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Dev blog: Introducing the new and improved Crimewatch

First post First post First post
Author
Hoarr
Caldari Provisions
Caldari State
#541 - 2012-10-05 00:41:30 UTC
I made a thing about CCP Masterplan:
Gogela
Epic Ganking Time
CODE.
#542 - 2012-10-05 00:49:43 UTC
Hoarr wrote:
I made a thing about CCP Masterplan:

That's really the only reason people are complaining about the new crimewatch imho. It's not that CW2 isn't awesome (it is) it's simply that CCP does a really bad job of articulating in practical terms what some of the potential effects will be.

crimewatch vid at 22:00. 'Nuff said. Big smile

Signatures should be used responsibly...

ugh zug
Aliastra
Gallente Federation
#543 - 2012-10-05 00:51:33 UTC
It works.

yay for optimized code, and low resource demand~!

please be sure to continue optimization of code after launch.

Want me to shut up? Remove content from my post,1B. Remove my content from a thread I have started 2B.

Tanaka Aiko
Ministry of War
Amarr Empire
#544 - 2012-10-05 00:51:42 UTC
what happen when you loot a yellow wreck ? is it the same flags as can flipping ?
cause I did it by mistake on my first day on EVE, and I wouldn't be surprised lots of others noobs also do it, and it could become a blood bath if anyone can shoot them while they weren't understanding their acts...
Dirael Papier
Malevelon Roe Industries
Convocation of Empyreans
#545 - 2012-10-05 00:55:37 UTC
Tanaka Aiko wrote:
what happen when you loot a yellow wreck ? is it the same flags as can flipping ?
cause I did it by mistake on my first day on EVE, and I wouldn't be surprised lots of others noobs also do it, and it could become a blood bath if anyone can shoot them while they weren't understanding their acts...

Well, the noobs will have a safety switch turned on by default, so they won't be able to loot yellow wrecks unless they decide to turn the safety switch off.
Tippia
Sunshine and Lollipops
#546 - 2012-10-05 00:57:54 UTC
Ulair Memmet wrote:
Nalha Saldana wrote:
Yes that is correct, you get weapons but not pvp flag. Kinda makes sense because you (in most cases) were obviously trying to do something.
But i didn't Big smile
…and you're also not really punished for it. You're just given a bit of time to think things over and calm down. Blink
Kethry Avenger
Ministry of War
Amarr Empire
#547 - 2012-10-05 00:58:11 UTC
CCP Masterplan

What about pilots in lowsec, with neg sec status, shooting other people with neg sec status, not incurring a sec hit, and therefore, able to shoot each other on gates without pesky gate guns getting involved? Just in lowsec.
Powers Sa
#548 - 2012-10-05 00:59:06 UTC
Challenge Accepted.

Do you like winning t2 frigs and dictors for Dirt Cheap?https://eveninggames.net/register/ref/dQddmNgyLhFBqNJk

Remeber: Gambling addiction is no laughing matter unless you've lost a vast space fortune on the internet.

Iam Widdershins
Project Nemesis
#549 - 2012-10-05 01:05:44 UTC  |  Edited by: Iam Widdershins
CCP MasterPlan:

I am really liking the outline you've laid out so far, but woefully absent is any mention of the interaction between wars and these mechanics. What is the effect of repairing or otherwise assisting someone who is at war in empire? Is it different depending on whether they have a PVP timer? For that matter, what timers are given for engaging a war target in empire space?

Edit: The chart also seems to indicate that the following actions:

1. Stealing loot from a can
2. Being shot by an innocent player
3. Blowing up this player's ship and pod

will not result in a reduction in security status; however, using remote assistance on the thief in this fight WILL lose you security status. Is this correct? Or does the lack of security status hit from assisting someone involved in a Limited Engagement override the consequences for assisting them as a suspect?

And will the sentry guns on the gate shoot you just for taking the can or will they ignore you because you did not lose security status?

Lobbying for your right to delete your signature

Reticle
Sight Picture
#550 - 2012-10-05 01:20:31 UTC
Powers Sa wrote:
Challenge Accepted.

lol
Reticle
Sight Picture
#551 - 2012-10-05 01:21:26 UTC
Is in corp ganking still a retribution-less action?
Ranger 1
Ranger Corp
Vae. Victis.
#552 - 2012-10-05 01:21:55 UTC
Gogela wrote:
Hoarr wrote:
I made a thing about CCP Masterplan:

That's really the only reason people are complaining about the new crimewatch imho. It's not that CW2 isn't awesome (it is) it's simply that CCP does a really bad job of articulating in practical terms what some of the potential effects will be.

crimewatch vid at 22:00. 'Nuff said. Big smile


I think that is why they put an emphasis on having those big, primary colored icons pop up at the top of your screen. There should be no doubt as to what repercussions your actions are about to have.

Frankly, this system is much, much easier to figure out. The only thing that is making this thread complicated are the dozens of what-if scenarios being thrown about, all of which have the same somewhat simple answers.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Reticle
Sight Picture
#553 - 2012-10-05 01:24:18 UTC
Ranger 1 wrote:
Gogela wrote:
Hoarr wrote:
I made a thing about CCP Masterplan:

That's really the only reason people are complaining about the new crimewatch imho. It's not that CW2 isn't awesome (it is) it's simply that CCP does a really bad job of articulating in practical terms what some of the potential effects will be.

crimewatch vid at 22:00. 'Nuff said. Big smile


I think that is why they put an emphasis on having those big, primary colored icons pop up at the top of your screen. There should be no doubt as to what repercussions your actions are about to have.

Frankly, this system is much, much easier to figure out. The only thing that is making this thread complicated are the dozens of what-if scenarios being thrown about, all of which have the same somewhat simple answers.

the inmates are testing the bars. its a natural process
Matuk Grymwal
Collapsed Out
Pandemic Legion
#554 - 2012-10-05 01:28:12 UTC  |  Edited by: Matuk Grymwal
Sorry if this has been asked already, but I'd like to see some extra detail around how flag propagation works when you are logged off. So it should describe the possible flags you have when you are logged off, and how/if they can be propagated and by what actions. The current comments only describe whether the current flag can be extended once logged off. E.g. if a player logs off with the NPC flag, can they get shot and be given the PVP flag?

Looks good, the new NPC flag is awesome Twisted
Gogela
Epic Ganking Time
CODE.
#555 - 2012-10-05 01:30:48 UTC  |  Edited by: Gogela
Ranger 1 wrote:
Gogela wrote:
Hoarr wrote:
I made a thing about CCP Masterplan:

That's really the only reason people are complaining about the new crimewatch imho. It's not that CW2 isn't awesome (it is) it's simply that CCP does a really bad job of articulating in practical terms what some of the potential effects will be.

crimewatch vid at 22:00. 'Nuff said. Big smile


I think that is why they put an emphasis on having those big, primary colored icons pop up at the top of your screen. There should be no doubt as to what repercussions your actions are about to have.

Frankly, this system is much, much easier to figure out. The only thing that is making this thread complicated are the dozens of what-if scenarios being thrown about, all of which have the same somewhat simple answers.

That's true, but I was talking more about the decisions of a pirate cloaked off a null sec gate trying to decide weather or or not to attack. The new crimewatch is actually going to require that cloaked ship to do a bit more in the way of variable reduction when making that decision than the former system. For example, if there are 6 otherwise unrelated ships on a gate and you are thinking about diving in, the differences between attacking someone with a suspect flag or no flag could be the difference between you facing off against one target or all the ships on that gate. This is relevant because while in practice we kind of have the suspect flag now, it's limited to the owner of the wreck you took from and corp or whatever. I think seeing someone with a suspect flag is going to get a LOT more common around eve. ...and that's just one example.

I don't think any blog is going to impress upon the community how much this will affect the playstyle of those of us who do stuff in lowsec. Other-sec's I don't know... but in low it'll be pretty cool...
Reticle wrote:
the inmates are testing the bars. its a natural process

That's a good explanation and very well put. +1

Signatures should be used responsibly...

Dirael Papier
Malevelon Roe Industries
Convocation of Empyreans
#556 - 2012-10-05 01:42:24 UTC
Matuk Grymwal wrote:
Sorry if this has been asked already, but I'd like to see some extra detail around how flag propagation works when you are logged off. So it should describe the possible flags you have when you are logged off, and how/if they can be propagated and by what actions. The current comments only describe whether the current flag can be extended once logged off. E.g. if a player logs off with the NPC flag, can they get shot and be given the PVP flag?

Looks good, the new NPC flag is awesome Twisted

You don't get any new flags at all while you're logged off.

If you already have the PvP flag before you log out, the PvP flag can be extended. If you don't have the PvP flag before you log off, then you won't get it while you're logged off.
captain foivos
State War Academy
Caldari State
#557 - 2012-10-05 01:48:08 UTC
Hey Masterplan, if players are the new police, why the hell do we still need CONCORD to be so strong?
Reticle
Sight Picture
#558 - 2012-10-05 01:53:25 UTC
captain foivos wrote:
Hey Masterplan, if players are the new police, why the hell do we still need CONCORD to be so strong?

excellent question
Haas Tabris
Peace Love n Harmony
#559 - 2012-10-05 02:07:23 UTC
So, you're taking a system that doesn't make much sense in its present form and making it more complicated and convoluted? I think there's a word for that in software development: ********.

How about we leave well enough alone and go fix some of the real problems in this game. Like the technetium mess, FW exploits, high-sec griefing, the POS system, some UI glitches, the fact the goons still exist... You know, real problems with EVE online.

But if that's too hard, and you just HAVE to change the aggression system, how about this: Just make the sec status penalties in lowsec a lot smaller. Really small. It will encourage more PvP and reduce grinding for a lot of players. Just a thought.

Vladimir Norkoff
Income Redistribution Service
#560 - 2012-10-05 02:12:16 UTC
Ok, can-flipping question here.... When you incur your Suspect flag, does it retro-actively affect every can/wreck you have in space? Or does it only affect cans/wrecks that are jettisoned AFTER you get the flag?

Because the way a "professional can-flipper" (ie. griefer) works, is you fly up to the can, jettison your own can, then move everything from their can to yours. Depending on how the flags are handled determines whether or not you can effectively steal from another player solo. Cuz if the flag is retro-actively applied, then they can just take back their items with no problems at all. That effectively negates thievery from the game... which ain't very "sandbox". Cuz you should be able to steal other kids toys.

Note this is easily overcome if you steal as a duo. Form a fleet, one player drops a can, other player does the can-flipping. But that is far too much effort for something as lame as can-flipping.