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[Winter] New destroyers

First post
Author
Vladimir Norkoff
Income Redistribution Service
#621 - 2012-10-06 01:06:42 UTC
CheekyBabey wrote:
...and the guns wont do anything to a frig that can outrange them at ... 3km and the drones are not as good as you think, I mean why bother using the ship if an ishkur is about the same price (including fit) does a better job and wont pop like a balloon if another ship sneezes at it.
I don't even... y'know, you're right man. You are absolutely right. I agree with absolutely everything you say, and there is no further need to continue this discussion because of how right you are.
CheekyBabey
Pator Tech School
Minmatar Republic
#622 - 2012-10-06 01:10:06 UTC
Zarnak Wulf wrote:
Omnathious Deninard wrote:
I would still like to see only 2 turrets at Max, making it a drone based hull, not the split weapon ship that Gallente all ways gets.


Let's suppose you got your dream and it was a 15% per level drone damage bonus as well as a 10% per level drone tracking bonus. It would suck. Your destroyer would be novel but it would die in a fire vs. any hardened AF or other ranged destroyer. With two DDA II your DPS would not reach 300. 300 is normal for many assault frigates. 400 is possible on the Enyo. 400 - 600 DPS is where many Destroyers come in. You're going to throw 250ish DPS at them and win?

At the frigate and destroyer level combat is over in seconds. I take ships with less then 4k EHP and win on a regular basis because I can project over 400 DPS to 14km and 300 DPS to 20km. I've seen people supertank Thrashers. The struggle to hit anything past 6km. In the frigate world gank just about always wins out over tank. The only exception is when implants and boosts can come into play.

Drone boats at the small level are incredibly difficult to use. If you send in the drones too early - they can be killed at leisure and your DPS is greatly diminished. If you release them too late you could be deep in armour before they even come into play. Your suggestion pretty much limits the new Gallente Dessy to the first scenario. Send in the drones! That's the only DPS you get. I'd much rather have options. Send in the drones at 200 DPS and be right on their ass with your own 200 DPS in blasters. This dessy can have a web and that is huge. Engage at distance with rails. When the enemy commits send in the drones. Have a flight of ECM drones shut down the enemy while your hybrids inflict the pain.

The last point I'll make is the Amarr destroyer is the drones only supertanked option. It has four lows. The coercer has made that into an incredible tank for years. It also can suck a frigate dry in seconds. That again is huge and an option the Gallente destroyer can't copy unless it wants a poor man version of it.



Agreed I mean I'd be happy with the doing all guns, all launchers all drones but I'm against the idea of yet another borked gallente ship that's feature is that it can use drones.

They need to not make it a 2nd class ship next to another one of the same area/class.

And ideal would be one of the gallente destroyers being all about blasters and the other about rails I'd be happy with that but none of this here is a lesser thraasher or here a lesser amarr one.


Ark Anhammar
GO' R0V
Pandemic Horde
#623 - 2012-10-06 01:58:12 UTC
Bouh Revetoile wrote:
5 super bonused drones would be instant death for any frigate.

Oh...you mean like the alpha strike from the missile destroyers? Having the destroyer be good at its job is working as intended. Besides, when is the last time frigates roamed solo? Everyone knows frigates are a gang vehicle, and if its an AF soloing, then the dessie is going to be in trouble anyway.
Omnathious Deninard
University of Caille
Gallente Federation
#624 - 2012-10-06 02:57:17 UTC

Then how about this
15% drone damage and HP
10% hybrid tracking
4 turret hard points
Drones 25/60
Role bonus 25% drone mwd speed

It would be a decent compromise

If you don't follow the rules, neither will I.

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#625 - 2012-10-06 03:40:42 UTC
Omnathious Deninard wrote:

Then how about this
15% drone damage and HP
10% hybrid tracking
4 turret hard points
Drones 25/60
Role bonus 25% drone mwd speed

It would be a decent compromise


Would be decent.

BYDI recruitment closed-ish

Major Killz
inglorious bastards.
#626 - 2012-10-06 12:33:24 UTC
Zarnak Wulf wrote:
Omnathious Deninard wrote:
I would still like to see only 2 turrets at Max, making it a drone based hull, not the split weapon ship that Gallente all ways gets.


Let's suppose you got your dream and it was a 15% per level drone damage bonus as well as a 10% per level drone tracking bonus. It would suck. Your destroyer would be novel but it would die in a fire vs. any hardened AF or other ranged destroyer. With two DDA II your DPS would not reach 300. 300 is normal for many assault frigates. 400 is possible on the Enyo. 400 - 600 DPS is where many Destroyers come in. You're going to throw 250ish DPS at them and win?

At the frigate and destroyer level combat is over in seconds. I take ships with less then 4k EHP and win on a regular basis because I can project over 400 DPS to 14km and 300 DPS to 20km. I've seen people supertank Thrashers. The struggle to hit anything past 6km. In the frigate world gank just about always wins out over tank. The only exception is when implants and boosts can come into play.

Drone boats at the small level are incredibly difficult to use. If you send in the drones too early - they can be killed at leisure and your DPS is greatly diminished. If you release them too late you could be deep in armour before they even come into play. Your suggestion pretty much limits the new Gallente Dessy to the first scenario. Send in the drones! That's the only DPS you get. I'd much rather have options. Send in the drones at 200 DPS and be right on their ass with your own 200 DPS in blasters. This dessy can have a web and that is huge. Engage at distance with rails. When the enemy commits send in the drones. Have a flight of ECM drones shut down the enemy while your hybrids inflict the pain.

The last point I'll make is the Amarr destroyer is the drones only supertanked option. It has four lows. The coercer has made that into an incredible tank for years. It also can suck a frigate dry in seconds. That again is huge and an option the Gallente destroyer can't copy unless it wants a poor man version of it.



Most of your statement above is accurate. I had intended on stating as much myself, couldn't be bothered to educate terribubbles. Why should I? Why not farm them untill they get it and go back and cry to CCP for a change?

Drone ships do not work as well as they do on the cruiser and above level. Alot of it has to do with a complete focus on defense on those levels (active or otherwise). The strentgh of drones on the frigate and now destroyer level is ECM drones. Then you have an almost complete focus on increasing turret damage or you focus entirely on defense (active or otherwise). The Ishkur is an example of this. Generally drone ships do alot of damage irrespective of stacking damage modules. THAT IS THIER STRENGTH. This often leads to a complete focus on defense (tank). While the ship still maintains alot of damage. Drones are a drone ships weakness and can be its strength to a lesser degree.

Drone ships are the most effective close range ships ingame and are resistent to electronic warfare because of the FOF nature of drones. However, denfensive can be over come overtime (kiting + damage) or threw sheer damage (200 - 300 damage per second).

Many players are fixated with the CONCEPT of drone ships, but don't really understand how they preform in our current enviroment. One of the most used and silly comments that warrented a change by CCP was the whole velocity of drones thing. I hardly ever drop drones untill I'm in warp scrambler or warp disruptor range. More than often, terribubble and adequate pilots esplode them. There are times when you have to drop them before you have point, but then I'm already in trouble or the dudes I'm engaging are beyond bad or I need to GTFO.

[u]Ich bin ein Pirat ![/u]

Major Killz
inglorious bastards.
#627 - 2012-10-06 12:42:41 UTC  |  Edited by: ISD TYPE40
In short we have a few terribubbles in this thread including some random guy who keeps going on about his drone fixation. He's on some personal crusade (props and keep doing your thang). Which is somewhat amusing, but I tend to ignore his post.

Drones are working as intended and don't really need to be looked @.

Heavy drones or Medium drones should not have an easy time tracking destroyers or frigates. That's silly and it's like saying Large pulse lasers should track frigates, because otherwise they're not able to do damage. *snip*
Also, if CCP wanted to improve drone tracking. They could just reduce the base speed of drones. I mean if they're orbiting @ lower velocities they will track better. While maintain some ang/transversal against anything atempting to destroy them.

Anyway, it's not a BIG deal.


EDIT Do not attempt to avoid the profanity filter again thank you - ISD Type40.

[u]Ich bin ein Pirat ![/u]

Omnathious Deninard
University of Caille
Gallente Federation
#628 - 2012-10-06 13:36:40 UTC
Major Killz wrote:

Also, if CCP wanted to improve drone tracking. They could just reduce the base speed of drones. I mean if they're orbiting @ lower velocities they will track better. While maintain some ang/transversal against anything atempting to destroy them.


That is like saying to balance ship, take the nerf bat to all minmatar ships. Bad idea.
I'm am not so prideful as to not admit defeat, and I admit that.
This was an interesting debate, and it brought up a lot of points that hopefully will be taken into consideration IF ccp ever decides to give drones and a whole a nice overhaul

If you don't follow the rules, neither will I.

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#629 - 2012-10-06 15:07:46 UTC
Omnathious Deninard wrote:
Major Killz wrote:

Also, if CCP wanted to improve drone tracking. They could just reduce the base speed of drones. I mean if they're orbiting @ lower velocities they will track better. While maintain some ang/transversal against anything atempting to destroy them.


That is like saying to balance ship, take the nerf bat to all minmatar ships. Bad idea.
I'm am not so prideful as to not admit defeat, and I admit that.
This was an interesting debate, and it brought up a lot of points that hopefully will be taken into consideration IF ccp ever decides to give drones and a whole a nice overhaul


Actually the main issue with drones applying damage is generally the lag between AB/MWD that causes them to lag behind their targets.

BYDI recruitment closed-ish

Doddy
Excidium.
#630 - 2012-10-06 16:31:32 UTC
Lili Lu wrote:
Doddy wrote:
This world where small ships only shoot other small ships while not webbing them sure is cool.

It's called FW and minor plexes in lowsec. The current ship restrictions on minor, medium, and to lesser extent major plexes. It gives worth to tech I frigs and destroyers, and tech I cruisers. It's a blast really.Smile


And these plexes disable webs do they? funny my fw noob has a web and it seems to work just fine. The reality is that drones are fine frigs vs frigs unless you are getting kited, and if you are getting kited you are going to die with most weapons, whether it be blasters or whatever. Sure an enemy can kill your drones, but then you can pul them back and any time he is shooting drones he isn't shooting you. Given that most fw frig pew happens on the warp in (in or out the plex) you are going to get web/scram on a target immediately anyway.
Mikaila Penshar
SISTAHs of EVE
#631 - 2012-10-06 17:56:20 UTC
Lili Lu wrote:
Doddy wrote:
This world where small ships only shoot other small ships while not webbing them sure is cool.

It's called FW and minor plexes in lowsec. The current ship restrictions on minor, medium, and to lesser extent major plexes. It gives worth to tech I frigs and destroyers, and tech I cruisers. It's a blast really.Smile


Obvious sarcasm is obvious- thank you. FW = awfulbroken
Lili Lu
#632 - 2012-10-06 18:39:25 UTC  |  Edited by: Lili Lu
Mikaila Penshar wrote:
Lili Lu wrote:
Doddy wrote:
This world where small ships only shoot other small ships while not webbing them sure is cool.

It's called FW and minor plexes in lowsec. The current ship restrictions on minor, medium, and to lesser extent major plexes. It gives worth to tech I frigs and destroyers, and tech I cruisers. It's a blast really.Smile


Obvious sarcasm is obvious- thank you. FW = awfulbroken

Oh I guess I have a fan or stalker. Anyway, no that is not sarcasm and it is not directed against Doddy. It was simply an an answer to him on his apparent sarcasm. If I had wanted to post sarcastically you already know I can. I don't know what could satisfy you. But then i don't really care to satisfy you. Have fun following me around the forums though. o/

edit - and while some of the current FW mechanics are indeed "awfulbroken" the current plex restrictions are actually very nice for making ships that otherwise would just be fodder actually fun and worth flying.Smile
Lili Lu
#633 - 2012-10-06 18:52:45 UTC  |  Edited by: Lili Lu
Doddy wrote:
Lili Lu wrote:
Doddy wrote:
This world where small ships only shoot other small ships while not webbing them sure is cool.

It's called FW and minor plexes in lowsec. The current ship restrictions on minor, medium, and to lesser extent major plexes. It gives worth to tech I frigs and destroyers, and tech I cruisers. It's a blast really.Smile


And these plexes disable webs do they? funny my fw noob has a web and it seems to work just fine. The reality is that drones are fine frigs vs frigs unless you are getting kited, and if you are getting kited you are going to die with most weapons, whether it be blasters or whatever. Sure an enemy can kill your drones, but then you can pul them back and any time he is shooting drones he isn't shooting you. Given that most fw frig pew happens on the warp in (in or out the plex) you are going to get web/scram on a target immediately anyway.

pfft webs. You could get volleyed by a cockbag thrasher or kite/sniped by a cormorant and webs won't have anything to do with it. So yes there is a world where small ships only shoot each other while not webbing them. Sure, sometimes the other guy(s) is waiting for you on the warpin beacon with a web, but not always. And if you are part of a gang you just may be among the lucky ones that don't get webbed when you enter. It does happen.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#634 - 2012-10-06 18:53:44 UTC
Mikaila Penshar wrote:
Lili Lu wrote:
Doddy wrote:
This world where small ships only shoot other small ships while not webbing them sure is cool.

It's called FW and minor plexes in lowsec. The current ship restrictions on minor, medium, and to lesser extent major plexes. It gives worth to tech I frigs and destroyers, and tech I cruisers. It's a blast really.Smile


Obvious sarcasm is obvious- thank you. FW = awfulbroken



The plexes are still a great place to get fights.

BYDI recruitment closed-ish

AlexHalstead
Viziam
Amarr Empire
#635 - 2012-10-06 23:32:15 UTC
Omnathious Deninard wrote:
I would still like to see only 2 turrets at Max, making it a drone based hull, not the split weapon ship that Gallente all ways gets.
I alway like the "BattleStar" or Battle Carrier feel the Gallente ships with split weapon bonuses give.
Ark Anhammar
GO' R0V
Pandemic Horde
#636 - 2012-10-07 03:26:33 UTC
AlexHalstead wrote:
Omnathious Deninard wrote:
I would still like to see only 2 turrets at Max, making it a drone based hull, not the split weapon ship that Gallente all ways gets.
I alway like the "BattleStar" or Battle Carrier feel the Gallente ships with split weapon bonuses give.

I'd wager you're probably in the minority. I've personally heard from many players who've expressed that they'd rather have dedicated-damage-type-focused hulls, like most of the ships in the game. Caldari have missile ships, and they have gun ships. Amarr have laser ships, missile ships and ewar, etc.

Having a focused hull damage design means that the ship can use its intended damage source with greater effect. Take the Myrm, for example. It's damage comes from drones, and the other bonus is tank. What's best is there isn't a secondary weapon system that you're forced into; it lets the pilot decide if he wants to use hybrids, projectiles or lasers, and that choice not only makes the ship fun to fly as a pilot but as an enemy, because you sorta never know what you're gonna get (aside from a swarm of drones, that is).
CheekyBabey
Pator Tech School
Minmatar Republic
#637 - 2012-10-07 15:38:19 UTC
Ark Anhammar wrote:

I'd wager you're probably in the minority. I've personally heard from many players who've expressed that they'd rather have dedicated-damage-type-focused hulls, like most of the ships in the game. Caldari have missile ships, and they have gun ships. Amarr have laser ships, missile ships and ewar, etc.

Having a focused hull damage design means that the ship can use its intended damage source with greater effect. Take the Myrm, for example. It's damage comes from drones, and the other bonus is tank. What's best is there isn't a secondary weapon system that you're forced into; it lets the pilot decide if he wants to use hybrids, projectiles or lasers, and that choice not only makes the ship fun to fly as a pilot but as an enemy, because you sorta never know what you're gonna get (aside from a swarm of drones, that is).


I fully agree with this and you've summarized it very well.

So yes CCP this please, focused DPS hulls no secondary weapon bonuses, specially on sub cap ships.
Bouh Revetoile
In Wreck we thrust
#638 - 2012-10-07 17:43:54 UTC
CheekyBabey wrote:
Ark Anhammar wrote:

I'd wager you're probably in the minority. I've personally heard from many players who've expressed that they'd rather have dedicated-damage-type-focused hulls, like most of the ships in the game. Caldari have missile ships, and they have gun ships. Amarr have laser ships, missile ships and ewar, etc.

Having a focused hull damage design means that the ship can use its intended damage source with greater effect. Take the Myrm, for example. It's damage comes from drones, and the other bonus is tank. What's best is there isn't a secondary weapon system that you're forced into; it lets the pilot decide if he wants to use hybrids, projectiles or lasers, and that choice not only makes the ship fun to fly as a pilot but as an enemy, because you sorta never know what you're gonna get (aside from a swarm of drones, that is).


I fully agree with this and you've summarized it very well.

So yes CCP this please, focused DPS hulls no secondary weapon bonuses, specially on sub cap ships.

Except this is wrong : damage of the myrm come equaly from the turrets and the drones. Your turrets puts as many damage as your drones, and more if you use turret damage mods.

If you think many people would like to have a drone focused hull, I'm not one of them, and I think they are mostly dreaming, because the only hulls dedicated to drones are arbitrator and its T2 variants (and maybe the guristas ships, I don't really know them).

Gallente drone boats also use turrets, and always had. Even the Dominix can bring more damage from its turrets than from its drones, and have a turret bonus.

And that is a good thing, because drones alone would just die. You need either to disable your ennemy to prevent him from killing the drones (amarr/guristas way) or have some weapons to finish him if the drones are killed (gallente way). There is no "send the drones and watch" way outside of pve, and we don't design ship for pve.

So a weapon bonus on a drone boat make it twice as much effective than a second drone bonus infact, because drones can still die. And as I already said, the gallente destroyer without a turret bonus would only be a bad amarr destroyer.
Ark Anhammar
GO' R0V
Pandemic Horde
#639 - 2012-10-07 18:53:25 UTC
Bouh Revetoile wrote:
Except this is wrong : damage of the myrm come equaly from the turrets and the drones. Your turrets puts as many damage as your drones, and more if you use turret damage mods.

If you think many people would like to have a drone focused hull, I'm not one of them, and I think they are mostly dreaming, because the only hulls dedicated to drones are arbitrator and its T2 variants (and maybe the guristas ships, I don't really know them).

Gallente drone boats also use turrets, and always had. Even the Dominix can bring more damage from its turrets than from its drones, and have a turret bonus.

And that is a good thing, because drones alone would just die. You need either to disable your ennemy to prevent him from killing the drones (amarr/guristas way) or have some weapons to finish him if the drones are killed (gallente way). There is no "send the drones and watch" way outside of pve, and we don't design ship for pve.

So a weapon bonus on a drone boat make it twice as much effective than a second drone bonus infact, because drones can still die. And as I already said, the gallente destroyer without a turret bonus would only be a bad amarr destroyer.

I'm afraid not. If you're getting half of your damage from turrets on your Myrm, then you must have abysmal drone skills. My suggestion is to train more drone skills (drone interfacting will give your drones a significantly stronger dd hit, drone ss will have them hitting more often, etc.).

I also want to comment that they "don't design ship[s] for pve"--I think the entire line of Mauraders would say no, as well as the Raven and several others. The fact is that a large group of players solely do pve content, and I think it's a terribly short sighted and fairly weak attempt at a straw man argument to say that all ships are designed with pvp in mind.

Also, I'm going to disagree again that "a weapon bonus on a drone boat make (sic) it twice as much effective than a second drone bonus. . . ." Again, the problem with split weapon systems is 1) they require much more skill training to execute them effectively and 2) you have to deal with twice the positional requirements, etc., when applying your dps. If drone ships were double bonused for drone damage and application, (in exactly the same way that turret ships are (pick two: RoF, Falloff, Tracking, Damage %, etc.) then you would see the largest percentage of the damage coming from their primary weapon systems--namely, drones.

"Drones would simply die"--is really unfortunate, and should seriously be addressed. I'm not aware that my lasers on my Abaddon can "die" in any fashion. And I've never heard of my friends' 1400mm Arty doing the same, either. While it's obvious that drones should be killable, it's not obvious that ships that derive a large part of their damage (and hopefully one day nearly all of it) should have an easily killable weapons system. Missile launchers and turrets will never get sniped by a gate gun rendering that ship useless. +20% drone hp/level is one way to go. Additionally, drones already have some serious drawbacks. Fight start-to-dps-application time is already slow, and I can't overheat my drones for that extra oomph to finish my opponent off. The way to kill drones (outside of a lengthy gunfight with one) should be to kill the ship that launched them. Period.

Please don't compare "the amarr way" because their drone ships are EWAR primary ships, with drone damage as a secondary application method. I'm not sure how you are intending that the Gurista way somehow disables their opponent ships, as their ships have no bonuses or similar to support a conclusion that their design intent is to disable ships while their drones do the killing. If anything, their +missile damage role bonuses support a finding that they are missile/drone ships over drone/drone ships.

Unfortunately, at the end of the day, all drone ships are split dps weapon systems, except carriers, which are in a completely different category and beyond the scope of this discussion. There are no "solely focused" drone ships. This, too, really needs to be addressed. Drones are a fun weapons system that should have hulls devoted to making those little guys hit like rocks and allow the mothership hull to kite. Hell, everyone else has kiting-desiged hulls, and they don't have to worry about their guns being blown up.
Zarnak Wulf
Task Force 641
Empyrean Edict
#640 - 2012-10-07 19:17:28 UTC
I remember when the Ishtar was fondly called "Ishtar Jesus" simply because you could fit it so many ways. Rail, Blaster, Nuet and brick Tank. I also remember when the attraction to Minmatar was their flexibility. Shield or armor. Nuets or missiles. Never knowing what to expect was part of the appeal. Now we just want CCP to hand feed us cookie cutter fits that take no brain power to fit. Well tough.

You can't overheat drones. And delayed damage weapon systems will alway be secondary to immediate damage. Amarr pull off drone only boats because they are merged with ewar. Period. Full stop.