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EVE Online: Retribution 1.0 Feedback

First post
Author
KIller Wabbit
MEME Thoughts
#281 - 2012-12-04 21:35:00 UTC
Eridanii wrote:
Having a bounty alone on you does not allow people to legally shoot you. Rest easy. You're still as safe as you were just with some red font now.


Tell that to the guy with the 3B bounty... lol
Arch Convivitor
Tempest Freelancers
#282 - 2012-12-04 21:39:03 UTC
Logix42 wrote:
The new buzzing sound *you know which one, it's used everywhere suddenly* is actually physically nauseating.


Overall I like the sound changes - especially the combat sounds - but the high-pitched whine thing that comes on whenever you do just about anything is seriously irritating.

Sure hope you guys are paying attention to how many people are upset about this.

It's tolerable on my low-end machine.
It's very bad, a buzzing, screeching kind of thing, on my high end machine.
Haifisch Zahne
Hraka Manufacture GmbH
#283 - 2012-12-04 21:39:15 UTC
Uhhh, no and no.

The big huge crystal ball targeting icons are really difficult to see. I absolutely cannot make out what is inside the ball when there is white all around (no damage). Then, when there is damage, I can't make out how much and where it is at (which ring, etc.). I, myself, can't see anything with it. Nothing.

The old Inventory use to work fine ***if you knew how to use it.* The new Inventory has problems. Still. No matter how you use it. And, it is being grafted onto all kinds of places in Eve and not successfully. (See my post above when the list in hierachical view is too long, for example.) So, no, not better. A lot of flim-flam that is unnecessary, takes up space, and just has that "gee-wiz" factor. No (or little) additional useful functionality.


Warde Guildencrantz wrote:
the UI was refactored because the old UI sucked, despite how much you are used to it, the aspects of it that needed improvement involved the fact that it yielded none of the information it was supposed to yield properly, and that it looked clunky and ancient. The new setup provides a much better interface to understand what is going on in a fight. You can actually see damage notifications.

...

The new inventory in its current iteration is in fact is a huge improvement that you just don't understand how to use properly if you are still saying it is worse than the old one. Being able to filter and search through items in one's inventory is a huge feature, and I would say unified inventory was great just because of that feature.
Riazal
Sebiestor Tribe
Minmatar Republic
#284 - 2012-12-04 21:41:49 UTC
Spc One wrote:
What patch notes don't tell you:

EXPANSION ABOUT NERFS, Because Missiles were ok for 6 years now but now they're overpowered.

a.) PVE

1. All missile ships are now obsolete (very low range and decreased damage)
2. All Drone ships are now obsolete due to new AI (your drones get targeted as soon as you deploy them)
3. All ships that rely on drones for protection against frigates are obsolete
4. NPC's tracking disruptor now affects optimal range and falloff instead of just optimal range, which makes 800mm's minmatar ships obsolete in pve.
5. All npc complexes and ark missions are now insanely hard to do, you can't use drones
6. There are only few ships that can save you from mission if you loose all of your drones and get stuck (scrambled with npc agression).
7. New meta 9 - 14 drone modules are obsolete for pve, since ai will always shoot your drones.
8. If you use marauders or other ships for guristas missions you'll get perma jammed, there's nothing you can do since you can't use drones.

b). PVP
1. All Heavy Missile ships are now obsolete
2. Drake is worst battlecruiser for pvp
3. Hurricane got nerfed so it is kinda useless now
4. Tengu now sucks compared to other t-3's
5. Very hard to gank someone ratting in low sec or 0.0 with stealth bombers or frigate since npc's will switch targets




Sleeper AI has been added to mission and belt NPCs.

and to make you feel better....
5 New Rogue Drone Officer modules added (Drone Control Unit, Drone Navigation Computer, Omnidirectional Tracking Link, Drone Link Augmentor & Drone Damage Amplifier).


lol how many officers have you seen in the last year......?


ccp really put the knife in the drone user

Mithril Ryder
Genstar Inc
#285 - 2012-12-04 21:44:10 UTC
CCP Arrow wrote:
Hauntable wrote:
Silver Coon wrote:
I really don't like that now when I use the scroll wheel in the market for modifying prices, I HAVE to be with the cursor over the price box for it to work. (PC)


Xilael wrote:
Who the f... changed the mousewheel settings so that it scrolls in the current window instead of the highlighted box?

Makes adjusting prices so slow...


"Scroll bars become active once the user hovers the area of their function which applies to both windows and tabs within windows"

This is a not a good change. Requires you to constantly move your mouse to the window/text box you want to scroll or you can end up scrolling a window in the background.


It is a common feature in recent interfaces to only need to intersect the area you want to control with the mouse without the need to click it first. It also allows you to be able to control that area in more ways like moving items and scrolling at the same time as mentioned above. We realize this is a change to how EVE used to be but we are quite sure it is the way we would do it if we were releasing EVE for the first time today and this change is part of updating the EVE UI so that it can keep evolving to meet the needs of the majority of our players.


No, no it is not.
Windows: Input follows window focus (on click)
OSX: Input follows window focus (on click)
Linux: Most "desktop" distros: input follows window focus which is by default, on click.

If you want to add this, make it an option, and special-case when it doesn't make sense.
Vesper Ostrova
Federal Navy Academy
Gallente Federation
#286 - 2012-12-04 21:44:46 UTC
John Nucleus wrote:
Dragoon model feedback:

It.. needs.. more.. bite!! It's called the "Dragoon" for heaven's sake!

Right now it looks like a very boring transport ship! Actually, the Bestower has more attitude than the Dragoon...

I mean, the Dragoon can drain your capacitor dry the moment you get too close or launch at you a swarm of killer drones! When you look at it, you should have the impression that something bad is gonna happen.

A Battle Badger is probably more intimidating than that.


Besides that, awesome work, I'm loving the ship rebalance.


Dragoon model is my favorite thing about the expantion. Yes it's basicly a drone transport ship and it really looks the part. It somewhat reminds me of modern warships, as it is very compact and looks adaptable.

The other changes I find not that great, I like drones, well I used to like them until this morning ;)
Tiye Q
SOLAR MESSIAHS INC.
#287 - 2012-12-04 21:48:30 UTC
Korvin wrote:
I hate you all! Where is my DeadSpace?!!!



Static 1 and 2 DED sites were moved to the exploration system.
Elena Thiesant
The Scope
Gallente Federation
#288 - 2012-12-04 21:48:54 UTC
Etienne Picard wrote:
The new aggro timer sound is REALLY annoying


+100. Is there any way to turn that off? Please?
Tippia
Sunshine and Lollipops
#289 - 2012-12-04 21:50:49 UTC  |  Edited by: Tippia
Mr Omniblivion wrote:
Hi Devs-

Not sure if anyone has brought this up, but:

Quote:
Removed non-capital skill requirements from capital remote assistance modules. (Shield Emission Systems, Energy Emission Systems, Remote Hull Repair Systems and Remote Armor Repair Systems)


This change has not been applied- Capital Energy Emission Systems still is requiring Energy Emission Systems V.
Yes, that's how it is supposed to be.

You're looking at the skill, not the module. The capital module used to require the non-cap skill to some silly low level; now, it only requires the capital [whatever] skill. That capital skill, however, will still have the supcap skill as one of its prerequisites.

In your case,
Capital Energy Transfer Array I (the module) used to require:
· Capital Energy Emission Systems I
· Energy Emission Systems I

It now only requires Capital Energy Emission Systems I.

Capital Energy Emission Systems (the skill) used to (and still does) require:
· Engineering 5
· Energy Emission Systems 5

Mithril Ryder wrote:
No, no it is not.
Windows: Input follows window focus (on click)
OSX: Input follows window focus (on click)
Linux: Most "desktop" distros: input follows window focus which is by default, on click.
Eh, no. My OSX installs all allow me to scroll out-of-focus windows without any special settings, as do every Linux distro I've ever tried (although I can't remember if they had any settings to turn it on or off). And since it's a rather handy way for things to work, there are numerous UI tweaks for Windows that let you have the same behaviour there.
cheese monkey
NuKeDD
NuKeDD.
#290 - 2012-12-04 21:58:42 UTC
you shouldn't be able to pod someone for just being a suspect. not exactly "justice"

--

http://eveboard.com/ub/627817229-39.png

Texty
State War Academy
Caldari State
#291 - 2012-12-04 22:02:24 UTC  |  Edited by: Texty
Could you tweak missions that have lots of webbing frigates/drones? Namely "Silence The Informant lv4", which I've just completed in a CNR.

The second room has a massive number of frigates and all of them web. Once your drones are aggroed, they are pretty much destined to die, get webbed and go down really quickly. It's really demotivating having to sacrifice a flight and a half Hob IIs to crappy missions like STI.

I suggest delaying their webbing for about 15 seconds after they start shooting at player’s drones so that we have at least some chance to save our drones if we are paying attention.

There might be other missions that have similar problems but the above experience was so frustrating that I just logged off the game so I can't tell.
Sahjahn
Pyke Syndicate
Solyaris Chtonium
#292 - 2012-12-04 22:04:08 UTC
Quote:
2. All Drone ships are now obsolete due to new AI (your drones get targeted as soon as you deploy them)



This is a REAL problem, I normally (well used to) use a carrier to run Level 5 missions, with this new patch that is now an absolute no go, as soon as you launch fighters/drones EVERYTHING switches to the fighters and they melt VERY quickly.

This really needs fixing, not being able to use drones at all in missions, especially level 5s, is a little bit absurd, imo.
Morar Santee
#293 - 2012-12-04 22:04:52 UTC  |  Edited by: Morar Santee
Remiel Pollard wrote:
Morar Santee wrote:
Remiel Pollard wrote:
So who's the newb now?

The answer is: You.

See, the difference between the two of us is - I understand that brain-dead game-design decisions do not require brain-dead workarounds.

I'll simply switch to a HAM Legion/Tengu and mission happily ever after, without having to worry about fitting small guns on a battleship. It's not a perfect solution with the TDs these days, but absolutely viable.

That I can work around stupid game design does not make it any less stupid, however. Nor does it make fitting small guns on a BS a good idea.
Curiously, this circumstance also serves to illustrate how horrible these mechanics really are. If you fit enough unbonused small guns on a BS to break the tank of Arch Gistii XYZ, your DPS is compromised so far that it is no longer a viable alternative to my Strategic Cruiser. It isn't a viable alternative because everyone who uses the Strategic Cruisers will make a ton more ISK than you do. If you want to compete with them (and I heard EVE is about competition), then you will have to switch to a Strategic Cruiser, too. Which renders every ship but Strategic Cruisers completely useless for missioning.

Mind you, I'm sure these issues will be fixed in due time, and so on and so forth, but your entire premise is just not viable in any way whatsoever.


You don't know me, so how would you know what the difference is? Your opinion of "stupid game design" is based on the fact that you couldn't figure out how to beat a mission and had to complain about it instead. The difference between me and you is that I'd already beaten the mission before I'd even seen it complained about. And I know that difference well, because you are the one complaining right here clear as day.

Alternatively, try running missions in a fleet. How hard was that to figure out? Surely you have some friends that will fly with you? Seriously, you've got nothing to complain about, and all you're doing is spitting vitriol at me because instead of listening to suggestions and discussing them like a mature adult, you insist on having something to complain about like a spoiled brat so you just shoot them down outright and continue to blame the expansion.

See, the REAL difference between us is, I'm using my brain to think of solutions, and you're using it to fail and complain about it and blame your own "being crap at EVE" on the game mechanics.

So no, I'm not a newb at all, you just fail at adjusting to new circumstances, hence why you run missions, because they're all highly predictable and repetitive and available in guide-form on EVE Survival - well, not anymore, and now you're just going to have to deal with that.

It's EVE. Adapt or die. Or uninstall. Honestly, I'm too busy finishing the missions you're complaining about to care anymore about your little problems.


Just quoting this to prevent future edits. So funny..

You keep rocking 'dem small guns. Got yourself an ISK-printing scheme set up there, no doubt.
Mithril Ryder
Genstar Inc
#294 - 2012-12-04 22:05:16 UTC
Mistress Sindall wrote:
removing can flipping, pods are killable if you flip a can, changed ship bonuses and slots?
way to go f#$%ing up the game we all love CCP, we are a big gang about ready to unsub cause of this patch beein so bad.
i mean im glad that its so noob friendly, but what about us that has played over 2 years??

again, Way to go F#$%ing up the game we USED to love..



In over 2 years, you have not learned to watch for dev blogs talking about new features and changes and to try to get that kind of feedback in then? These changes were talked about, so no sympathy.
Rroff
Antagonistic Tendencies
#295 - 2012-12-04 22:11:22 UTC  |  Edited by: Rroff
Was just in a pretty frantic medium scale capital/t3 fight...

And the target reticles and action sounds were... horrid... really really horrid. I bet they are great for PVE but PVP................................................................................................................................... I spent most of the fight squinting at the targetting thingy trying to work out if the hostile ships were taking damage or not and distracted every 2 seconds by high pitched action sounds that had no intuiative cue as to what they represented.
cheese monkey
NuKeDD
NuKeDD.
#296 - 2012-12-04 22:11:35 UTC
Agreed about the drones/ missions issue. Interesting when the gate gunz now don't even target them... so its ok for pvp but not pve??

Suspect flag idea is terrible. And being able to POD on a suspect flag is ********.

--

http://eveboard.com/ub/627817229-39.png

Hardwick Johnson
Ouroboric Absolution
The Commonwealth.
#297 - 2012-12-04 22:13:18 UTC
1st off: Love the kill rights. About damn time we have a way to strike back at pricks in hgh-sec. Well done on the new targeting UI and real-time damage indicators. A lot of cool stuff in the update, more than I feel like going on about right yet.


Now for the bad:
***It REALLY sucks that you took the jukebox away.***
Your in game music is nice, but it gets old after a while. Oops

Still waiting for a radio button in the settings to turn off the highly annoying station sounds.

I can't even begin to say how much they suck. The Amarr are about the only ones that don't make me want to kill a small animal or myself after 5mins. The Caldari sounds like a bunch of drunken robots having an orgy in a glass factory with a broken steam pipe nearby... Every time it recycles, God kills a kitten, rapes its corpse, beats a cheerleader to death with it, then punches a baby after stealing its candy.

Seriously. THEY SUCK! Please for the love of God and in the name of all things holy, let us turn them off! Evil

+1 to the guys asking for the ability to turn off the flag-timer sounds. Or to turn them down...

Come to think of it: Is there something you guys have against meaningful audio settings? We can pretty well tweak and set the graphics settings and we can customize the shortcuts and commands... So what do you have against audio settings?

Give us back our music player and let us turn up/off/down the various sounds of the game as we see fit to make it enjoyable. Give us our music/audio sandbox!
John Nucleus
24th Imperial Crusade
Amarr Empire
#298 - 2012-12-04 22:15:14 UTC
Vesper Ostrova wrote:
John Nucleus wrote:
Dragoon model feedback:

It.. needs.. more.. bite!! It's called the "Dragoon" for heaven's sake!

Right now it looks like a very boring transport ship! Actually, the Bestower has more attitude than the Dragoon...

I mean, the Dragoon can drain your capacitor dry the moment you get too close or launch at you a swarm of killer drones! When you look at it, you should have the impression that something bad is gonna happen.

A Battle Badger is probably more intimidating than that.


Besides that, awesome work, I'm loving the ship rebalance.


Dragoon model is my favorite thing about the expantion. Yes it's basicly a drone transport ship and it really looks the part. It somewhat reminds me of modern warships, as it is very compact and looks adaptable.

The other changes I find not that great, I like drones, well I used to like them until this morning ;)


You and me sir have very different taste!

Dragoon has two specialization, killer drones and crazy capacitor warfare. Thing is, I don't see anything that suggest any of these two in the model. Yeah it looks like a transport ship that could potentially, among other things, transport drones, but I don't see the "drone" mothership in it, nor do I see anything that has to do with draining capacitor.

For example, a model like the Slicer has a lot more "I will suck your capacitor dry" feel to it.

So here's my suggestion, take the coercer model and put the wings of a slicer on both side, now you're talking :D

Angsty Teenager
Broski North
#299 - 2012-12-04 22:17:05 UTC
New combat notifications take up too much room, old one was better, the ui is ruined now.

The targeting ui takes up too much room, the old one was WAY BETTER HOLY CRAP FIX IT PLEASE.

And the stupid beeps when you get shot take them out please


I'm really rustled CCP, this game is at least 20% worse than it was prepatch
Just do a full rollback.
Seriphyn Inhonores
Elusenian Cooperative
#300 - 2012-12-04 22:19:01 UTC
Please shrink or move that giant WANTED logo. Everyone has it now.