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[Winter] Changes to NPC AI

First post
Author
Adigard
RubberDuckies
#601 - 2012-11-22 11:31:20 UTC
Mund Richard wrote:
In all honesty, I don't like that exploit..


Of course not... because... like any exploit it can be shut down at whim.
Mund Richard
#602 - 2012-11-22 13:23:47 UTC
Adigard wrote:
Mund Richard wrote:
In all honesty, I don't like that exploit..


Of course not... because... like any exploit it can be shut down at whim.

haha
I have an OCD about not loosing drones. Even T1 ones. I like seeing my dronebay at full every time I check the fitting screen, organized nicely according to flights.
Drone loss messes things up. I don't like messes around my silicon-servitors!

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#603 - 2012-11-22 14:34:52 UTC
Bugsy VanHalen wrote:
Considering 80% of the player base is PVE carebears. Breaking the PVE side of the game could be very bad for business.


On the upside, anything that is bad for business is excellent for changing the direction of the development of the game. Look at Incarna. They stuck their fingers in their ears and went "lalalalalalala!" for nearly a year before it came out. It came out, population took a nose dive by 17% or so? And we got Crucible (and arguably current ship rebalance as well) out of it! If they do the same "lalalalala! we're releasing borken AI that we all know is broken and we don't care! lalalalalala!" thing and it blows up in their face, we can expect a few expansions with some really nice changes after that.

If drones turn out completely unusable after new AI goes live and the exploits are patched up, we can maybe even look forward to drone system being overhauled. Which, let's face it, it needs badly.
Rengerel en Distel
#604 - 2012-11-22 15:08:53 UTC
Jame Jarl Retief wrote:
Bugsy VanHalen wrote:
Considering 80% of the player base is PVE carebears. Breaking the PVE side of the game could be very bad for business.


On the upside, anything that is bad for business is excellent for changing the direction of the development of the game. Look at Incarna. They stuck their fingers in their ears and went "lalalalalalala!" for nearly a year before it came out. It came out, population took a nose dive by 17% or so? And we got Crucible (and arguably current ship rebalance as well) out of it! If they do the same "lalalalala! we're releasing borken AI that we all know is broken and we don't care! lalalalalala!" thing and it blows up in their face, we can expect a few expansions with some really nice changes after that.

If drones turn out completely unusable after new AI goes live and the exploits are patched up, we can maybe even look forward to drone system being overhauled. Which, let's face it, it needs badly.


True, but if not for Incarna, this expansion would have been about the POS revamp along with ring mining and the technium changes. A bad feature/expansion has a ripple effect that pushes other changes further out. This expansion has a few features like that which if they have to shift gears and address immediately, will further push much needed changes onto the backburner.

This one at least could be simply scrapped and the current NPC AI that is working fine on TQ could remain in place until all the bugs and features are ready to go. Sending it live, but stating that it's broken, and will be fixed at a later date just sends a bad message to the player base.

With the increase in shiptoasting, the Report timer needs to be shortened.

Adigard
RubberDuckies
#605 - 2012-11-22 16:38:43 UTC  |  Edited by: Adigard
Jame Jarl Retief wrote:

If drones turn out completely unusable after new AI goes live and the exploits are patched up, we can maybe even look forward to drone system being overhauled. Which, let's face it, it needs badly.


Drone's, by and large, are not important enough for the general player... so I wouldn't expect such a change to occur in less than 18+ months. There are a few low-hanging fruit type fixes CCP can do first, and then all the other planned but delayed things. Regardless of how horrible these changes are for drone users I can't really see CCP pushing a total Drone revamp any faster.

Not arguing that the drone control AI is horrible and in desperate need of an overhaul. Not arguing that this change is a bad idea, just saying I can't envision CCP going that route anytime soon.

Rengerel en Distel wrote:
Sending it live, but stating that it's broken, and will be fixed at a later date just sends a bad message to the player base.


They've stated they're okay with that message going out to the player base... Not sure what to tell you.
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#606 - 2012-11-22 16:57:43 UTC
Adigard wrote:
Jame Jarl Retief wrote:

If drones turn out completely unusable after new AI goes live and the exploits are patched up, we can maybe even look forward to drone system being overhauled. Which, let's face it, it needs badly.


Drone's, by and large, are not important enough for the general player... so I wouldn't expect such a change to occur in less than 18+ months. There are a few low-hanging fruit type fixes CCP can do first, and then all the other planned but delayed things. Regardless of how horrible these changes are for drone users I can't really see CCP pushing a total Drone revamp any faster.

Not arguing that the drone control AI is horrible and in desperate need of an overhaul, just saying I can't envision CCP going that route anytime soon.


I beg to differ. Over the last few years, CCP has been handing out drone bays like candy to every race and to many ships. This diluted the possibility of drones as a full-fledged weapon system (along missiles and turrets), but also made the drone skills a lot more important to a lot more players.

Plus, this upcoming expansion alone will add how many drone boats? One frig, two destroyers and something else? The next wave will see Myrmidon turned into a bigger drone boat, and Prophecy being changed into a maxi-Curse, from what I heard. This should increase drone usage even more.

Also, remember that when it comes to missions, many ships rely on drones to deal with smaller craft that get under the guns of the battleship. Yes, in some missions small ships can be picked off easily enough on approach, but in many missions you have spawns almost literally on top of you, and unless drones are effective at dealing with them (as they currently are on TQ), this could very well kill missioning as we know it. That is, after the flaw in the AI is fixed some time after Dec 4th. I've read reports of people losing their marauders because the drones got picked off almost immediately.

The way I see it, CCP just crafted themselves a double-edged sword:
- On one hand, if drones are too vulnerable, and too easy to lose, this will kill missioning, and they will lose a considerable number of subs.
- On the other hand, if drones are easily protected, via the exploitation of the AI flaw before the fix, and by some other means after the fix (like, for example if having an RR or EWAR makes drones de facto immune from pulling aggro, or if aggro switches every 2 mins and can be easily timed, etc., etc).

In both of these cases, the outcome is inferior to the current TQ state. It doesn't improve the quality of the experience, it doesn't make it harder. It just makes it impossible (case 1) or adds unnecessary work and hassle (case 2). In either case, the outcome for the player is a more negative experience compared to current TQ experience. In other words, it's a step back, not a step forward.

I'll grant them that this is probably just a first step. After AI is changed, the missions themselves can (and should) be changed. Fits for PvE and PvP will come closer to together. All that jazz. But let's be realistic - CCPs speed at these things is glacial at best. So it'll be a slow and painful process, and slow and painful tents to lead to lost subs. So I really don't think this change will work out for the best. Unless, that is, drones are overhauled to function differently from the way they do now.

So yeah, I'd say it should be a priority, if it isn't already. Especially in light of the ongoing ship rebalance. If they rebalance ships without changing drones, they'll need to do a whole another pass over all ships with drone bays (which means most of them) after the drone changes happen. But it doesn't look like they're going to do it that way.
Dinsdale Pirannha
Pirannha Corp
#607 - 2012-11-22 17:18:43 UTC
I am coming back around to what I have believed for a long long time.

This is really just an attack against high sec perpetrated by the cadre of null sec zealots in and out of CCP.

Please don't tell me that these devs suddenly become neutral and give up the their opinions on high sec vs null sec when they get hired by CCP. Plus don't tell me they suddenly drop all their ingame friends, and their influences, when they join CCP.
That runs completely counter to human nature.

Soundwave came from goons.
Fozzie came from PL.
Dolan came from Test.
Falcon is Verone, who ran Veto, a which was a major low sec/null sec pirate corp.

Those are just the ones I know of.

It is enlightening to read in the head sociopath's blog how he and a few other goons had completely private access to a bunch of drunk CCP dev's in a Las Vegas bar. I am certain those drunk CCP dev's never let slip anything CCP had planned, nor were influenced by their null sec friends.

And no longer do we get any stats from CCP regarding income generation.
CCP Diagoras left (of his own accord) but no one took up his place, and the QEN is a shell of what it used to be.

What I think is happening is this:

The cadre of null sec zealots are saying "Well, we know this change to AI is going to hurt the solo runners in null sec, but it is going to impact high sec income even more. We can live with the impact to the null sec players if we can really hammer high sec in a stealth move. Plus, if we have miscalculated on the nerf to null sec and it is too much, we have the ability with the new AI slider to introduce at a later date a separate slider for null sec, with the aggression dialed way down. And the best part, we never have to tell the players about this separate slider. High sec can scream all they want about conspiracy, but unless they get a hold of the code, it is completely unprovable and we can just ban the high sec filth that does scream about it, citing them as rumour-mongers.".

Naturally, I will now see a huge backlash stating "You are casting aspersions on the good character of all dev's. You are going completely insane with tin foil conspiracies.".

Well, given how most null sec groups work, conspiracy and working behind the scenes is precisely how they operate.
It is no co-incidence that the head sociopath of goons has a Ten Ton Hammer blog where he refers to himself as a spymaster.
Adigard
RubberDuckies
#608 - 2012-11-22 17:39:41 UTC  |  Edited by: Adigard
Jame Jarl Retief wrote:
This should increase drone usage even more.


Drones are a very sub-optimal weapons system for PvP. They're used extensively because it's 'free' damage, but you don't see many non-bonused PvP drone ships strapping on Drone Damage Amps IMO, they're really only used on drone-bonused PvE boats (Ishtar, the occasional Myrm, Domi, Rattler). You'd be a fool not to use drones in a PvP fight... but you're not going out of your way to make your drones stronger (except in the above cases, and likely not even then).

Jame Jarl Retief wrote:
this could very well kill missioning as we know it. That is, after the flaw in the AI is fixed some time after Dec 4th. I've read reports of people losing their marauders because the drones got picked off almost immediately.


My opinion is it won't 'kill' missioning, but it will certainly make it less enjoyable. I'm less happy with all the unintended consequences.

However you look at it though, CCP is okay with the consequences. They've stated many times these changes will be deployed on Dec 4th, in their currently broken state, and they're perfectly fine deploying known broken code and fixing it 'later'. They haven't spent much time working on fixing it prior to Ret's deployment... because we've seen a raft of Dev Blogs from FoxFour (some were quite good, mind) but we've seen almost zero work on this one.

Jame Jarl Retief wrote:
adds unnecessary work and hassle (case 2). In either case, the outcome for the player is a more negative experience compared to current TQ experience. In other words, it's a step back, not a step forward.


CCP would argue with you. This is the exact goal. It's more 'engaging'. Technically, it's exactly that. It's not exactly a welcome change, but it will make their boring / grindy missions a little more engaging. Engaging doesn't necessarily mean fun, btw.

Jame Jarl Retief wrote:
After AI is changed, the missions themselves can (and should) be changed. Fits for PvE and PvP will come closer to together. All that jazz. But let's be realistic - CCPs speed at these things is glacial at best. So it'll be a slow and painful process, and slow and painful tents to lead to lost subs. So I really don't think this change will work out for the best. Unless, that is, drones are overhauled to function differently from the way they do now.


In a perfect world we'd see this AI change accompanied with a reduction in the overall numbers of rats in missions, and an increase in the bounty per ship in missions... but that's work. So it's not happening anytime soon. More likely we'll see rats orbiting at 80km that have to be scrammed else they'll warp off and the mission will be failed. :CCP:

Same with the Drone AI overhaul. It'll probably happen someday, but there are so many sucking chest wounds to this game that it's a very low priority.
Singira
Heffalumps and Woozles.
#609 - 2012-11-22 19:17:36 UTC
Dinsdale Pirannha wrote:
I am coming back around to what I have believed for a long long time.

This is really just an attack against high sec perpetrated by the cadre of null sec zealots in and out of CCP.

Please don't tell me that these devs suddenly become neutral and give up the their opinions on high sec vs null sec when they get hired by CCP. Plus don't tell me they suddenly drop all their ingame friends, and their influences, when they join CCP.
That runs completely counter to human nature.

Soundwave came from goons.
Fozzie came from PL.
Dolan came from Test.
Falcon is Verone, who ran Veto, a which was a major low sec/null sec pirate corp.

Those are just the ones I know of.

It is enlightening to read in the head sociopath's blog how he and a few other goons had completely private access to a bunch of drunk CCP dev's in a Las Vegas bar. I am certain those drunk CCP dev's never let slip anything CCP had planned, nor were influenced by their null sec friends.

And no longer do we get any stats from CCP regarding income generation.
CCP Diagoras left (of his own accord) but no one took up his place, and the QEN is a shell of what it used to be.

What I think is happening is this:

The cadre of null sec zealots are saying "Well, we know this change to AI is going to hurt the solo runners in null sec, but it is going to impact high sec income even more. We can live with the impact to the null sec players if we can really hammer high sec in a stealth move. Plus, if we have miscalculated on the nerf to null sec and it is too much, we have the ability with the new AI slider to introduce at a later date a separate slider for null sec, with the aggression dialed way down. And the best part, we never have to tell the players about this separate slider. High sec can scream all they want about conspiracy, but unless they get a hold of the code, it is completely unprovable and we can just ban the high sec filth that does scream about it, citing them as rumour-mongers.".

Naturally, I will now see a huge backlash stating "You are casting aspersions on the good character of all dev's. You are going completely insane with tin foil conspiracies.".

Well, given how most null sec groups work, conspiracy and working behind the scenes is precisely how they operate.
It is no co-incidence that the head sociopath of goons has a Ten Ton Hammer blog where he refers to himself as a spymaster.


You should read this http://themittani.com/features/big-lie-fallacies-demonisation

It is not like it is a war between 0.0, low sec and high sec...
There is room for everyone and nerfing one does not make the other more attractive..
Just saying that your view on the whole matter might be a bit off..

And this is comming from someone who lives in 0.0 and makes a living from shooting at the people you just mentioned, so im not favoring them in any way..
And the new AI is terrible for me too..
Dinsdale Pirannha
Pirannha Corp
#610 - 2012-11-22 20:56:47 UTC
Singira wrote:


You should read this http://themittani.com/features/big-lie-fallacies-demonisation

It is not like it is a war between 0.0, low sec and high sec...
There is room for everyone and nerfing one does not make the other more attractive..
Just saying that your view on the whole matter might be a bit off..

And this is comming from someone who lives in 0.0 and makes a living from shooting at the people you just mentioned, so im not favoring them in any way..
And the new AI is terrible for me too..


Actually Singira, I read that post yesterday. I swallowed my own vomit and went to the goon's version of Pravda.
And yes, I was very pleasantly surprised to read an extremely balanced, almost sage view of the game.
If all null sec players were like Malcanis, I would not be writing my diatribes against null sec zealots, because there would be no need.

Unfortunately, I also read the CSM's pdf they posted with their suggestions for CCP. It is a null sec zealot's wet dream.
The concepts and sentiments behind that document are the same ones that drive changes to the AI that we are seeing, and to wiping out high sec as a means of surviving in the game entirely.

Let me be clear. I do not believe that every pilot in null is a zealot bent on destroying high sec.
Quite the opposite. I have lived in null sec and wh's (was in FCON, and when in EUNI we had our 1st wh POS up 5 hours after Apocrypha went live) for over 2 years combined in my Eve playing career. The vast, vast majority of the players in null and wh's don't care about high sec one bit, and certainly don't hate it.

But we have an extremely powerful minority that ARE bent on wiping out high sec. Those are the zealots I speak of.
They are the ones that organize the propaganda campaigns against high sec, the ones that campaign to get onto the CSM, the ones that organize ice interdictions, hulkagedon, burn Jita, etc etc.

And this same group has recognized that they can accelerate the process from the inside.
Tell me, if a null sec zealot working at CCP is in a position to hire a content designer, who is he going to choose: someone who comes from the same background as him with the same views on high sec, or someone who has a high sec background and is supportive of that game style?

Also, I fully recognize that null players, especially solo ratters and plexers, are also going to get hammered.
But the same minority of null sec that hates high sec players typically do not have to grind ISK themselves.
They are the ones at the top of the null sec food chain, and care little for the grunts at the bottom.

So unfortunately, I don't think my views are off.
I wish they were, but list of changes that have occurred in the game in the past 18 months, and the ones slated, indicate to me that the null sec zealot agenda is moving forward in high gear.
Adigard
RubberDuckies
#611 - 2012-11-22 21:21:30 UTC
Dinsdale Pirannha wrote:
So unfortunately, I don't think my views are off.
I wish they were, but list of changes that have occurred in the game in the past 18 months, and the ones slated, indicate to me that the null sec zealot agenda is moving forward in high gear.


I'll assume your viewpoint is correct, because honestly it doesn't really impact me one way or another.

My sole response is "It'd be great if you're right... because it'd suggest CCP might have more people who actually gave more than a fetid dingo's kidney about the game in positions of power. " And that... regardless of whether they love or hate high-sec beats what we've had in the past.
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#612 - 2012-11-25 14:51:19 UTC
Had one thought about the whole AI and drones and fits thing.

The way I understand it, the goal for the new AI is to make PvE much more like PvP, and eliminate what is known as "PvE fits". Which totally makes sense and I totally agree with. It's a good move. When I think of boat fits in Pirates of the Burning Sea (closest game to EVE that released in recent years), there were no PvE fits in that game, because PvE was exactly like PvP.

Now, I was reading another thread earlier about ratting in carriers and such. And the proposed answer was to repair drones/fighters as they're fighting. But, is that something one would be doing in PvP? What I mean is, consider a Vexor or a Myrm or a Domi, for example. You're in PvP, you deploy your drones, your drones start taking damage. Do you RR them, as a solution for that? CAN you keep drones alive under player fire with RR? I don't believe so, not in PvP. In PvE, maybe, possibly, depending on how the AI focuses fire. So in PvE you would fit RR, maybe, but in PvP you simply rely on the probable fact that you have more drones and enemy will die before you run out of drones.

How is that a problem with AI? Well, if in a drone boat, you would STILL have two distinct fits: PvE and PvP. PvE fit would include RR, and PvP fit would not. Which defeats the entire purpose of changing AI to eliminate the PvE-specific fits. In fact, if RR or EWAR is needed to draw AI aggro away from drones in PvE, PvE fits will have those modules as mandatory, while in PvP neither one will be required.

As I see it, that a direct failure of the AI change to perform the function it is intended for.
rodyas
Tie Fighters Inc
#613 - 2012-11-26 12:31:48 UTC
^ If this change was to make pve more like pvp, they should just remove all races except for minmitar. Or course those do the best of pve as well, so perhaps it already is no difference between pvp and pve.

Signature removed for inappropriate language - CCP Eterne

Morrigan LeSante
Perkone
Caldari State
#614 - 2012-11-26 13:12:52 UTC
And they laughed when I bought precision cruise missiles......who's laughing now bwahahahahahahahaha Twisted
Adigard
RubberDuckies
#615 - 2012-11-27 00:12:29 UTC  |  Edited by: Adigard
Jame Jarl Retief wrote:
Had one thought about the whole AI and drones and fits thing.

The way I understand it, the goal for the new AI is to make PvE much more like PvP, and eliminate what is known as "PvE fits".


So... next time I find a gate camp with 40+ T1 frigates / cruisers and BS's I should expect to kill allllll those PvP type player's? Because, if not, your point is a little off.

Eve mission and plex PvE was designed from the ground up to be nothing like PvP. It's all well and good for one random CCP Dev to say he'd like to make them more similar, but since CCP hasn't done any work towards that goal, we can assume it's not a direction they're moving in.

Jame Jarl Retief wrote:
...because PvE was exactly like PvP.


I've never played that F2P MMO game... but that's not Eve.

Jame Jarl Retief wrote:
Well, if in a drone boat, you would STILL have two distinct fits: PvE and PvP.


Find us a viable and commonly used PvP Drone fit, and then get back to us, m'kay?


Morrigan LeSante wrote:
And they laughed when I bought precision cruise missiles......who's laughing now bwahahahahahahahaha Twisted


Actually I expect the current Drone users will take CCP Fox Four's advice and just swap to the totally AFK Domi fit he tested, or swap to a boat that doesn't rely on Drone DPS.
Morrigan LeSante
Perkone
Caldari State
#616 - 2012-11-27 07:54:19 UTC
Adigard wrote:
Actually I expect the current Drone users will take CCP Fox Four's advice and just swap to the totally AFK Domi fit he tested, or swap to a boat that doesn't rely on Drone DPS.


It's not the drone boats that I think are going to pop - its all the gun boats with frigs under their guns and nothing they can do about it (unless they read the test server feedback threads Blink ) that are going to scream.
James Amril-Kesh
Viziam
Amarr Empire
#617 - 2012-11-27 07:59:19 UTC
Morrigan LeSante wrote:
Adigard wrote:
Actually I expect the current Drone users will take CCP Fox Four's advice and just swap to the totally AFK Domi fit he tested, or swap to a boat that doesn't rely on Drone DPS.


It's not the drone boats that I think are going to pop - its all the gun boats with frigs under their guns and nothing they can do about it (unless they read the test server feedback threads Blink ) that are going to scream.

Exactly this.

Enjoying the rain today? ;)

Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#618 - 2012-11-27 19:59:30 UTC
Morrigan LeSante wrote:
Adigard wrote:
Actually I expect the current Drone users will take CCP Fox Four's advice and just swap to the totally AFK Domi fit he tested, or swap to a boat that doesn't rely on Drone DPS.


It's not the drone boats that I think are going to pop - its all the gun boats with frigs under their guns and nothing they can do about it (unless they read the test server feedback threads Blink ) that are going to scream.


Yep, very much this.

I just hope to fix this issue they don't backpaddle on the AI vs drones change, but rather go ahead and fix the antiquated drone mechanics and UI.
Adigard
RubberDuckies
#619 - 2012-11-28 00:31:07 UTC  |  Edited by: Adigard
Morrigan LeSante wrote:
Adigard wrote:
Actually I expect the current Drone users will take CCP Fox Four's advice and just swap to the totally AFK Domi fit he tested, or swap to a boat that doesn't rely on Drone DPS.


It's not the drone boats that I think are going to pop - its all the gun boats with frigs under their guns and nothing they can do about it (unless they read the test server feedback threads Blink ) that are going to scream.


CCP is okay with this. I'm certain there are CCP Dev's who are looking forward to it, in fact. Whether it's a wise decision to annoy your customer base is up to interpretation though.

Jame Jarl Retief wrote:
I just hope to fix this issue they don't backpaddle on the AI vs drones change, but rather go ahead and fix the antiquated drone mechanics and UI.


Hard to say, it certainly hasn't been listed anywhere on any future lists I've seen recently... so if they do it'll be at the cost of some future feature... I'd rather they just back-peddle honestly. Slapping together something fast because you've pissed off the user-base isn't going to give us a solid solution to the issue. It'll just give us something that was slapped together fast.
Zyella Stormborn
Green Seekers
#620 - 2012-11-28 03:52:50 UTC
Adigard wrote:

Find us a viable and commonly used PvP Drone fit, and then get back to us, m'kay?.



There are a few Curse and Pilgrim fits that would like a word with you. Lol

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly