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[Winter] Changes to NPC AI

First post
Author
Planktal
Kenshao Industries
#621 - 2012-11-28 08:43:14 UTC  |  Edited by: Planktal
As it has been said may times previously, releasing a 'broken AI' just screams another Incarna. I fore see bad things soon in EVE's future.
NPC AI touches almost every aspect of EVE, this is even bigger than Trinity.

Why Devs continue to do stupid things baffles me. I would think they learned their lesson with Incarna...

I have seen many changes come in on EVE and heard "EVE is dieing" many times, but when I stepped back and look at the changes as a whole I was "No it's not"
Now tho, I believe this just might kill EVE, not outright kill it but put it on the path to the servers going dark.

I have been debating all summer whether to keep playing or let my accounts run out and with this one change I feel EVE will no longer be fun for me.
I don't know if I'll be back but before anyone asks, no, you cant have my stuff.

Here sanity, nice sanity.....THWOOK Got the bastard

Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#622 - 2012-11-28 13:52:19 UTC
Planktal wrote:
I have been debating all summer whether to keep playing or let my accounts run out and with this one change I feel EVE will no longer be fun for me.
I don't know if I'll be back but before anyone asks, no, you cant have my stuff.


I'm actually willing to give them 6 months or so to resolve the issues the change will create. For example, suppose they release this broken AI next week, with the drone bug. Seems likely. Then they patch the bug, and drone boats become too difficult to use. Considering they've been suboptimal for a very long time now, they will simply go extinct.

Which will leave CCP with 3 choices:
1. Do nothing, which is silly seeing as Retribution adds a slew of drone boats, and more are coming (Prophecy change).
2. Make AI attack drones a lot less, which is again silly as it virtually nullifies the AI change for solo pilots (which is most of them).
3. Fix drones.

If they choose #3, I'll be one happy camper. I feel a few months of pain dealing with broken AI will be more than worth it to finally bring about the drone rebalance and drone UI changes.

So, in a way, I'm actually feeling very positive about this expansion. And if they actually commit to making PvE more like PvP - that is, fewer ships in plexes and missions, but they behave as players do, maybe even requiring webs and scramblers? That would be very interesting to me. This is a little far-fetched, I admit. CCP so far has a history of releasing a feature, and forgetting about it for years. But if they actually do it, again, I feel it is more than worth a little discomfort during the change.
Mund Richard
#623 - 2012-11-28 17:30:17 UTC
Zyella Stormborn wrote:
Adigard wrote:

Find us a viable and commonly used PvP Drone fit, and then get back to us, m'kay?.



There are a few Curse and Pilgrim fits that would like a word with you. Lol

I was going to say Myrm, sincs that's also usable in PvE somewhat, as a preemtive strike against a followup question, but ok, you win.
The reason I don't mind my SP in drones is because of those two sexy beasts.
...
Not that I'll fly any of them soon, sticking to destroyers or battlecruisers for PvP like I have before.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Singira
Heffalumps and Woozles.
#624 - 2012-11-28 23:52:34 UTC
Mund Richard wrote:
Zyella Stormborn wrote:
Adigard wrote:

Find us a viable and commonly used PvP Drone fit, and then get back to us, m'kay?.



There are a few Curse and Pilgrim fits that would like a word with you. Lol

I was going to say Myrm, sincs that's also usable in PvE somewhat, as a preemtive strike against a followup question, but ok, you win.
The reason I don't mind my SP in drones is because of those two sexy beasts.
...
Not that I'll fly any of them soon, sticking to destroyers or battlecruisers for PvP like I have before.


Curse is used not because of the drones but because of neuting power and range.
Pilgrim is pretty crappy.
Myrm is primarily used because of it's tank, but still not anywhere near the primary PvP ship for solo or fleets and will not be after any AI changes either..
Drones are not fantastic as primary weapon because they can be killed fairly easy and effectively defanging the droneboat.

PvE beeing ~similar~ to PvP is a silly dream and it will take more than a quick AI change to make it so.
It will require the entire PvE content to be rewritten to match it.

But the question is if the people who actually enjoy PvE want this change and will it make people who enjoy PvP start to PvE more?
I very much doubt it..

This is some halfassed idea not really thought to end, implimented to attempt to prevent afk-PvE.
But it creates much larger problems than it sets out to fix.

It should not be implimented untill it is made properly, and content is adjusted for it.
Having it along as a "filler" for an expansion and hoping the community will not get too annoyed is not the right way to go.
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#625 - 2012-11-29 14:39:38 UTC  |  Edited by: Jame Jarl Retief
Singira wrote:
PvE beeing ~similar~ to PvP is a silly dream and it will take more than a quick AI change to make it so.
It will require the entire PvE content to be rewritten to match it.


Well, first off, EVE doesn't really have PvE content. Missions are just empty rooms with large groups, and often spawns based on triggers, which you cannot identify at a glance. This is, to put it mildly, idiotic. I don't want to hurt anyone's feelings, but I think everyone realizes this on some level. For a newbie to have to go to a third party site to find out what the aggro chain for the groups is like, and to identify the triggers just so he doesn't die in a fire trying to do the mission is dumb. It's not content, it's fodder. Or "trash mobs" as they are referred to in other MMOs.

So when it comes to rewriting PvE content in EVE, there's A) no actual content to rewrite, and B) what there is, definitely should be scrapped and re-done from the ground up. It was antiquated back in 2003. It is laughable now.

Consider PvE in just about any other MMO out there. In just about all of them, in simple solo PvE, in 1v1, 1v2 or 1v3 scenario if you screw up a few times too often, you can and will die. And 1v5 or higher is certain death, unless you "outlevel" the content heavily (think battleship doing L1s). And while some MMOs are more forgiving than others, or punish you less for dying, the basic principle is there. From WoW to Darkfall (full loot FFA PvP MMO), PvE can and will get you killed. In EVE, beyond a certain point, that is not so. Within 5-6 months of training, depending what you train, you can have a ship that will tank the DPS of the entire room. As in, it will be mathematically impossible for you to die, because your ship's defenses outmatch the total incoming DPS. Case in point - ludicrously overtanked Rattlesnake.

Conversely, before that point is reached (this is also the area where EVE loses most of its new players, the first 0-6 months), it is all too easy to get popped in a mission, simply because of dumb design. There's some missions where enemy begins to spawn as soon as you accept it. If you have to warp out, or simply have to delay doing the mission for 30 minutes, you can't do it at all as a newbie, the amount of DPS you will face will splatter you all over the skybox. So you have to read every mission, work hard to identify the trigger (which is not always easy, as often there's 3 identical, identically named ships in a small group, and any one can be a trigger), and still screw up and die. Or something weird happens, like drone aggro from 100+ km away that results in room aggro you are not prepared for.

Bottom line PvE in EVE is abysmal. Arguably one of the worst I've seen in an MMO in the past decade. What is should be, is individual or very small group combat, with no triggers. If the mission must have waves, they should only come after the last ship is killed, regardless of what ship it was. Or, trigger should be immediately and easily identifiable, by name or rank or ship type or some other means. The AI should fight better, but not unfairly (never run out of cap). In other words, when it comes to PvE, it should be quality over quantity. Currently, it's a wave of 30 ships (quantity) with near-zero quality.

BUT, bottom line in all of this, unless CCP is ready to commit to all of these changes and work on them, right now, they shouldn't be fiddling with the AI in the first place.
Singira
Heffalumps and Woozles.
#626 - 2012-11-29 18:54:10 UTC
Jame Jarl Retief wrote:
Singira wrote:
PvE beeing ~similar~ to PvP is a silly dream and it will take more than a quick AI change to make it so.
It will require the entire PvE content to be rewritten to match it.


Well, first off, EVE doesn't really have PvE content. Missions are just empty rooms with large groups, and often spawns based on triggers, which you cannot identify at a glance. This is, to put it mildly, idiotic. I don't want to hurt anyone's feelings, but I think everyone realizes this on some level. For a newbie to have to go to a third party site to find out what the aggro chain for the groups is like, and to identify the triggers just so he doesn't die in a fire trying to do the mission is dumb. It's not content, it's fodder. Or "trash mobs" as they are referred to in other MMOs.

So when it comes to rewriting PvE content in EVE, there's A) no actual content to rewrite, and B) what there is, definitely should be scrapped and re-done from the ground up. It was antiquated back in 2003. It is laughable now.

Consider PvE in just about any other MMO out there. In just about all of them, in simple solo PvE, in 1v1, 1v2 or 1v3 scenario if you screw up a few times too often, you can and will die. And 1v5 or higher is certain death, unless you "outlevel" the content heavily (think battleship doing L1s). And while some MMOs are more forgiving than others, or punish you less for dying, the basic principle is there. From WoW to Darkfall (full loot FFA PvP MMO), PvE can and will get you killed. In EVE, beyond a certain point, that is not so. Within 5-6 months of training, depending what you train, you can have a ship that will tank the DPS of the entire room. As in, it will be mathematically impossible for you to die, because your ship's defenses outmatch the total incoming DPS. Case in point - ludicrously overtanked Rattlesnake.

Conversely, before that point is reached (this is also the area where EVE loses most of its new players, the first 0-6 months), it is all too easy to get popped in a mission, simply because of dumb design. There's some missions where enemy begins to spawn as soon as you accept it. If you have to warp out, or simply have to delay doing the mission for 30 minutes, you can't do it at all as a newbie, the amount of DPS you will face will splatter you all over the skybox. So you have to read every mission, work hard to identify the trigger (which is not always easy, as often there's 3 identical, identically named ships in a small group, and any one can be a trigger), and still screw up and die. Or something weird happens, like drone aggro from 100+ km away that results in room aggro you are not prepared for.

Bottom line PvE in EVE is abysmal. Arguably one of the worst I've seen in an MMO in the past decade. What is should be, is individual or very small group combat, with no triggers. If the mission must have waves, they should only come after the last ship is killed, regardless of what ship it was. Or, trigger should be immediately and easily identifiable, by name or rank or ship type or some other means. The AI should fight better, but not unfairly (never run out of cap). In other words, when it comes to PvE, it should be quality over quantity. Currently, it's a wave of 30 ships (quantity) with near-zero quality.

BUT, bottom line in all of this, unless CCP is ready to commit to all of these changes and work on them, right now, they shouldn't be fiddling with the AI in the first place.


So you are basically saying the same as I did, just added a lot more :words:? :)
EvE beeing a PvP centric game, you can't really expect WoW PvE.
Allso having people spending the same ammount of time to reach PvE endgame as you have to in WoW to fund their PvP does not seem resonable either.
Basically PvE works as a punishment, some "work" you have to do to fund your PvP.
This is part of the reason that PvP is exciting, because you know roughly how much boring stuff you have to do if you welp your ship.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#627 - 2012-11-30 20:26:30 UTC
Singira wrote:

So you are basically saying the same as I did, just added a lot more :words:? :)
EvE beeing a PvP centric game, you can't really expect WoW PvE.
Allso having people spending the same ammount of time to reach PvE endgame as you have to in WoW to fund their PvP does not seem resonable either.
Basically PvE works as a punishment, some "work" you have to do to fund your PvP.
This is part of the reason that PvP is exciting, because you know roughly how much boring stuff you have to do if you welp your ship.

People can and do already spend quite a bit of training time which can be used on PvE already. Capital ship escalations in WH sites come to mind there. The use of logistics ships in high end DED sites is another example. The only difference is that the preparation occurs offline for the most part.

PvE as punishment is a horrendous mechanic. End of story. There is absolutely no reason it should be designed with the intention of being bad and especially not punitive. The excitement of PvP coming from loss doesn't require bad PvE to sting. Loss is loss regardless of how you recoup it.
Adigard
RubberDuckies
#628 - 2012-12-01 03:18:25 UTC
Tyberius Franklin wrote:
PvE as punishment is a horrendous mechanic. End of story. There is absolutely no reason it should be designed with the intention of being bad and especially not punitive. The excitement of PvP coming from loss doesn't require bad PvE to sting. Loss is loss regardless of how you recoup it.


Except loss isn't loss if it's not meaningful to recoup... no?

Eve being cold and harsh and all that jazz has bad and especially punitive punishments for losing. That's sort of the core principle. Otherwise you're just playing WoW, except in a submarine... in space.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#629 - 2012-12-01 03:28:30 UTC  |  Edited by: Tyberius Franklin
Adigard wrote:
Tyberius Franklin wrote:
PvE as punishment is a horrendous mechanic. End of story. There is absolutely no reason it should be designed with the intention of being bad and especially not punitive. The excitement of PvP coming from loss doesn't require bad PvE to sting. Loss is loss regardless of how you recoup it.


Except loss isn't loss if it's not meaningful to recoup... no?

Eve being cold and harsh and all that jazz has bad and especially punitive punishments for losing. That's sort of the core principle. Otherwise you're just playing WoW, except in a submarine... in space.

Loss is meaningful because it's actual loss. Comparing loss here to WoW doesn't really work either. In WoW you have degradation that is a fraction of the cost to replace than the gear being used. Here you have total loss of the ship and rigs and partial loss of fitted mods and cargo, all of which may be lost to you personally if you fail to recover it.

In WoW the basic gameplay earns you well above what you need to repair, as such no one ever does PvE to recoup something. Here, people actually do have things they must do to recoup loss, because things are lost in ways that don't allow players to near instantaneously get them back to where they were and beyond.

Those facts aside if a person enjoys how they earn isk by your logic they cannot have meaningful loss inflicted on them. They are playing submarine WoW in space already.

It's punitive to begin with because it takes something you had and removes it from you and, should you want/need it back causes you to consume resources that could have gone to progress in other areas. The act you use to earn and/or recoup doesn't need to be further punitive by being just plain bad.
Zyella Stormborn
Green Seekers
#630 - 2012-12-01 05:18:29 UTC
Singira wrote:
Mund Richard wrote:
Zyella Stormborn wrote:
Adigard wrote:

Find us a viable and commonly used PvP Drone fit, and then get back to us, m'kay?.



There are a few Curse and Pilgrim fits that would like a word with you. Lol

I was going to say Myrm, sincs that's also usable in PvE somewhat, as a preemtive strike against a followup question, but ok, you win.
The reason I don't mind my SP in drones is because of those two sexy beasts.
...
Not that I'll fly any of them soon, sticking to destroyers or battlecruisers for PvP like I have before.


Curse is used not because of the drones but because of neuting power and range.
Pilgrim is pretty crappy.
Myrm is primarily used because of it's tank, but still not anywhere near the primary PvP ship for solo or fleets and will not be after any AI changes either..
Drones are not fantastic as primary weapon because they can be killed fairly easy and effectively defanging the droneboat.

PvE beeing ~similar~ to PvP is a silly dream and it will take more than a quick AI change to make it so.
It will require the entire PvE content to be rewritten to match it.

But the question is if the people who actually enjoy PvE want this change and will it make people who enjoy PvP start to PvE more?
I very much doubt it..

This is some halfassed idea not really thought to end, implimented to attempt to prevent afk-PvE.
But it creates much larger problems than it sets out to fix.

It should not be implimented untill it is made properly, and content is adjusted for it.
Having it along as a "filler" for an expansion and hoping the community will not get too annoyed is not the right way to go.



You make a lot of assumptions, and try to throw them as fact quite often, sometimes confusing things for others.

"CCP is fine with ....." I do not recall seeing CCP saying they were fine with, or unhappy with any of the things you have listed yet. How about we wait and see what they say they are fine with? I understand anger and frustration. Gods knows I have felt it myself, being an absolute drone lover, and still waiting around for some type of recognition for them. But those types of comments don't help anyone, unless you are just trying to rant (which it did not seem you were doing).

"CCP does not intend drones to be a primary weapon system." Yet they just released 3 more drone boats, and are planning a 4th very soon. Counter intuitive, no? It is fairly obvious at this point that they do indeed intend on having a 3rd weapon system as a primary choice (guns / missiles / drones). Now it comes down to trying to weasel out of them WHEN and WHAT those changes to drones will be.

"Curse is used not because of the drones...." Curse is used because it is brutal as an all around VERY hard to counter ship. Drains your cap, can screw with your tracking, drones that hit very hard, and not a terrible tank. It could not kill anything if it did not have those drones.

"Pilgrim is pretty crappy...." Yet is one of the most feared cloaking boats in the game (yes yes, tengu and proteus make nasty cloak toys too), in particular solo (with the current exception of some missile boats having not much fear of them). Again... not just because it can shut you down, but also because it has drones that do notable damage.

"Myrm...." Well I can't comment one way or the other on that, I love its look but simply do not have any experience with the Myrm.

I agree in that a game like Eve has too many variables. You simply will never be able to make PVE content like PVP content. I also do not think, however, that they want to get more PVP players PVE'ing, and I kind of doubt that was the intent (if you saw a Dev note on that one saying other wise, please post it, as I would honestly like to see it. I try to keep up with their blogs, but I will admit I miss some).

Drones CURRENTLY as a primary weapon system, I agree with you (using that key word Currently) does not work well, with a couple of boats (listed above) as the exception. I did see a dev blog mentioning they intend to rework drones, but did not give a date. With the inclusion of 4 more drone boats, one would hope it will be sooner rather than later, but I guess we shall see.

I also do agree with you in that this AI in its current form should not be released to game, and will cause many more problems than it will fix if it is.

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Mund Richard
#631 - 2012-12-01 11:32:48 UTC  |  Edited by: Mund Richard
Zyella Stormborn wrote:

Drones CURRENTLY as a primary weapon system, I agree with you (using that key word Currently) does not work well, with a couple of boats (listed above) as the exception. I did see a dev blog mentioning they intend to rework drones, but did not give a date. With the inclusion of 4 more drone boats, one would hope it will be sooner rather than later, but I guess we shall see.

The problem with that "CURRENTLY" is, that it's misleading.
Creates a (quite possibly false) hope that maybe, at some point in the hopefully not that far future, CCP will get off their collective... and fix drones to work as a primary weapon system.
Till then, us drone users need to live with the new AI and who knows what else until then, and more importantly, the way drones work (and at times don't).

Would need a total overhaul for them, while not making them TOO good in PvP.
Until then, we will continue to have ships like the Algos, Vexor, Domi, that have a drone and a hardpoint damage bonus. Yes, they are drone boats, no you still need full gunnery skills to get the most dps out of them.

In fact, lately I'm somewhat questioning how drones as a primary weapon system would work.

One limitation of theirs is that they can be shot down. Increased drone bays would help, but for PvP, you could stuff it full of ECM drones (that are currently "balanced" by the fact that they are vulnerable), and we know how that would end up.

They can be shot at, at which point you can either recall them, repair them, or let them die and unleash a new one. Recalling is viable if they are nearby. Repairing is viable only if they are nearby (or you are in a carrier) but you need to target them. Letting them die costs quite a bit. If there was a drone module that can repair them at longer ranges, without the need of locking first and thus taking up valuable (re)locking time and max target count? Well, for one it would scream of being just a band-aid instead of a well thought out gamedesign for me (why would drones work differently? Why can't it rep frigates?). A module that repairs drones (and ALL of them at the same time) while they are in the drone bay would make somewhat more sense, but then we have the recall them difficulty. Which ain't that bad come to think of it, as only drone boats have the luxury of fielding several flights, and sacrifice a module and cap for this, but still, all those travel times would still hurt dps, and someone will still find a way to exploit it in PvP.

Could still rant on travel time, how some frigs cannot be shot down with anything but a sentry at range, or how in weird cases the drone with worse tracking has a better time against a frigate, or how according to some, in some cases, the best defence against a drone swarm in a frig is to STAND STILL, as thus their orbiting will be the same all the time, and won't have a part where it orbits you the same way you fly, creating a paralel flightpath resulting in minimal transversal...

Drones are drones, not pilots. The combat mechanics (such as the transversal, optimal, ect) are meant to be taken advantage of by a human player, to make the AI be able to mimic it makes either for an "autopilot mode" (which would be bad), or the current "dumb pilot" which is natural, but inefficient.

End of Rant (part one?)

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Singira
Heffalumps and Woozles.
#632 - 2012-12-01 14:40:13 UTC  |  Edited by: Singira
Zyella Stormborn wrote:

You make a lot of assumptions, and try to throw them as fact quite often, sometimes confusing things for others.

"CCP is fine with ....." I do not recall seeing CCP saying they were fine with, or unhappy with any of the things you have listed yet. How about we wait and see what they say they are fine with? I understand anger and frustration. Gods knows I have felt it myself, being an absolute drone lover, and still waiting around for some type of recognition for them. But those types of comments don't help anyone, unless you are just trying to rant (which it did not seem you were doing).

"CCP does not intend drones to be a primary weapon system." Yet they just released 3 more drone boats, and are planning a 4th very soon. Counter intuitive, no? It is fairly obvious at this point that they do indeed intend on having a 3rd weapon system as a primary choice (guns / missiles / drones). Now it comes down to trying to weasel out of them WHEN and WHAT those changes to drones will be.

"Curse is used not because of the drones...." Curse is used because it is brutal as an all around VERY hard to counter ship. Drains your cap, can screw with your tracking, drones that hit very hard, and not a terrible tank. It could not kill anything if it did not have those drones.

"Pilgrim is pretty crappy...." Yet is one of the most feared cloaking boats in the game (yes yes, tengu and proteus make nasty cloak toys too), in particular solo (with the current exception of some missile boats having not much fear of them). Again... not just because it can shut you down, but also because it has drones that do notable damage.

"Myrm...." Well I can't comment one way or the other on that, I love its look but simply do not have any experience with the Myrm.

I agree in that a game like Eve has too many variables. You simply will never be able to make PVE content like PVP content. I also do not think, however, that they want to get more PVP players PVE'ing, and I kind of doubt that was the intent (if you saw a Dev note on that one saying other wise, please post it, as I would honestly like to see it. I try to keep up with their blogs, but I will admit I miss some).

Drones CURRENTLY as a primary weapon system, I agree with you (using that key word Currently) does not work well, with a couple of boats (listed above) as the exception. I did see a dev blog mentioning they intend to rework drones, but did not give a date. With the inclusion of 4 more drone boats, one would hope it will be sooner rather than later, but I guess we shall see.

I also do agree with you in that this AI in its current form should not be released to game, and will cause many more problems than it will fix if it is.


On the subject of assumptions..
Where did I claim CCP beeing anything? (I know, I didn't.. It's a retorical question to point out your assumptions and you putting words in my mouth)
I said that currently drones as a primary weapon system is not very effective, if you do not agree with this I would love to see your explanation to drones > guns...

On the subject of the curse, then you are right since it gets its primary dps from the drones obviously it could not kill anything without them, but that does not make drones the reason for using it..
Curse is great, but not because it has drones as a primary weaponsystem, more despite it has drones as primary weapon system..

Pilgrim is really not very good as a solo boat and extremely situational at best.
Pilgrim is probably the least used and least feared of the recons..
Guess why?
But please link me to all your solo pilgrim kills, I would love to see them and be proven wrong..
There is a ton of ships that would do the job better for the same money or less..

Subject of PvE vs PvP.. You have to assume there is a point to making PvE more like PvP right?
If it does not make PvE more appealing to PvE players who do not enjoy PvP to begin with, then the targets for such a change really can only be the PvP crowd right my dear Wattson?
Zyella Stormborn
Green Seekers
#633 - 2012-12-01 14:44:12 UTC
I agree with parts of your post, and did not see it as a rant. ;)

The drones are drones part at the end though I don't really agree with that much. Players do not take any advantage of drones AI in regards to transversal, etc, other than to just 'go fast'. The game's basic tenant on weapons seems to be, the smaller the weapon, the faster the tracking. So in particular with regards to light drones (but all drones in general need a tracking buff imho), tracking should never be much of an issue.

Drones being able to be shot down. They should, agreed. Although it should be harder than it currently is, and with bonused Hulls, they should be MUCH harder to kill however, either be by tanking the damage or harder to target / hit. Missiles can be shot down / smart bombed (granted, the current anti-missile system is not working very well), turrets can be TD'd, Damped, Optimal'd. It only makes sense. (I remember a post where someone recommended giving missiles and drones reduced damage and / or ability to 'dodge' AOE damage somewhere. This would make them not quite so instantly and completely useless anytime a SB was in the area).

I saw an idea by another player posted a while back in a thread, which I will plagiarize here: They brought up the idea (they wanted it specifically for drone boats however) of an AI toggle. When you turned it on, any drone that got through shields into armor would return to your ship, and if you have another drone of the same type, it would launch once the damage one returned. This was an interesting idea and way of dealing with having to micromanage 5 drones on top of your weapon systems, and other things you would be spamming during pvp. It would not guarantee you don't lose drones, but it would help immensely, and also makes decent AI sense.

Your repairing drone bay is another great idea, I like that. No other weapon system (other than overheating) needs repairs, and this would put drones on par with that issue.

Allowing overheating of drone modules, or some way to OH drones themselves would be beneficial (maybe give them more damage, but they lose the ability to be recalled, and take minor damage over time while being overheated).

Travel time.... ALL drones need a massive travel time buff. They need in-combat speed bonus as well, but travel time is currently brutal. They need to be at least 25% faster, if not more. I was in awe of how long it took my heavy drones to reach a target 60k out the first time I used them, never mind the return trip.

There is no doubt that drones need a heavy overhaul of some type. In performance, survivability, speed, AI, and UI.

Algos, Vexor, Domi, Ishtar, Myrm, Dragoon, Curse, Pilgrim, Arbitrator, Tristan, Prophecy (soon), and maybe a couple of others that I missed. If they keep increasing the ships that are drone bonused, they need to make plans on supporting these ships, and soon.

In the dev blog about upcoming changes:
http://community.eveonline.com/devblog.asp?a=blog&nbid=73530

They did say the following,

"Dominix: still remains a popular ship. It is fairly good, except for the drone mechanics themselves, which are terribly outdated. While we are not certain when this can be tackled, it definitely has high priority on our to-do list."

I also saw another comment about it somewhere. They have not always delivered in the way that I have been happiest, and they definitely are not always quick about it, but they do eventually get to things. I am staying hopeful, and trying to remain optimistic. ;)

~Z

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Zyella Stormborn
Green Seekers
#634 - 2012-12-01 14:58:31 UTC
Singira wrote:

On the subject of assumptions..
Where did I claim CCP beeing anything? (I know, I didn't.. It's a retorical question to point out your assumptions and you putting words in my mouth)
I said that currently drones as a primary weapon system is not very effective, if you do not agree with this I would love to see your explanation to drones > guns...

On the subject of the curse, then you are right since it gets its primary dps from the drones obviously it could not kill anything without them, but that does not make drones the reason for using it..
Curse is great, but not because it has drones as a primary weaponsystem, more despite it has drones as primary weapon system..

Pilgrim is really not very good as a solo boat and extremely situational at best.
Pilgrim is probably the least used and least feared of the recons..
Guess why?
But please link me to all your solo pilgrim kills, I would love to see them and be proven wrong..
There is a ton of ships that would do the job better for the same money or less..

Subject of PvE vs PvP.. You have to assume there is a point to making PvE more like PvP right?
If it does not make PvE more appealing to PvE players who do not enjoy PvP to begin with, then the targets for such a change really can only be the PvP crowd right my dear Wattson?

Bring on rant part two..


You know, I went back, and was ready to throw some quotes around to show where the CCP comments came from..... and it was not you (it was Adigard)!! So you have my apologies on that one. Oops

On the subject of curse and pilgrim, we can argue on (again, that word) opinions of them all day. It remains the same. Opinions. My links to my chars kills in any ships at all don't prove that validity of a ship in the game as a whole at all and just becomes an epeen contest, just as if you tried to post how many kills on drone boats you have accomplished.

I believe I stated that drones as a primary weapon system currently are not as effective in my post. I also used the word currently (although this was mainly in response to one of Adigard's comments, which I confused with one of yours).

*chuckle*, you can't seriously trying to be putting yourself in the seat of Holmes. Their idea from what I have gathered was (or is) to make the NPC AI more advanced. I am sure the initial idea was to make it closer to something humans would do in combat. They also have talked in the past about making pvp a smaller learning curve, and more accessible to pve players wanting to make the dive. This may have been their attempt to do so, however poor the initial try. It still would not make pvp players suddenly want to run out and start pve'ing, because most of them love kill mails, which you don't get much of by killing rats.


There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Singira
Heffalumps and Woozles.
#635 - 2012-12-01 15:01:34 UTC
Zyella Stormborn wrote:
I agree with parts of your post, and did not see it as a rant. ;)

The drones are drones part at the end though I don't really agree with that much. Players do not take any advantage of drones AI in regards to transversal, etc, other than to just 'go fast'. The game's basic tenant on weapons seems to be, the smaller the weapon, the faster the tracking. So in particular with regards to light drones (but all drones in general need a tracking buff imho), tracking should never be much of an issue.

Drones being able to be shot down. They should, agreed. Although it should be harder than it currently is, and with bonused Hulls, they should be MUCH harder to kill however, either be by tanking the damage or harder to target / hit. Missiles can be shot down / smart bombed (granted, the current anti-missile system is not working very well), turrets can be TD'd, Damped, Optimal'd. It only makes sense. (I remember a post where someone recommended giving missiles and drones reduced damage and / or ability to 'dodge' AOE damage somewhere. This would make them not quite so instantly and completely useless anytime a SB was in the area).

I saw an idea by another player posted a while back in a thread, which I will plagiarize here: They brought up the idea (they wanted it specifically for drone boats however) of an AI toggle. When you turned it on, any drone that got through shields into armor would return to your ship, and if you have another drone of the same type, it would launch once the damage one returned. This was an interesting idea and way of dealing with having to micromanage 5 drones on top of your weapon systems, and other things you would be spamming during pvp. It would not guarantee you don't lose drones, but it would help immensely, and also makes decent AI sense.

Your repairing drone bay is another great idea, I like that. No other weapon system (other than overheating) needs repairs, and this would put drones on par with that issue.

Allowing overheating of drone modules, or some way to OH drones themselves would be beneficial (maybe give them more damage, but they lose the ability to be recalled, and take minor damage over time while being overheated).

Travel time.... ALL drones need a massive travel time buff. They need in-combat speed bonus as well, but travel time is currently brutal. They need to be at least 25% faster, if not more. I was in awe of how long it took my heavy drones to reach a target 60k out the first time I used them, never mind the return trip.

There is no doubt that drones need a heavy overhaul of some type. In performance, survivability, speed, AI, and UI.

Algos, Vexor, Domi, Ishtar, Myrm, Dragoon, Curse, Pilgrim, Arbitrator, Tristan, Prophecy (soon), and maybe a couple of others that I missed. If they keep increasing the ships that are drone bonused, they need to make plans on supporting these ships, and soon.

In the dev blog about upcoming changes:
http://community.eveonline.com/devblog.asp?a=blog&nbid=73530

They did say the following,

"Dominix: still remains a popular ship. It is fairly good, except for the drone mechanics themselves, which are terribly outdated. While we are not certain when this can be tackled, it definitely has high priority on our to-do list."

I also saw another comment about it somewhere. They have not always delivered in the way that I have been happiest, and they definitely are not always quick about it, but they do eventually get to things. I am staying hopeful, and trying to remain optimistic. ;)

~Z


Rant thing was me beeing sleepy, edited out.
So basically you agree that drones as a primary weaponsystem is not ideal?
Dominix is viable because it has fitting options and damage bonus to make it a beast regardless..
The rest of the droneboats can usually be countered by more popular ships of similar class and price..
So the reason for them not beeing the most popular remains..

This really does not relate in any way to the central point..
That the AI change is useless at best, and breaks more than it fixes or brings to the game..
Mund Richard
#636 - 2012-12-01 16:50:22 UTC
Zyella Stormborn wrote:

The dodge idea is "silly", this ain't wow, if something needs more survivability, add health, resists, speed, or reduce it's signature.
Drones having a MWD sig reduction (skill? hull bonus of drones? hull role bonus of droneships?) would be a step with or without a sig reduction. Ends up like dodge, without bringing elves in space.

AI for drones:
Well, on the one hand it would help, on the other I don't try to make drones more afk than they are, plus imagine this scenario: orbiting frig swaps to a drone, it gets damage, comes back, orbiting frig shoots another drone. If there are two or more rats on your drones, they'll effectively lock down all 5...

Overheating and damage: other modules need repairs as well, but precisely because of overheating, which drone modules don't have, as they are passive.

Heavy drone travel time is abyssimal (imagine two guristas rats in 55km orbit jamming you, on the two sides of your ship...), they need a microwarpdrive P

My point wasn't the drone bonus, but that ships either have another dps bonus normally (gallente line-up), or a different role (arbitrator hulls). Sure, the Arbitrator hulls are drone ships, but they are not primarily a dps ship.

Singira wrote:
Rant thing was me beeing sleepy, edited out.

I'd think that post was aimed at me, since my closing words were "rant over". P

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Singira
Heffalumps and Woozles.
#637 - 2012-12-01 17:16:26 UTC
Mund Richard wrote:

Singira wrote:
Rant thing was me beeing sleepy, edited out.

I'd think that post was aimed at me, since my closing words were "rant over". P



Hence the sleepy bit.
But you are making sense tho, allso I love the elves in space part Lol touche!
Adigard
RubberDuckies
#638 - 2012-12-01 19:46:55 UTC
Zyella Stormborn wrote:
You know, I went back, and was ready to throw some quotes around to show where the CCP comments came from..... and it was not you (it was Adigard)!! So you have my apologies on that one. Oops


You two are on a wild tangent in regards to those quotes, and they roughly came from CCP Fox Four in this and the other AI change thread.
Mund Richard
#639 - 2012-12-01 21:10:58 UTC
Singira wrote:
But you are making sense tho

Shocked What has the world become to!?

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Zyella Stormborn
Green Seekers
#640 - 2012-12-02 03:51:51 UTC
Mund Richard wrote:
Zyella Stormborn wrote:

The dodge idea is "silly", this ain't wow, if something needs more survivability, add health, resists, speed, or reduce it's signature.
Drones having a MWD sig reduction (skill? hull bonus of drones? hull role bonus of droneships?) would be a step with or without a sig reduction. Ends up like dodge, without bringing elves in space.

AI for drones:
Well, on the one hand it would help, on the other I don't try to make drones more afk than they are, plus imagine this scenario: orbiting frig swaps to a drone, it gets damage, comes back, orbiting frig shoots another drone. If there are two or more rats on your drones, they'll effectively lock down all 5...

Overheating and damage: other modules need repairs as well, but precisely because of overheating, which drone modules don't have, as they are passive.

Heavy drone travel time is abyssimal (imagine two guristas rats in 55km orbit jamming you, on the two sides of your ship...), they need a microwarpdrive P

My point wasn't the drone bonus, but that ships either have another dps bonus normally (gallente line-up), or a different role (arbitrator hulls). Sure, the Arbitrator hulls are drone ships, but they are not primarily a dps ship.

Singira wrote:
Rant thing was me beeing sleepy, edited out.

I'd think that post was aimed at me, since my closing words were "rant over". P




(Why is WoW is it brought up so much in these forums? Because of its popularity? I was a DAOC player forever and a day, only playing WoW for about a year at the beginning, but I always see it referenced here, and rarely other ones). You say a dodge idea is silly, then give the same description with a different name?! Yeesh. Call it what you will, I was just pointing out some form of a mechanic to help vs aoe would be a large improvement, in particular in larger battles. (i will admit however, I did laugh at the elves in space comment also).

The Ai idea for drones was a toggle. If they are juggling your drones, turn the toggle off. Options options options. ;)

Overheating - hence the idea for the ability to overheat the drones themselves.

Drones in combat currently I see oddly similar to missiles, with the 1 difference being, they stay at target, rather than having wave after wave incoming.

And yes, gods yes, Heavy drones need MWD. Hell, even medium drones have some halfway painful travel time. ;p

As I said, these are simply ideas. I do not claim to be a Dev, so the pros / cons, and viability are not always apparent. I agree with most of your post however.

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly