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Dev blog: Introducing the new and improved Crimewatch

First post First post First post
Author
Gimble Revo
The Scope
Gallente Federation
#41 - 2012-10-04 15:29:18 UTC
If I'm attacked by a pirate/war target and someone from my militia assists them, will I be penalized for killing my fellow militia member?
Pinky Denmark
The Cursed Navy
#42 - 2012-10-04 15:29:31 UTC
Is this the end of security status?

Also a very nice feature and a very nice dev blog - Looking forward to hear about the consequences of this we didn't hear about, however I expect most to be covered in the next dev blog...

Weapon Flag - How about "Aggression Flag" (like we call it now) or "Combat Flag"?

Pinky
Tsubutai
Perkone
Caldari State
#43 - 2012-10-04 15:30:29 UTC  |  Edited by: Tsubutai
never mind, must read things more closely before posting
CCP Masterplan
C C P
C C P Alliance
#44 - 2012-10-04 15:30:33 UTC
Jackie Fisher wrote:
Will the charts of flags/consequences be updated and published when the final version of CW2 goes live?

Yes, I'll try to make sure a finalised version is available for release. I have a crazy dream where one day EVE has (some) up-to-date user documentation.

"This one time, on patch day..."

@ccp_masterplan  |  Team Five-0: Rewriting the law

Dirael Papier
Malevelon Roe Industries
Convocation of Empyreans
#45 - 2012-10-04 15:31:18 UTC
Dersen Lowery wrote:
Generally, this looks great.

Just a possibility: What if webbing another player didn't count as weapon activation? The reason being that (just) webbing a slow-aligning ship is as much a favor as anything else. Webbing NPCs would still count as weapon activation as long as they're too stupid to take the hint and warp off.

Well, if there's a way to setup an LE on request such that neither player is suspect flagged (like an option in the right click menu of a character to request an LE) then that could be used to safely web someone else without becoming a suspect.
Azrin Stella Oerndotte
Caldari Provisions
Caldari State
#46 - 2012-10-04 15:31:43 UTC
Very nice indeed, but I was wondering about the suspect flag and it legally allowing other players to attack the target, if so can we take the suspects container? "If I can legally attack the owner of a container, then I can legally take from the container." does this mean that a miner who got his can flipped will be able to take the ore back without any repercussion as well as any other player being able to take the ore? Also, how will you know that you can take from a can?

A is can mining,
B took ore from can to new can, flying for example a shuttle,
C is in a hauler assisting B, and can legally take from his container without being flagged.

While pointless, it will allow people to take from cans without losing anything, even if B got a suspect flag (I suspect this could be done already if BC is in same corp), but it could also remove any real use of can flipping in the game.
Kel hound
The Scope
Gallente Federation
#47 - 2012-10-04 15:32:43 UTC
YES! Blog from crimewatch!
+5 points to Five-0
-5 points to Super Friends (note: This is what you get for being tard)



One thing that immediately caught my eye in this was that it looks like you will no longer be able to eject from a T3 just before death in-order to avoid skill loss. This seem's oddly intentional; will this fact be taken into consideration when tericide passes over Teir 3 cruisers? Is this the proverbial lambs blood on the door posts to ward off the angel of nerfs when she passes over the land of EVE?


Im trying to look for more loop holes but this largely seems solid.
Mizhir
Devara Biotech
#48 - 2012-10-04 15:32:55 UTC
CCP Masterplan wrote:
Mizhir wrote:
But according to the first sheet I only get suspect flag for shooting a ship in lowsec. I only get criminal flag if I shoot his pod too. So if I only attacks his ship, can i warp out and warp back again without the sentries will resume shooting me?

If you warp out and back in with only a Suspect flag, the sentries will leave you alone.


Ohh sweet. That was exactly what I wanted to hear. Thanks :)

❤️️💛💚💙💜

Jita Bloodtear
Bloodtear Labs
#49 - 2012-10-04 15:34:10 UTC
"Using assistance modules will pass on all flags to the assistor, possibly preventing them from docking/jumping for the same interval as their assistee"

Does jumping = gate jumping? Or jump = cyno jumping?

Will these flags finally apply to prevent people from pvping and then instantly vanishing through a wormhole? (Currently there is no timer on going through a WH while aggressing)
EvilweaselFinance
GoonCorp
Goonswarm Federation
#50 - 2012-10-04 15:35:16 UTC
So this expansion is called "Retribution"?
Jita Bloodtear
Bloodtear Labs
#51 - 2012-10-04 15:36:03 UTC
EvilweaselFinance wrote:
So this expansion is called "Retribution"?

Ha, retribution against ratters

"NPC Flag: This flag is activated when a player uses offensive modules against an NPC (or vice-versa). Having this flag will prevent a ship from being removed from space if the pilot logs off. This flag functions in all areas of space."
Andski
Science and Trade Institute
Caldari State
#52 - 2012-10-04 15:37:25 UTC
Jita Bloodtear wrote:
EvilweaselFinance wrote:
So this expansion is called "Retribution"?

Ha, retribution against ratters

"NPC Flag: This flag is activated when a player uses offensive modules against an NPC (or vice-versa). Having this flag will prevent a ship from being removed from space if the pilot logs off. This flag functions in all areas of space."


A mission runner crashes in a shiny faction BS~

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Sun Win
#53 - 2012-10-04 15:37:29 UTC
Quote:
It is possible to be prevented from switching ships or ejecting (whilst in space) by your actions


So does this mean that we can no longer strategically eject to prevent skill loss from our Tech 3 cruisers blowing up?
Alua Oresson
Aegis Ascending
Solyaris Chtonium
#54 - 2012-10-04 15:37:34 UTC
CCP Masterplan wrote:
Mizhir wrote:
But according to the first sheet I only get suspect flag for shooting a ship in lowsec. I only get criminal flag if I shoot his pod too. So if I only attacks his ship, can i warp out and warp back again without the sentries will resume shooting me?

If you warp out and back in with only a Suspect flag, the sentries will leave you alone.


Pirates everywhere just had a nerdgasm.

http://pvpwannabe.blogspot.com/

Bienator II
madmen of the skies
#55 - 2012-10-04 15:38:05 UTC
EvilweaselFinance wrote:
So this expansion is called "Retribution"?

nope. don't believe your wrong intel

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Andski
Science and Trade Institute
Caldari State
#56 - 2012-10-04 15:38:18 UTC
Sun Win wrote:
So does this mean that we can no longer strategically eject to prevent skill loss from our Tech 3 cruisers blowing up?


one would hope so!

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

CCP Masterplan
C C P
C C P Alliance
#57 - 2012-10-04 15:38:33 UTC
Azrin Stella Oerndotte wrote:
Very nice indeed, but I was wondering about the suspect flag and it legally allowing other players to attack the target, if so can we take the suspects container? "If I can legally attack the owner of a container, then I can legally take from the container." does this mean that a miner who got his can flipped will be able to take the ore back without any repercussion as well as any other player being able to take the ore? Also, how will you know that you can take from a can?

Pretty much, yes, the miner will be able to take his stuff back from the suspect (thief) if it is the thief that jettisons it.
If a container is white/blue, you can take from it without penalty. Yellow means you can't. That way you can decide to take the risk or not.

Azrin Stella Oerndotte wrote:
A is can mining,
B took ore from can to new can, flying for example a shuttle,
C is in a hauler assisting B, and can legally take from his container without being flagged.

While pointless, it will allow people to take from cans without losing anything, even if B got a suspect flag (I suspect this could be done already if BC is in same corp), but it could also remove any real use of can flipping in the game.


This 'indirection' to avoid attack is basically unchanged. In the existing system, B would get flagged to A, but A could not do anything to C.

"This one time, on patch day..."

@ccp_masterplan  |  Team Five-0: Rewriting the law

Jackie Fisher
Syrkos Technologies
#58 - 2012-10-04 15:38:50 UTC
CCP Masterplan wrote:
Jackie Fisher wrote:
Will the charts of flags/consequences be updated and published when the final version of CW2 goes live?

Yes, I'll try to make sure a finalised version is available for release. I have a crazy dream where one day EVE has (some) up-to-date user documentation.

Thanks. Eve with accurate documentation - Eve really must be dying this time. Lol

How are -10 sec status guys handled in high sec?

Fear God and Thread Nought

Unforgiven Storm
Eternity INC.
Goonswarm Federation
#59 - 2012-10-04 15:39:09 UTC
now that I read it, my comments...

1 - Ejection should be allowed even with any timer, Im thinking t3 ships, Im thinking saving my pod while everybody is looking at my ship - I used this tecnique before and should be legal, I can't remember any reason not to allow it. Why this was changed?

2 - NPC timer, I'm fine with it. I'm not fine with the time it uses. It should have a diferent time than player aggro. NPC aggro is less important than player aggro and the flag timer should reflect this fact. Do you agree?

3 - "Target offensive Module Againts Illegal Player Target (ship) -> Low-sec -> sec status penalty = yes"... do you want more people living in low sec and shooting each other more? Then change this value from "yes" to "no". This small change will shake up things positively for everybody.

Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-)

Zagdul
Federal Navy Academy
Gallente Federation
#60 - 2012-10-04 15:39:33 UTC
All we're missing now is a 'paused' local where you don't show up until you de-cloak and this will be a beautiful EVE Online.

Dual Pane idea: Click!

CCP Please Implement