriers basically same as above. main use emergency logistics and triage-pos-boost, although they may see the odd use for structure grinding if no fight is to be expected. Since they can still launch drones that can effectively fight fighterbombers, they may get fielded in 200+ quantities so they generate enough remote rep to neutralize and finish off any supers on the field.

- supers will largely vanish from the battlefield again, since having a support fleet changed from smart play to required necessity. This implies the total loss of your supers, if you do not have dominance of the subcap fight - at which point you do not really need to deploy supers anymore. Since this is true for both sides, noone will dare to make the first move (depending on their knowledge of game theory).
Main use will be as a strategic deterrent against hostile dread/carrier deployments from within pos shields. Second most common usage will be parked on an inactive account. Highlight of the year might be a structure grind deployment if no hostile is logged in.


Absolutely, perfectly spot on.

[u]The nerfs to supercaps will cause more super pilots to join the largest alliances who can properly "support" their deployment, further concentrating firepower/wealth in EVE. The end result will be fewer "fun" fights, and will hurt EVE in the long run.[/u]

Mioelnir
Brutor Tribe
Minmatar Republic
#1470 - 2011-10-11 20:58:51 UTC  |  Edited by: Mioelnir
Oh, one more thing about the logout timer I forgot to rant about:


Fleet A has a good mix of subcaps, a few carrier and 5 supers. They engaged Fleet B of roughly even numbers and mixture and won in a lagfree fight due to better piloting. Shortly before jumping home and well within 15 minutes of the end of the fight, one of Fleet A's supercarriers crashes due to a power outage in the pilot's city.
Fleet A immediately probes out their friend's super to form a protection around him, jumping in additional triage carriers.

One pilot of Fleet B reships into a sniper apoc with cloak, and a second pilot of Fleet B reships into a covert ops. Every 10 minutes the covert ops provides a warpin at 230-240km from the super to the apoc, which then shoots a single shot before warping off and cloaking again.

4 hours later, Fleet A has to leave because it is 2am local time. Fleet B has since switched the 2 active pilots keeping the super aggressed multiple times and eagerly await their friends in a different timezone to come online and hand the super over to them all the way into a timezone where Fleet A has no friends nearby.


Really? Eve 2012?
kralz
Zero Fun Allowed
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#1471 - 2011-10-11 20:59:58 UTC
Demon Azrakel wrote:
kralz wrote:


Diminishing returns on investment is how eve works, just because the ship costs 10x as much, it should not be 10x as good. ATM, sc cost 10x what a carrier costs, does 10x dps, has 20x the tank, and is ewar immune. this is far, far more than 10x as good as a carrier.



a super only does 10X the dps of a reg carrier when it uses its FB...which cannot hit anything sub cap really at all...so they dont count, and since it has double fighters to a carrier would assume it really only does 2x the damage of a carrier.


And it is ewar immune and can remote ECCM, don't forget that, also: 20x ehp.[/quote]



GASP!? really? my god i should get one! which does the most DPS...checks ship stats.....omg! the NYX! (logs alt in, boards nyx, logs alt off, begins ratting and looking for a hot drop target)

i mean seriously with a ship THIS good...how can u hate?....oh right..sorry u dont own one? that SUCKS yo....really i feel for u. u want mine?
Malcanis
Vanishing Point.
The Initiative.
#1472 - 2011-10-11 21:01:59 UTC
The number of supercap pilots with incredibly unreliable connections amazes me. It's a mystery how you ever managed to amass the price of a super, what with your ISP kicking you off the server every 1000 seconds or so.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Demon Azrakel
Garoun Investment Bank
Gallente Federation
#1473 - 2011-10-11 21:04:31 UTC
kralz wrote:
Demon Azrakel wrote:
kralz wrote:


Diminishing returns on investment is how eve works, just because the ship costs 10x as much, it should not be 10x as good. ATM, sc cost 10x what a carrier costs, does 10x dps, has 20x the tank, and is ewar immune. this is far, far more than 10x as good as a carrier.



a super only does 10X the dps of a reg carrier when it uses its FB...which cannot hit anything sub cap really at all...so they dont count, and since it has double fighters to a carrier would assume it really only does 2x the damage of a carrier.


And it is ewar immune and can remote ECCM, don't forget that, also: 20x ehp.




GASP!? really? my god i should get one! which does the most DPS...checks ship stats.....omg! the NYX! (logs alt in, boards nyx, logs alt off, begins ratting and looking for a hot drop target)

i mean seriously with a ship THIS good...how can u hate?....oh right..sorry u dont own one? that SUCKS yo....really i feel for u. u want mine?[/quote]

Can you deliver to w-space?

Seriously, not jelly.

fake edit: somewhat jelly of Erebus pilots, but meh.
Velin Dhal
Zeonic CG
#1474 - 2011-10-11 21:05:42 UTC
Andreus Ixiris wrote:
Aurora Egnald wrote:
Dont need to , thats why I have an alt.


Anything I want to say, I say with my main. What are you afraid of?

Aurora Egnald wrote:
Posting under my alt does not take anyhting form what I have said.


Except it does. There's always the implication therein that you don't have the spine to say with your main what you can say without hesitation on your alt. It basically puts across that you're ashamed of your ideas and opinions being associated with your main.

Aurora Egnald wrote:
This is about the poor and lower skilled pilots unwilling to train up for a SC. Then crying loud enough to ccp to do something about it because they are way to scared to venture out to null without someone holding ther hands or locking up the boogyman.


I have in excess of 80m skillpoints and have the prerequisites to fly the supercarriers of two races. With a little bit of instruction I'd likely be able to fly one competently in combat. I have absolutely no desire to because I have no desire to shackle my soul to a several-billion dollar flying rock that will, inevitably, without a shadow of a doubt, die. From what I've seen of 0.0 combat, it was a lot more fun before motherships became supercarriers.


With an EHP buff to normal Carriers and Dreds, along with the right bonus' while in seige for Dreds, it would be easier to counter Super Carriers. They still obviously wouldn't stand head to head, but at least alliances that dont own large amounts of Supers could still compete. As seems to be the biggest issue people are having.

Why remove entire drone bays from all caps ?
kralz
Zero Fun Allowed
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#1475 - 2011-10-11 21:07:35 UTC
Demon Azrakel wrote:
kralz wrote:
Demon Azrakel wrote:
kralz wrote:


Diminishing returns on investment is how eve works, just because the ship costs 10x as much, it should not be 10x as good. ATM, sc cost 10x what a carrier costs, does 10x dps, has 20x the tank, and is ewar immune. this is far, far more than 10x as good as a carrier.



a super only does 10X the dps of a reg carrier when it uses its FB...which cannot hit anything sub cap really at all...so they dont count, and since it has double fighters to a carrier would assume it really only does 2x the damage of a carrier.


And it is ewar immune and can remote ECCM, don't forget that, also: 20x ehp.




GASP!? really? my god i should get one! which does the most DPS...checks ship stats.....omg! the NYX! (logs alt in, boards nyx, logs alt off, begins ratting and looking for a hot drop target)

i mean seriously with a ship THIS good...how can u hate?....oh right..sorry u dont own one? that SUCKS yo....really i feel for u. u want mine?


Can you deliver to w-space?

Seriously, not jelly.

fake edit: somewhat jelly of Erebus pilots, but meh.
[/quote]


i mean, if ur in WH space...why are u so worried about super caps? having spent a year in WH space myself..i just dont recall ever seeing a super carrier any where...saw some dreads and regular carrier...and they ruined my day for a while. but w/e...no supers.....
Scatim Helicon
State War Academy
Caldari State
#1476 - 2011-10-11 21:09:14 UTC
There's plenty of players, myself included, who have both the skillpoints and the ISK to buy a supercap but chose not to because since at least a year ago it was obvious that the current state of play was unsustainable and they were going to be rebalanced.

Just because you babbies were so desperate to become ~elite pvp~ by GTCing yourself into an overpowered fotm spacedong (at hilariously marked up prices - 80b for a titan hull!), and didn't consider the likely long-term status of your investment, is no need to cry about it now.

Every time you post a WiS thread, Hilmar strangles a kitten.

Demon Azrakel
Garoun Investment Bank
Gallente Federation
#1477 - 2011-10-11 21:09:57 UTC
Velin Dhal wrote:
Andreus Ixiris wrote:
Aurora Egnald wrote:
Dont need to , thats why I have an alt.


Anything I want to say, I say with my main. What are you afraid of?

Aurora Egnald wrote:
Posting under my alt does not take anyhting form what I have said.


Except it does. There's always the implication therein that you don't have the spine to say with your main what you can say without hesitation on your alt. It basically puts across that you're ashamed of your ideas and opinions being associated with your main.

Aurora Egnald wrote:
This is about the poor and lower skilled pilots unwilling to train up for a SC. Then crying loud enough to ccp to do something about it because they are way to scared to venture out to null without someone holding ther hands or locking up the boogyman.


I have in excess of 80m skillpoints and have the prerequisites to fly the supercarriers of two races. With a little bit of instruction I'd likely be able to fly one competently in combat. I have absolutely no desire to because I have no desire to shackle my soul to a several-billion dollar flying rock that will, inevitably, without a shadow of a doubt, die. From what I've seen of 0.0 combat, it was a lot more fun before motherships became supercarriers.


With an EHP buff to normal Carriers and Dreds, along with the right bonus' while in seige for Dreds, it would be easier to counter Super Carriers. They still obviously wouldn't stand head to head, but at least alliances that dont own large amounts of Supers could still compete. As seems to be the biggest issue people are having.

Why remove entire drone bays from all caps ?


Wait, they are removing the drone bays from carriers and capital industrial ships?

I would like to see a carrier / dread buff such that a carrier / dread with full low tank (mid for chimmy / phoenix / nid / nag) would be able to tank a DD.

Also, people should post with their mains.
Doctor Ungabungas
Doomheim
#1478 - 2011-10-11 21:11:17 UTC
iulixxi wrote:
Doctor Ungabungas wrote:
iulixxi wrote:

Where can I get a SC for 10b? Cheapest hull is 16.5b ... mins cost is, indeed, in the vicinity of 10b …
Requirements will have no impact on the ship cost any way … people will still want to buy them.


https://docs.google.com/spreadsheet/ccc?key=0ArVlisPcgSHddGFZRGtwZ3YyT3dSUDB2YmJvQ053a2c&authkey=CKSKi7sL#gid=23

I even build for blues (but not for you, just because).


"[..]mins cost is, indeed, in the vicinity of 10b[...]"
You probably missed this part ... I know the production cost, direct me to a forum link where some one is selling a SC for 10b.



The production thread in Capswarm is where you can order them.. for the prices listed on that spreadsheet. It's might not be 10b but it's a lot closer to 10b than it is to 16b.
Scatim Helicon
State War Academy
Caldari State
#1479 - 2011-10-11 21:11:24 UTC
Malcanis wrote:
The number of supercap pilots with incredibly unreliable connections amazes me. It's a mystery how you ever managed to amass the price of a super, what with your ISP kicking you off the server every 1000 seconds or so.


You think they got the ISK to buy a supercap through their in-game actions.

heh

Every time you post a WiS thread, Hilmar strangles a kitten.

Demon Azrakel
Garoun Investment Bank
Gallente Federation
#1480 - 2011-10-11 21:12:32 UTC
kralz wrote:
Demon Azrakel wrote:
kralz wrote:
Demon Azrakel wrote:
kralz wrote:


Diminishing returns on investment is how eve works, just because the ship costs 10x as much, it should not be 10x as good. ATM, sc cost 10x what a carrier costs, does 10x dps, has 20x the tank, and is ewar immune. this is far, far more than 10x as good as a carrier.



a super only does 10X the dps of a reg carrier when it uses its FB...which cannot hit anything sub cap really at all...so they dont count, and since it has double fighters to a carrier would assume it really only does 2x the damage of a carrier.


And it is ewar immune and can remote ECCM, don't forget that, also: 20x ehp.




GASP!? really? my god i should get one! which does the most DPS...checks ship stats.....omg! the NYX! (logs alt in, boards nyx, logs alt off, begins ratting and looking for a hot drop target)

i mean seriously with a ship THIS good...how can u hate?....oh right..sorry u dont own one? that SUCKS yo....really i feel for u. u want mine?


Can you deliver to w-space?

Seriously, not jelly.

fake edit: somewhat jelly of Erebus pilots, but meh.



i mean, if ur in WH space...why are u so worried about super caps? having spent a year in WH space myself..i just dont recall ever seeing a super carrier any where...saw some dreads and regular carrier...and they ruined my day for a while. but w/e...no supers.....[/quote]

Part of the reason I ended up in w-space was because of the stagnant, blob friendly culture that came with the N+1 Super Capital Patch. To get me to reconsider 0.0 as a good location, certain anti-blob (poorly supported SC blob specifically) mechanics need to be in place.

As it is, I am ******* happy with the proposed Moros change.