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EVE Online: Retribution 1.0 Feedback

First post
Author
Remiel Pollard
Aliastra
Gallente Federation
#101 - 2012-12-04 15:06:23 UTC
Morar Santee wrote:
Remiel Pollard wrote:
Well then... you should probably be better at the game if that's the case.

Kinda funny, coming from the guy who also had this to say:

Remiel Pollard wrote:
Fit [...] guns that can track (I don't know why people insist on fighting frigs with medium or heavy guns).

Is that the latest forum-warrior fashion? Fit small guns on a battleship to clear out frigates in missions?


Drones kill frigs. Last I checked, battleships still have enough turret slots to fit heavies and smalls at the same time.

Not unexpected coming from a guy that can't adjust his playstyle to the new AI and needs CCP to nerf them to make it easy on him.

I'm just telling it like it is. If you wanted a flame war, you're outta luck. Why is it that whenever someone disagrees with someone on the internet, the person being disagreed with has to insist that they are being trolled?

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Jita iswhereIsit
Doomheim
#102 - 2012-12-04 15:07:03 UTC
Well, maybes theirs optimization issues?
Vibramycin
Native Freshfood
Minmatar Republic
#103 - 2012-12-04 15:07:07 UTC  |  Edited by: Vibramycin
Dealing with market order updates is now much more annoying, making dealing with .01isk'ers even worse than before.

When you choose modify order, the entire price is highlighted.

If you then click the magnifying glass to bring up that item in the market, then click back to the price field, the entire price is selected again.

I never want to change all digits in the price field, though! I almost always want to increment one digit to get me ahead of all the other orders.

To get my cursor to deselect the entire field, I need to _slow click_ twice (once to move focus to price field, once to deselect the price and get my cursor where I want it...and double clicking fast just reselects the whole price)

Updating a single digit of a price was already annoying because of the insertion and removal of commas, now it's much worse.

Yes, it's a little thing, but if you're a trader it comes up _so frequently_

I appreciate the sentiment behind the idea, and it probably works better for setting quantities, but for updating prices, it backfires.


also, when you first click the price field, it highlights the whole field, but shows a text cursor where you clicked... if you try to move the text cursor with an arrow key it just moves it all the way to the left or all the way to the right. Since there is not really a text cursor where one is displayed, it should probably be removed from display--or better yet, fixed so you can actually move that text cursor.
Ginger Barbarella
#104 - 2012-12-04 15:08:25 UTC
To the guys in the Art Department: I really like the small touch you put on the module icons on some items. Very nice. P +1

"Blow it all on Quafe and strippers." --- Sorlac

Janek666
Virtual Democracy
#105 - 2012-12-04 15:08:27 UTC
Bad things:

LP store - it is possible to get only 500 items at one time... Siriously?

New UI - completly scewed up. Unpractical, and not very nice either. Too big roud target icons, unreadable shield,armor,hull (compared to old square ones). I guess it looks not so bad on big diplays like 32 inch+ but how many players are using them?
To many things makes it really bad when doing anything else than belt rating or solo pvping. (You really should't listen to those briliant managers, let the changes be done by ppl that actually know this game).

No juke box. Why?

New vagabond even more ugly then the black "bold "one.

In general: many changes that are actually meanigless and not very helpfull at all.

Good:

Faction drones finally on the market





Blue Harrier
#106 - 2012-12-04 15:09:50 UTC
Jita iswhereIsit wrote:
Also eve feels like its slightly more demanding on my cpu, anyone getting that?

On my laptop I’ve had to turn ‘Post Processing’ to none and ‘Shader Quality’ to low turning either on or higher takes a huge hit to FPS yet this never showed up on Buckingham (I’m sure I would have noticed).

"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982.

Morar Santee
#107 - 2012-12-04 15:09:56 UTC
Remiel Pollard wrote:
Morar Santee wrote:
Remiel Pollard wrote:
Well then... you should probably be better at the game if that's the case.

Kinda funny, coming from the guy who also had this to say:

Remiel Pollard wrote:
Fit [...] guns that can track (I don't know why people insist on fighting frigs with medium or heavy guns).

Is that the latest forum-warrior fashion? Fit small guns on a battleship to clear out frigates in missions?


Drones kill frigs. Last I checked, battleships still have enough turret slots to fit heavies and smalls at the same time.

Not unexpected coming from a guy that can't adjust his playstyle to the new AI and needs CCP to nerf them to make it easy on him.

I'm just telling it like it is. If you wanted a flame war, you're outta luck. Why is it that whenever someone disagrees with someone on the internet, the person being disagreed with has to insist that they are being trolled?



Wait... just to make sure I got that right... the solution is to fit large and small turrets on your battleship, so you can clear out missions?
Doreath Achtai
Priority Fun Group
#108 - 2012-12-04 15:10:03 UTC
I sometimes get a glitch that the flashing "Locked" does not disapear after having successfully locked a target. Very annoying - since it adds ALOT of noise.

Otherwise good patch so far.
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#109 - 2012-12-04 15:20:18 UTC
Vibramycin wrote:
Dealing with market order updates is now much more annoying, making dealing with .01isk'ers even worse than before.

When you choose modify order, the entire price is highlighted.

If you then click the magnifying glass to bring up that item in the market, then click back to the price field, the entire price is selected again.

I never want to change all digits in the price field, though! I almost always want to increment one digit to get me ahead of all the other orders.

To get my cursor to deselect the entire field, I need to _slow click_ twice (once to move focus to price field, once to deselect the price and get my cursor where I want it...and double clicking fast just reselects the whole price)

Updating a single digit of a price was already annoying because of the insertion and removal of commas, now it's much worse.

Yes, it's a little thing, but if you're a trader it comes up _so frequently_

I appreciate the sentiment behind the idea, and it probably works better for setting quantities, but for updating prices, it backfires.

I don't have issue with the price being selected (highlighted) by default when "modify order"-window is opened first time. However price should not be reselected (highlighted) if the "modify order"-window gets reactivated. In other words if player has modified the selection of price field it should remain the same when players deactivates and reactivates the "modify order"-window.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Robin Koehler
Deep Core Mining Inc.
Caldari State
#110 - 2012-12-04 15:23:32 UTC
bounty sys isnt so good (miner can now easyly be hunted down)Cry
Mike Whiite
Deep Core Mining Inc.
Caldari State
#111 - 2012-12-04 15:24:32 UTC
Did I miss it, or missunderstand it:

What I thought was said, was that all missiles where considered "Guided"

What I think I made from the patchnotes, all missiles are affected by the Guided missiles precision skill.

So do riggs like rigors, now affact all missiles or is the change only for the Missiles precision skill?
Galmas
United System's Commonwealth
#112 - 2012-12-04 15:24:38 UTC
What is that noise when i activate my guns or point on anything or someone else does that to me?

I bet some more folks complained about that already. Complete nightmare. Please remove that sound again or make it configurable.
Shadowschild
The Scope
Gallente Federation
#113 - 2012-12-04 15:26:11 UTC  |  Edited by: Shadowschild
Why do I get the sinking feeling my dominix with

1) heavy drones on BS targets orbiting 30km just became useless.
2) Heavy maintenance bots for ded complexes just became useless or annoying to oversee.

Can anyone comment on the new AI changes with this setup?

It took a long ass time to train heavy drones man, they should have boosted the speed or something
CCP Punkturis
C C P
C C P Alliance
#114 - 2012-12-04 15:30:24 UTC
Robin Koehler wrote:
bounty sys isnt so good (miner can now easyly be hunted down)Cry


having bounties alone don't make anyone a legal target!

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Vibramycin
Native Freshfood
Minmatar Republic
#115 - 2012-12-04 15:32:28 UTC
Grey Stormshadow wrote:

I don't have issue with the price being selected (highlighted) by default when "modify order"-window is opened first time. However price should not be reselected (highlighted) if the "modify order"-window gets reactivated. In other words if player has modified the selection of price field it should remain the same when players deactivates and reactivates the "modify order"-window.


I'm with you on that... It's fine to have the whole field selected when it first opens (only takes one click to get cursor where you want).

Just don't reselect the whole field any time you click on the price window... if somebody wants that, they can just double click!!!
Piquet Raddei
Royal Amarr Institute
Amarr Empire
#116 - 2012-12-04 15:34:26 UTC
Holy Patch Notes, Batman!!!

So far enjoying most of the new update, with the exception of the new targeting UI. The spherical area-of-influence around your targets is WAY too large. When running large missions or anamoly sites, all of these reds and circles and in-range "tick" marks, and such - it's far more confusing than it was. Also the scrolling combat log is an interesting idea, but it's still completely useless.

The simple fact of the matter is that I need to know I'm hitting things, and I can tell that by the increasing damage indicators on my targets. Other than that, I need to know what EWAR effects are active against me, and you guys have already addressed that pretty well.

I say shrink the targeted/firing-on-you/in-range-of-you "sphere" around each target by at LEAST 25% and give us the option to get rid of the combat log as now it's just a distraction.
Jita iswhereIsit
Doomheim
#117 - 2012-12-04 15:37:10 UTC
Piquet Raddei wrote:
Holy Patch Notes, Batman!!!

So far enjoying most of the new update, with the exception of the new targeting UI. The spherical area-of-influence around your targets is WAY too large. When running large missions or anamoly sites, all of these reds and circles and in-range "tick" marks, and such - it's far more confusing than it was. Also the scrolling combat log is an interesting idea, but it's still completely useless.

The simple fact of the matter is that I need to know I'm hitting things, and I can tell that by the increasing damage indicators on my targets. Other than that, I need to know what EWAR effects are active against me, and you guys have already addressed that pretty well.

I say shrink the targeted/firing-on-you/in-range-of-you "sphere" around each target by at LEAST 25% and give us the option to get rid of the combat log as now it's just a distraction.

The combat log can be removed, its under notifications and logs.
Species 1571
revenant dawn
#118 - 2012-12-04 15:39:38 UTC
Graphics bug: If you jump through a stargate while the client is minimised, and remain minimised longer than the 30 second de-cloak timer, your ship will then remain invisible when you go back into the game. This includes all effects coming from your ship, e.g. tractor and salvager beams. This remains until you dock and undock, or go through another gate.
Joahna Gramer
Federal Navy Academy
Gallente Federation
#119 - 2012-12-04 15:40:11 UTC
Hey guys,

got one really annoying thing: In space while warping I have a really high pitched sound in the background, it goes away while I jump only to return as soon as I decloak. It's definitely from Eve and it has to do with the World Level, as turning that one down removes the high pitched sound but any other jump or ambient sounds, too :(
Somewhere I read that this only happens with the Caldari Shuttle. Please take a look into it, as it drives me crazy. For the time being I will change to other Shuttles, I guess.

Best regards,
JG
Piquet Raddei
Royal Amarr Institute
Amarr Empire
#120 - 2012-12-04 15:41:18 UTC  |  Edited by: Piquet Raddei
Jita iswhereIsit wrote:
Piquet Raddei wrote:
Holy Patch Notes, Batman!!!

So far enjoying most of the new update, with the exception of the new targeting UI. The spherical area-of-influence around your targets is WAY too large. When running large missions or anamoly sites, all of these reds and circles and in-range "tick" marks, and such - it's far more confusing than it was. Also the scrolling combat log is an interesting idea, but it's still completely useless.

The simple fact of the matter is that I need to know I'm hitting things, and I can tell that by the increasing damage indicators on my targets. Other than that, I need to know what EWAR effects are active against me, and you guys have already addressed that pretty well.

I say shrink the targeted/firing-on-you/in-range-of-you "sphere" around each target by at LEAST 25% and give us the option to get rid of the combat log as now it's just a distraction.

The combat log can be removed, its under notifications and logs.


I can't find "Notifications and Logs" - is that in the escape menu?

EDIT - nevermind - found it. Thanks!