These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Local or no local... Dust 514 decides?

Author
Lord Zim
Gallente Federation
#81 - 2012-09-14 11:52:29 UTC
LilRemmy wrote:
That would require you to know how game mechanics work and how big alliances make the bulk of their income. Sorry for my attitude, but I feel you kinda deserve it to an extent reading your previous comments including this one.

I know how game mechanics work, and I know how big alliances make the bulk of their income. You'll notice I am in one, and there's not one whit about removing local which would have any effect on our income whatsoever.

LilRemmy wrote:
Besides, arguing that it has no effect because they have alts doing missions or something in highsec is pretty dumb, that is what people do not involved in nullsec or lowsec already.

What do you think I do in null? I log on for fleets and shoot people, get back to our staging system, log off and go back to making isk on my hisec alts.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

LilRemmy
Aliastra
Gallente Federation
#82 - 2012-09-14 12:01:03 UTC  |  Edited by: LilRemmy
Lord Zim wrote:
LilRemmy wrote:
That would require you to know how game mechanics work and how big alliances make the bulk of their income. Sorry for my attitude, but I feel you kinda deserve it to an extent reading your previous comments including this one.

I know how game mechanics work, and I know how big alliances make the bulk of their income. You'll notice I am in one, and there's not one whit about removing local which would have any effect on our income whatsoever.

LilRemmy wrote:
Besides, arguing that it has no effect because they have alts doing missions or something in highsec is pretty dumb, that is what people do not involved in nullsec or lowsec already.

What do you think I do in null? I log on for fleets and shoot people, get back to our staging system, log off and go back to making isk on my hisec alts.



To make sure I get my point across-

Quote:
I also want to make a point, removing local in my view makes it easier for the small guy but in general more difficult for every one. It is not meant to solve something you seem to be after, nerfing big alliances to the point where blobbing and teamwork is on par with a guy soloing, nor should it be. Big alliances WILL ALWAYS and SHOULD ALWAYS have advantages to it, but it should also mean more work for them, which having no local would result in.


Now regarding your other points, no you do not seem to know how game mechanics work, obvious when you say removing local would have no effect on bots because of d-scan is a great example of that. Or that you seem to think removing local would have no impact on your alliance income or members is another.

Yes I now notice you are in goons, I am sure there are people in your corp that knows this better than you and I suggest you ask them and let them teach you.

I also happen to know you got goons making ISK in 0.0, both as an alliance and for individual members, maybe you thought Goonswarm payed all their bills and SRP with corp taxes from you doing missions but you could not be more wrong.
Lord Zim
Gallente Federation
#83 - 2012-09-14 12:08:01 UTC
LilRemmy wrote:
Now regarding your other points, no you do not seem to know how game mechanics work, obvious when you say removing local would have no effect on bots because of d-scan is a great example of that.

Notice how I said "more time to die than it would take a human"? That's because a bot is much, much more efficient at keeping up its attention span.

Now, [Tell] me how you think a human would do this better than a bot.

LilRemmy wrote:
I also happen to know you got goons making ISK in 0.0, both as an alliance and for individual members, maybe you thought Goonswarm payed all their bills and SRP with corp taxes from you doing missions but you could not be more wrong.

This makes absolutely no sense. I know precisely how we fund our bills and SRPs, and it has nothing to do with ratting taxes or mission taxes (well okay, there's some income there still, but it's dwarfed by our other income streams). Our main income streams aren't affected at all by local (or the removal thereof).

But please, do elucidate, since you seem to think you know more about how we operate than I do.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

War Kitten
Panda McLegion
#84 - 2012-09-14 15:10:25 UTC
Volar Kang wrote:
If I had a nickel for everything CCP said was going to be in the game and then never happened, I would have enough money to play for free for several lifetimes.


I know it's hyperbole, but let's examine that statement mathematically, just because it's Friday...

Let's assume a lifetime (of Eve playing ability) is 60 years.

So for 60 years x 12 months/year x $15/month x 20 nickels/dollar = 216,000 nickels, or ideas, per lifetime.

So at just one lifetime, ignoring "several", you still would have to have seen 216,000 / 365 / 10 = 59 ideas per day for the last 10 years of Eve's life that didn't make it into the game.

That's like 6 devblogs per day, each blog with 10 different game ideas that didn't get implemented, over the past decade.

I don't suppose you have a list of all those empty promises, do you? :)

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

March rabbit
Aliastra
Gallente Federation
#85 - 2012-09-14 15:17:58 UTC
War Kitten wrote:
Volar Kang wrote:
If I had a nickel for everything CCP said was going to be in the game and then never happened, I would have enough money to play for free for several lifetimes.


So for 60 years x 12 months/year x $15/month x 20 nickels/dollar = 216,000 nickels, or ideas, per lifetime.

what is the 'nickel' which is 5 nickels/dollar?

The Mittani: "the inappropriate drunked joke"

James Amril-Kesh
Viziam
Amarr Empire
#86 - 2012-09-14 15:38:14 UTC
March rabbit wrote:
War Kitten wrote:
Volar Kang wrote:
If I had a nickel for everything CCP said was going to be in the game and then never happened, I would have enough money to play for free for several lifetimes.


So for 60 years x 12 months/year x $15/month x 20 nickels/dollar = 216,000 nickels, or ideas, per lifetime.

what is the 'nickel' which is 5 nickels/dollar?

There's no $1/5 coin. A nickel is 1/20 of a dollar.

Enjoying the rain today? ;)

Velicitia
XS Tech
#87 - 2012-09-14 16:32:50 UTC
War Kitten wrote:
Volar Kang wrote:
If I had a nickel for everything CCP said was going to be in the game and then never happened, I would have enough money to play for free for several lifetimes.


I know it's hyperbole, but let's examine that statement mathematically, just because it's Friday...

Let's assume a lifetime (of Eve playing ability) is 60 years.

So for 60 years x 12 months/year x $15/month x 20 nickels/dollar = 216,000 nickels, or ideas, per lifetime.

So at just one lifetime, ignoring "several", you still would have to have seen 216,000 / 365 / 10 = 59 ideas per day for the last 10 years of Eve's life that didn't make it into the game.

That's like 6 devblogs per day, each blog with 10 different game ideas that didn't get implemented, over the past decade.

I don't suppose you have a list of all those empty promises, do you? :)



maybe he meant a quarter?

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia