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EVE Online: Retribution 1.0 Feedback

First post
Author
Dersen Lowery
The Scope
#1061 - 2012-12-07 19:50:05 UTC
Oraac Ensor wrote:
What is needed is some way of distinguishing the genuine from the frivolous, but I'm clueless as to how that could be achieved.

I wholeheartedly support your suggestion of a time limit - otherwise many players will spend the rest of their EVE lives with a bounty on their head.


That is the problem, yes.

In the US, we have a huge, tiered court system and legions of lawyers, all referring to mountains upon mountains of legal precedent, and this is still a very difficult problem to tackle. The system falls short frequently.

If you can't solve the problem in reality, how is CCP supposed to solve it in game? Oh, there's that word: game.

Maybe that's what you're missing?

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Oraac Ensor
#1062 - 2012-12-07 19:54:51 UTC
DJ P0N-3 wrote:
Nothing ever stopped anyone from following someone around and personally violencing their boats.

That depends on circumstances:
Quote:
At our discretion, players who are found to be consistently maliciously interfering with the game experience for others may receive a warning, temporary suspension or permanent banning of his account.
Wigster Atild
Enderas's Holdings Corporation
#1063 - 2012-12-07 20:14:34 UTC
Dersen Lowery wrote:
Oraac Ensor wrote:
What is needed is some way of distinguishing the genuine from the frivolous, but I'm clueless as to how that could be achieved.

I wholeheartedly support your suggestion of a time limit - otherwise many players will spend the rest of their EVE lives with a bounty on their head.


That is the problem, yes.

In the US, we have a huge, tiered court system and legions of lawyers, all referring to mountains upon mountains of legal precedent, and this is still a very difficult problem to tackle. The system falls short frequently.

If you can't solve the problem in reality, how is CCP supposed to solve it in game? Oh, there's that word: game.

Maybe that's what you're missing?


Errmmm CCP have had since for ever a system of rewarding lawful players and punishing unlawful ones... it was called concord security standings and if you had a positive sec stat you were good if not you could be bountied yet CCP removed the safe guards for lawful players - how about we start by putting it back??

and yes its a game.... not much good paying what around £20 GBP if you are forced to sit in dock because you cant afford to lose the only isk making ship in your meger new player's fleet... or to risk the full set of +5 imps now that bounties are paid for podding too just because some yokel got fired from his job and logs on intent on upsetting others or some female player is PMTing ... or whatever other reason that is not directly tied to the game mechanics...

And even in your morally superior united states ppl who take money to kill another person who is not a fugitive of the law is a murderer not a bounty hunter..
Glarbl Blarbl
Orion-Glarbl Mining Bureau
#1064 - 2012-12-07 20:32:55 UTC  |  Edited by: Glarbl Blarbl
Telling the salvage drones to salvage without a target should get them to work on all wrecks nearby. At the very least corp-owned wrecks should be suitable targets.

EDIT:
A keyboard shortcut for salvaging (or making the 'engage' shortcut work for salvage drones too) would be greatly appreciated.
Wigster Atild
Enderas's Holdings Corporation
#1065 - 2012-12-07 21:04:13 UTC
Is just me or do the sound affects for any action in space like looting a wreck sound just like the sound affects you get on Wii fitness when using the menu's?? Lol
Syri Taneka
NOVA-CAINE
#1066 - 2012-12-07 21:17:56 UTC
Glarbl Blarbl wrote:
Telling the salvage drones to salvage without a target should get them to work on all wrecks nearby. At the very least corp-owned wrecks should be suitable targets.

EDIT:
A keyboard shortcut for salvaging (or making the 'engage' shortcut work for salvage drones too) would be greatly appreciated.


"Passive" should auto-salvage white and blue wrecks, "Aggressive" should grab everything in sight.
Dersen Lowery
The Scope
#1067 - 2012-12-07 21:34:48 UTC  |  Edited by: Dersen Lowery
Wigster Atild wrote:
Errmmm CCP have had since for ever a system of rewarding lawful players and punishing unlawful ones... it was called concord security standings and if you had a positive sec stat you were good if not you could be bountied yet CCP removed the safe guards for lawful players - how about we start by putting it back??


That wasn't what it was. It was a system that punished you for shooting players' ships and rewarded you for shooting NPC pirate ships. There are guides and player-founded services for getting your security status positive from -10 in a hurry. A positive sec status only means that you've shot many more NPC pirate battleships than player ships. Under the old system, if you wanted to be free from bounties, you just warped to belts in a circle of 5 lowsec or nullsec systems and blew up rat battleships for a while, and just like that, CONCORD and the faction police were happy.

And you're aware, of course, that activities like can flipping and mission loot stealing were designed to bait the miner or missioner into shooting first? Which, by CONCORD's definition, makes them the criminal? Do you really want that system back?

I don't. We'll see how the new system shakes out, but the old one was convoluted and counterintuitive, and all that meant was that griefers who'd had the time and experience to understand the rules could prey on new or casual players who hadn't had that experience or taken that time. What kind of justice is that?

The basic hypothesis of the new system is sound: players are going to be better judges than any computer. Not always, but then this is a game where people shooting other people is a core aspect of the gameplay.

Wigster Atild wrote:
and yes its a game.... not much good paying what around £20 GBP if you are forced to sit in dock because you cant afford to lose the only isk making ship in your meger new player's fleet... or to risk the full set of +5 imps now that bounties are paid for podding too just because some yokel got fired from his job and logs on intent on upsetting others or some female player is PMTing ... or whatever other reason that is not directly tied to the game mechanics...


I like the little touch of misogyny there. It really drives your point home.

And the motto "don't fly what you can't afford to lose" predates this expansion by years.

Wigster Atild wrote:
And even in your morally superior united states ppl who take money to kill another person who is not a fugitive of the law is a murderer not a bounty hunter..


Sometimes those people are called "police," or "soldiers."

I never claimed moral superiority. I was just being clear about which justice system I was talking about, since this forum is full of players from all over the place. Pick any country's justice system and tell me that it's solved your problem.

Also, EVE is a dystopia, by design. "Everyone vs. Everyone," right?

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Wigster Atild
Enderas's Holdings Corporation
#1068 - 2012-12-07 22:19:19 UTC  |  Edited by: Wigster Atild
And you're aware, of course, that activities like can flipping and mission loot stealing were designed to bait the miner or missioner into shooting first? Which, by CONCORD's definition, makes them the criminal? Do you really want that system back?

I don't. We'll see how the new system shakes out, but the old one was convoluted and counterintuitive, and all that meant was that griefers who'd had the time and experience to understand the rules could prey on new or casual players who hadn't had that experience or taken that time. What kind of justice is that?

The basic hypothesis of the new system is sound: players are going to be better judges than any computer. Not always, but then this is a game where people shooting other people is a core aspect of the gameplay.

I like the little touch of misogyny there. It really drives your point home.

And the motto "don't fly what you can't afford to lose" predates this expansion by years.






I dont disagree with most of what you are saying about the holes in the old system however i do not believe you fix holes by further ripping open the hole.... players are now able to bounty a player for nothing more than asking for help in the help chat - as I was.. this action is just a further extension of trolling and is designed to antagonize the victim and is an offence under eve's current terms.. as displayed @

http://community.eveonline.com/pnp/chatrules.asp

Personal attacks are prohibited.
Commonly known as "flaming," personal attacks are statements which are designed to personally berate or insult another. Text of this nature is not beneficial to the community spirit and will not be tolerated. Corporation, faction members and other players are cautioned to avoid allowing an "in character" dispute become an "out of character" personal attack. The game is designed for role playing and/or portraying a role and it is sometimes easy for tempers to flare when the lines between the virtual world and the real world are crossed. Keep ingame disputes out of these channels, please.

Trolling is prohibited.
"Trolling" is the phrase used to describe a remark which is deliberately designed for the purpose of angering and insulting the members of the community. Comments of this nature are disruptive and will not be tolerated.

Further i think that the following paragraph from rules and policies very much sums up the mentality associated with unprovoked random bounties..

http://community.eveonline.com/pnp/terms.asp


You may not do anything that interferes with the ability of other EVE Online subscribers to enjoy the game or web site in accordance with its rules. This includes, but is not limited to, making inappropriate use of any public channels within the game and/or intentionally creating excessive latency (lag) by dumping cargo containers, corpses or other items in the game world.

Now as for the phrase don't fly anything you cant afford to lose is fine if you have 5 years plus training behind you. however players new to the game or players like myself who have started from scratch again after over 6 years training the same pilot you fly what you are trained to fly and if like myself you wanna be a carebear and fight npc's over the constant pvp action of null space then I should be allowed to play in relative piece as the paragraph above clearly states.. the way the bounties is currently administered is imo in direct conflict with CCP's own terms...

And in over 6 years as a paying member i have never had a bounty placed on me until they made this change and im sure a lot of others who have had random bounties placed on them have not been bountied before either..

CCP advocate that there is room for all types of players and if the current bounty system is continued then this would only prove to reinforce your understanding of that the only way to play is 'pick a side and pvp'... i got bored of sitting in null waiting for hours to take part in big fleet fight that lasted 5-10 mins before i'm floating in my pod or back at a station in a new clone.

http://community.eveonline.com/pnp/chatrules.asp
quote from above terms..
Be community-minded.
Express yourself in ways that are constructive and will help to foster the growth of the community. A free exchange of ideas is essential to building a strong sense of community and helpful in the development of the game.

random bounties in chats designed to help players really doesn't fit the above statement..

personally though i think the discussion of whether the new bounty office is being exploited and used to justify unprovoked attacks on other players needs to be addressed by CCP and the fact they have not and are not replying to petitions on this subject is concerning to anyone who is affected by the change...
Seay Prime
Roll the Hole
#1069 - 2012-12-07 22:34:03 UTC
Why can't ccp acknowledge a simple fact about gaming experience... DON'T CHANGE ANYTHING THAT ALREADY WORKS FUN!

1- How many complaints have you had about the jukebox? was is necessary to remove it? was it causing too much lag and decreasing performance in gameplay? Absolutely not... then why remove it? who would even complain about such a thing anyway??? I personally got pissed off when i wanted to hear the log-in screen music so i put the music volume up but had to put it back down when i logged in so it doesn't interfere with my in game voice communication. I liked the intro music, it just gave me the edge while i listened to it when changing my top after arriving from work... but now i have my log-in screen blank and soundless because of your pointless changes...

2- There is a whole variety of gameplay based on can flipping. Bating, pvp, and even tryouts with friends that aren't ins ame corporations. Personally I used love doing fit tryouts and so on with friends, and guess what... thanx to you I can't even do that with out being a suspect to whole universe now! The chage in this mechanic makes players change their gaming style and adapt to what ccp wants them to adapt for! Totally unacceptable, totally unnecessary... Give me one good idea how i can do tryouts with friends without being a suspect.

3- When I started the game in September last year I was fascinated and absolutely loved it. As time progressed my appreciation started to decline... At 5pm GMT+2 the average number of people on Tranquility was 28k, and today at same time it's still 28k... (you know the numbers better than i do) Do you know why that is? Because you're not making new customers. The number remains the same because you have as many leavers as the joiners. Why change so much of actual game mechanics that people adapt over months and years? Add more ships, do performance tweaks, make better hud or visual appearances... add in more areas like incursions or add more mods. Everyone will love these!!! i mean who wouldn't? it adds in color and difference but why change so much of the basic things people adapt to? If you're not sure what to do take other popular mmo's into account and see what they do... When a patch is release on WoW it's only graphics updates or tweaks and little adjustments... When a massive expansion is released like mist of pandaria, the char level is increased so taht people will simply progress and learn better spells and stuff... They don't just say "oh we decided to remove the vanish spell from the night-elf and add on something that will require you to do this and do that..." it's totally pointless. Having CONSEQUENCES for actions means changing those actions according to the consequence that didn't exist before (or was different).

Please take these into consideration when developing patches because i really like the game and want to feel the same way when i first started after a new patch is released. İ find myself watching WoW pvp videos for the last few days because i'm kind of tempted to buy pandaria and continue where i left from in WoW. Please don't make me loose hope in game any more than now. Please adjust your priorities... Please, please, please...

Thank You.
Knightedwolf
sack and the queeferbuns
#1070 - 2012-12-07 22:39:40 UTC
ok, not sure if this has been brought up before, but i noticed earlier today while i was ratting with the talwar, that even though all seven launchers were grouped together, only one launcher was firing and using ammo. Has anyone else seen this?
Emeric Jadgoth
Southern Gold Salvage Operations
#1071 - 2012-12-07 22:52:27 UTC
I propose a 90 day limit for bounties and pay them to the hunted party after that, if the hunted has avoided the hunters for that long, he's gotten away with the original offence that got him bountied and should be rewarded for that.
WilliamMays
Stuffs Inc.
#1072 - 2012-12-07 23:03:30 UTC
I think the drone hate is a little on the high side. My droneswarm (25 hobs, 10 hammerheads, 5 gardes) puts out 968 dps. An active player, with near 1000 dps, should be able to kill a pack of standard belt rats fast enough to avoid regularly losing drones. As it is now, I lose at least one hammerhead every time rats spawn. Im swapping them out for hobs next time, to see if that tips the scales in favor of the rats attacking the hulks instead.
Wigster Atild
Enderas's Holdings Corporation
#1073 - 2012-12-07 23:12:17 UTC  |  Edited by: Wigster Atild
bahhh double posted by accident
Wigster Atild
Enderas's Holdings Corporation
#1074 - 2012-12-07 23:17:25 UTC
WilliamMays wrote:
I think the drone hate is a little on the high side. My droneswarm (25 hobs, 10 hammerheads, 5 gardes) puts out 968 dps. An active player, with near 1000 dps, should be able to kill a pack of standard belt rats fast enough to avoid regularly losing drones. As it is now, I lose at least one hammerhead every time rats spawn. Im swapping them out for hobs next time, to see if that tips the scales in favor of the rats attacking the hulks instead.


I think the standing drone rage is regarding the insta-agro on drones now received in agent missions and the fact a lot of players cant take on HAC's and elite frigs without the aid of drones esp if there are warp jammers in the mission making some missions now pure suicide rather than profitable.. why they did this when introducing so many changes to frigs and destroyers to promiote drone boats if they intended to kill all usefulness of those ships with the same update..

Personally i have not found any big issues with agent missions being harder or taking longer to finish, but then it took me 1-2 full reloads to kill some hac's and elite frigs even before the patch Lol
MadMuppet
Critical Mass Inc
#1075 - 2012-12-07 23:18:27 UTC  |  Edited by: MadMuppet
OK, whoever changed the fitting window so that I can drop a bunch of the same item on it rather than one at a time, thank you so much! Swapping out the lows is so much easier now. (like swapping out cargo expanders when fitting for fast travel).

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Cygnet Lythanea
World Welfare Works Association
#1076 - 2012-12-07 23:22:33 UTC
CCP, please address the overwhelmingly negative response to the removal of jukebox. Or do we have to burn Jita again?
Smoking Blunts
ZC Omega
#1077 - 2012-12-07 23:26:53 UTC
for the love of god make it possible to keep the safe switched off.

I live in 0.0 why the hell would I not want to shoot things.

OMG when can i get a pic here

Korinne
The Partisan Brigade
#1078 - 2012-12-07 23:58:49 UTC
Please do something about this whole 'Locked' thing under the target reticule. It flashes and is annoying as crap. As if the GIANT FRIGGIN CIRCLE WITH SPINNING ARROWS AROUND IT wasn't enough already. In fact, get rid of all of that crap.
shindo Taredi
Imperial Academy
Amarr Empire
#1079 - 2012-12-08 00:04:25 UTC  |  Edited by: shindo Taredi
well this sux my tengu is now completly useless as a mission runner or anything else as it gets cut to ribbons at close range. makes me feel somwot cheated for spendin the past 5 months maxin missile skills thank u very much ccp for shafting me :(
Cygnet Lythanea
World Welfare Works Association
#1080 - 2012-12-08 00:45:37 UTC
CCP Punkturis wrote:

having bounties alone don't make anyone a legal target!



You have played this game before, right? Since when has 'legal' or 'illegal' impacted suicide players?