These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev Blog: Fifty-Nine Down

First post
Author
Ribikoka
Royal Amarr Institute
Amarr Empire
#181 - 2012-11-19 21:53:49 UTC
Ranger 1 wrote:
blabla

Ranger 1
Ranger Corp
Vae. Victis.
#182 - 2012-11-19 21:54:14 UTC
Ribikoka wrote:
Qvar Dar'Zanar wrote:
Ribikoka wrote:


1. +1
2. Micro Jump Drive not just going to kill small gang PVP but large too at the gates.
No more trap for enemy fleets on gate bubbles. It's a bullsh*t.
Try to catch a ship at region change gates which is 70km large and don't forget every single 0.0 entry gate is huge.
Try to catch something with scrambler when the enemy ship 70km far away from you. LOL
And more one thing Wcs+MJD+cloak=invulnerable ships.
So, MJD with this feature such a bubble and disruptor resists, it's a worst idea what CCP try to create.


Are you aware that MJD can only be fit to battleships?


I know which shiptype will be use MJD, but i think you never saw trapped 0.0 battleship fleets on gate bubbles.
After MJD this will be gone.

If a fleet equiped with MJD jumps through a gate and appears in a bubble camp, yes they will likely activate their MJD's and attempt to leave. However this allows ample time for scram equiped frigates to point whatever they like while the drives are spooling up.

So the rest of the fleet jumps 100km and then likely jumps to another point in the system, possibly a safe... leaving behind a portion of their fleet to die in a fire.

Perhaps they cloak, perhaps the warp madly around the system, waiting for their MJD drives to become usable again. Quite a bit later, while the defenders have plenty of time to get ahead of them and set up, they finally get to go through the next gate and repeat the process of losing ships.

This module would be used as a get out of bubble free card by fleets if it didn't have the spool up and cool down timers. However their presense effectively prevents easy and frequent use of this tactic.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#183 - 2012-11-19 21:55:53 UTC
Ribikoka wrote:
Ranger 1 wrote:
blabla


I accept your surrender. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ribikoka
Royal Amarr Institute
Amarr Empire
#184 - 2012-11-19 21:59:33 UTC  |  Edited by: Ribikoka
Ranger 1 wrote:
Ribikoka wrote:
Qvar Dar'Zanar wrote:
Ribikoka wrote:


1. +1
2. Micro Jump Drive not just going to kill small gang PVP but large too at the gates.
No more trap for enemy fleets on gate bubbles. It's a bullsh*t.
Try to catch a ship at region change gates which is 70km large and don't forget every single 0.0 entry gate is huge.
Try to catch something with scrambler when the enemy ship 70km far away from you. LOL
And more one thing Wcs+MJD+cloak=invulnerable ships.
So, MJD with this feature such a bubble and disruptor resists, it's a worst idea what CCP try to create.


Are you aware that MJD can only be fit to battleships?


I know which shiptype will be use MJD, but i think you never saw trapped 0.0 battleship fleets on gate bubbles.
After MJD this will be gone.

If a fleet equiped with MJD jumps through a gate and appears in a bubble camp, yes they will likely activate their MJD's and attempt to leave. However this allows ample time for scram equiped frigates to point whatever they like while the drives are spooling up.

So the rest of the fleet jumps 100km and then likely jumps to another point in the system, possibly a safe... leaving behind a portion of their fleet to die in a fire.

Perhaps they cloak, perhaps the warp madly around the system, waiting for their MJD drives to become usable again. Quite a bit later, while the defenders have plenty of time to get ahead of them and set up, they finally get to go through the next gate and repeat the process of losing ships.

This module would be used as a get out of bubble free card by fleets if it didn't have the spool up and cool down timers. However their presense effectively prevents easy and frequent use of this tactic.


Again an idiotic answer, what i excepted from you.
Do you know MWD+Cloak trick when ship almost instantly reach jump speed ?
The bubble was just the only one thing, which is interfere this trick in 0.0.
Another thing, do you know what happening when a BS fleet use smartbombs against scrambler frigs ? Come and i will show you. :D

http://www.youtube.com/watch?v=XlZ0EcsneSg

And try to read slowly my post. :P You tried to catch with your scrambler, an enemy ship at the huge region change gates where sometimes you are 70km far away from enemy ? So you need to move to 60km with 4-5k speed you math genius. :P

"Quite a bit later, while the defenders have plenty of time to get ahead of them and set up, they finally get to go through the next gate and repeat the process of losing ships."

Hahaha. Man maybe you need to playing with Eve. The best point was for PVP the gates or static spots in solar system. When a fleet can escape from gate, they have million time to escape again. They just log off at safe and just wait some time and they will avoid the fight. With MJD this chance to catch a fight on gates will be reduce.

Repeat just for you. ""It gives a tool to run"" Fully avoid from PvP. It's a fail concept with bubble and disruptor immunity.
Ranger 1
Ranger Corp
Vae. Victis.
#185 - 2012-11-19 23:00:31 UTC  |  Edited by: Ranger 1
Ribikoka wrote:
Ranger 1 wrote:
Ribikoka wrote:
Qvar Dar'Zanar wrote:
Ribikoka wrote:


1. +1
2. Micro Jump Drive not just going to kill small gang PVP but large too at the gates.
No more trap for enemy fleets on gate bubbles. It's a bullsh*t.
Try to catch a ship at region change gates which is 70km large and don't forget every single 0.0 entry gate is huge.
Try to catch something with scrambler when the enemy ship 70km far away from you. LOL
And more one thing Wcs+MJD+cloak=invulnerable ships.
So, MJD with this feature such a bubble and disruptor resists, it's a worst idea what CCP try to create.


Are you aware that MJD can only be fit to battleships?


I know which shiptype will be use MJD, but i think you never saw trapped 0.0 battleship fleets on gate bubbles.
After MJD this will be gone.

If a fleet equiped with MJD jumps through a gate and appears in a bubble camp, yes they will likely activate their MJD's and attempt to leave. However this allows ample time for scram equiped frigates to point whatever they like while the drives are spooling up.

So the rest of the fleet jumps 100km and then likely jumps to another point in the system, possibly a safe... leaving behind a portion of their fleet to die in a fire.

Perhaps they cloak, perhaps the warp madly around the system, waiting for their MJD drives to become usable again. Quite a bit later, while the defenders have plenty of time to get ahead of them and set up, they finally get to go through the next gate and repeat the process of losing ships.

This module would be used as a get out of bubble free card by fleets if it didn't have the spool up and cool down timers. However their presense effectively prevents easy and frequent use of this tactic.


Again an idiotic answer, what i excepted from you.
Do you know MWD+Cloak trick when ship almost instantly reach jump speed ?
The bubble was just the only one thing, which is interfere this trick in 0.0.
Another thing, do you know what happening when a BS fleet use smartbombs against scrambler frigs ? Come and i will show you. :D

http://www.youtube.com/watch?v=XlZ0EcsneSg

And try to read slowly my post. :P You tried to catch with your scrambler, an enemy ship at the huge region change gates where sometimes you are 70km far away from enemy ? So you need to move to 60km with 4-5k speed you math genius. :P

"Quite a bit later, while the defenders have plenty of time to get ahead of them and set up, they finally get to go through the next gate and repeat the process of losing ships."

Hahaha. Man maybe you need to playing with Eve. The best point was for PVP the gates or static spots in solar system. When a fleet can escape from gate, they have million time to escape again. They just log off at safe and just wait some time and they will avoid the fight. With MJD this chance to catch a fight on gates will be reduce.

Repeat just for you. ""It gives a tool to run"" Fully avoid from PvP. It's a fail concept with bubble and disruptor immunity.


Properly boosted ships don't neccessarily need to get within smart bomb range to scram. Even if they do, they only have to survive (or even stick around) long enough to spoil the MJD drives attempt to jump. Remember, these BS will not be all grouped together to maximize the effectiveness of their smart bombs. On a related note, not all scraming needs to be done with frigates either.

Ships jumping through a regional gate appear scattered all over the place, not all of them will be anywhere close to 70km away... although for a competent pilot who knows when to overheat they would have plenty of time to catch those spooling up BS anyway.

If a BS fleet is forced to MJD and then log off they really weren't going to do very well to begin with now are they. Smile I really don't think you are going to see this masterful tactic employed more often than we see fleets MWD back to the gate and jump through to do the same thing. Sure, it will happen occasionally, much to everyone's amusement.

Again, you are reacting without thinking things all the way through to their logical conclusion.

By the way, you can lay off of the personal attacks any time now.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Overtoad Hail
WormCraft
#186 - 2012-11-20 00:10:58 UTC  |  Edited by: Overtoad Hail
Maybe I need to clarify why I understand missioning lvl5's will be faster with the changes coming very soon.

1. In lv5's, with a passive tengu, the ability to use t2's have been very difficult because of the radius liabilities. In most cases you juast cant do it tanking 25+ BS. You are suffering with regular kinetic t1's.
2. However, a reduction of even 25% in damage does not overcome the fact that t2 will put out 30-35% more raw damage to larger ships. The war over applied dps is a clear winner for t2's.
3. There is NO specific damage type bonusus accross the board for kinetic to EM, huge for being able to run lvl5's even more effieciently, and in other regions now.

I see the change as a win win for players like me - and don't forget, I am refering to lvl5's and the ability to run these isk fountains quicker. This means doing many lvl5's in many different factions with more damage than before.
I'm Down
Perkone
Caldari State
#187 - 2012-11-20 00:47:48 UTC
Misanth wrote:
Just had 5 accounts expire, another one will in two days, can't really see myself reactiving them either. Will just keep a few combat pilots running for skill training.. so why do I post that as a reply to this dev blog?

Well this is about the winter expansion and ship balancing, right? Ok, let's talk about balancing:
* CCP have done a great job boosting afterburners and letting scramblers shut off mwd, while nerfing overall speed. Credit to those involved in this.
* CCP also did a good job ages ago when they fixed the overpowered dampeners, nosferatu etc, i.e. the ewar balancing. I see the changes that are being done for this expansion as an 'extention' to that. The added skills doesn't make much sense, other than to give us something to train, which is nice for us approaching 150mil SP (getting dull getting all rig skills, and useless t2 ships lv5), but - for younger pilots that is just a nuisance. And I can't really see any sense and logic in it, we had skills adding lock speed and range already, the +strength skills for the offense ewar is for offensive ewar. If that is too strong, nerf it, don't add in skills to counter it. That's just a poorly disguised time-/isk-sink.

The real issues tho, comes here:
* No considerations has been taken for the proper balancing of the "issues" with HML. Which, namely, was two folded: a) blobs. Drakes or Tengus was never too strong in small numbers, while in blobs they were, that's an issue with blobs and not the weapon type or ship itself. The Tengu got a bit too high damage with combined engineering/offensive subsystem, which still leaves all other setups (cloaky, for example) at extremely low damage output. Closer or lower than the other t3's. You going to nerf those too? At the same time, other HML ships (way more of those than the two nerfed) is getting shafted beyond belief. The Nighthawk was already bad, the Caldari cruiser and HACs was already suffering badly, and the Sacrilege etc suffers too. This is a great example of poor game balancing, not addressing the issue at hand but instead doing a blatant nerf over certain over-used shiptypes.
-> The nerf should have been to scale down the RoF bonus on Tengu's offensive subsystem (or removing the +1 launcher on engineering sub), and Drake should have had less buffer potential as that is what makes it so strong in blobs. HML should've been left the way it was.
* The ship balancing has been done on frigs and destroyers and cruisers. Only the third of those types really needed a major overhaul, the other two had it recently. What badly needs love a look at right now is t2 cruisers. HACs in particular, Recons have been quite alot weaker for years now with the increased damage/tank of players in general, solo killing a ratting Raven/Tengu/Drake in any Recon used to be common, but now it's damn hard. They all suffer from weak tank and horrible damage output, and the short warp range makes (even with max skills, obviously) a 2-300 au system a five to eight (yes, 5-8) jumps just to cross ONE system. Command Ships have needed massive love for years now, and it got worse with t3 introduction, as now the CS can barely be a fleet booster even.
* Blobs in general is a major focus for CCP, which at least for me personally (but this is obviously a personal comment, unlike the factual ones above) is massively offputting. EVE always catered everyone, and finding your own fortune and fights was always possible. Having people gather up to be stronger in numbers was always a strategy. But that was completely different when fleet sizes barely escalated past 20, or hell even past 200. But now that they easily go past 2000, and people live in upgraded sov-hubs (no belt ratting, no belt mining, jumpbridge access, titan bridges everywhere, etc) this is completely redudant. I spent hours and hours on a daily basis just to find someone to kill, getting few ones here and there. I regulary (yes, regulary) had people run from me when they were "only" 10-20 vs me and max +1 corpmate. FW is also blob hubs (and making FW emulate the nullsec behaviour is really the worst thing you can/could do, it should and could have a unique role as a smallscale part time easy-access PvP zone).

The day CCP starts to balance ships based on all kind of useage, not just blobs, and the days CCP starts to cater all players and not just the nullsec blobs and highsec carebears (let's face it CCP, the only reasonable semi-small and midscale PvP you still have in this game is in wormholes, which has it's own limitations - mainly massive time comumption compared to null- and lowsec), then perhaps you will have small- and midscale PvP players like me want to play your game again. It's been some great near-decade, and thank you but I'll keep my stuff. Who knows, maybe someone at CCP actually cares about PvP. And maybe, just maybe, I could dream, they will read this and actually think about what they're doing with the game.

+thanks to all the guys at the floor CCP, you had great staff helping me with petitions through the years, they deserve a future, give them some love.. i.e. incentitives for us PvP-interested players to reactivate our dying and dead accounts.


please stop making sense, the devs don't like this
Ribikoka
Royal Amarr Institute
Amarr Empire
#188 - 2012-11-20 06:16:42 UTC  |  Edited by: Ribikoka
Ranger 1 wrote:
Ranger 1 wrote:
Ribikoka wrote:
Qvar Dar'Zanar wrote:
[quote=Ribikoka]

I know which shiptype will be use MJD, but i think you never saw trapped 0.0 battleship fleets on gate bubbles.
After MJD this will be gone.

If a fleet equiped with MJD jumps through a gate and appears in a bubble camp, yes they will likely activate their MJD's and attempt to leave. However this allows ample time for scram equiped frigates to point whatever they like while the drives are spooling up.

So the rest of the fleet jumps 100km and then likely jumps to another point in the system, possibly a safe... leaving behind a portion of their fleet to die in a fire.

Perhaps they cloak, perhaps the warp madly around the system, waiting for their MJD drives to become usable again. Quite a bit later, while the defenders have plenty of time to get ahead of them and set up, they finally get to go through the next gate and repeat the process of losing ships.

This module would be used as a get out of bubble free card by fleets if it didn't have the spool up and cool down timers. However their presense effectively prevents easy and frequent use of this tactic.


Again an idiotic answer, what i excepted from you.
Do you know MWD+Cloak trick when ship almost instantly reach jump speed ?
The bubble was just the only one thing, which is interfere this trick in 0.0.
Another thing, do you know what happening when a BS fleet use smartbombs against scrambler frigs ? Come and i will show you. :D

http://www.youtube.com/watch?v=XlZ0EcsneSg

And try to read slowly my post. :P You tried to catch with your scrambler, an enemy ship at the huge region change gates where sometimes you are 70km far away from enemy ? So you need to move to 60km with 4-5k speed you math genius. :P

"Quite a bit later, while the defenders have plenty of time to get ahead of them and set up, they finally get to go through the next gate and repeat the process of losing ships."

Hahaha. Man maybe you need to playing with Eve. The best point was for PVP the gates or static spots in solar system. When a fleet can escape from gate, they have million time to escape again. They just log off at safe and just wait some time and they will avoid the fight. With MJD this chance to catch a fight on gates will be reduce.

Repeat just for you. ""It gives a tool to run"" Fully avoid from PvP. It's a fail concept with bubble and disruptor immunity.


"Properly boosted ships don't neccessarily need to get within smart bomb range to scram."


Another fail try from you. Man, when 100+ BS jump to solar system you cant manage your range to avoid from smartbombs with your frig. All BS will be cover a huge space with their smartbombs.

"Remember, these BS will not be all grouped together to maximize the effectiveness of their smart bombs"

Double facepalm. Man go to play hello kitty online if you dont know this game.
Not need maximize their smartbombs enough 3-4 of bs smartbombs to kill a frig fast and when a 100+ BS fleet jumping in to solarsystem with just one smartbomb/ship you wont survive with your scrambler frigs when you need to move to short range to catch ships.

Your other lame answer from mjd is just blabla too, better if the competent pilots dont read your incompetent and wandering words and better if just ignore you.
And again MWD+Cloak=almost insta jump speed, you cant manage nothing to catch just in your dream at huge region change gate when you cant target and you need at least 10 sec to move to 60km with your short range tackler and drop your speed when the ship cloaked and you need to spam speed button and u lost there again atleast another 1 second and so much speed and u need accelerate again.
Decloaking working just when you are at short range position against cloak+mwd trick, not when you are 70km range far.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#189 - 2012-11-20 10:06:07 UTC
Just something to note. logging off at a safe isn't a great idea when you have people skilled at probing.

Especially as you'll be hanging in space for 15 minutes

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Ribikoka
Royal Amarr Institute
Amarr Empire
#190 - 2012-11-20 11:25:11 UTC  |  Edited by: Ribikoka
Steve Ronuken wrote:
Just something to note. logging off at a safe isn't a great idea when you have people skilled at probing.

Especially as you'll be hanging in space for 15 minutes


Just a note for you. Not need to wait 15 minutes without global flag. Obvious thing when need to wait 15 minutes to log off.
Jump safe to safe check scanner and probers wont be catch any ship and when global flag is end, you can log off.
And you wont be hanging in space 15 minute time long, just 1 minute.
Jorma Morkkis
State War Academy
Caldari State
#191 - 2012-11-20 12:10:32 UTC  |  Edited by: Jorma Morkkis
Misanth wrote:
* No considerations has been taken for the proper balancing of the "issues" with HML. Which, namely, was two folded: a) blobs. Drakes or Tengus was never too strong in small numbers, while in blobs they were, that's an issue with blobs and not the weapon type or ship itself. The Tengu got a bit too high damage with combined engineering/offensive subsystem, which still leaves all other setups (cloaky, for example) at extremely low damage output. Closer or lower than the other t3's. You going to nerf those too? At the same time, other HML ships (way more of those than the two nerfed) is getting shafted beyond belief. The Nighthawk was already bad, the Caldari cruiser and HACs was already suffering badly, and the Sacrilege etc suffers too. This is a great example of poor game balancing, not addressing the issue at hand but instead doing a blatant nerf over certain over-used shiptypes.


Uhm... What!?

You really think HML nerf would be bad for Sac? Go figure.
Qvar Dar'Zanar
Ministry of War
Amarr Empire
#192 - 2012-11-20 13:01:54 UTC
When a ship intended for PvE (Tengus and Drakes, I'm looking at you) gets standarized as PvP doctrine, one could think that either there's something OP about that ship, or CCP failed at design at they actually created a PvP ship instead of a PvE one.

Since I've seen Tengus flying a L4 next to my Legion ('next' here means 'at 3 times my own range') dealing more damage while having more tank than me, guess which option I will go with.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#193 - 2012-11-20 13:09:42 UTC
Ribikoka wrote:
Steve Ronuken wrote:
Just something to note. logging off at a safe isn't a great idea when you have people skilled at probing.

Especially as you'll be hanging in space for 15 minutes


Just a note for you. Not need to wait 15 minutes without global flag. Obvious thing when need to wait 15 minutes to log off.
Jump safe to safe check scanner and probers wont be catch any ship and when global flag is end, you can log off.
And you wont be hanging in space 15 minute time long, just 1 minute.



This would be after you jump into a gate camp, get shot/warp disrupted while running up your MJD (It's several seconds to go live), and pick up a 15 minute PvP flag.

Sure, you can bounce round safes till it expires, but it's somewhat more involved than just mjd, warp, log off.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Ribikoka
Royal Amarr Institute
Amarr Empire
#194 - 2012-11-20 15:57:51 UTC
Steve Ronuken wrote:
Ribikoka wrote:
Steve Ronuken wrote:
Just something to note. logging off at a safe isn't a great idea when you have people skilled at probing.

Especially as you'll be hanging in space for 15 minutes


Just a note for you. Not need to wait 15 minutes without global flag. Obvious thing when need to wait 15 minutes to log off.
Jump safe to safe check scanner and probers wont be catch any ship and when global flag is end, you can log off.
And you wont be hanging in space 15 minute time long, just 1 minute.



This would be after you jump into a gate camp, get shot/warp disrupted while running up your MJD (It's several seconds to go live), and pick up a 15 minute PvP flag.

Sure, you can bounce round safes till it expires, but it's somewhat more involved than just mjd, warp, log off.


Man if you got scram you cant warp out. Every pro know when can log off without give a chance to scanner.
madmax 27
Gardes Feydakin
#195 - 2012-11-20 20:47:32 UTC  |  Edited by: madmax 27
Might seem a stupid question and someone may have asked this but how come you have used an inquisitor for support ship, shouldn't this be in the combat class and it be tormentor ? Just seems odd that all the other races you used the other ships for are the ones which have no t2 variants, but this one has a t2 stealth bomber variant.

Can you confirm this is correct because it doesn't seem very balanced to me. Blink

Thanks
Ranger 1
Ranger Corp
Vae. Victis.
#196 - 2012-11-20 21:02:29 UTC  |  Edited by: Ranger 1
Ribikoka wrote:
Steve Ronuken wrote:
Ribikoka wrote:
Steve Ronuken wrote:
Just something to note. logging off at a safe isn't a great idea when you have people skilled at probing.

Especially as you'll be hanging in space for 15 minutes


Just a note for you. Not need to wait 15 minutes without global flag. Obvious thing when need to wait 15 minutes to log off.
Jump safe to safe check scanner and probers wont be catch any ship and when global flag is end, you can log off.
And you wont be hanging in space 15 minute time long, just 1 minute.



This would be after you jump into a gate camp, get shot/warp disrupted while running up your MJD (It's several seconds to go live), and pick up a 15 minute PvP flag.

Sure, you can bounce round safes till it expires, but it's somewhat more involved than just mjd, warp, log off.


Man if you got scram you cant warp out. Every pro know when can log off without give a chance to scanner.

Don't waste your time explaining game mechanics or how fleet combat actually works. Ribikoka is either a very bad troll or just horribly inept at EvE combat.

Ribikoka you can either continue arguing or learn something from those more experienced than yourself, I really don't care either way... but this is the last time I'm going to tell you to lay off the personal insults.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Dersen Lowery
The Scope
#197 - 2012-11-21 04:08:27 UTC
It occurs to me that there is a new role for a long-range turret boat like the Rokh: flagger. Boost its lock time and range, separate all its guns, and hit as many targets as possible exactly once. The ships shot at pick up 15 minute PVP timers, making any logoffski trickery a minimum 15-minute commitment as the flagged ships warp around to avoid being scanned down.

Oracles or Nagas would probably do the trick, too.

That wouldn't be a direct response to the MJD, but it would answer the MJD/warp to safe/log off tactic, or any tactic that relied on logoffski to escape.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Ranger 1
Ranger Corp
Vae. Victis.
#198 - 2012-11-21 06:16:17 UTC  |  Edited by: Ranger 1
Dersen Lowery wrote:
It occurs to me that there is a new role for a long-range turret boat like the Rokh: flagger. Boost its lock time and range, separate all its guns, and hit as many targets as possible exactly once. The ships shot at pick up 15 minute PVP timers, making any logoffski trickery a minimum 15-minute commitment as the flagged ships warp around to avoid being scanned down.

Oracles or Nagas would probably do the trick, too.

That wouldn't be a direct response to the MJD, but it would answer the MJD/warp to safe/log off tactic, or any tactic that relied on logoffski to escape.

Don't confuse them by explaining how flagging mechanics work, they are still confused enough to think that if they MWD and cloak they will somehow be able to spool up their MJD in safety... or that most BS fleets enter hostile 0.0 space via regional gates instead of the Titan express.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Qvar Dar'Zanar
Ministry of War
Amarr Empire
#199 - 2012-11-21 13:18:34 UTC
I honestly recomend you some hanger therapy. Fresh air could also work.
CCP Eterne
C C P
C C P Alliance
#200 - 2012-11-21 15:01:55 UTC
Deleted some personal attacks here. Keep dev blog threads clean, folks.

EVE Online/DUST 514 Community Representative ※ EVE Illuminati ※ Fiction Adept

@CCP_Eterne ※ @EVE_LiveEvents