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New dev blog: Capital ship balancing

First post First post First post
Author
Shadowsword
The Scope
Gallente Federation
#2401 - 2011-11-03 09:03:55 UTC
Brandon Tsero wrote:
Super-carriers should honestly be able to carry 20 stealth bombers, 20 fighters, and at least have 5000 drone bay left to work with small anti sub-cap drones. Make them able to fight back in a Super vs. 100 sub cap fleet then be totally useless(maybe limit it to 10 drones(non fighter/fighter bomber), or give the Super a fighter tracking bonus? Making the super-carrier a sitting duck isn't the answerIdea, people will stop using themRoll. Dumbing them down, yes. The other changes are 100% great.


Can I get my Mega to have it's large railguns turn into large blasters or small railguns whenever I want, too, so I don't have to use my brain or make a choice?

Do this, or I'll stop using it.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#2402 - 2011-11-03 09:16:06 UTC
Shadowsword wrote:
Brandon Tsero wrote:
Super-carriers should honestly be able to carry 20 stealth bombers, 20 fighters, and at least have 5000 drone bay left to work with small anti sub-cap drones. Make them able to fight back in a Super vs. 100 sub cap fleet then be totally useless(maybe limit it to 10 drones(non fighter/fighter bomber), or give the Super a fighter tracking bonus? Making the super-carrier a sitting duck isn't the answerIdea, people will stop using themRoll. Dumbing them down, yes. The other changes are 100% great.


Can I get my Mega to have it's large railguns turn into large blasters or small railguns whenever I want, too, so I don't have to use my brain or make a choice?

Do this, or I'll stop using it.


Food for thought....

Anti-matter ammo only effective vs capitals at close range. Still hits, but fails at killing anything smaller or farther away.
Iron shells hits the smallest of things.... but not allot of damage and only at long range.
and so on and so forth.

If a day like that ever came and all the sub cap pilots started crying over how they hate having ammo nerfed like that....... I'll be quoting this post and carrier nerf as epic karma justice.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Draconus Lofwyr
The Scope
Gallente Federation
#2403 - 2011-11-03 21:38:40 UTC
Shadowsword wrote:
Brandon Tsero wrote:
Super-carriers should honestly be able to carry 20 stealth bombers, 20 fighters, and at least have 5000 drone bay left to work with small anti sub-cap drones. Make them able to fight back in a Super vs. 100 sub cap fleet then be totally useless(maybe limit it to 10 drones(non fighter/fighter bomber), or give the Super a fighter tracking bonus? Making the super-carrier a sitting duck isn't the answerIdea, people will stop using themRoll. Dumbing them down, yes. The other changes are 100% great.


Can I get my Mega to have it's large railguns turn into large blasters or small railguns whenever I want, too, so I don't have to use my brain or make a choice?

Do this, or I'll stop using it.



Can i shoot your railguns and blasters? can i shoot your missile launchers? when i cant loose my DPS, then we can talk about limiting the amount of back up DPS, especially considering carriers and supercarriers can not fit ANY guns of ANY size.


the easiest compromise is just to remove the drone number bonus from non fighter drones. so its back to the base 5 non-fighter drones if i have to use those types to defend myself and leave the drone bay as is.
John Hand
#2404 - 2011-11-03 23:56:19 UTC
The new Tier 3 BC's will make this nerf UN-needed, especially the EHP nerf. Supers will need as much EHP as they can get to fight back against the new Super Killers. There DPS is going to be so crazy that supers will run for the hills, even if they did keep there drone bay, supers will have a ship to fear. Currently there are no real ships a super fears, but those Tier 3's.....ya they will be scary. 800-1k DPS depending on the ship and guns, and still having a good tank, plus great speeds so supers would be forced to use light or med drones to attempt in keeping up with them.

Ya super nerf.....isn't going to be needed anymore.
Pesadel0
Sebiestor Tribe
Minmatar Republic
#2405 - 2011-11-04 09:27:54 UTC
Xhondo Dhoru wrote:
Changes are going to make the blob worse and the cry for nerf louder.
Everyone with half a brain can already see this coming.
Whatever.

Can we get an update on minmatar capital changes please.
Take silly torp launchers off the nag, give guns a damage boost to compensate.
(or give it a neut bonus or something cool, idk)

Give shield capitals (specifically: wyvern, hel) a shield hp increase, make them a bit more in line with the armor tanks.
From what I am seeing with new stats, the hel is basically a shield tanked archon with more dps. That is silly.


Please CCP give minies some love.
Phunnestyle
Doomheim
#2406 - 2011-11-04 14:05:21 UTC  |  Edited by: Phunnestyle
HELIC0N ONE wrote:
Naughty Fox wrote:
Evident to say a huge majority say its total Bull$hit, & these are the vets & people who care for EVE community, not just for themselves.


Outside of your Elite Pee Vee Peer echo chamber, most people are saying its long overdue and/or that it doesn't go far enough.

Anyway CCP have listened to the majority and are implementing the changes, feel free to quit and give me all your stuff.


Yes a nerf is overdue,but refine Super down, don't make them near useless. Alot of the preposed changes are rediclious. There has been alot said in this thread that ccp can take upon themselves to provide a refinement of Supers wich can benefit both subcap, Capital/Supercapital pilots alike. Rework the winter patch again, so EVE community is not subject to a total co.ck up. TBH Goons vaguely saying its long overdue should not matter a damn to anyone. They are narrow minded focused on self gain, not EVE community Gain, Goons CSM have done alot well in the past, but influncing these such patch changes is a wrongful use of trust and responsibilty.
Shadowsword
The Scope
Gallente Federation
#2407 - 2011-11-04 14:50:51 UTC
Draconus Lofwyr wrote:
the easiest compromise is just to remove the drone number bonus from non fighter drones. so its back to the base 5 non-fighter drones if i have to use those types to defend myself and leave the drone bay as is.


Her's the core of the issue: you don't understand that capital were never meant for solo play, far less supercaps. You already have those effective drones for defense. You'll find them in the "Friends" section.


CCP does NOT want you to be anything but a wreck in the making if you're caught solo. They are enforcing it now.
Blind Furry
Brutor Tribe
Minmatar Republic
#2408 - 2011-11-04 14:53:01 UTC
the only problem I see with this nerf is the complete removal of drones from a drone boat which is like taking tires off a care and leaving you with the rims to drive on it's a bit silly

As others have said cut back the small drones let the supers field 2-4 flights of small drones @ 10 drones a 500 or 700m3 drone bay apply the + drone per lvl to fighters fighter bombers only.

Other than that this will probably go though as intended most of the nerfs that ccp pushes though usually goes threadnaught hate /options from players to solve it. CCP releases a bunch of shiny overdue patches or a new item to draw attention away from the nerf and nerfs said item anyways the discussion threads for the dev blogs usually don't bear fruit for the community other than a usual response of doing what the dev blog said they were going to do.
Phunnestyle
Doomheim
#2409 - 2011-11-04 15:49:22 UTC
John Hand wrote:
The new Tier 3 BC's will make this nerf UN-needed, especially the EHP nerf. Supers will need as much EHP as they can get to fight back against the new Super Killers. There DPS is going to be so crazy that supers will run for the hills, even if they did keep there drone bay, supers will have a ship to fear. Currently there are no real ships a super fears, but those Tier 3's.....ya they will be scary. 800-1k DPS depending on the ship and guns, and still having a good tank, plus great speeds so supers would be forced to use light or med drones to attempt in keeping up with them.

Ya super nerf.....isn't going to be needed anymore.


True the winter patch contridicts itself in so many ways its laughable biased in 1 area is the least you could say about it.
Xhondo Dhoru
School of Applied Knowledge
Caldari State
#2410 - 2011-11-05 04:30:06 UTC
There are some very dim lightbulbs on this forum.
Shadowsword wrote:
Her's the core of the issue: you don't understand that capital were never meant for solo play, far less supercaps. You already have those effective drones for defense. You'll find them in the "Friends" section.


CCP does NOT want you to be anything but a wreck in the making if you're caught solo. They are enforcing it now.

There is far too much solo and small gang pvp in New Eden so let us force the handful of people who use these ships for that purpose to join the blob.

EVE needs more blobs.

Post patch, blobs will be even bigger. Dumb people in supers will still die, intelligent people will abuse the new mechanics to be even more difficult to kill than before.

"The patch made things worse!! :(" Calling it now.
Shadowsword
The Scope
Gallente Federation
#2411 - 2011-11-05 07:15:05 UTC
You're delluding yourself.

The few players using supercaps for solo pvp do it because they want risk-free pvp. They'll log in their supers only when they expect to fight at most a handfull of subcap, and when there is no risk to be hotdropped. Typical low-sec wannabe pvpers mentality.

Those who do real solo pvp aren't afraid of doing it with subcaps.


The blob argument is ridiculous anyway. Alliances always bring as many people as they can to each and every fight, regardless of ship type. Nerfs will change the ship types used, but not the amount of players who are interested in pvp.

Have you ever seen a fleet leader say to one of his own "Stay home, we have already OP supercaps, we don't need more than XX subcap"? No? Might say a lot about your reasoning...
Kblackjack54
Deep Core Mining Inc.
Caldari State
#2412 - 2011-11-05 10:56:39 UTC  |  Edited by: Kblackjack54
ANGAL 2000 wrote:
[quote]Sub-capitals are useless in fleet fights.

small vent
the true problem that have been in the face for years in the blob which in turn cos lag over the last year we have seen lag cut down so much but the blob have been seen to get bigger and bigger at times to the point their has been over 3300 in one system trying to fight (i was their and black screen for 2hours after DT back in march). We lost the aoe DD the blob got bigger will we ever see a time where ccp will act on this try and implement restrictions on the blob (answer no) its not in the sand box and i agree with it on part until the blob gets to the point we have 5000 in one system possible how about 10,000 i will let you think about it and how the system will act.



Truth is it really does not matter how many players join a blob, CCP will have little or no choice but to expand the capabilities of the server/system to cope with the load or peeps will migrate away from the game, the reinforced node idea came from this need. Note to CCP: needs more work guys.

But realistically, EVE is just as much a sandbox for CCP as it is for the players, and the flux of ideas eminates from that, some as we have seen in the past are very good, recently others not, this attempt to address issues with Super-capitals will in my view go part way to giving the owners of such ships an increased element of risk in using such a ship on a level with that of using any other ship in fleet so the discussion should really be about that aspect and not about the individual tweaks to this or that attribute.

This brings with it the need for thought about how these ships or any ship really is used in fleet, to long the idea of jumping in and getting the order, 'Shoot those people over there' has been the norm, successful fleet engagment have always depended on many factors but recently as we have seen the balance has been tipped in favor of those that field the most Super-Capitals taking the field by wieght of numbers of ships rather than tactics.

The proposed changes will make this a far more risky enterprise for Super-capital fleets than it has been, the addition of the new ships will add an additional element into the mix as they from my read have to be flown very inteligently to get the best from them, but even so it will come down to tactics as it always should be and not numbers.

Having said all of this time has proven that the EVE pilots are very adept at finding the kinks in CCP's designs and no matter what tweaks they introduce, things will find there right level over time, meanwhle enjoy killing Super-caps.
Ammath
Viziam
Amarr Empire
#2413 - 2011-11-05 13:27:57 UTC
I really think the claim of Super Caps raging around the universe in massive blobs is overstated. In fact the vast majority of fielded Supercaps can be found in about 10 alliances and the remaining alliances have few so they rarely if ever get deployed out of fear of loss. So making Super Carriers die quicker and have effectively zero defense against subcaps is only going to make things worse for those small alliances / smaller deployments of super carriers.

Do you think PL, WN, NC. RED, ROL, and others will all of a sudden stop deploying 20-30 super carriers and 10 titans to the field? Not likely their killing capacity against structures and capitals is still unrivaled and 20-30 SCs spider tanking will still be un-killable by a 100-200 sub-cap blob, sorry to break your bubble on that one.

What will happen is the smaller alliances who on occasion field 2-3 supercaps to kill off a SBU or something will stop using them, and those pilots will get frustrated and either will sell the ships, stop flying them, or join one of the SC heavy alliances to be able to use their toys.

There are smarter ways to address the issues around Super Carriers that dont involve throwing your hands in the air and saying "too powerful" and swinging a nerf bat recklessly and it involves the greater issue of fairly balancing ship classes against each other which is tricker than just nerfing one or two ships and boosting one or two.

One of the biggest issues is Capitals (carriers/dreads) are totally obsolete in terms of risk/reward in fleet fights.. people go supers or go battleships... there is ZERO point to a BS heavy fleet bringing in a handful of carriers or dreads for extra firepower if the enemy is using supers, they become a liability instead of being a credible threat to the supers/titans.

1. Define clearer roles for Capital and Super Capital ships (dreads, carriers, supercarriers, titans)
2. Match capabilities to these roles and vary but balance within the classes
3. Any ship class should be good against its own class and the tier above it, below it, and ok against 2 below. (Dreads good versus supers / caps / battleships, ok versus BCs, super carriers good versus super-caps and capital ships, and ok versus BS)

Before you nitpick and flame I am just trying to illustrate a point. In my logic above any capital ship is still fairly vulnerable to smaller tackling / picket ships who can hold them down while the "ships of the line" blow holes in them.

No class of ship should be stuck being only good at killing its own class, EvE has fallen into this trap for a few years now and it needs to be broken out of. The reason people raced to SCs is because for the first time did you see a class of ship be VERSATILE and useful against multiple classes of ships without needing 100s of numbers. The real issue is that more ships in the capital class, and other classes are NOT as versatile and therefore under represented (dreads).

You can talk about capital blobs but they are nothing compared to subcap blobs. When a ship costs 10x as much as the next lowest class I am sorry it should be able to kill about that many ships of that class before it dies unless absurdly outnumbered. But should 100 Caps/Supers be able to defeat a 500 person sub-cap fleet. yes... and soundly if those subcaps decide to hang around and be shot up like clay pigeons. Should that cap fleet take a beating doing it, yeah.. they should probably lose 1/3 to 1/2 their numbers in the melee. Now think about that for a second before you cry...

Lets say those subcaps are worth 100m a piece, thats 50bn gone in a helldeath scenario. Lets figure those capitals are worth 10bn a piece (figure 20% super carriers, 5% titans in the mix and the rest regular caps) if 30% die thats a 30bn ISK loss, if 50% die thats a 50bn ISK loss... wow looks like parity almost with the 500 battleship losses. Yes i know this is simplified that in fact 1/3 or 1/2 the SCs and Titans died but even if they wiped out 50 carriers thats still basically 50bn ISK destroyed as well.

So the argument comes down to should 500 customers get chewed up to entertain 100... well using my scenario above the fight is pretty even, and I dont know about you but I will lose a 100m battleship to get on 30 or 50 capital/supercap/titan killmails, what about you?

Again the problem is really that Carriers and definitely Dreads have lost a lot of their versatility through the years which means that they are big fat targets for SCs and Ttians so you don't see people bringing them to the field, they would rather bring the BS blob and risk less. If Dreads could blow holes in Supers/Titans and still hit battleships and maybe if carriers could survive more than 1 DD and could do some damage to SCs/Titans you would see them on the field more.

BOOST dreads so if in Siege mode they can rip up supers/titans, not in siege mode they can do 2-3x BS damage against moving battleships.

BOOST carriers against DD and give them some better ability to injure SCs/Titans (capital energy neuts?)

T3 BCs as glass tigers to go cap hunting is good.

DO NOT NERF SCs fix the other ships

NERF titan DD against carriers / non siege dreads so that it takes more than a glancing blow to pop one. Vaporizing a 100m ISK BS is one thing... popping 1bn - 2bn isk ships like zits is unacceptable. Also nerf titan DD against any ship under BC class. You should not be able to bring out 10 titans kill all the enemy logistics in 30 seconds via DD and rip apart the fleet, THAT is crap.

DO NOT think that nerfing SCs will make fleets bring carriers to support the SCs, it wont unless you take my above suggestions. Carriers are one shot dead on the field so they will not come out to play against enemy Titans / Supers etc until this is addressed.

end of rant.



Xhondo Dhoru
School of Applied Knowledge
Caldari State
#2414 - 2011-11-05 13:30:06 UTC
Shadowsword wrote:
You're delluding yourself.

The few players using supercaps for solo pvp do it because they want risk-free pvp. They'll log in their supers only when they expect to fight at most a handfull of subcap, and when there is no risk to be hotdropped. Typical low-sec wannabe pvpers mentality.

Those who do real solo pvp aren't afraid of doing it with subcaps.


The blob argument is ridiculous anyway. Alliances always bring as many people as they can to each and every fight, regardless of ship type. Nerfs will change the ship types used, but not the amount of players who are interested in pvp.

Have you ever seen a fleet leader say to one of his own "Stay home, we have already OP supercaps, we don't need more than XX subcap"? No? Might say a lot about your reasoning...


It is you who is delluded.

Supers that are solo or in small groups are far easier to kill than those with 50 in gang. The upcoming changes will strongly discourage the people who use them in smaller engagements from continuing to do so, and will essentially force them to join a coalition with massive blue lists.

The change, in an attempt to force people into the open arms of the blob, is contrary to the foundation of EVE's sandbox ideology. Due to the HP reduction most will be far more reluctant to engage without overwhelming odds; there will be less supers dying while smaller engagements will continue to diminish.
Again. People who are dumb will continue to lose supers, people who are not will be even harder to kill. These changes will simply widen the gap.

Your perception of "stay home we already have enough people" is fundamentally wrong. In reality the statement is "do not engage until we have a 2:1 numerical advantage." But with the cool new adjustments this will likely turn into "Never engage unless we have a 5:1 advantage"
Shadowsword
The Scope
Gallente Federation
#2415 - 2011-11-05 13:44:26 UTC
Xhondo Dhoru wrote:

Supers that are solo or in small groups are far easier to kill than those with 50 in gang. The upcoming changes will strongly discourage the people who use them in smaller engagements from continuing to do so, and will essentially force them to join a coalition with massive blue lists.


Silly me, I tought a player joined or stayed in a corp/alliance because of the other people inside it. Not because it allowed safe use of one particular ship class. Roll


Quote:

Your perception of "stay home we already have enough people" is fundamentally wrong. In reality the statement is "do not engage until we have a 2:1 numerical advantage." But with the cool new adjustments this will likely turn into "Never engage unless we have a 5:1 advantage"


In short, those players you're refering to are cowards, and shouldn't use supers if they're not ready to lose them when the situation justify taking a chance..

Nothing wrong with CCp's changes, if they push those players out of supercaps, or shoot them from under their feet.
Ammath
Viziam
Amarr Empire
#2416 - 2011-11-05 15:28:23 UTC
Shadowsword wrote:
Xhondo Dhoru wrote:

Supers that are solo or in small groups are far easier to kill than those with 50 in gang. The upcoming changes will strongly discourage the people who use them in smaller engagements from continuing to do so, and will essentially force them to join a coalition with massive blue lists.


Silly me, I tought a player joined or stayed in a corp/alliance because of the other people inside it. Not because it allowed safe use of one particular ship class. Roll


Quote:

Your perception of "stay home we already have enough people" is fundamentally wrong. In reality the statement is "do not engage until we have a 2:1 numerical advantage." But with the cool new adjustments this will likely turn into "Never engage unless we have a 5:1 advantage"


In short, those players you're refering to are cowards, and shouldn't use supers if they're not ready to lose them when the situation justify taking a chance..

Nothing wrong with CCp's changes, if they push those players out of supercaps, or shoot them from under their feet.


Look im sorry a 20bn or 100bn ISK combat ship should not die to 1bn ISK of ships unless the pilot is a total moron. I'm sorry you don't own a Supercap or Titan and feel abused by them. The reality is smaller ships always have to wolfpack bigger ones wether its Frigates swarming a BS, BS swarming a carrier or whatever. If you are fighting 3 classes over your ship (or under) you should have difficulties.

A Supercap should be able to defend itself against Supers, Caps, and Battleships period. Yeah fine they have drones for smaller stuff, but combine locking time, and that drones can be shot-down, bombed or smartbombed, and have a flight time they are not an "i win" button people think they are. Should titans be able to DD cruisers and below? Hell no. Its a weapon system that cant be killed like drones, its instant unlike drones, cant be bombed, smartbombed, or anything else.. it is an I win button. When titan fleets lose the ability to alpha all the enemy logisitcs out of the sky fights will become more balanced and more supers/titans will die.

I have been in many Supercap fights where the side who wins has usually bombed the opposing fleets FBs and Fs into dust leaving them helpless, show me where you can do that to a titan..... oh wait you cant.

Cyxopyc
Republic University
Minmatar Republic
#2417 - 2011-11-05 22:52:19 UTC
I see CCP is making changes to supers.

Could you guys figure out something with the 'can't dock a super' thing which effectively traps a highly skilled character? Keep in mind you won't be able to use an axe to try and fix this one. You'll need your imagination.
John Hand
#2418 - 2011-11-05 23:07:14 UTC
CCP listened to the people who dont have the supers to get there nerf. Even tho it isn't going to fix a damn thing, hell even fighters can shoot BC's that don't have there MWD on. So many pages ago and many times its been reiterated, if you want to nerf them, talk to the people who FLY them.

so again.

1. EHP nerf isn't going to do anything and really? Why? its not like there godlike in there HP.

2. Drone bay.....split the drone bay or of you can't seem to be able to program that in, in time for the update then shrink the drone bay. Script in that only 70 or so normal drones can be placed into the bay, theres you split drone bay.

3. With the advent of those new Tier 3 super killers, (this points back to number 1) why do the EHP nerf at all? In fact, why nerf them in the first place now that theres a ship MADE TO KILL THEM. A fleet of them can take down even a small group of SC's spidertanking because of the sheer DPS that those new ships can pour out. Add in some blaster fit megas along with them and those SC's are DEAD. Again TACTICS WILL WIN YOU THE GAME.

4. Those who are bitching and whining about supers in the first palce.....This is EvE, someone will ALWAYS have an advantage over you. So to you I say this, "GET OVER IT". Oh and welcome to the real EvE.
Chocolate Fort
Brutor Tribe
Minmatar Republic
#2419 - 2011-11-06 03:43:35 UTC
Mauryce wrote:


1-. Dont allow BuffFleets apply on Supers and Titan. That will be a huge balance in Hp, type of tank, resistans and traking problems on Supers.

2-. Remove the possibility to fit remote repairs on Supers.

3-.Keep dronebays on SC. Let me a chance to fight small gangs or solo hics if ill be penalized be permagroed and cant loggoff; In large combats, 60km control-drones range keeps subcaps alive without any Nerf.

4-. Keep proposed changes on DD;

5-.Rebalance HP issues on shield-tanked Supers;



+1
Naomi Knight
Ministry of War
Amarr Empire
#2420 - 2011-11-06 08:16:44 UTC
boost missiles give them some advantages over guns