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EVE Online: Retribution 1.0 Issues

First post First post
Author
BugraT WarheaD
#581 - 2012-12-05 11:24:54 UTC
Don't know if it was mentionned beafore but on m version of the game (Win7) the Splashscreen (you know that little image when you launch the Game, just before accessing the login screen) is still named Eve Online - Inferno :)
Velioch
Perkone
Caldari State
#582 - 2012-12-05 11:26:45 UTC
When you fire upon a red to you rat, or if you let them fire first and return fire, you get a 15 minute aggression timer, now changed to a yellow ! with a circle around it.

I can sort of understand if you fire first, but when the rat hits you first you still get the timer.

I'm not sure what effect this has on your character, you don't get jumped by NPC's anyway!
Tigers Eye CatsxFang
The Scope
Gallente Federation
#583 - 2012-12-05 11:27:23 UTC
Just started up EVE launcher again and saw it downloading a new patch file. I hope this will solve many of the issues I have been having. Wish me luck in finding out!
BugraT WarheaD
#584 - 2012-12-05 11:28:00 UTC
Neocom groups aren't saved anymore and are deleted ont exiting the game.
Tigers Eye CatsxFang
The Scope
Gallente Federation
#585 - 2012-12-05 11:34:43 UTC
WOW! Same issues...even with the 1.0.1 patch that they just released. I still cant see or move in space, and I still cant see any other ship besides my Hulk mining ship. I thought with the new patch....maybe...but no. I really think that a CCP Dev needs to chime in here and tell us what is being worked on and what is being fixed first. I also think we (as a community) need to know is the group of people (including myself) who are experiencing the issues I stated above WILL be receiving reimbursements for our lost time in EVE. I really think that CCP needs to come forward and say if this is happening....or not.

Remember CCP, we are paying you for the game and not for a large amount of bug that prevent us from play the game.

Thank you for your time.
Nagget Crasher
Doomheim
#586 - 2012-12-05 11:40:31 UTC
I cant make new recruitment ads in my corp Evil. I use to had 3 now cant even creat one Cry.
Zeus Maximo
Mentally Assured Destruction
#587 - 2012-12-05 11:41:25 UTC  |  Edited by: Zeus Maximo
Please read this:

I have multiple trading accounts to say the least and the recent release has made a few things harder to do on the market.

1. When modifying an order and using the mouse wheel to scroll by pennies the requirement of the location of the pointer has been changed to be in the little box where my current price is.

Fix: Allow the mouse wheel to change by pennies no matter where the cursor is on screen

2. Also when modifying an order it not selects the entire price. In the past you could backspace and it would not erase the entire number. This is an inconvience as I have to retype the numbers.

Fix: Take away autoselect all when modifying an order. Just have cursor where it used to be.


Thank you for your time and I hope this is read. Trading can be hard on the eyes and is best done when in rhythm. These small changes effect the smooth process of modifying orders.


Thank you for working so hard on this game. Its much appreciated.

Zeus

"It is not possible either to trick or escape the mind of Zeus."

U-MAD Membership Recruitment

PoH Corporation Recruitment

Ophelia Lemm
Mayan calendar
Russian Legion of Honor
#588 - 2012-12-05 11:41:57 UTC  |  Edited by: Ophelia Lemm
It appears some turrets on t3 ships are aligned improperly now.

Loki (emergent locus subsys) link

Proteus (emergent locus subsys) link

P.S. Thumbs up on sound remastering. Eve sounds sooo much better now.

P.P.S. An option to reduce the size of targeting interface would be much appreciated. It takes more space of the screen than before, and i suspect managing 10 targets at once can become rather painful experience. That said, when one locks on to group of faraway targets it looks somewhat confusing.
Jessica Danikov
Network Danikov
#589 - 2012-12-05 11:42:23 UTC
Apparently tracking disruptors for Sansha NPCs have become ludicrously overpowered. The rats also instalock/web/scram, making mining and hauler travel through nullsec incredibly dangerous.
Rommiee
Mercury Inc.
#590 - 2012-12-05 11:44:13 UTC
Tigers Eye CatsxFang wrote:
I really think that a CCP Dev needs to chime in here and tell us what is being worked on and what is being fixed first. I also think we (as a community) need to know is the group of people (including myself) who are experiencing the issues I stated above WILL be receiving reimbursements for our lost time in EVE. I really think that CCP needs to come forward and say if this is happening....or not.

Remember CCP, we are paying you for the game and not for a large amount of bug that prevent us from play the game.

Thank you for your time.


You are new here aren't you :)

There is about as much of a chance of CCP reimburseing the players, as there is of them actually listening to us about their ideas about changes to critical parts of the game.

They ignore our suggestions about their ill-thought out ideas, and they will do the same regarding reimbursement claims.

Give it a few years and numerous patches and you will realise this.

Peich Prime
1st Airborne Division
#591 - 2012-12-05 11:45:35 UTC
The Custom Offices are working properly again. Great job!!!

One minor issue with the inventory: When you access corporate hangar it goes to the first all the time instead of remembering the last one you habe been in. It's only annoying, not a big problem, but keep it in mind please.

Keep up the good work!!!
Gilbert Intaki
Aliastra
Gallente Federation
#592 - 2012-12-05 11:47:18 UTC

Same issue as before 1.01:


Client hangs just after character selection when trying to log in more than one account - except sometimes it's when I get to the second or sometimes the third account. It is completely random, and extremely annoying.

It can take as many as 20 attempts (with non-responsive hangs and ultimately crashes), before I am finally able to log in additional accounts. But even then I might have the client hang on the third account, but log in fine with the fourth account. Complete mess.

It's a joke!

Heian Galanodel
Shadow Legion Y
Seriously Suspicious
#593 - 2012-12-05 11:47:38 UTC
When you select an Item and the new Tracking Camera starts tracking, when you press "warp" to that item, the Tracking Camera snaps back to your ship while the computer says "Warp Drive Active". After today's downtime the camera snapping back to my ship has stopped but instead it does a wierd "twitch".

"An acorn that is unafraid to destroy itself in growing into a tree."

-David Zindell, The Broken God (1992)-

Luminary Xion
Veldspar and Veldspar
#594 - 2012-12-05 11:51:23 UTC
CCP Eterne wrote:



Currently know issues

Customs offices eventually show up as being overloaded


Confirming this appears to be fixed since downtime and the small patch a few minutes ago. Tested in-game.
Miss Teardrop
Doomheim
#595 - 2012-12-05 11:53:14 UTC
The neocom when you set up tabs or try to adjust the far left bar when you log it resets back to default. I tried it unlocked and locked it reset under both conditions.
Tigers Eye CatsxFang
The Scope
Gallente Federation
#596 - 2012-12-05 11:54:47 UTC
Rommiee wrote:
Tigers Eye CatsxFang wrote:
I really think that a CCP Dev needs to chime in here and tell us what is being worked on and what is being fixed first. I also think we (as a community) need to know is the group of people (including myself) who are experiencing the issues I stated above WILL be receiving reimbursements for our lost time in EVE. I really think that CCP needs to come forward and say if this is happening....or not.

Remember CCP, we are paying you for the game and not for a large amount of bug that prevent us from play the game.

Thank you for your time.


You are new here aren't you :)

There is about as much of a chance of CCP reimburseing the players, as there is of them actually listening to us about their ideas about changes to critical parts of the game.

They ignore our suggestions about their ill-thought out ideas, and they will do the same regarding reimbursement claims.

Give it a few years and numerous patches and you will realise this.



You did not apparently read the WHOLE post I posted. I am not asking for them to "about their ill-thought out ideas" I am asking for my game to be fixed and for them to do something rather quiet simple. Just add the amount of time that people have been unable to play (since the patches release, that being 12/4/1012) up to the time they fix the issues that I have listed more then once. It is actually not that hard (server wise and client wise) to program such a thing. You might want to read what I posted again and then correctly criticize me and not falsely do so.
Imiarr Timshae
Funny Men In Funny Hats
#597 - 2012-12-05 12:02:01 UTC
1. Opening My Active Ship Inventory opens a Inventory screen with no access whatsoever to the station hangar. I then have to click on the button in my sidebar to open station hangar.

2. The Jukebox is gone. I am including it because it was excellent and I miss it.

3. You seeded "Salvage Drone Operation" skillbooks, despite the fact a skill existed (with a different ID and description) for several years and had become a collectors item. Anyone who owned that skillbook (the last one sold for 13billion ISK) has been monumentally screwed by you. Your GM's reply "We cannot interfere with player transactions" when challenged via petition. Dev devaluing collectors items is interfering with player transactions. If a Gold Magnate sold for 30bn and the next day you announced you were seeding them? No different.

4. The custom office bug.

5. The nothing in inventory bug.

6. Locking targets are too large as someone above me said. I now cannot fit all of my locked targets on my screen.

7. Resource hungry client.
disasteur
disasterous industries
#598 - 2012-12-05 12:04:49 UTC
well custom offices seems to be fixed atleast......
Delta3000
The Scope
Gallente Federation
#599 - 2012-12-05 12:21:08 UTC  |  Edited by: Delta3000
Some things I noticed last night:

- Probing in the solar system map has taken an extreme performance hit. The probe spheres look less smooth than before, and the scanning animation is very jittery.

- Shields/armor/hull appearing to be at ~75% when undocking although tooltip shows normal [this suggest a conflict between the display of target hp and your own - please make them consistent by either increasing the coverage of our own hp bars or by reducing target hp bars to a semi-circle]

- Ship graphics disappearing after jumping while client is not the active program

- An irritating BZZT noise while session changing. This can be heard after every gate jump and dock/undock.

There are a few others which I don't think are bugs but features, so I'll post about them in the feedback thread. Apologies if they have been fixed in the latest update.

edit: WTF with this forum not posting quick replies? And then destroying the formatting of saved drafts?
Dhevyn Ro
Perkone
Caldari State
#600 - 2012-12-05 12:42:35 UTC
It's really a joke CCP? The defense value of the "Hive Mother" in "Festering Ruins" to raise
more than 40000%! with 1600 DPS I can do it just to create 1/4 Armor damage before the
"Mother Hive" rept.

If I rake up the., It took more than 6000 DPS to the "Mother Hive" to destroy, so 6-8 pilots!

The Plex has always been by the different respondent (Serpentis and Rogue Drone) is
not easy.

Installation of the AI has the degree of difficulty increases it already enormous. But even
the invincibility of "Mother Hive" is an exaggeration!

Makes you out again to thoughts!