These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Winter] New destroyers

First post
Author
MIrple
Black Sheep Down
Tactical Narcotics Team
#41 - 2012-09-28 17:17:31 UTC
Harvey James wrote:
Petrus Blackshell wrote:
TrouserDeagle wrote:
Drone damage projection is actually really really bad if the target isn't webbed and/or scrambled. They do no damage and they get instapopped.

That is true for Hobgoblins, but not Warriors or (to some degree) Hornets.


yes the drones will get slaughtered by frigs for sure drones need to get better base HP and t2 resists like ships get and more orbit velocity would help too.


T2 drones should get T2 resist pattern just what one would you use not the HAC one but maybe Combat Recons or should each type of drone have a Different Match Small have Dictor resist patter meds Combat Recons Heavys HAC? Sentrys Maurders? I am not sure but I would agree with better resists on T2 drones
Spugg Galdon
Federal Navy Academy
Gallente Federation
#42 - 2012-09-28 17:18:05 UTC
Salpun wrote:
Spugg Galdon wrote:
Pictures or they don't exist!

I am aware of the Caldari one. Need to see the other three

Pictures are out there. But when duality opens up for players new videos should be uploaded before the weekend is out.


You can't say that without providing links!!!

Where are they goddammit
Harvey James
The Sengoku Legacy
#43 - 2012-09-28 17:18:21 UTC
Petrus Blackshell wrote:
Harvey James wrote:
Petrus Blackshell wrote:
TrouserDeagle wrote:
Drone damage projection is actually really really bad if the target isn't webbed and/or scrambled. They do no damage and they get instapopped.

That is true for Hobgoblins, but not Warriors or (to some degree) Hornets.


yes the drones will get slaughtered by frigs for sure drones need to get better base HP and t2 resists like ships get and more orbit velocity would help too.

Perhaps that's what the destroyer bonuses to drone HP are meant for...? Just tossing the idea out there.


Yes i was taking the 10% HP a level bonus into account makes little difference when frigs can track them so well

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Eckyy
Sebiestor Tribe
Minmatar Republic
#44 - 2012-09-28 17:19:52 UTC  |  Edited by: Eckyy
I love you CCP Ytterbium.

Mini-Curse and Dominix-destroyer (yay drone destroyer!) are awesome ideas

The Caldari destroyer has no analog, it's an entirely new design, and the Minmatar destroyer is like a combat interceptor on steroids.
I'm Down
Macabre Votum
Northern Coalition.
#45 - 2012-09-28 17:20:02 UTC  |  Edited by: I'm Down
If I'm not mistaken, this puts the new Caldari Missile destroyer in the 210 - 260 DPS at 60+ km range

Does this not negate everything you have already said about HML's, range and damage projection considering this is following the current trends and not the new path you guys were trying to lay down?

Arty thrasher will have nearly 25% lower alpha strike at 20km shorter optimal and more damage reduction from tracking compared to the double boost to the missiles this patch seems to be offering.
captain foivos
State War Academy
Caldari State
#46 - 2012-09-28 17:21:31 UTC
I'm glad to see Minmatar will remain superior as usual.

(stop handing MWD bonuses out like candy, thanks in advance)
Spugg Galdon
Federal Navy Academy
Gallente Federation
#47 - 2012-09-28 17:21:49 UTC
I'm Down wrote:
If I'm not mistaken, this puts the new Caldari Missile destroyer in the 200 - 210 DPS at 60+ km range

Does this not negate everything you have already said about HML's, range and damage projection considering this is following the current trends and not the new path you guys were trying to lay down?


Yeah but it doesn't really tank like a Drake
MIrple
Black Sheep Down
Tactical Narcotics Team
#48 - 2012-09-28 17:22:19 UTC
I'm Down wrote:
If I'm not mistaken, this puts the new Caldari Missile destroyer in the 200 - 210 DPS at 60+ km range

Does this not negate everything you have already said about HML's, range and damage projection considering this is following the current trends and not the new path you guys were trying to lay down?


Think these ships are meant to operate with precisions what would the range be with this type of ammo fitted?
Bienator II
madmen of the skies
#49 - 2012-09-28 17:22:26 UTC
nice. amarr destroyer is basically a cheap sentinel. my wallet likes that ;)

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

I'm Down
Macabre Votum
Northern Coalition.
#50 - 2012-09-28 17:24:14 UTC  |  Edited by: I'm Down
MIrple wrote:
I'm Down wrote:
If I'm not mistaken, this puts the new Caldari Missile destroyer in the 200 - 210 DPS at 60+ km range

Does this not negate everything you have already said about HML's, range and damage projection considering this is following the current trends and not the new path you guys were trying to lay down?


Think these ships are meant to operate with precisions what would the range be with this type of ammo fitted?


No, Light missiles are getting a boost to explosive velocity already this patch, and then this ship gets an added boost to hitting small fast targets

And i was wrong, it hits up to 260 dps at 57km w/o rigs/TCs

Ironically, this thing post changes is going to come awfully close to the drake in both dps and range with far less training time
MIrple
Black Sheep Down
Tactical Narcotics Team
#51 - 2012-09-28 17:24:18 UTC
captain foivos wrote:
I'm glad to see Minmatar will remain superior as usual.

(stop handing MWD bonuses out like candy, thanks in advance)


its sig will be 135 with a MWD running so the size of a crusier firgs will be able to hit it still.
Tragedy
The Scope
Gallente Federation
#52 - 2012-09-28 17:25:14 UTC
Give the gallente ship a fifth turret. You know you want to.
Harvey James
The Sengoku Legacy
#53 - 2012-09-28 17:26:03 UTC
I'm Down wrote:
MIrple wrote:
I'm Down wrote:
If I'm not mistaken, this puts the new Caldari Missile destroyer in the 200 - 210 DPS at 60+ km range

Does this not negate everything you have already said about HML's, range and damage projection considering this is following the current trends and not the new path you guys were trying to lay down?


Think these ships are meant to operate with precisions what would the range be with this type of ammo fitted?


No, Light missiles are getting a boost to explosive velocity already this patch, and then this ship gets an added boost to hitting small fast targets

And i was wrong, it hits up to 260 dps at 57km w/o rigs/TCs


No light missiles are getting there explosion raduis reduced to 40

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Doddy
Excidium.
#54 - 2012-09-28 17:27:38 UTC
Harvey James wrote:
Doddy wrote:
Harvey James wrote:
how come the drone damage amps now use the same cpu?


well thats how it works for other damage mods .....


your incorrect


Ok, its how it works with turret damage mods.
Dr Sheng-Ji Yang
Doomheim
#55 - 2012-09-28 17:28:18 UTC  |  Edited by: Dr Sheng-Ji Yang
Even if I fly amarr: I have to admit that the range of the neuts of the amarr dessie is..... crazy.
The caldari dessie will suck. Sorry but arty Thrasher and Rail Cormorant will make better dmg and tank than this caldari missile boat.
Maximum 160dps at ca 60km PLUS flight time and then no pwg to fit tank.
Thrasher alpha wll eat it. Corm probably too.
15% less sig radius per level to min dessie is too much. Really.
Caldari dessie needs more pwg, minnie dessie is a bit op. Range of neuts of amarr dessie is completely op.
Gallente dont know.

edit: you could give the caldari dessie a bit more pwg and more targeting range. That would make a decent tank possible without the need of a sensor booster.
Eckyy
Sebiestor Tribe
Minmatar Republic
#56 - 2012-09-28 17:29:14 UTC  |  Edited by: Eckyy
At first glance, I'm hugely pleased with what you've come up with. I can't wait to see some EFT-warriors post up some numbers and try to decide which is most OP (even though they all have vastly different roles).

Has nobody else noticed the huge buff to drone damage amplifiers?
Omnathious Deninard
University of Caille
Gallente Federation
#57 - 2012-09-28 17:33:41 UTC
At this point it looks like i trained the wrong race for drone ships, the amarr ship gets more drones, more weapon hard points, better cap, crazy bonus to energy vamps/neuts and more drone bay. Galllente gets the stereotypical drone and hybrid bonus, which most have stated a great displeasure towards

If you don't follow the rules, neither will I.

PinkKnife
The Cuddlefish
Ethereal Dawn
#58 - 2012-09-28 17:34:05 UTC
Wait so why do the rest of the destros get two damage bonuses, but the amarr one gets a neut bonus? How does it not completely just replace the crucifier? Give it an actual damage bonus aside from the drone bay, so it can be viable against the other ships. Oh, but then the Gallente ship is completely useless.

That aside, what the hell drone bay? You give the Gallente ship, the race DEDICATED to drones, a worse drone ability than the Amarr? I understand the process has always been Gal get bandwidth, and Amarr get baysize, but they both have the same bandwidth, so what is with that?

Also, hooray for 2 gimped new destroyers because drones are awful and worse than missiles.

You have two good new long range small ships, and two completely useless drone based ships that will die long before their drones can chip through shields.
Tsubutai
Perkone
Caldari State
#59 - 2012-09-28 17:34:13 UTC
The range on the Amarr one's neuts seem rather underwhelming - 12 km is barely beyond scram range (and within if you're running links). Also, unless I've modeled its cap bonus incorrectly, it could really use a third mid for an injector.
MeBiatch
GRR GOONS
#60 - 2012-09-28 17:34:14 UTC
I'm Down wrote:


And i was wrong, it hits up to 260 dps at 57km w/o rigs/TCs

Ironically, this thing post changes is going to come awfully close to the drake in both dps and range with far less training time


and with td's hows it look then?

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.