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Dev blog: Introducing the new and improved Crimewatch

First post First post First post
Author
Lolmer
Merciless Reckoning
#401 - 2012-10-04 20:31:09 UTC
CCP Masterplan wrote:
Tippia wrote:
CCP Masterplan wrote:
When you've ejected from your expensive gatecamp ship, what's to stop a conveniently-placed alt-orca scooping it and insta-jumping to highsec, where it will be untouchable?
Good point. Darn.

…unless you want to go the evil route and somehow transfer the flags to the actual ship and then onto anyone who tries to scoop it. P

Which is something we thought about, but want to avoid. Having to track flags per character and flags per item, and then deal with merging/splitting those is going to lead to even more bugs and exploits.


You're already doing that per player, and you don't have to do it for every item, only ships, and then only when people eject, so horrendously often.

You don't want to track these flags, we don't want you to tell us how we fly (or get out of) our ships. How do we meet in the middle? Don't block ejecting from a ship! :) Rather, block pilots from boarding a ship when they have the offending flag and you now have the penalty you're looking for while leaving our ejections alone. ;) Also block ships from being scooped if they're locked (which you already have code in for boarding a ship while locked).

Keep in mind that this change doesn't just affect Strategic Cruisers.
Tippia
Sunshine and Lollipops
#402 - 2012-10-04 20:31:35 UTC
Warde Guildencrantz wrote:
It should be made such that if the ship is targeted it cant be scooped by the orca, not that "you can't eject just because".
Hmm… there's already a similar rule for entering ships IIRC, so maybe that would be a way around it?

If the mechanics are (kind of) already there, it could conceivably be combined with my idea for weapons-flagging adjustments.

Tbh, I have no idea why I'm trying to save T3 SP as much, since that's really the only goal for that suggestion, but hey — puzzles are fun. Lol
Sulindra
Aliastra
Gallente Federation
#403 - 2012-10-04 20:32:34 UTC
What really fascinates me about this thread are the outlaws from lowsec whining about the gate guns. As if the outlaw is an innocent party in all this. This is low security space. Not no security space. If you don't want to get shot by the gate guns go to null.

T3 pilots. SUCK IT UP! If you can't afford to lose it DON"T FLY IT.

They do not make enough cheese to go with the amount of whine we got going.

CCP Masterplan THANK YOU!

I for one am going to enjoy running through highsec trying to chase down criminals. These changes are glorious!
Gizznitt Malikite
Agony Unleashed
Agony Empire
#404 - 2012-10-04 20:33:24 UTC
I think this is a huge awesome change.....

No more ejecting from a t3 to prevent SP loss... This is moreless a good thing, but it has one Major Drawback. Sadly, it means no more free ships...... I've picked up the occassional t3, BSs, BCs, and even a Charon because pilots ejected rather than suffer the ship loss... and damnit, I love those free ships!!

No more storing ships in a carrier/orca to save them... (This was a much needed change.... )

No more gate/station games with logistics.... (This just made logistics MUCH harder, but IMO, a good change)

And talk about a whammy to highsec RR:
With the new system, Assume Pirate A got a suspect or criminal flag. If Samaritan B attacks A (which is legal), it creates a Limited Engagement. Anyone that attempts to remote assist Samaritan B gains a suspect flag, and can be shot by EVERYONE legally. I like this a lot....

I'm curious how this stuff will carry over with war-dec mechanics... What happens when neither player A nor B is flagged as globally attackable, and are legally shooting each other, and player C comes along and starts repping Player A?
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#405 - 2012-10-04 20:33:31 UTC
Tippia wrote:
Tbh, I have no idea why I'm trying to save T3 SP as much, since that's really the only goal for that suggestion, but hey — puzzles are fun. Lol

Because it is an interesting and quite unique mechanic. I would in fact welcome encouraging ejecting in some other ways.
Skippermonkey
Deep Core Mining Inc.
Caldari State
#406 - 2012-10-04 20:35:35 UTC
tayjor wrote:
So you can steal from corp wallet and hangers with impunity, but take 1 trit from a can and the whole universe is on your ass?

Theres no such thing as 'stealing from the corp wallet' if you have been given access

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Lyron-Baktos
The Scope
Gallente Federation
#407 - 2012-10-04 20:36:29 UTC
please incresase the time it takes before someone can dock. station games need to go. either you undock and fight or you sit in station. No more undock, fire 1 round and then dock again shortly afterwards.

5 minutes would be nice
Eon Ending
Perkone
Caldari State
#408 - 2012-10-04 20:36:37 UTC
Question to CCP Masterplan from the WH crowd:

Here's a situation:
A WH-living person logs on (Character A) , finds a bad guy (Character B) going through his WH.

Char A tracks down and shoots Char B & destroys Char B.
Char A now has a 15 minute flag.
Char B drops some sweet epic lewtz.
Char A wants to fly to his POS, grab a indy and pick up said epic lewtz.
Char A can't under the new system as he's got the flag and can't change ships.

Is that the new reality under this system??


Or Situation B:

Char A is in his corp's WH and gets jumped by char B. Char B has a flag.

Char A shoots back trying to drive B off. Char A now has a flag.

Char C (from the same corp as A) arrives and pins Char B down. Char C has a flag.

Char A manages to flee to his POS.

Char A tries to reship into a more appropriate ship to help Char C kill Char B. But can't because of the flag.


Is this how it is going to be under the new system????



Can anybody help?








Borlag Crendraven
The Scope
Gallente Federation
#409 - 2012-10-04 20:36:42 UTC
CCP Masterplan wrote:
When you've ejected from your expensive gatecamp ship, what's to stop a conveniently-placed alt-orca scooping it and insta-jumping to highsec, where it will be untouchable?


The already suggested mechanic that would prevent scooping a boat that's being targeted by something. What your current mechanic would result in, would not only be making it much more difficult to ransom someone regardless of what kind of boat they are in, but it would also make things even more inconvenient for us living in wormholes. We have no silly concord protection mechanics, we have no safe zones and that is just how we like it down here. We are fine with losing boats, wouldn't be flying T3's for practically everything we do if we weren't. However making it increasingly more difficult to even try and save our pods, by removing the eject trick will have much more severe consequences. I'd be willing to bet that a huge portion of the userbase suffer from the same problems of having system lag at the time of destruction of their boat, even if mail/notification blinking and notices are turned off. That would essentially take us out of the play for what could be the rest of the day, unless a known space connecting wormhole is available of course.

If it came to that, I wouldn't care that much about the skill point loss either, heck you could even tie it to the ship loss, afterall even now I still get a lossmail for every single Proteus I lose regardless of whether I jump out in time or not. Surely this indicates that even after jumping out of the said boat, I still have (or rather had) ownership of the said boat, which in return could be linked to your SP loss code.
Darth Gustav
Sith Interstellar Tech Harvesting
#410 - 2012-10-04 20:36:42 UTC  |  Edited by: Darth Gustav
This proposal doesn't just eliminate freighter ganking for profit (you can't loot the wrecks anymore without being engaged by lookie-lous), it also breaks (lol) high-sec war mechanics, too. You can't loot the field if you clear it and hold it now, because again lookie-lous will engage you for taking the loots.

That's broken and stupid and it doesn't sound like Eve Online to me.

[EDIT] IMPORTANT

I stand corrected about the specific incident of war dec wrecks.

You will not be flagged for looting them if you are a legitimate combatant.

My bad.
[/EDIT]

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Skippermonkey
Deep Core Mining Inc.
Caldari State
#411 - 2012-10-04 20:36:51 UTC
Ydnari wrote:
There's a mention of kill rights...

I heard that kill rights on -10 toons are incredible useful

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Sulindra
Aliastra
Gallente Federation
#412 - 2012-10-04 20:38:44 UTC
Darth Gustav wrote:
This proposal doesn't just eliminate freighter ganking for profit (you can't loot the wrecks anymore without being engaged by lookie-lous), it also breaks (lol) high-sec war mechanics, too. You can't loot the field if you clear it and hold it now, because again lookie-lous will engage you for taking the loots.

That's broken and stupid and it doesn't sound like Eve Online to me.


It doesn't break highsec war mechanics. If you can legally shoot it you can legally loot it.
Amelya Laurann
Undefined Probabilities
#413 - 2012-10-04 20:39:57 UTC
Jim Era wrote:
As I was saying, I was wondering why people read dev blogs and **** like that,
I prefer to wait til it happens, hell half the time I don't even know it happens...
Just these godamn eve forums are spoiling it.
I am very disappointed in those guys who have taken up one of my passtimes.



Oh I bashed them on your behalf :D

I read devblogs because i can speculate and do some arbitrage on a small scale and get a couple extra billions. If i did wait, the changes in the markets over the time the info is released up to the actual implementation would wreck these profits.

I can also get my words out there if need be (like now), and prepare my planned skills accordingly. It has other bonuses as well, won't name them all XD
Tippia
Sunshine and Lollipops
#414 - 2012-10-04 20:40:26 UTC
Darth Gustav wrote:
This proposal doesn't just eliminate freighter ganking for profit (you can't loot the wrecks anymore without being engaged by lookie-lous), it also breaks (lol) high-sec war mechanics, too. You can't loot the field if you clear it and hold it now, because again lookie-lous will engage you for taking the loots.
If they were legal targets, you can legally loot them. Since they're WTs, no-one will be allowed to attack you.
Tsubutai
Perkone
Caldari State
#415 - 2012-10-04 20:40:57 UTC
Eon Ending wrote:
Question to CCP Masterplan from the WH crowd:
Char A tracks down and shoots Char B & destroys Char B.
Char A now has a 15 minute flag.
Char A wants to fly to his POS, grab a indy and pick up said epic lewtz.
Char A can't under the new system as he's got the flag and can't change ships.

Is that the new reality under this system??

The flag that prevents you from ejecting and swapping ships is the weapons flag, which only lasts for one minute. Bearing in mind that it'd probably take at least 20-odd seconds to warp to your POS from the grid where the fight happened, I really don't think it's going to be a huge deal.
Destination SkillQueue
Doomheim
#416 - 2012-10-04 20:41:49 UTC
Warde Guildencrantz wrote:
CCP Masterplan wrote:
Jeas Imerius wrote:
I like how this sounds so far! I have an idea of how the new 1v1 system could work though..

Call it Dueling:

  • Right click players portrait or ship and click 'Challenge player to Duel' (must be in a ship and in space).
  • A window pops up were both parties either accept or decline. 'Insert Name has challenged you to a Duel, do you wish to defend your honor?'
  • If both accept, a 10 second timer begins during which time both players assume their positions (take 10 paces).
  • After the countdown they are free to fire on each other without incurring any flags.
  • Once a ship is destroyed the duel is over.

  • Big smile

    Stop reading my email!


    Call it a Mutual Fire Contract, not something WOW'y like a duel.


    You can call it what ever you want, but it's dueling and every motherF is going to call it dueling. If your only reason for calling it something convoluted is because other games also call dueling what it is, then the problem is you and not the name.
    TheMaster42
    Scorpion Unicorn Bird
    #417 - 2012-10-04 20:44:49 UTC
    For being affected by hictor/dictor bubbles, when exactly in time is the PvP flag applied to the warper and the h/dictor?
    Skippermonkey
    Deep Core Mining Inc.
    Caldari State
    #418 - 2012-10-04 20:45:23 UTC
    TheBlueMonkey wrote:
    in before the circlejerk... maybe not

    So you're killing off ninja salvaging and can flipping as a professions how is that not dumbing things down?


    Ninja Salvaing died ages ago..

    And as for can flipping?

    Expect a fight, just not the one you wanted

    COME AT ME BRO

    I'LL JUST BE DOCKED IN THIS STATION

    Darth Gustav
    Sith Interstellar Tech Harvesting
    #419 - 2012-10-04 20:45:43 UTC
    Tippia wrote:
    Darth Gustav wrote:
    This proposal doesn't just eliminate freighter ganking for profit (you can't loot the wrecks anymore without being engaged by lookie-lous), it also breaks (lol) high-sec war mechanics, too. You can't loot the field if you clear it and hold it now, because again lookie-lous will engage you for taking the loots.
    If they were legal targets, you can legally loot them. Since they're WTs, no-one will be allowed to attack you.

    I missed that. My bads.

    He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

    Abdiel Kavash
    Deep Core Mining Inc.
    Caldari State
    #420 - 2012-10-04 20:47:08 UTC
    Hmm... so if a ganker attempts but fails to gank a miner, the miner can no longer loot the ganker's wreck? (as in, he would get a global S flag)