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Dev Blog: Fifty-Nine Down

First post
Author
Alx Warlord
The Scope
Gallente Federation
#201 - 2012-11-21 21:25:29 UTC
I still think that drone damage amp should be hi-slot.
Bloodpetal
Tir Capital Management Group
#202 - 2012-11-21 23:24:13 UTC
Still waiting for the Master plan on rebalancing Haulers.

I'd like to see some nice variation on the tankiness/hauler worthiness/combat (MILLENIUM FALCON!!!) quality of the T1 haulers.

Make it so!

Twisted

Where I am.

Misanth
RABBLE RABBLE RABBLE
#203 - 2012-11-23 04:16:05 UTC  |  Edited by: Misanth
Jorma Morkkis wrote:
Misanth wrote:
* No considerations has been taken for the proper balancing of the "issues" with HML. Which, namely, was two folded: a) blobs. Drakes or Tengus was never too strong in small numbers, while in blobs they were, that's an issue with blobs and not the weapon type or ship itself. The Tengu got a bit too high damage with combined engineering/offensive subsystem, which still leaves all other setups (cloaky, for example) at extremely low damage output. Closer or lower than the other t3's. You going to nerf those too? At the same time, other HML ships (way more of those than the two nerfed) is getting shafted beyond belief. The Nighthawk was already bad, the Caldari cruiser and HACs was already suffering badly, and the Sacrilege etc suffers too. This is a great example of poor game balancing, not addressing the issue at hand but instead doing a blatant nerf over certain over-used shiptypes.


Uhm... What!?

You really think HML nerf would be bad for Sac? Go figure.


I see you didn't read all that I posted. I can respect that, the lack of proper structuring of the post made it quite a wall of text.

FYI I havn't flown Sac with anything but HAM since the nano changes, but yeah back then it was a pure HML boat. I included it because of two reasons: a) the mentioning of ships that should and need love, i.e. HACs, and b) point out that there is more ships than Drake/Tengu that can and could use those HML's. I actually even considered mentioning Curse here too, since alot of people (me included) on and off uses HML's on those too. But I figured that'd be pulling it too far. Sac, however, have been a potential HML boat (altho **** at it lately) since the change of Khanid ships to go -> missiles (I still miss my laser Purifier, damnit!).

TL;DR read between the lines. I know it's hard. I didn't make it easier. Etc. But you should see the point now.

AFK-cloaking in a system near you.

Jorma Morkkis
State War Academy
Caldari State
#204 - 2012-11-23 06:07:52 UTC
Misanth wrote:
I see you didn't read all that I posted. I can respect that, the lack of proper structuring of the post made it quite a wall of text.

FYI I havn't flown Sac with anything but HAM since the nano changes, but yeah back then it was a pure HML boat. I included it because of two reasons: a) the mentioning of ships that should and need love, i.e. HACs, and b) point out that there is more ships than Drake/Tengu that can and could use those HML's. I actually even considered mentioning Curse here too, since alot of people (me included) on and off uses HML's on those too. But I figured that'd be pulling it too far. Sac, however, have been a potential HML boat (altho **** at it lately) since the change of Khanid ships to go -> missiles (I still miss my laser Purifier, damnit!).

TL;DR read between the lines. I know it's hard. I didn't make it easier. Etc. But you should see the point now.


Amarr Cruiser Skill Bonus: 5% bonus to Heavy Assault Missile damage and 5% bonus to all armor resistances per level

Heavy Assault Ship Skill Bonus: 5% reduction of capacitor recharge time and 5% bonus to Missile Launcher rate of fire per level

Yeah... You can use heavy missiles if you want to ignore your first damage bonus.
Freelancer117
So you want to be a Hero
#205 - 2012-11-23 12:41:07 UTC
Quote:
All missile skills, rigs and implants will now affect all subcapital missiles across the board.


Does this include the auto-targeting missiles ?

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

Belsina
Noob Hole Project
#206 - 2012-11-23 14:42:17 UTC
please CCP

switch places of the Inquisitor and the Tormentor

just take the hulls and the names and switch places of the roles/stats/whatever

because it hurts so see that the T1 variation of the Purifier is a friggin logistic while the former minig-frig is a fighter unlike its counterparts from the other races


please do something ... at least about this ... it really hurts to see that ... even more then the tristan not being a rocket frig (which i totally hoped to see)
Cearain
Plus 10 NV
#207 - 2012-11-23 18:10:44 UTC
Thanks for showing this information.

In looking at the road map it seems amarr are not going to be that great. But again I am just throwing this out there because I have not dove into eft.

Amarr have traditionally been terrible at frigate cruiser and bc level, but they made up for it by having great battleships.

Unless I am missing something even after the changes the amarr frigates and cruisers are still subpar, but the other races battleships are all getting buffs where as the amarr are staying about the same. The BC line up is up in the air.

The tristan, kestrel, vexor, thorax and caracal will all be great. The arbitrator will be close behind, but still behind. The amarr frigates still seem lackluster as does the omen. Is the maller really going to compete with the new thorax and vexor in the brawler catagory?



Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Robert Tables
Pator Tech School
Minmatar Republic
#208 - 2012-11-25 19:34:57 UTC
Vincent Athena wrote:
OK, I just saw the list of officer drone modules and there is a huge problem with them.

Huge. Gigantic. Overwhelming.

Take for example "Unit D-34343's Modified drone damage amplifier".

The issue is Obvious. The number is decimal. Not binary. Not Hex. Decimal.

AAARRRGGGGG!!!!!

Also, any deadspace drone mods, for mission and high sec to low sec exploration?

rodyas wrote:


Well we named those mods, (humans) not the drones, so of course they aren't in Hex or binary. On their side of the fence, perhaps they are named with that or something.


34343 in hex = 213,827 in decimal
Vrykolakasis
Sparrowhawks Corp
#209 - 2012-11-25 20:08:25 UTC
I see the officers are dropping modified drone damage amps. Are we getting / can we please have standard faction drone damage amps?
Chris Avce
The Scope
Gallente Federation
#210 - 2012-11-26 14:29:12 UTC
i would also like to see meta 1-4 versions of the drone mods being added to mission loot tables esp drone ones as this would fit with majority of the other mods in the game for example armor energised plates u have t1 meta1-4 t2 then faction officer deadspace ones aswell
Maul555
Xen Investments
#211 - 2012-11-26 18:36:01 UTC
Woah... so much information my head is going to asplode!

I am going to keep it simple and just wait for my new ore frig and galente drone destroyer ^^
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#212 - 2012-12-01 00:27:41 UTC
Going full sperg while flying logistics on a roam (sentry guns seriously). Here's a wall of text listing what sucks about the ship/module changes or this devblog:

The new tristan, while I may 'enjoy' having a hybrid tracking bonus to 2 turrets, I won't enjoy it all that much when it's in place of something useful like a rep bonus. Plus the slot layout is bad and it's slow and has bad fitting. The t1 combat frigates that don't suck for brawling are the merlin and incursus. The merlin because buffer shield tanking is amazing, and the incursus because it has 4 lows and a rep bonus and has good stats in general. All the others suck because they die or because they are punishers.

The griffin should not be receiving any love at all because **** ecm. If you ever log in at all I don't see how you can't agree.

Passive/hybrid armour tanking frigates and destroyers are a bit of a joke because plates and armour rigs are horrible. Speed and agility are life, and the slight increase in damage you take from fitting shields is pretty much matched by the increase you take from having reduced speed as a result of fitting armour. The not-regenerating thing is terrible too.

Coercer is much more usable with 2 mids, but I'm still going to ignore it entirely because 2 mids is less than 3 mids, and because it can't tank, and because the cormorant is better. You suggest a tracking computer, but they use a load of fitting and are basically worse than enhancers, even on non-falloff weapons.

If you want to improve the cormorant's slot layout, you should be dropping that useless highslot. It will now be a thrasher with better paper dps and range, but worse cap, worse speed and worse actual damage because damage types. I don't really get why the two good destroyers are good despite having utility highs, which are useless slots for ranged ships. Having 8 turrets is obviously better. Maybe they could all get 8 turrets? Or at least just lose the offline salvager slots.

Catalyst still has 2 mids which is inadequate for a blaster ship. It also has suboptimal range bonuses, and ofc the armour being bad and especially bad on small ships thing, but I think I'll stop repeating that from now on.

Corax cannot fit a stronger tank than most destroyers while hitting at long range. I think you should check out its powergrid, it can't really fit anything. I don't mind or anything, just a weird thing to say in the devblog because it's wrong.

The maller has gone from being unable to do any damage to being able to do a little damage for very short amounts of time, then capping out and dying. Seriously the cap on this thing. Ditching the amarr cap bonus is silly, you should be buffing the damage instead and making them not entirely reliant on scorch. Even if it does excel in group warfare (it doesn't), does that excuse it being bad the rest of the time?

I'm not enjoying your attempts to fix caldari railgun ships. You're making them worse at using railguns. The current TQ moa isn't even that bad as cruisers go, it just has cap issues and is a little slow. This new one also has cap issues. You're even referring to it as a brawler. Surely it should be able to do both weapons? You talk of sniping, but 20km isn't sniping, and the TQ one is pretty good at that. It just seems to me that you're doing what people want, but in this case what people want is stupid. If the current bonuses are truly bad, I think it's because BCs are way OP.

Vexor is cool except the heavy drones thing. They explode all the time and they cannot hit stuff that isn't webbed and scrambled. If I can't sort of project a little damage onto targets at range, I might as well not be flying a drone ship. Give 50 bandwidth and 15%/level damage, same for all vexor variants + myrmidon. This gallente drone ships = no spares thing is **** too. Fewer spares is ok, but this actually has no spares at all.

Rupture, whatever, nerf tracking enhancers and projectiles then we'll talk.

Attack cruisers are faster than destroyers, which could be problematic I guess? I kind of like not exploding instantly because of some guy pressing approach and turning his modules on. That's not really new though considering all the cynabals and fleet stabbers plaguing FW space.

The omen yeah benefits from the fitting reductions. It's still difficult to fit though and lol lasers.

This is supposed to be a big bitter rant, but I'm really into the caracal, thorax and celestis.

Blackbird same as griffin, these ships really shouldn't be getting improved at all until you think up a fix for ECM.

Logistics cruisers and I guess the frigates make sense. I don't think anyone can really come up with good reasoning for saying all forms of logistics are horrible and ruin small gang stuff, but they kind of do, and with these changes they'll be everywhere. I'd like it if all logistics ships just repped far less than they do, and had less range.

Hurricane powergrid change doesn't really do a lot. It can still fit everything it will ever want, but that's just how minmatar are right? What's up with that.

ASBs are silly, delete them.

DDA IIs are cool, but it kind of makes me wonder about the other drone modules and why they're highslot and midslot mods with ridiculous fittings, while turrets just have damage mods and tracking enhancers in lowslot (and redundant tracking computers in midslot for when you're in a ship with a bad layout). It's also difficult to find ships to use DDA IIs on that aren't gurista ships, since all the other drone ships are armour ships with few lowslots and typically that benefit more from turret damage mods. I guess they're good on scrub shield buffer setups, but I don't fly those because I'm not bad. Making drones less bad generally would be cool, like making it so they don't change target for no reason after you finally get a lock for more than 2s and put them on the enemy griffin.
Sol De'Sangre
Drunken Union of Monkeys
#213 - 2012-12-06 00:36:55 UTC
How the F*@& is nerfing missiles a good thing ? or rebalanced totally taking one of the best things caldari had going away which is sniping
specially reducing the range and dps on fury heavy missiles i cant believe the drake now gets a whopping 40-50 km range and a tengu gets 60 km range that totally blows

expsansions mean more content not nerfing the entire game from what ive read your going to butcher the t1 battlecruisers too yay i'm so looking forward to it

you screwed war dec'ing all to hell aswell i was decing 2-3 times a week until you changed the pricing and made it not worth my time you are so awesome yay

nerfing is more of a reason to protest and burn jita not some gay monoacle which really who gives a ...................

but seems like everyones happy to see everything being rearranged and nerfed

mining vessels arent even worth suicideing anymore too easy for miners to use a worthless ship which they can fully insure so no loss

whats going on at ccp land pass some of those good drugs around man geez