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EVE Online: Retribution 1.0 Feedback

First post
Author
Kusum Fawn
Perkone
Caldari State
#1361 - 2012-12-11 15:15:50 UTC
When using the compact mode - I still want to know item count, cargo use/availability,

When double clicking a ship in the ship hanger, please make this action switchable between boarding ship and opening cargo.

Left/right scroll bars? constantly having to resize windows does not make for good workflows.
Or allow sorting through a right click menu or top tab on window

Customizable notifications scroll placement? notifications box opening locations?
- With the new targeting icons and row options having the notifications scroll happen right in the middle of the screen is terrible. it covers the bottom half of the targeting information (right where the active modules on that ship are) or where i want to place something else. The notifications box (not the one you have to hit ok on the other one that shows up in the same location as the scroll) is also in a bad place. with all the other ui elements that i have to have open, (chat channels, system information, overview, selected item box, targets, ship panel) i find that it quickly becomes crowded and i cant see anything that is happening out of a text box.

New target reticules ... I dislike them. Flashing red is nice and all, but the circles make it so that they obscure background elements, If the ones that you were shooting had the red circle then it wouldn't be so bad, but the way that it is now, either i got a giant red blob in the middle of the screen or i got a cloud of red blobs that don't tell me anything useful about them. were they to scale for range, or ship size or anything that could visually clue me into what they are or specific threats then i might like them (if i could turn them off of course, or customize its behavior)
->Customizable second row behavior for targets i want it to be able to sort between aggressive targets and friendly, or active targets and wrecks.
-> Left/right/bottom weapon icons on target icons option.
-> second row starting location (as distinct from first row targets)

Hanger tabs to replace containers in personal hangers

Bring back the corp hanger divisions in fleet hangers, they were good for sorting things that were being moved,
beyond their utility in sorting which things in mining fleet come from whom (knowing that each miner put their ore into which hanger division made it easier for me to record amounts, but mostly it was for transporting things that needed to get to different locations).

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Ribikoka
Royal Amarr Institute
Amarr Empire
#1362 - 2012-12-11 15:20:16 UTC  |  Edited by: Ribikoka
KA3AHOBA wrote:
Game now is disbalanced :(
NPC agro and shooting to you ship from >300km distance!! (around gates)
Missile shooting range - Mission Evoluon (guristas) - 90% of NPC agro in one sec - all small ships now webber and much have a scramblers? TOWER's Neutalizers kill u cap from 80km but missiles fly only for <62 km
Towers webbers work form 80km too

Why ccp add new ships but not boost not so good-old ships
Caldari Eagle (Heavy Assault) - Tier3 have much dps, eagle is not so good in pvp and pve - dear ccp - maybe u boost some ships (like eagle)?

Caracal now equal like Navy Caracal - why? Why boost Caracal and no boost Navi issue ?

Why kill Hurricane?



It's very good questions. Did you see too much Eagle,Eos,Astarte etc ships in the game ? They are all unbalanced and noone want to use them, because all of this ships was ruined by CCP in the past.
The patch brought back some good things like ship hangar on neocom, better visual things on UI etc, but brought many unnecessary and unbalanced changes to game.
Such a bad missile nerf, wrong NPC AI (another ISK nerf),bad bounty rules etc.

I never understand, why nerfing a complete weapon system when just two ship was unbalanced (Drake,Tengu)
So many players happy with new destroyers. i just asking them, why they are so happy, when the old destros much better than new ones ??? The old have much better dps (some almost tow times better), much easier fitteable, but the most important part is, the destroyers is not a significant ship type in Eve. In PVE they just useable maximum in lvl2 mission and the new players change them instantly to cruisers.
Some players use them for PVP but just infinitesimal numbers. So, not an important ship type, could be better if CCP trying to balance the other forgotten shiptypes like EOS, which is useless today (at least 3-4 years ago), but more important ship than new destroyers.

Another thing what i dont understand. How they want to lure new players to game, when those changes such a NPC AI,ISK sink,just create much harder gameplay for new players.
And to top it all, they expel just those players too with this changes, who like playing alone,and not hardcore just simple casual players.
With this new NPC AI the new players facing with a very hard gameplay and thats not helping for a longer playtime in this game.
This would be the best bussiness politics? I dont think so.
CCP want to banish them from server, because they skills wont be enough to survivability ?
They will left the games when they will realize, they cant shot the NPCs down, because their weak damaging drones instantly die in a NPC pocket andwill lose so many ships and the game wont be fun anymore for them.

ISK sink. Two years before a tier1 BS price was 40-45millions, now almost 100million.The plex prices going to the 320-350millins to 600millions. The faction NPC ships almost dissapeared from games at the anomalies (drop chances decreased too), but the faction NPC modules prices inexplicably lost their value. No we got another ISK nerf thanx by the new NPC AI. 10-20% incoming ISK lost in a hour. Salvage, loot etc incoming years by years decreased too.
Already for the new players extremely hard to create ISK. This is not touching the old players and big null aliances in 0.0,bgecause they have isk reserve, but heavily touch the new incoming players. But for now the old players realy hard to uphold an alt if they want to go PVP and want to enjoy the game real fun parts. I dont care if i lost 14 millions in a hour when i go to 0.0 anomaly with my tengu, but if i sense this with almost 9 years experience and with full skills, the new players will be sense this hundred times than me.
Karsa Egivand
Sebiestor Tribe
Minmatar Republic
#1363 - 2012-12-11 15:20:28 UTC
Dograzor wrote:

Things that need fixing:

  • Safety - I have mentioned it before, please give us the option where either client or server saves my safety switch settings. I have already missed out a few kills because I had a lock on something but forgot to turn off safety resulting in someone having a lucky day. Please fix this CCP, the only safety I ever used when shootings things ingame is my triggerfinger, and I have been happy with that for years.

  • Jukebox - Please give me my jukebox back. I understand you would like music more situational, but at least give me the option to foreward through tracks I don't like. For now I had to shut down my music.
[/list]


Liked your post, but FYI:


  • CCP has already said that persistance of the safety setting was planned but didn't get into the release for time reasons. It'll be in one of the patches (probably Retribution 1.1), so then you won't have to set it to yellow/red by hand all the time. It'll be persistant on a per-character setting.

  • CCP realeased all their in-game music so that you can use an external mp3-player with your favorite playlist if you want (i recommend foobar, its very light and good, much better than the old eve-client-jukebox. I did that even before they removed the old jukebox, it was just so... bad at it.) This way they don't have to "waste" their time maintaining the jukebox code (which apparentyl caused problems in the past, or so they say), which really you can easily replace with a better alternative, if you want.

Kryptyk
Van Diemen's Demise
Northern Coalition.
#1364 - 2012-12-11 15:21:02 UTC
Hurry up and fix the exploit in indefinite wars... My corp has been held in a perpetual war for over 2 weeks now and got a fresh set of generated war decs just today with a bill due date of another week. This was reported to already be fixed but here we are again...

Check us out at EVE Bet to bet ISK on your favorite sports!

http://www.eve-bet.com/

Karsa Egivand
Sebiestor Tribe
Minmatar Republic
#1365 - 2012-12-11 15:23:13 UTC
Ribikoka wrote:
I never understand, why nerfing a complete weapon system when just two ship was unbalanced (Drake,Tengu).


Actually, Heavy Misisles WERE too good for a long-range weapon system. It wasn't just the Drake or Tengu. It was the Heavy Missiles. Compare the Heavy Missiles of old with Artillery, Railguns, Beam Lasers. They deserved their nerf.
Vaerah Vahrokha
Vahrokh Consulting
#1366 - 2012-12-11 15:23:28 UTC
Karsa Egivand wrote:
If you read the threads leading up to Retribution, you'll find that they tested a lot of the missions and also asked players to test more, because there was so much content effected. Now of course, hardly anybody did that. So people just get surprised on launch and rage on the forums.... WAIT a bit. It'll get sorted out. Some missions are more effected than others and once this is figured out, changes will come. I don't get why people are so gloomy and "fix it NOW" about it. If CCP jumped in now, after a few days, they'd just make the wrong changes. Game designers actually have to wait a bit, let people figure stuff out, adapt and see how it settles down. THEN they can make informed decisions. Have a bit of patience, try to adapt meanwhile (do sth else, get a buddy, etc.) and calm down.


1) Feedback's been provided on the test server threads but it's ignored often enough that people started giving up.

2) Believe it or not - and I tell this as someone who started writing software for a living in 1991 (actually earlier but not for PCs) - providing feedback is a customer's courtesy. The end users feedback should be something useful to fill in those "oh snap I forgot that super special case!" situations and bugs not the mainstay of the QA process.
Now, since lots of missions and sites insta-full aggro on arrival, this means an huge QA hole has been left in. This should not happen, even if not a single end user had tested the patch.

3) The "fix now" calls are indeed uncalled for but - once again - a company whose yearly turnover is massively affected by end users Christmas (and May) desisions about whether to renew those 6 months - 1 yearly subs (including mine), HAS to act quickly. Those pesky players have exactly those weeks around Christmas to play a lot, so any glitch will easily stand out.
DJ P0N-3
Table Flippendeavors
#1367 - 2012-12-11 15:24:03 UTC  |  Edited by: DJ P0N-3
Wigster Atild wrote:
Quote:
It is you who seems to attribute negative qualities to CCP employees (like not listening to the player base, which they do an excellent job in. They are VERY active on this forum and reply to us. But they DONT do it on the weekend, so many people who post friday to sunday sometimes feel as if nobody cares).



Btw, if it were otherwise, how would the game distinguish between a bad and a good person? A thief/scammer may have a security standing of 10. If sbd stole a billion ISK from your corp, shouldn't you be able to put a bounty on his head?


THIS IS NOT MY QUOTE... MAYBE I BOUNTY YOU FOR DELIBERATELY MISQUOTING ME. AS THATS HOW ITS NOW DONE..
BUT NEARLY 36 BILLION ON YOUR NAME ALREADY IT SEEMS LIKE PISSING IN THE SEA Smile

And for the record the pet reply i got says gm's not allowed to even discuss the matter until the problem has been reviewed by the designers and production team...

if they put that in the thread as an acknowledgeable of the issue i'd stop posting as i have with all the tiny issues they chose to inform us about b4 Friday like target jammers on crack and full room agro...


Dude. Chill. The reason that the top part of your post keeps cropping up with your name is because you badquoted it without actually attributing it to whoever posted it and the code is kind of broken in your original post. You deleted the beginning of the quote part and left the end quote bracket and then added a line to designate your comments, which makes the forums barf in confusion. If you want people quoting that post to attribute it correctly, edit it and add in [ quote = whoever the original poster was ] before that section, but without the spaces.

You may note that I fixed your broken quote in my post before you even replied, but hey, bounties are cool too. (36b? Really? Delightful.)

If you can say "x guy is harassing me in x manner" then you can tell the GMs to escalate it. That's not dev territory, that's customer service and they don't have to wait on a dev to comment because programmers don't wrangle the EULA. That's the kind of thing I'm describing. As for anything bounty-related, I think you'll have to be satisfied with what Soundwave has posted on the matter.

edit: I don't have a bounty at all. I feel lied to.
electrostatus
Center for Advanced Studies
Gallente Federation
#1368 - 2012-12-11 15:26:57 UTC
The shrieking sounds for warning you that you got a timer on you from shooting things are really annoying. You could change it to a less ear piercing sound.

And the jukebox is gone, I liked that box. You removed it because you need to maintain it? What was there to maintain? It worked perfectly fine. Please return it.

Asteroid Timer: Know exactly when that roid depletes! PI Profit Calculator: calculates your profits and taxes of any PI product depending on how you built them!

vfg
Doomheim
#1369 - 2012-12-11 15:33:29 UTC
Would it be possible to have the targeting bar anchored in place? Currently activating 4 or more modules on the same target cause the entire bar to shift upwards, it becomes quite annoying after a while.
Ribikoka
Royal Amarr Institute
Amarr Empire
#1370 - 2012-12-11 15:33:39 UTC  |  Edited by: Ribikoka
Karsa Egivand wrote:
Ribikoka wrote:
I never understand, why nerfing a complete weapon system when just two ship was unbalanced (Drake,Tengu).


Actually, Heavy Misisles WERE too good for a long-range weapon system. It wasn't just the Drake or Tengu. It was the Heavy Missiles. Compare the Heavy Missiles of old with Artillery, Railguns, Beam Lasers. They deserved their nerf.


Never was better, just too many 0.0 alliance used drakes fleets (the real problem was the drake blob). The drake have more than 25% HP than other BCs. Have ridicuolus passive shield recharge. Was easily manage their cap. (infinity cap management with standard CFC drake fit)
A good management HAC fleet easily can kill them, i saw many times if the two fleet numbers is same. But the real problem was for the smaller alliances, their enemies brought there much 3-4 times bigger fleets there and 2-3 times bigger drake fleet can manage any enemy fleets.
I know, i fought with drakes there at least 3 years long Branch to Delve and did thousand kills with drakes.
Korinne
The Partisan Brigade
#1371 - 2012-12-11 15:38:13 UTC
Terrorfrodo wrote:
Shinzhi Xadi wrote:
Korinne:

The T2 ships haven't been redone yet. They are doing all the T1 ships first, after that the T2's will be done. That is why the T2 logi seem out of balance now, the T1's were super buffed, and the T2's haven't been updated to match.

Just be patient.


I also hope this is true. I also assume, or hope, that this is a deliberate and rather wicked scheme by CCP. They are buffing cheap T1 ships so extremely that the disadvantage of even very new players compared to veteran players is all but wiped out. That way they hope to get a massive influx of new players.

Then after a few months, the T2 ships are rebalanced and hopefully buffed, and the overpowered T1 ships possibly toned down again a bit. That will appease the veteran players, and the now-not-so-new newbies have had time to catch up on skills and will also be happy that the T2 ships they will now be able to fly shortly are becoming useful again.

That's what I hope is the logic behind it. Of course I could be wrong and they just screwed all vets for no reason :)


A few MONTHS? How about you just let me play eve for free then for those months, since that's about how much training time was invalidated in this patch.
Karsa Egivand
Sebiestor Tribe
Minmatar Republic
#1372 - 2012-12-11 15:42:15 UTC
Ribikoka wrote:
Karsa Egivand wrote:
Ribikoka wrote:
I never understand, why nerfing a complete weapon system when just two ship was unbalanced (Drake,Tengu).


Actually, Heavy Misisles WERE too good for a long-range weapon system. It wasn't just the Drake or Tengu. It was the Heavy Missiles. Compare the Heavy Missiles of old with Artillery, Railguns, Beam Lasers. They deserved their nerf.


Never was better, just too many 0.0 alliance used drakes fleets (the real problem was the drake blob). The drake have more than 25% HP than other BCs. Have ridicuolus passive shield recharge. Was easily manage their cap. (infinity cap management with standard CFC drake fit)
A good management HAC fleet easily can kill them, i saw many times if the two fleet numbers is same. But the real problem was for the smaller alliances, their enemies brought there much 3-4 times bigger fleets there and 2-3 times bigger drake fleet can manage any enemy fleets.
I know, i fought with drakes there at least 3 years long Branch to Delve and did thousand kills with drakes.


I disagree. (not with the Drake thing, that'll get looked at with the other BCs).

But that the problem was ONLY the Drake.

Heavy Missiles truly were too good. Far too much damage for a long-range weapon system. All the other weapon systems that could project damage so easily over long range had significantly less damage output than the short range weapon systems. Not so with Heavy Missiles.
Korinne
The Partisan Brigade
#1373 - 2012-12-11 15:43:00 UTC
Haifisch Zahne wrote:
Absolutely 100% True Rational Thought. Thank you.

Tie up the ISK in Eve, doesn't have to be an ISK sink where it "disappears forever", now it just effectively does so.

Leave it to CCP to surreptitiously figure out how to get their revenge for our revolt against Incarna when we wouldn't buy PLEX to pay for boots and girdles. CCP will force us to have to buy PLEX one way or another: increased ISK sinks with taxes/skill books/etc, heavy drone losses that can lead to ship losses if scrammed, ISK held up in bounties, less income with salvage, gankier ships, the list goes on and on and on....

I guess some people just have money coming out of their ears, and don't care what Eve costs to play.


Seay Prime wrote:
The real issue is the hundreds of billions worth of isk just sitting there as frozen cash for the sake of profit maximizing by ccp. Imagine you put 100m on someones head and they fly around in a regular cruiser... How many times would they have to be killed for that pool to dry up? the real answer is "it will never dry up" it's just good jucy isk sitting there for nothing. CCP made a big pool of "unavailable" money so the isk making scheme became even harder. i had a friend who got 400m stolen from corp wallet by an untrustworthy person... In an attempt to get back some of the money or to make it hard for that person to play freely she put a 100m bounty on his head. What have happened since? totally "NOTHING"... so that's 500m isk now...

Conclusion: THE WORST PATCH EVER TO BE RELEASED IN EVE.


Make the bounties like margin trading, they only get paid from the poster when collected. That, and make it so all the rats dont simultaneously aggro your drones thus instapopping them before you can call them back.
Karsa Egivand
Sebiestor Tribe
Minmatar Republic
#1374 - 2012-12-11 15:43:31 UTC
Korinne wrote:
Terrorfrodo wrote:
Shinzhi Xadi wrote:
Korinne:

The T2 ships haven't been redone yet. They are doing all the T1 ships first, after that the T2's will be done. That is why the T2 logi seem out of balance now, the T1's were super buffed, and the T2's haven't been updated to match.

Just be patient.


I also hope this is true. I also assume, or hope, that this is a deliberate and rather wicked scheme by CCP. They are buffing cheap T1 ships so extremely that the disadvantage of even very new players compared to veteran players is all but wiped out. That way they hope to get a massive influx of new players.

Then after a few months, the T2 ships are rebalanced and hopefully buffed, and the overpowered T1 ships possibly toned down again a bit. That will appease the veteran players, and the now-not-so-new newbies have had time to catch up on skills and will also be happy that the T2 ships they will now be able to fly shortly are becoming useful again.

That's what I hope is the logic behind it. Of course I could be wrong and they just screwed all vets for no reason :)


A few MONTHS? How about you just let me play eve for free then for those months, since that's about how much training time was invalidated in this patch.


How as it invalidated? T2 ships are still better than T1. (even if the gap has significantly narrowed, but your T2 logi still reps more than your T1 support cruiser and will be more survivable to boot.
Karsa Egivand
Sebiestor Tribe
Minmatar Republic
#1375 - 2012-12-11 15:48:46 UTC
Haifisch Zahne wrote:

Seay Prime wrote:
The real issue is the hundreds of billions worth of isk just sitting there as frozen cash for the sake of profit maximizing by ccp. Imagine you put 100m on someones head and they fly around in a regular cruiser... How many times would they have to be killed for that pool to dry up? the real answer is "it will never dry up" it's just good jucy isk sitting there for nothing. CCP made a big pool of "unavailable" money so the isk making scheme became even harder. i had a friend who got 400m stolen from corp wallet by an untrustworthy person... In an attempt to get back some of the money or to make it hard for that person to play freely she put a 100m bounty on his head. What have happened since? totally "NOTHING"... so that's 500m isk now...

Conclusion: THE WORST PATCH EVER TO BE RELEASED IN EVE.


Absolutely 100% True Rational Thought. Thank you.

Tie up the ISK in Eve, doesn't have to be an ISK sink where it "disappears forever", now it just effectively does so.

Leave it to CCP to surreptitiously figure out how to get their revenge for our revolt against Incarna when we wouldn't buy PLEX to pay for boots and girdles. CCP will force us to have to buy PLEX one way or another: increased ISK sinks with taxes/skill books/etc, heavy drone losses that can lead to ship losses if scrammed, ISK held up in bounties, less income with salvage, gankier ships, the list goes on and on and on....

I guess some people just have money coming out of their ears, and don't care what Eve costs to play.



That makes no sense at all.

Bounties are indeed an ISK sink (those that are not paid out). But such an ISK sink makes (PLEX-) prices go DOWN. It is the increased supply of ISK that causes inflation. With less ISK to go around, prices go down generally (because basically ISK becomes more valuable compared to goods). Including PLEX prices.

If you don't put bounties on people (so you don't give away your ISK), but other people put out bounties (therefore removing their ISK from the game), it gets EASIER to buy PLEX to fund your game-time. You should be rejoicing about any ISK sink that causes more ISK removed from the game (especially if its not your ISK).
Rek Seven
University of Caille
Gallente Federation
#1376 - 2012-12-11 15:50:17 UTC  |  Edited by: Rek Seven
Wigster Atild wrote:

Spoken like a true troll.... i'm not surprised you like the bounty office in its current state, it's a trollers dream now you have even less restrictions on being a bully! and CCP have turned a blind eye just so they can claim this was a good idea..

there are plenty of ways the bounty Office could work... however you don't fix a hole by tearing it wide open and stating it's fixed!!

As for rage quitting... at no point have i said i will.. if opinions and feedback are not wanted why bother having a forum... just save the staffing costs and site management fees and write a sodding news letter instead...


You have made your point multiple times but you don't appear to be able to accepts that the majority of people don't agree with your point of view... So you spam more crap posts.

In case your corp wonders why I've placed a bounty on them, tell them they have you to thank Blink
Ribikoka
Royal Amarr Institute
Amarr Empire
#1377 - 2012-12-11 15:53:56 UTC  |  Edited by: Ribikoka
Karsa Egivand wrote:
Ribikoka wrote:
Karsa Egivand wrote:
Ribikoka wrote:
I never understand, why nerfing a complete weapon system when just two ship was unbalanced (Drake,Tengu).


Actually, Heavy Misisles WERE too good for a long-range weapon system. It wasn't just the Drake or Tengu. It was the Heavy Missiles. Compare the Heavy Missiles of old with Artillery, Railguns, Beam Lasers. They deserved their nerf.


Never was better, just too many 0.0 alliance used drakes fleets (the real problem was the drake blob). The drake have more than 25% HP than other BCs. Have ridicuolus passive shield recharge. Was easily manage their cap. (infinity cap management with standard CFC drake fit)
A good management HAC fleet easily can kill them, i saw many times if the two fleet numbers is same. But the real problem was for the smaller alliances, their enemies brought there much 3-4 times bigger fleets there and 2-3 times bigger drake fleet can manage any enemy fleets.
I know, i fought with drakes there at least 3 years long Branch to Delve and did thousand kills with drakes.


I disagree. (not with the Drake thing, that'll get looked at with the other BCs).

But that the problem was ONLY the Drake.

Heavy Missiles truly were too good. Far too much damage for a long-range weapon system. All the other weapon systems that could project damage so easily over long range had significantly less damage output than the short range weapon systems. Not so with Heavy Missiles.


I used them not just see numbers in EFT.
I dont care you disagree or not, the truth is, the CCP chop down a whole wood for a toothpick.
Too much damage when a 720 arty overdamage them, but the cane fleet cant manage drake fleet because their HP pool is too short compared with drakes ? LOL
Dont wrote stupid things.
CCP wrote, the tengu missile distance is too far. LOL they used 10%.lvl bonus to offensive subs and they wonder if a tengu could shot to 117km ?
They wonder when a drake can go to a lvl4 mission and their passive shield recharge almost 240hp/sec which is 2.5 times bigger than a two medium armor repairer setups ???

Fix these things, not ruin a compact weapon system. Maybe they are thinking about it, the Caldaris have so much PVP shiptypes ?
They dont have, They are the worst in the pvp line. They have just some useable pvp ship, but much fewer than other factions.
Korinne
The Partisan Brigade
#1378 - 2012-12-11 15:55:29 UTC
Hakaru Ishiwara wrote:
Dograzor wrote:
Vaerah Vahrokha wrote:
I Love Boobies wrote:
It's funny how capsuleers are being directed to this thread from the other forum sections so the "devs are sure to see it" here. Only Dev to post anything here in the past couple of days was Punkturis responding to people about devs not posting. Really is starting to look like the devs don't want feedback at all with their lack of response to some of the questions being asked. Kind of disheartening really.


It's called "let them vent off for some weeks". It's a much used tactic in the industry when they want to tell you to HTFU in a kind way, but also by some housekeepers: "sweep dirt under the rug".


Last time they did that things turned real ugly... Bear

Lets hope they learned from that point.
Nope. CCP usually checks in on these feedback threads a week or two post-release and then lets their customers hanging with open defects and poorly designed functionality. Been that way for the past few years as CCP's game design has gone down the crapper.


Ever since 08/09 pretty much. Since then, around the time they did a staff turnover, less and less effort and actual development has gone into eve. Even the new stuff in this patch isn't that new (destroyers excluded) it's just rehashed versions of old ****. I've been saying it for a while, CCP is getting ready to jump ship on eve. The fact that Dust is still a thing pretty much proves it, as the console market is by definition a snatch-and-grab market; it doesn't lend itself to the long term profits that well developed MMO's are designed to generate. Because of this, we can see how the quality of eve has decreased, becoming less of a 20+ year fangasm of a game that generates steady profit over time, to a WoW lamefest of instant profit genration over quality.

Seriously, they're about to jump ship on any meaningful eve development and dump all their resources on WoD. The fact that they've allowed themselves to be so distracted with a MT based FPS shows that much.
Korinne
The Partisan Brigade
#1379 - 2012-12-11 15:59:46 UTC
Azgard Majik wrote:
Great expansion CCP, all is great and fresh.



Are you trolling or just ********? Most of this patch was just rehashing of old mechanics and previously developed stuff.
Korinne
The Partisan Brigade
#1380 - 2012-12-11 16:05:38 UTC  |  Edited by: Korinne
Ribikoka wrote:
Karsa Egivand wrote:
Ribikoka wrote:
I never understand, why nerfing a complete weapon system when just two ship was unbalanced (Drake,Tengu).


Actually, Heavy Misisles WERE too good for a long-range weapon system. It wasn't just the Drake or Tengu. It was the Heavy Missiles. Compare the Heavy Missiles of old with Artillery, Railguns, Beam Lasers. They deserved their nerf.


Never was better, just too many 0.0 alliance used drakes fleets (the real problem was the drake blob). The drake have more than 25% HP than other BCs. Have ridicuolus passive shield recharge. Was easily manage their cap. (infinity cap management with standard CFC drake fit)
A good management HAC fleet easily can kill them, i saw many times if the two fleet numbers is same. But the real problem was for the smaller alliances, their enemies brought there much 3-4 times bigger fleets there and 2-3 times bigger drake fleet can manage any enemy fleets.
I know, i fought with drakes there at least 3 years long Branch to Delve and did thousand kills with drakes.


The problem was that giant alliances could put a horde of mouthbreathers into a legion of drakes and have it still be remotely effective because the drake and alot of caldari ships are easymode. That doesn't mean they're op, almost every other race has similar ships that perform way better at their assigned task, they just require skill.

Edit: That and Heavy Missles weren't op, 100mn tengu's were, and guess what STILL ARE.