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EVE Online: Retribution 1.0 Feedback

First post
Author
Vaerah Vahrokha
Vahrokh Consulting
#381 - 2012-12-05 01:43:59 UTC
Ranger 1 wrote:
Tyberius Franklin wrote:
Vaerah Vahrokha wrote:
Tara Tyrael wrote:


And CPP, remove the new sounds. They are terrible. Whats next, ship models done in MS Paint?


The new Mega has already been done in MS Paint. Lol

Ok, now that's just slander at this point. The new Megathron hull is awesome. Your negativity cannot taint its glory.

Fully agreed. It looks outstanding.


It looks like plastic, I preferred the old model.
Nene Ryuseika
The Ryuseika Group
#382 - 2012-12-05 01:46:59 UTC
Kairos Antilles wrote:


This is terribad. The auto-salvage function should only be bypassed for yellow wrecks - else they are useless on an alt Noctis (which would beg the question "Why the drone bay?").



exactly, 3 of us brought a set of salvage drones today - I thought CCP finally threw us a bone for those endless can fields you get outta signatures.

but even with t2 salvage tackle rigged noctis - looting still takes tons more time than actually killing the rats

and thanks to new AI - noctis has to wait until the whole deals done before it can get to work even.

(altho I wouldn't change that - you have to admit regular rats WERE dumb as dirt )
Remiel Pollard
Aliastra
Gallente Federation
#383 - 2012-12-05 01:55:33 UTC  |  Edited by: Remiel Pollard
Lol, so it turns out that not only can you put a bounty on anyone you want to now, but you can also put one on yourself - I just put 100,000 on my own head for ***** and giggles.

Come n' get it, kiddies Blink

EDIT: I have to add, as an afterthought, and having never had a bounty on me before...

is receiving an EVE-mail telling you WHO placed the bounty a new thing or has it always been there?

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Korinne
The Partisan Brigade
#384 - 2012-12-05 01:57:38 UTC
The salvage drones aren't even 'new', they've just been sitting on the shelves for years and CCP needed something to throw out so we would be distracted by shiny **** and not be so upset over broken stuff.
Remiel Pollard
Aliastra
Gallente Federation
#385 - 2012-12-05 01:59:47 UTC
Korinne wrote:
The salvage drones aren't even 'new', they've just been sitting on the shelves for years and CCP needed something to throw out so we would be distracted by shiny **** and not be so upset over broken stuff.


Yeah cuz it's not like there's nothing else new in the game AT ALL is it. They were relying one hundred per cent on salvage drones being a game changer.

/derp

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Kairos Antilles
Doomheim
#386 - 2012-12-05 02:00:54 UTC  |  Edited by: Kairos Antilles
Nene Ryuseika wrote:
Kairos Antilles wrote:


This is terribad. The auto-salvage function should only be bypassed for yellow wrecks - else they are useless on an alt Noctis (which would beg the question "Why the drone bay?").



exactly, 3 of us brought a set of salvage drones today - I thought CCP finally threw us a bone for those endless can fields you get outta signatures.

but even with t2 salvage tackle rigged noctis - looting still takes tons more time than actually killing the rats

and thanks to new AI - noctis has to wait until the whole deals done before it can get to work even.

(altho I wouldn't change that - you have to admit regular rats WERE dumb as dirt )


A little further testing (with one toon, not with main killing and alt salvaging). Killed mission rats. Targeted wrecks. Set to agressive. Deployed drones. Clicked "Salvage".

Wreck salvaged. Drones orbit. Auto-salvage simply does not work.

On a side note, I'm getting a little bored with developing software requirements and breaking the programs (in unit test and integration test) that the programmers develop based on those requirements at my current job. Willing to relocate to Reykjavik *wink wink, nudge nudge* Cool
Torg Fireforge
Federal Navy Academy
Gallente Federation
#387 - 2012-12-05 02:03:46 UTC
PVP
1. All Heavy Missile ships are now obsolete
2. Drake is worst battlecruiser for pvp
3. Hurricane got nerfed so it is kinda useless now
4. Tengu now sucks compared to other t-3's




With all this in mind I thought the plan was to Balance the ships not make ships useless to use
since the Caldari ships have take not 5% but a 40 to 50 hit on range and 12 to 15 % hit on damage and the boost to the size is negated by the reduction. How is that making ships fair or complareable please explain..

I guess the CCP wants to loose money as most of its players were Caldari cause in Jita alone on any given day was in around 2000 people.

In the past year there have been big changes that are really causing me to rethink my playing eve in the long run your 10 more a month you made some drastic changes that might make the game to hard to do level 4's . I love the game but with these changes i just do not know if i can see this as a game i am willing to put money on every two months... i was just begining to be able to do the Level 4 missions on my own now that seems it may not be my best plan... I was realling begining to love this game....
Urgg Boolean
Center for Advanced Studies
Gallente Federation
#388 - 2012-12-05 02:06:06 UTC
I jusr want to corroborate what others have already mentioned : peformance is noticebly worse. This is interesting because as i read through the dev blogs, they said they were making a lot of performance improvements.

I usually run two clients on my laptop just fine. Now, all graphics settings are either off/disabled or on low. And it is still a very very low frame rate.

A single client on my main tower with 3.3 GigHz quad core processor, 8G RAM, and high powered graphics card is fine. But two clients is really not good, and kills my laptop which used to run them fine..

This is something I really hope is fixable.
Remiel Pollard
Aliastra
Gallente Federation
#389 - 2012-12-05 02:08:22 UTC  |  Edited by: Remiel Pollard
Torg Fireforge wrote:
PVP
1. All Heavy Missile ships are now obsolete
2. Drake is worst battlecruiser for pvp
3. Hurricane got nerfed so it is kinda useless now
4. Tengu now sucks compared to other t-3's




With all this in mind I thought the plan was to Balance the ships not make ships useless to use
since the Caldari ships have take not 5% but a 40 to 50 hit on range and 12 to 15 % hit on damage and the boost to the size is negated by the reduction. How is that making ships fair or complareable please explain..

I guess the CCP wants to loose money as most of its players were Caldari cause in Jita alone on any given day was in around 2000 people.

In the past year there have been big changes that are really causing me to rethink my playing eve in the long run your 10 more a month you made some drastic changes that might make the game to hard to do level 4's . I love the game but with these changes i just do not know if i can see this as a game i am willing to put money on every two months... i was just begining to be able to do the Level 4 missions on my own now that seems it may not be my best plan... I was realling begining to love this game....


Ships are only as useless as the players that can't figure out how to use them effectively. Seriously, even a Velator can be useful.

The changes just mean you have to rethink your fits. When you consider how many ships have been buffed as well as nerfed, don't start whining just because your personal favourites took a hit.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Scaramanga Erquilenne
#390 - 2012-12-05 02:08:36 UTC
Just three months in to this game and its been hard work to learn but enjoyed most of it .Now i find i have to spend even more effort and time to set up music for the game.I cant believe they removed a feature from the game all because of driver updates and resources.

I cant stand the default action music but i like most of the other tracks .I set up my custom play list and was quite happy with that was just using the default tracks and removing the ones i did not like.I Like the other updates but the jukebox removal has really annoyed me .I don't expect user friendly features to be removed from a game that i would pay over a 120 euro a year to play.

So on top of the massive learning curve i now have to spend my time finding and creating a music play list that i like .Seems the Dev's assume all there player are music savy with MP3 play list in there back pockets and knowledge of how to get all the music free and set it up .All I wanted to do was remove some of the default tracks from the play list now that option is gone for me it seems.Just making things harder for new players .


My 3 months is almost up unless a new in game feature for music appears i doubt i will renew.Having the control over the play list was a key feature ti my enjoyment and immersion in Eve .Its a slippery slope when Dev's start removing user friendly features to save cost.



You have your way. I have my way. As for the right way, the correct way, and the only way, it does not exist 
Korinne
The Partisan Brigade
#391 - 2012-12-05 02:13:18 UTC
You didn't 'reduce' heavy missle range, you cut it by over 25%
Nene Ryuseika
The Ryuseika Group
#392 - 2012-12-05 02:14:30 UTC
Kairos Antilles wrote:

A little further testing (with one toon, not with main killing and alt salvaging). Killed mission rats. Targeted wrecks. Set to agressive. Deployed drones. Clicked "Salvage".

Wreck salvaged. Drones orbit. Auto-salvage simply does not work.

On a side note, I'm getting a little bored with developing software requirements and breaking the programs (in unit test and integration test) that the programmers develop based on those requirements at my current job. Willing to relocate to Reykjavik *wink wink, nudge nudge* Cool



Oh I can get them to autosalvage everything - before targeting any wreaks poop them out and set salvage - but if they are a fleet & corp mates wreaks it will say "there is no suitable wreaks"

Also it won't work if you leave grid and come back to your own wreaks.

FFS but sometimes I gotta pee!!!
Kairos Antilles
Doomheim
#393 - 2012-12-05 02:17:53 UTC
Nene Ryuseika wrote:
Kairos Antilles wrote:

A little further testing (with one toon, not with main killing and alt salvaging). Killed mission rats. Targeted wrecks. Set to agressive. Deployed drones. Clicked "Salvage".

Wreck salvaged. Drones orbit. Auto-salvage simply does not work.

On a side note, I'm getting a little bored with developing software requirements and breaking the programs (in unit test and integration test) that the programmers develop based on those requirements at my current job. Willing to relocate to Reykjavik *wink wink, nudge nudge* Cool



Oh I can get them to autosalvage everything - before targeting any wreaks poop them out and set salvage - but if they are a fleet & corp mates wreaks it will say "there is no suitable wreaks"

Also it won't work if you leave grid and come back to your own wreaks.

FFS but sometimes I gotta pee!!!


Stayed on grid, launched drones directly from the combat ship (I thought about that leave and return scenario, too). "Intermittent" may be the appropriate word. Trying everything I can imagine to get them to start chain-salvaging on their own, but nothing. Will try logging off and taking another mission.
Nene Ryuseika
The Ryuseika Group
#394 - 2012-12-05 02:22:11 UTC
Kairos Antilles wrote:


Stayed on grid, launched drones directly from the combat ship (I thought about that leave and return scenario, too). "Intermittent" may be the appropriate word. Trying everything I can imagine to get them to start chain-salvaging on their own, but nothing. Will try logging off and taking another mission.



Beats me - I did it with both a proteus and thanatos - consistently - I did solo tests and wuz liek "wow these are cool"

One I got a gang out to null the lil frakers wont play nice with friendlies :(
Soras Evadon
Red Fleet
#395 - 2012-12-05 02:28:10 UTC
My feedback,

New sounds:
Menu to shut the ones we dislike off is badly needed.
Skill complete sound sounds like my doorbell. Might be a bit of a laugh, but really, it doesn't fit the whole space-ship feel.
Most sounds seem to lack a connection with what they represent or sound far too similar to one another.
Also unnecessary sounds are unnecessary. Many feel like they didn't need to be added and are gimmicky.

Targeting/UI "Improvements":
Options to chose between the old and new would be nice. Personally have no issue with the new, however this depends on your favored layout/monitor size.

New ships/models:
Nice. Very nice. Especially enjoy the new mining frigate.

New rat AI:
Haven't had them shoot drones much myself, as I rarely use them, but I understand the frustration of drone users. Perhaps upload a tutorial on how to safely use them and slap it on the news feed.
Group aggro is currently messed up. This may not be an issue for people such as myself who use a well tanked ship for missions, however I can see it being a death sentence for many younger players or those who favor different approaches to pve.

Missile/Drake changes:
This is the second missile alteration I´ve seen in my time playing, and to be fair, medium artillery or rails have a far superior range to the heavy missiles of today. Claiming they are all "medium" range is inaccurate when you consider the range you can get off of other systems. Maybe define medium range more clearly.
Drake spam may be an annoyance, however my opinion is that the fault doesn't lie with the ship or the weapons, but with a lack of alternatives.

Crime watch:
Fine and good, but while I don't care much for pvp myself, adding a sort of "duel" option to be able to 1v1 pvp in high sec would be an idea.
Bounty on everyone and how it's implemented is alright, but we´ll soon see those tags on everyone's face, make them smaller or give us an icon of some sort for it instead before the server looks like the inside of a sheriff's office.

General statements:
EVE is neither fully about pve or pvp. It's more about being able to do what you like in whatever way you like. What many seem to forget is how dull EVE would get without all those others who don't play the game the same way you do.
While making game changes is much like politics in that regardless what decisions you make someone will always be unhappy, try and keep an open mind on what effects each choice will have on different types of players.
Some parts of this expansion feel rather biased against elements of the community who don't have the time/devotion to join larger alliances (eg: loners who just log in after a day of work to go have some small scale pvp fun or grind missions or do whatever else they enjoy doing), while others seem based at discouraging alliances from fielding certain ships which sort of spoils the feeling that we´re playing a sandbox game.

Sometimes change done just for the sake of change isn't for the best, where new content always seems welcome.
Kairos Antilles
Doomheim
#396 - 2012-12-05 02:32:14 UTC  |  Edited by: Kairos Antilles
Kairos Antilles wrote:
Nene Ryuseika wrote:
Kairos Antilles wrote:

A little further testing (with one toon, not with main killing and alt salvaging). Killed mission rats. Targeted wrecks. Set to agressive. Deployed drones. Clicked "Salvage".

Wreck salvaged. Drones orbit. Auto-salvage simply does not work.

On a side note, I'm getting a little bored with developing software requirements and breaking the programs (in unit test and integration test) that the programmers develop based on those requirements at my current job. Willing to relocate to Reykjavik *wink wink, nudge nudge* Cool



Oh I can get them to autosalvage everything - before targeting any wreaks poop them out and set salvage - but if they are a fleet & corp mates wreaks it will say "there is no suitable wreaks"

Also it won't work if you leave grid and come back to your own wreaks.

FFS but sometimes I gotta pee!!!


Stayed on grid, launched drones directly from the combat ship (I thought about that leave and return scenario, too). "Intermittent" may be the appropriate word. Trying everything I can imagine to get them to start chain-salvaging on their own, but nothing. Will try logging off and taking another mission.


"before targeting any wreaks poop them out and set salvage" seems to be the trick. Would be nice if they visited all the wrecks before returning. Found that they aren't bound by drone control range, which is the one nice feature so far (though it was to a targeted wreck, manually directed to salvage).
Rylos Cenaturi
Caldari Provisions
Caldari State
#397 - 2012-12-05 02:33:00 UTC  |  Edited by: Rylos Cenaturi
Ambient sounds missing from Captain's Quarters. I miss hearing the overhead speaker voice and clanking sounds that made it feel like you were in a space station and not a plastic bubble. it's too quiet now and ruins the immersion.
blake fallout
Center for Advanced Studies
Gallente Federation
#398 - 2012-12-05 02:33:06 UTC  |  Edited by: blake fallout
Whe Targeting - i have Noticed that every 3-5th target targeted, the - "locked" Stays on the Target. Flahing away -Very irritating~ in it catches Your Eye (Distraction) (Unlock and Relock it Dissapears) Bug.

Id Also like to be Able to Skip Some music -As Some tracks are Naff- While others are Good.

PS: I Like the new Look of the market, ~ Armor/Shields Ect Big smile
Korinne
The Partisan Brigade
#399 - 2012-12-05 02:34:52 UTC
Bad patch is bad. The only thing worth a damn in this patch are the new dessies, and some of the cruiser/frig tweaks.
Nene Ryuseika
The Ryuseika Group
#400 - 2012-12-05 02:38:50 UTC
Korinne wrote:
Bad patch is bad. The only thing worth a damn in this patch are the new dessies, and some of the cruiser/frig tweaks.



Only for the young - I got skills for algos but once I fit one up, I'm like, my ishkur does all this better

- then dragooon - im liek, why dont I fly my pilgrim



Please CCP make tech2 of these that are fully combat oriented