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EVE Online: Retribution 1.0 Feedback

First post
Author
Syri Taneka
NOVA-CAINE
#1441 - 2012-12-12 01:53:04 UTC
Galmas wrote:
Syri Taneka wrote:
Seay Prime wrote:
Conclusion: THE WORST PATCH EVER TO BE RELEASED IN EVE.


You weren't here for Red Moon Rising, so kindly shut up.



Was that the one where they deleted my boot.ini file of the hard drive? Cool


Nope. That's the one that took TQ offline for 3 days.
Cygnet Lythanea
World Welfare Works Association
#1442 - 2012-12-12 01:55:24 UTC  |  Edited by: Cygnet Lythanea
Ribikoka wrote:


I can wait because i want to see, how you lost your cap instantly when the blood HACS fly in to the mission. Or see when 6 frigate webbed you in the Enemies Abound.
And yes i know how the eve mechanics working thats why i have almost 15k killmails with my all characters,and thats why i could finished with 6 blockade within 48 minutes with my two ship, but you dont think to me.
Just wrote me and i will teach you with my 9 years experience how eve work.
I see, you trying to save your mission ships, but the numbers of tank abilities not lying.



*smile* I have 9 years experience, let me demo:

Enemies Abound:

Assuming you mean the 30km web frigs in part 4...

I used pulse lasers or light drones prepatch (have not done since). In an ass frig, I just haul ass away from them and then deploy the Ishkur's light drones and rails.

When you have mish with hacs, keep out of range, or use a cap injector in your fit. And if you took 48min to do six, I'm guessing a third ship was involved to loot, you just left the loot, or you did it in two ass frigs.


Syri Taneka wrote:

Nope. That's the one that took TQ offline for 3 days.


That was the one with the massive active tank lag issues, IIRC>

I wouldn't mind if they did that again as long as it worked when they brought it back.

The funny part is that I hated how they screwed it up, but loved the content. Now we put patches out almost with relatively minor bugs, but I'm really hating the content.
Ribikoka
Royal Amarr Institute
Amarr Empire
#1443 - 2012-12-12 02:05:01 UTC  |  Edited by: Ribikoka
Cygnet Lythanea wrote:



*smile* I have 9 years experience, let me demo:

Enemies Abound:

Assuming you mean the 30km web frigs in part 4...

I used pulse lasers or light drones prepatch (have not done since). In an ass frig, I just haul ass away from them and then deploy the Ishkur's light drones and rails.


Let me demo your lame try.
The light drones almost instantly popped from other ships in the pocket. NPC AI is not playing with your light drones.
And how about the sensor damps :P Good luck for your rail from long range when you are blind to 3km :D
But was nice try.
From hacs. You are the best when you can manage your cap with one small capacitor booster (not injector) when 4-6 hacs use on you neutralizer from 45km :D
No cap=no AB=no speed tank and those hacs will be hit you from long range. And i bet because you are the best, you have infinity amount cap booster in your cargo space!!! :P
Oruu Mollita
Sebiestor Tribe
Minmatar Republic
#1444 - 2012-12-12 02:06:50 UTC
Dear Devs, the new sound effects aren't nearly as impressive as I was hoping they'd be. They're definitely an improvement from the previous ones, but they could still be so much more immersive.

I wouldn't normally suggest the big kids to take reference from the underdog, but listen to Star Conflict's sound effects. http://star-conflict.com/ They're very impressive and I think similar sounds would make action-packed moments in EVE that much better.
Cygnet Lythanea
World Welfare Works Association
#1445 - 2012-12-12 02:17:51 UTC  |  Edited by: Cygnet Lythanea
Ribikoka wrote:

Let me demo your lame try.
The light drones almost instantly popped from other ships in the pocket.
And how about the sensor damps :P Good luck for your rail from long range when you are blind to 3km :D
But was nice try.



As I said, have not done since patch, but there are no damps in pocket 1, where those frigs are, last I was there.

2x Battleships(Navy Orion.)
5x Interceptors (Gallente Navy Delta II Support Frigate.) (Web)
3x Frigate (Gallente Navy Officer.)

This is what is in pocket 1. The part of the mish that autoaggroed the drones was pocket 3 where you were only autoaggroed on warp-in by

1x Battleships (Roden Shipyard Orion.)
2x Interceptor (Roden Shipyard Interceptor.) (Web)

They're not hard to get away from. Once you get some ground, you can tear up the whole thing pretty effectively with ass frigs. Particularly since you just have to blast an object to win in the last area.
Hakaru Ishiwara
Republic Military School
Minmatar Republic
#1446 - 2012-12-12 02:21:11 UTC
Korinne wrote:
Cygnet Lythanea wrote:
Anyone taking bets that we'll see the Jukebox come back as something we can only unlock for plex?


It'll be in the NeX. As well other UI formats. Oh and Faction Towers.
Some of the best PvE drops (towers and modules) out there removed from the game with the Tyrannis expansion 2.5 years ago... Why?

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Cygnet Lythanea
World Welfare Works Association
#1447 - 2012-12-12 02:26:01 UTC
Hakaru Ishiwara wrote:
[Some of the best PvE drops (towers and modules) out there removed from the game with the Tyrannis expansion 2.5 years ago... Why?



Originally because people were farming the **** out of them.

However, I seem to recall that faction gear was looked at as a NeX item, if I remember my internal leaks correctly.
AnzacPaul
Tactical Farmers.
Pandemic Horde
#1448 - 2012-12-12 02:39:29 UTC
stagz wrote:
Karsa Egivand wrote:
stagz wrote:
Dear CCP,

I would like to bring your attention an exploit in Wardec mechanics. This exploit is preventing my corporation from joining any alliance for the foreseeable future.

I do not believe it is CCPs intention to have the new war dec mechanics permanently stop corporations from joining alliances.
My corporation left its previous alliance on the 30th of November, nearly 2 weeks ago, and we are still locked out of joining an alliance because of exploits surrounding your new war dec mechanics.
outlined here https://forums.eveonline.com/default.aspx?g=posts&m=2244162#post2244162

This is totally unacceptable, if you are unable to fix the issue which appears to be the case after a patch which claimed to fix the issue has failed, REMOVE ALL EXPLOIT war decs from my corporation.
Allowing us to play the game that we pay for and subscribe to with out being negatively effected by broken mechanics and the admitted exploitation of other alliances and corporations.


I thought this was fixed as of last patch and those wars should now end (in a week or so).

Isn't this applicable:

https://forums.eveonline.com/default.aspx?g=posts&m=2306100#post2306100
https://forums.eveonline.com/default.aspx?g=posts&m=2306920#post2306920


Unfortunately we have been told it has been fixed previously, and it has not.

All the wars we are currently under are 100% invalid and exploits, CCP should delete them and allow us to go about our business.

They intervene in other cases of exploitation, why should this be any different, making us wait 3weeks while they fumble around is unacceptable when the issue can be fixed with the click of a button, until they have found a way to fix their broken mechanic.

This has got to the point of ridiculousness.
Its hard to run an alliance when u cant join it.. DO SOMETHING ABOUT IT, NOT IN A WEEK OR A MONTH, NOW!




+1

Please fix this.
C Taco
Invictus Australis
#1449 - 2012-12-12 02:46:04 UTC
stagz wrote:
Karsa Egivand wrote:
stagz wrote:
Dear CCP,

I would like to bring your attention an exploit in Wardec mechanics. This exploit is preventing my corporation from joining any alliance for the foreseeable future.

I do not believe it is CCPs intention to have the new war dec mechanics permanently stop corporations from joining alliances.
My corporation left its previous alliance on the 30th of November, nearly 2 weeks ago, and we are still locked out of joining an alliance because of exploits surrounding your new war dec mechanics.
outlined here https://forums.eveonline.com/default.aspx?g=posts&m=2244162#post2244162

This is totally unacceptable, if you are unable to fix the issue which appears to be the case after a patch which claimed to fix the issue has failed, REMOVE ALL EXPLOIT war decs from my corporation.
Allowing us to play the game that we pay for and subscribe to with out being negatively effected by broken mechanics and the admitted exploitation of other alliances and corporations.


I thought this was fixed as of last patch and those wars should now end (in a week or so).

Isn't this applicable:

https://forums.eveonline.com/default.aspx?g=posts&m=2306100#post2306100
https://forums.eveonline.com/default.aspx?g=posts&m=2306920#post2306920


Unfortunately we have been told it has been fixed previously, and it has not.

All the wars we are currently under are 100% invalid and exploits, CCP should delete them and allow us to go about our business.

They intervene in other cases of exploitation, why should this be any different, making us wait 3weeks while they fumble around is unacceptable when the issue can be fixed with the click of a button, until they have found a way to fix their broken mechanic.

This has got to the point of ridiculousness.
Its hard to run an alliance when u cant join it.. DO SOMETHING ABOUT IT, NOT IN A WEEK OR A MONTH, NOW!


CCP only interfere with cases of exploitation when their Goon boses point the way. Do you remember back when that Goon dude Kittens was a member of the CSM,? Then stuff got done!! Speaking off. what ever happened to the CSM, did they wind them up with Dominion or something? Have not heard of them since.

You can get a ban warning for convo spaming but not using the wardec exploit? Odd. Or it a "feature"? :-)
Ribikoka
Royal Amarr Institute
Amarr Empire
#1450 - 2012-12-12 02:49:03 UTC  |  Edited by: Ribikoka
Cygnet Lythanea wrote:
Ribikoka wrote:

Let me demo your lame try.
The light drones almost instantly popped from other ships in the pocket.
And how about the sensor damps :P Good luck for your rail from long range when you are blind to 3km :D
But was nice try.



As I said, have not done since patch, but there are no damps in pocket 1, where those frigs are, last I was there.

2x Battleships(Navy Orion.)
5x Interceptors (Gallente Navy Delta II Support Frigate.) (Web)
3x Frigate (Gallente Navy Officer.)

This is what is in pocket 1. The part of the mish that autoaggroed the drones was pocket 3 where you were only autoaggroed on warp-in by

1x Battleships (Roden Shipyard Orion.)
2x Interceptor (Roden Shipyard Interceptor.) (Web)

They're not hard to get away from. Once you get some ground, you can tear up the whole thing pretty effectively with ass frigs. Particularly since you just have to blast an object to win in the last area.


Forget eve-survival.org copy paste and try to use your knowledge.
First you need to fly and realize the real things there.
Korinne
The Partisan Brigade
#1451 - 2012-12-12 03:06:13 UTC
Ribikoka wrote:
Cygnet Lythanea wrote:
Ribikoka wrote:

Let me demo your lame try.
The light drones almost instantly popped from other ships in the pocket.
And how about the sensor damps :P Good luck for your rail from long range when you are blind to 3km :D
But was nice try.



As I said, have not done since patch, but there are no damps in pocket 1, where those frigs are, last I was there.

2x Battleships(Navy Orion.)
5x Interceptors (Gallente Navy Delta II Support Frigate.) (Web)
3x Frigate (Gallente Navy Officer.)

This is what is in pocket 1. The part of the mish that autoaggroed the drones was pocket 3 where you were only autoaggroed on warp-in by

1x Battleships (Roden Shipyard Orion.)
2x Interceptor (Roden Shipyard Interceptor.) (Web)

They're not hard to get away from. Once you get some ground, you can tear up the whole thing pretty effectively with ass frigs. Particularly since you just have to blast an object to win in the last area.


Forget eve-survival.org copy paste and try to use your knowledge.
First you need to fly and realize the real things there.


You have got to be trolling. You can run a lvl 4 in almost any assault frigate, a stealth bomber, t3 bc, or anything faction, even hacs. You're just bad, you obviously don't have 9 years of experience or you would've tried it at some point, and why don't YOU prove you're a 9 year old toon w/ 15k kills b/c that can be easily determined w/ a battleclinic link. Take your Drake hating fail english troll ass elsewhere.
Cygnet Lythanea
World Welfare Works Association
#1452 - 2012-12-12 03:17:15 UTC
Ribikoka wrote:

First you need to fly and realize the real things there.


I might say the same, but with better grammar.

Hakaru Ishiwara
Republic Military School
Minmatar Republic
#1453 - 2012-12-12 04:26:16 UTC  |  Edited by: Hakaru Ishiwara
Cygnet Lythanea wrote:
Hakaru Ishiwara wrote:
[Some of the best PvE drops (towers and modules) out there removed from the game with the Tyrannis expansion 2.5 years ago... Why?



Originally because people were farming the **** out of them.

However, I seem to recall that faction gear was looked at as a NeX item, if I remember my internal leaks correctly.
Hahaha. You know, I recall vague forum comments about faction gear being offered on the NeX store. Roll I totally forgot about NeX and I haven't even brought up the store interface in well over a year.

Bringing this post back on track to address Retribution feedback, why has CCP not increased the loot drops if they are going to make the PvE content that much harder with smarter, more aggressive rats? Loot drops are NOT faucet material. In fact, ISK is sequestered and, in many cases, removed from the game when "phat lewts" are harvested, bought by rich motherfuckers and then violently exploded.

In fact, it was late at night when I made this post. High-value loot:

1) facilitates the redistribution of ISK from the rich motherfuckers to the exploration professionals.
2) provides more content variety for the exploration profession.
3) makes available some very cool items that caters to people's egos, buffs ship fittings and makes for expensive POS configs.

Furthermore, the faction POS towers and modules still require a regular PI-derived equivalent to be thrown into the cooker with the faction BPC causing little-to-no harm to the PI goods market.

Seeing as the NeX effort is essentially dead, what gives?

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Cygnet Lythanea
World Welfare Works Association
#1454 - 2012-12-12 05:26:34 UTC
Well, it's in, the CSM;s response ot our complaints was basically 'STFU'.

So, all of you with twitter, tweet to #csmsummit and maybe they'll hear us if we shout in thier ear.

In particular, let's bring up the terrible QA and, do me a fave for the footwork, jukebox.
stagz
Perkone
Caldari State
#1455 - 2012-12-12 05:49:35 UTC
Oruu Mollita wrote:
Dear Devs, the new sound effects aren't nearly as impressive as I was hoping they'd be. They're definitely an improvement from the previous ones, but they could still be so much more immersive.

I wouldn't normally suggest the big kids to take reference from the underdog, but listen to Star Conflict's sound effects. http://star-conflict.com/ They're very impressive and I think similar sounds would make action-packed moments in EVE that much better.


The new Pulse laser turret sound is terrible, the original one is better.
The original pulse at least had a pulsing and thudding sound.. the new one is a barely audible crackle.

Make pulse turrets "pulsier" more bassy and Louder!
Infact all turrets need to be louder, but particularly pulse turrets...

when ccp said they were fixing turret sounds i thought they may be adjusting them so that they could be herd, you know... it would be nice to be actually able to hear the new sounds...

whats the point in making new sound effects if no one can hear them...

there is a "quieter turret sounds" check box for a reason.... if ppl want the quieter they can check it.
currently they are so quiet that check box use is void.
if people dont want to hear turret sounds while zoomed out they can check this box.
right now the only way to faintly hear turret sounds is by Max zooming, which is impractical for multiple reasons.

SOME PEOPLE WANT TO BE ABLE TO HEAR ship and Turret SOUND EFFECTS!! ccpTurn them up....



  • I honestly would like to see an answer from a dev as to the point of having new turret sounds that cannot be heard unless max zooming onto your ship, and what the quieter turret sounds check box is actually good for.



  • P.S wipe the EXPLOITING war decs placed on my corp..
    Rommiee
    Mercury Inc.
    #1456 - 2012-12-12 07:38:20 UTC
    Korinne wrote:


    I've tested it with 3 races now. With the exception of the Onieros (maybe, that's being generous), there is no justification to use the T2 logis. Sure they rep a bit more, about 30% give or take, but they also require an extra lvl 5 skill, an extra 100mil+ isk, have about the same tank, and about 5km extra range. Sorry, but that's just not worth the difference.


    Well, for small fleets using cheap ships your are probably right, they are not worth the extra isk.

    However, a 30% increase across 30-40 logi’s provides a lot of extra rep, which could certainly save a Battleship fleet in a large engagement. Most of the Logi pilots that fly them regularly already have the required level 5 skills, and the price of the ship is at least partly met by most of the large Alliances.

    So, in certain circumstances the T1 logis are fine, but to say that there is no justification for ever using T2 is just not right.
    raskonalkov
    Tie Fighters Inc
    #1457 - 2012-12-12 08:24:00 UTC
    Korinne wrote:
    Ribikoka wrote:
    Cygnet Lythanea wrote:
    Ribikoka wrote:

    Let me demo your lame try.
    The light drones almost instantly popped from other ships in the pocket.
    And how about the sensor damps :P Good luck for your rail from long range when you are blind to 3km :D
    But was nice try.



    As I said, have not done since patch, but there are no damps in pocket 1, where those frigs are, last I was there.

    2x Battleships(Navy Orion.)
    5x Interceptors (Gallente Navy Delta II Support Frigate.) (Web)
    3x Frigate (Gallente Navy Officer.)

    This is what is in pocket 1. The part of the mish that autoaggroed the drones was pocket 3 where you were only autoaggroed on warp-in by

    1x Battleships (Roden Shipyard Orion.)
    2x Interceptor (Roden Shipyard Interceptor.) (Web)

    They're not hard to get away from. Once you get some ground, you can tear up the whole thing pretty effectively with ass frigs. Particularly since you just have to blast an object to win in the last area.


    Forget eve-survival.org copy paste and try to use your knowledge.
    First you need to fly and realize the real things there.


    You have got to be trolling. You can run a lvl 4 in almost any assault frigate, a stealth bomber, t3 bc, or anything faction, even hacs. You're just bad, you obviously don't have 9 years of experience or you would've tried it at some point, and why don't YOU prove you're a 9 year old toon w/ 15k kills b/c that can be easily determined w/ a battleclinic link. Take your Drake hating fail english troll ass elsewhere.


    Most of this posing is pretty sad.

    Don't even want to spill the secrets. (Though didn't think they were secrets.)
    Alexander Renoir
    Covenant Trading Agency
    #1458 - 2012-12-12 08:33:22 UTC  |  Edited by: Alexander Renoir
    I have a problem with the pathetic try to explain this new Bounty-crap-mechanic. Have a look at the features page for Retribution. New Profession.. BOUNTY HUNTER! What a sh!it!
    Following CCP's logic means that every ganker is now a bounty hunter if he kills someone with a lol-bounty on his head. He is no ganker anymore.. he is a real respective Bounty Hunter. Roll
    Furthermore I never did wrong things in EVE which causes CONCORD. As long as the bounty pool is run by CONCORD (in other words - the police) I demand to be excluded from beeing able to have a bounty!
    Reintroduce the restriction with secstate -1 to be able to have a bounty. But I think such a restriction will cause many other problems with the new bounty system and CCP is not able to solve them.
    Oh.. I nearly forgot.. my missions are no fun anymore. Trash the new NPC-Mission-AI which was developed for Sleeper and group tactics!
    New sounds are ludicrous.
    Rommiee
    Mercury Inc.
    #1459 - 2012-12-12 08:41:59 UTC  |  Edited by: Rommiee
    Hakaru Ishiwara wrote:
    Excellent points, Vaerah Vahrokha.

    In fact, CCP's customers provided plenty feedback on the Retribution test-server functionality and specifically on the revised NPC behavior concepts. There were even developer assurances that Drone boat users wouldn't be overly penalized via instant drone aggro and would be able to recall their drones to safety. Current EVE NPC behavior reflects a different outcome.

    In general, I do agree that CCP has burned many bridges with its customers regarding test server feedback and the actual released product. CCP has been warned countless times that features are broken or poorly designed only to release them on Tranq with the caveat that they might be fixed "later." In my professional experience, this is a project management problem where not enough resources were allocated to the task at-hand and / or customer feedback inputs were, yet again, devalued.

    Agreed that in a product where customer requirements are not driving the project deliverables, the onus is on CCP designers, project managers and quality assurance resources to ensure the best possible game play. User feedback, as we have seen, is truly a courtesy of CCP's subscribers and, in many cases, is not applied to the end product.

    IMHO, CCP is looking to the freemium DUST title as its next cash cow with investors and EVE subscribers keeping the company afloat in the mean time. The quality of game design / project management as well as the level of QA applied to EVE furthers this perception.


    I have provided feedback on Test server implementations for many years.

    After everyone was ignored during the Incarna disaster, I almost stopped this practice. CCP came out with the famous apology (which subsequently proved to be worthless), so I continued to provide feedback.

    Then the Unified Inventory happened. Everyone was completely ignored once again and that shambles was introduced to TQ regardless. It has taken them 6 months to sort out that pile of crap, which could have been avoided if they had only listened.

    CCP have not changed as promised in their previous apology, they still barrel on ahead with ill-thought out changes that are fundamentally flawed. Usually, these changes do not address the parts of the game that are genuinely broken, they seem to be the brainchild of some bright spark at CCP who comes up with an idea that seems cool, and it is going to be introduced whatever happens.

    So CCP should not be surprised when people like myself really cannot be bothered spending time testing this stuff, only for their feedback to be totally ignored, if it doesn’t fall in line with this new cool idea.
    Silath Slyver Silverpine
    Aliastra
    Gallente Federation
    #1460 - 2012-12-12 08:56:55 UTC

    • Log in to update skill queue, see patch 1.0.4 has been released.
    • Look at patch notes. No mention of full room mission argo bug fixes.
    • Double check by warping into mission to make sure. Still broken.
    • "Meh."
    • Update skill queue, log out.