These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
123Next pageLast page
 

Local or no local... Dust 514 decides?

Author
Jett0
Ministry of War
Amarr Empire
#1 - 2012-09-02 01:28:02 UTC
From Dust 514 beta: how it links to Eve Online and why you should try it:

Quote:
“Our approach is going to be that DUST players are going to take on specific goals for an alliance,” says Kristoffer, “rather than win wars while you sleep. So if you’re trying to take a system and a reinforcement timer is inconvenient, your foot-soldiers can go in and try and adjust it. Maybe you can even send them in to disable a solar system’s local chat (and therefore intel) for a short period, the opportunities are endless. At the end of the day, they should provide tools for big alliances to fix specific problems. Think of them as a Special Forces team that any alliance would benefit from having, by virtue of being the scalpel that supplements the chainsaw in space.”

Link already posted in Dust section, but I thought this deserved its own thread. Discuss!

Occasionally plays sober

Lilianna Star
Vagrant Empress
#2 - 2012-09-02 01:30:59 UTC
So, wait. Are we going to replace local chat with a plant based sensor array? If so, that would be lovely.
Frying Doom
#3 - 2012-09-02 01:31:28 UTC
Jett0 wrote:
From Dust 514 beta: how it links to Eve Online and why you should try it:

Quote:
“Our approach is going to be that DUST players are going to take on specific goals for an alliance,” says Kristoffer, “rather than win wars while you sleep. So if you’re trying to take a system and a reinforcement timer is inconvenient, your foot-soldiers can go in and try and adjust it. Maybe you can even send them in to disable a solar system’s local chat (and therefore intel) for a short period, the opportunities are endless. At the end of the day, they should provide tools for big alliances to fix specific problems. Think of them as a Special Forces team that any alliance would benefit from having, by virtue of being the scalpel that supplements the chainsaw in space.”

Link already posted in Dust section, but I thought this deserved its own thread. Discuss!

My biggest problem with that statement is
" they should provide tools for big alliances to fix specific problems."

Another thing aimed for big alliances and not the little guy.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Selinate
#4 - 2012-09-02 01:32:09 UTC  |  Edited by: Selinate
Jett0 wrote:
From Dust 514 beta: how it links to Eve Online and why you should try it:

Quote:
“Our approach is going to be that DUST players are going to take on specific goals for an alliance,” says Kristoffer, “rather than win wars while you sleep. So if you’re trying to take a system and a reinforcement timer is inconvenient, your foot-soldiers can go in and try and adjust it. Maybe you can even send them in to disable a solar system’s local chat (and therefore intel) for a short period, the opportunities are endless. At the end of the day, they should provide tools for big alliances to fix specific problems. Think of them as a Special Forces team that any alliance would benefit from having, by virtue of being the scalpel that supplements the chainsaw in space.”

Link already posted in Dust section, but I thought this deserved its own thread. Discuss!


Well this might be a little hard to discuss with the NDA and all, but I'll give it a shot.

I'd support this kind of move, adding content for the dust players is imperative (along with making it a game that's actually fun to play in itself from a mechanics standpoint). However, all I ever hear about is alliances contracting out dust players to do this, contracting to do that.

If Dust is to succeed, Dust players must have the freedom to roam around on their own without needing alliances (and hence Eve players in general) to send them. Dust should have some elements of a stand alone MMO also.
James 315
Experimental Fun Times Corp RELOADED
CODE.
#5 - 2012-09-02 01:33:24 UTC
I don't think shutting down local would actually hurt an alliance, since they usually use out-of-game voice comms or alliance/fleet chat windows. Smile
Qvar Dar'Zanar
Ministry of War
Amarr Empire
#6 - 2012-09-02 01:36:55 UTC  |  Edited by: Qvar Dar'Zanar
Lilianna Star wrote:
So, wait. Are we going to replace local chat with a plant based sensor array? If so, that would be lovely.


It may have been there all the time as well, since we barely had any access to planets before.

Selinate wrote:

If Dust is to succeed, Dust players must have the freedom to roam around on their own without needing alliances (and hence Eve players in general) to send them. Dust should have some elements of a stand alone MMO also.


I heard once a CCP interview where the Dev said that DUST player would be able to conquer planets on their own AND construct strctures on it. Sadly nothing more was mentioned on the topic.

James 315 wrote:
I don't think shutting down local would actually hurt an alliance, since they usually use out-of-game voice comms or alliance/fleet chat windows. Smile


The point is seeing who's entering your system.

Frying Doom wrote:


Another thing aimed for big alliances and not the little guy.


As long as he has money...
Ptraci
3 R Corporation
#7 - 2012-09-02 01:40:45 UTC
Frying Doom wrote:


Another thing aimed for big alliances and not the little guy.


Sound familiar? Should give you an incentive to either join a big alliance, or grow your own alliance into a big alliance.
Proletariat Tingtango
Viziam
Amarr Empire
#8 - 2012-09-02 02:00:20 UTC
The kind of people who want to get rid of local in null never actually hold sov or hang out in npc 0.0 and they never will so i dont understand this obsession
Johan Civire
Caldari Provisions
Caldari State
#9 - 2012-09-02 02:11:34 UTC
Jett0 wrote:
From Dust 514 beta: how it links to Eve Online and why you should try it:

Quote:
“Our approach is going to be that DUST players are going to take on specific goals for an alliance,” says Kristoffer, “rather than win wars while you sleep. So if you’re trying to take a system and a reinforcement timer is inconvenient, your foot-soldiers can go in and try and adjust it. Maybe you can even send them in to disable a solar system’s local chat (and therefore intel) for a short period, the opportunities are endless. At the end of the day, they should provide tools for big alliances to fix specific problems. Think of them as a Special Forces team that any alliance would benefit from having, by virtue of being the scalpel that supplements the chainsaw in space.”

Link already posted in Dust section, but I thought this deserved its own thread. Discuss!



Uhm wrong topic pal its general chat this is eve not dust keep it that way thanks.

/c
Jett0
Ministry of War
Amarr Empire
#10 - 2012-09-02 02:25:35 UTC
For better or worse, this also hits AFK cloaking...

Occasionally plays sober

Gil Roland
Roma Aeterna
#11 - 2012-09-02 08:30:26 UTC
The first step toward the removing of local chat. One small step for a man, a giant leap for nullseccers. No more "Oh my GOOD! There is a cloaked guy in my sistem!!" threads in the forums. They pleaded so much to solve the problem that finally CCP figured out the fix :-)
Malcanis
Vanishing Point.
The Initiative.
#12 - 2012-09-02 09:31:38 UTC
Jett0 wrote:
From Dust 514 beta: how it links to Eve Online and why you should try it:

Quote:
“Our approach is going to be that DUST players are going to take on specific goals for an alliance,” says Kristoffer, “rather than win wars while you sleep. So if you’re trying to take a system and a reinforcement timer is inconvenient, your foot-soldiers can go in and try and adjust it. Maybe you can even send them in to disable a solar system’s local chat (and therefore intel) for a short period, the opportunities are endless. At the end of the day, they should provide tools for big alliances to fix specific problems. Think of them as a Special Forces team that any alliance would benefit from having, by virtue of being the scalpel that supplements the chainsaw in space.”

Link already posted in Dust section, but I thought this deserved its own thread. Discuss!



You accidentally forgot to bold the "for a short time" qualifier.

Anyway, it's a neat idea.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Akirei Scytale
Okami Syndicate
#13 - 2012-09-02 09:33:42 UTC
So all those hours TEST and PL spent blowing each other away in various shooters (since well before we were allies) sure are going to pay off.

Woe to the enemies of the mighty Honey Badger.
James Amril-Kesh
Viziam
Amarr Empire
#14 - 2012-09-02 09:36:59 UTC
I take issue to a potentially major game changing mechanic affecting EVE being placed under the blanket of NDA.

But I comfort myself by realizing that even if we were allowed to discuss it CCP wouldn't listen until it was too late.

Enjoying the rain today? ;)

Malcanis
Vanishing Point.
The Initiative.
#15 - 2012-09-02 09:40:44 UTC
Frying Doom wrote:
Jett0 wrote:
From Dust 514 beta: how it links to Eve Online and why you should try it:

Quote:
“Our approach is going to be that DUST players are going to take on specific goals for an alliance,” says Kristoffer, “rather than win wars while you sleep. So if you’re trying to take a system and a reinforcement timer is inconvenient, your foot-soldiers can go in and try and adjust it. Maybe you can even send them in to disable a solar system’s local chat (and therefore intel) for a short period, the opportunities are endless. At the end of the day, they should provide tools for big alliances to fix specific problems. Think of them as a Special Forces team that any alliance would benefit from having, by virtue of being the scalpel that supplements the chainsaw in space.”

Link already posted in Dust section, but I thought this deserved its own thread. Discuss!

My biggest problem with that statement is
" they should provide tools for big alliances to fix specific problems."

Another thing aimed for big alliances and not the little guy.


Breaking news: Sov warfare is inherently an alliance level activity.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Akirei Scytale
Okami Syndicate
#16 - 2012-09-02 09:58:18 UTC
Frying Doom wrote:
Jett0 wrote:
From Dust 514 beta: how it links to Eve Online and why you should try it:

Quote:
“Our approach is going to be that DUST players are going to take on specific goals for an alliance,” says Kristoffer, “rather than win wars while you sleep. So if you’re trying to take a system and a reinforcement timer is inconvenient, your foot-soldiers can go in and try and adjust it. Maybe you can even send them in to disable a solar system’s local chat (and therefore intel) for a short period, the opportunities are endless. At the end of the day, they should provide tools for big alliances to fix specific problems. Think of them as a Special Forces team that any alliance would benefit from having, by virtue of being the scalpel that supplements the chainsaw in space.”

Link already posted in Dust section, but I thought this deserved its own thread. Discuss!

My biggest problem with that statement is
" they should provide tools for big alliances to fix specific problems."

Another thing aimed for big alliances and not the little guy.


Sov holding alliances are the ones creating the most content, and driving the game's narrative.

You don't have to be a member of one to take part in the narrative they create, particularly when its on another platform entirely.
EvEa Deva
Doomheim
#17 - 2012-09-02 11:52:10 UTC
And when the next better FPS comes out and Dust is a graveyard, what options do we have then ?
Akirei Scytale
Okami Syndicate
#18 - 2012-09-02 11:59:22 UTC
EvEa Deva wrote:
And when the next better FPS comes out and Dust is a graveyard, what options do we have then ?


"better" FPS?

Let me tell you about Counter-Strike.
Nyla Skin
Caldari Provisions
Caldari State
#19 - 2012-09-02 12:03:27 UTC  |  Edited by: Nyla Skin
Selinate wrote:

Well this might be a little hard to discuss with the NDA and all, but I'll give it a shot.


Most of 'discussion' here is speculation anyways, so don't worry.

On topic, I really like the idea. Ive been mentioning removing local several times whenever I have bothered to post on these forums, so I'm all in for this.


Akirei Scytale wrote:

Let me tell you about Counter-Strike.


Telling about how FPS's in general don't evolve at all? Ok.


Malcanis wrote:

Breaking news: Sov warfare is inherently an alliance level activity.


Nothing wrong with that. The problem rather is that there is nothing meaningful to do as a small alliance except to become a big alliance. That is rather one-dimensional. It is also logically pointless since you should just apply to the big alliance as a member to achieve the same thing (whatever it is you're after in that big alliance) in a shorter amount of time. The problem? Two big alliance nap-fests.

In after the lock :P   - CCP Falcon www.nizkor.org/features/fallacies

James Amril-Kesh
Viziam
Amarr Empire
#20 - 2012-09-02 18:25:52 UTC  |  Edited by: James Amril-Kesh
Nyla Skin wrote:
Selinate wrote:

Well this might be a little hard to discuss with the NDA and all, but I'll give it a shot.


Most of 'discussion' here is speculation anyways, so don't worry.

On topic, I really like the idea. Ive been mentioning removing local several times whenever I have bothered to post on these forums, so I'm all in for this.

Well I guess it's good that more reasonable people (i.e. those with actual nullsec experience) recognize that removing local is a terrible idea.

Enjoying the rain today? ;)

123Next pageLast page