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Why no support for solo PvE players?

First post
Author
THE L0CK
Denying You Access
#101 - 2012-08-14 22:48:03 UTC
Anslo wrote:
People wrote:
stuff about my losses


So? I had fun tossing Archons around like no bodies business. Isn't that the point? Go pew and have fun? If you loose something, d'oh well!

At least I have the balls to run around with a carrier. Don't fly what you can't afford to loose? Well...I can afford to loose a LOT :3



Inmates love qualities like that.

Do you smell what the Lock's cooking?

James 315
Experimental Fun Times Corp RELOADED
CODE.
#102 - 2012-08-14 22:50:59 UTC
highonpop wrote:
Why is this game built on a PvP environment? There appears to be no place for PvE-only players.

Because it's an online multiplayer game.
Korsiri
Federal Navy Academy
Gallente Federation
#103 - 2012-08-14 22:52:27 UTC
@ OP (not reading all pages atm) but to first question: The point is, yes, you can be blown up. But you can get revengeTwisted. And blow up other people ^_^ So, anyone who sits there and pisses you off, talks trash, they better bring it. Because players can have long memories and thus are enemies born. And sometimes friends. :)
Virgil Travis
Non Constructive Self Management
#104 - 2012-08-14 22:52:57 UTC
Nerf Burger wrote:
Forum Harlot wrote:
Nerf Burger wrote:
EVE is a sandbox which should allow for solo pve as well as other playstyles.


To say you can't do solo PVE in this game (Exploration, WHs, low- null- and high-sec missions...) honestly only says more about your knowledge of the game than the game itself. In a game design for multiplayer/cooperation gameplay (The MMO would've been the first clue) it's obviously most efficient to go at it with some friends, but you're pretty bad if you can't thrive of PVE as a lone wolf in EVE.

Nerf Burger wrote:
If you just want pvp, there are other games that do it much better and actually require skills as a player and not just time spent and knowledge.


wat



Ah, yes, mindless assumptions. Nobody said you can't do solo pve already. There is always room for improvement .

and yes, the pvp in EVE is pretty awful and skilless in the eyes of most competitive pvpers. You could even easily argue that WoW takes more skill than eve, seeing how you actually have to use terrain in that game and it requires more than 3 buttons.


Trying too hard, it's quite sad and to watch.

Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims.

Lilliana Stelles
#105 - 2012-08-14 23:05:21 UTC  |  Edited by: Lilliana Stelles
What on earth is the OP trying to do that's getting him killed so much? For the first 6 months I played EVE all I did was PVE, and I never got killed during the process... mostly mission running, hauling. Most players never seemed to think I was worth killing. Are you just flying around with plex and officer mods in your inventory?

I knew a guy once who kept wondering why his PVE ships were getting ganked when he plexed his way to sticking faction mods on all of them... that'll do it.

But, honestly, if you stay away from the major mission hubs you'll rarely even encounter a ninja salvager.
And there's no reason to worry about can flippers these days, now that we have pretty barges for mining and a noctis for salvaging.

The only non-consensual pvp encounters I've been in have been in nullsec, and they could have been easily avoided had I stayed aligned/cared. Half the time I didn't, because it's not exactly difficult to replace ships.

I honestly find that EVE has the same support for PVE that any other MMO does, if not moreso.
Granted, I've never played on a strictly-PVE server on any game.

I think this entire thread is just mislabeled. PVE is supported by the game. There are wormholes, missions, and exploration all to support the PVE-er.

What we don't have is needless rules banning PVP, because it's a sandbox. If I want to shoot someone, why shouldn't I be allowed to? That's not a "PVP environment". The main point of highsec isn't to pew pew someone when I'm sitting in Motsu or wherever people mission these days. It's just an unrestricted environment.

Not a forum alt. 

Amarra Mandalin
The Scope
Gallente Federation
#106 - 2012-08-14 23:32:22 UTC  |  Edited by: Amarra Mandalin
Anslo wrote:
People wrote:
stuff about my losses


So? I had fun tossing Archons around like no bodies business. Isn't that the point? Go pew and have fun? If you loose something, d'oh well!

At least I have the balls to run around with a carrier. Don't fly what you can't afford to loose? Well...I can afford to loose a LOT :3




This unfortunate condition is sometimes referred to as More Isk Than Brains Syndrome. Its worst manifestations can be seen in Jita. For example, when under a wardec, a player may undock with a Slave set and 4B in cargo or a faction-fit Paladin...or both, on the same day.

The etiology off MIT-BS is unknown. Genetic predisposition has been shown to play a role in at least two uncontrolled studies; but environmental contamination and prion mutations have not been ruled out.

Victims most likely to succumb to the disorder range in age between 14 and 21. Interestingly enough, the second most commonly affected demographic is 40 to 50 years of age, or otherwise may be in mid-life or menopausal crisis.

Shunned by players for throwing away Isk, most victims reside in NP Corporations. Generally, though, this often carefree lot gains a following of fans, including: pirates, km whores, assertive PvPers, beggars, and class clowns.
Garreth Vlox
Republic Military School
Minmatar Republic
#107 - 2012-08-15 00:01:08 UTC
Pip Mayo wrote:
Why is this game built on a PvP environment? There appears to be no place for PvE-only players. Even when joining a corp for support, there has to be PvP elements to prevent PvE activities from being disrupted by PvP players. I am not talking about PvE missions or DED space. I am talking about PvE merchants and miners. Is there such a thing?? Can a player expand as a courier or a miner without PvP support? So far, I cannot find a way to do it.

Everyone with whom I have had contact seems to feel this game is both PvE and PvP, yet they always stipulate you must protect yourself, you must not risk more than you are willing to lose, you should join a corp for protection, etc. Where in there lies a PvE game?

The game seems handicapped for solo PvE play. I guess maybe there are not enough solo PvE players to make a difference. Can anyone say different?


If this game is to mean for you I think I found you a good replacement with plenty of "solo" PVE, have fun.

https://us.battle.net/account/creation/wow/signup/;jsessionid=6A85346B708742689F874A8FF0DD4F37.blade34_04_bnet-mgmt

The LULZ Boat.

Ensign X
#108 - 2012-08-15 00:09:24 UTC
There's more than enough solo PVE options in this game if that's what you're looking for. OTOH, you cannot avoid PVP in this game forever. Some have tried, many have failed, and none of them have enjoyed this game as much as those who actively and wholeheartedly seek out PVP at some point in their EVE careers.

Solo PVE possibilities include:

- Missions
- Mining
- Exploration
- Wormholes
- Industry

All of the above activities can be done solo, though all of them are more profitable, safer and, some would argue, more fun when done with friends or in a group. Just keep in mind, AT ALL TIMES, that any activity you do outside of a station puts you into an environment where PVP CAN, WILL and SHOULD happen at any time.

Whatever you do, don't buy into the rubbish that EVE is exclusively a PVP game. It's not. It's an MMO with aspects of PVE and PVP. PVP might drive this game, but generating ISK through PVE is as much a necessity to many people as destroying it through PVP.
Tippia
Sunshine and Lollipops
#109 - 2012-08-15 00:13:21 UTC
Ensign X wrote:
Solo PVE possibilities include:

- Missions
- Mining
- Exploration
- Wormholes
- Industry

All of the above activities can be done solo
…and only one of is not a PvP activity. The rest will put you in direct, and often fierce, competition with other players who are likely to try things to keep you from getting what you want.
Ensign X
#110 - 2012-08-15 00:14:26 UTC
Tippia wrote:
…and only one of is not a PvP activity. The rest might put you in direct, and often fierce, competition with other players who are likely to try things to keep you from getting what you want.


FYP.
Tippia
Sunshine and Lollipops
#111 - 2012-08-15 00:26:11 UTC
Ensign X wrote:
Tippia wrote:
…and only one of is not a PvP activity. The rest will put you in direct, and often fierce, competition with other players who are likely to try things to keep you from getting what you want.
FYP.
No. If you want to put a “may” in there, you could replace the “are likely” bit, but not the part about competition because it will simply not go away.
Pipa Porto
#112 - 2012-08-15 00:27:46 UTC
Ensign X wrote:
Tippia wrote:
…and only one of is not a PvP activity. The rest might put you in direct, and often fierce, competition with other players who are likely to try things to keep you from getting what you want.


FYP.



Which of those 5 allow you to do anything without competing with other players?

Missions - Each LP or ISK you earn reduces the value of everyone else's LP/ISK
Mining - Each rock you mine is unavailable to other miners, and each mineral you mine reduces the value of everyone else's minerals.
Exploration - Competition for Sites, and Loot you pick up reduces the value of everyone else's loot.
Wormholes - The above + Shooting each other
Industry - Market Competition.

Every single one puts you in direct competition with other players.

EvE: Everyone vs Everyone

-RubyPorto

Akirei Scytale
Okami Syndicate
#113 - 2012-08-15 00:30:19 UTC
ISD Etetia wrote:
Moved from New Citizens Q&A to General Discussion


That is literally the first time I have ever seen an ISD move something to General Discussion.

Of course, like every single ISD thread move I have ever seen, it didn't need to be moved.
Ten Bulls
Sons of Olsagard
#114 - 2012-08-15 00:38:35 UTC
PvP in EVE is really just Simon Says;

Simon Says: Warp to the Gate
Simon Says: Shoot dude who's name starts with a
Simon Says: Shoot dude who's name starts with b
Simon Says: Warp to station.
Simon Says: Dock
Darth Snuggles
Doomheim
#115 - 2012-08-15 00:41:01 UTC
Pip Mayo wrote:
I am sorry if I have wasted anyone's time with this question. If anyone develops a game similar to EVE that supports PvE players, please let me know. For now, I guess I will have to suffer less evolved games.


SW:ToR is that way --------------------------------->
Kharaxus
Eve Academy Corporation
#116 - 2012-08-15 00:41:36 UTC
PVE meaning; Player Versus Environment?

The environment includes PVP. There are precautions people need to learn to take in order to avoid "that part of the community".

I thoroughly enjoy ratting in space as deep into low sec space as I can get, as a result losing a lot of ships (frigates). I make enough ISK from those rats to justify the cost of replacing those ships.

When I joined a corp I was immediately informed I could make more ISK, safer, by running missions. I didn't realize that until I started lvling skills(social), and finding the better agents.

At the moment I can't recall all the minor details about the "Environment" we play in, that I learned from the corp I was in, but there is a lot more there.
Ensign X
#117 - 2012-08-15 00:46:33 UTC
Pipa Porto wrote:
Missions - Each LP or ISK you earn reduces the value of everyone else's LP/ISK
Mining - Each rock you mine is unavailable to other miners, and each mineral you mine reduces the value of everyone else's minerals.
Exploration - Competition for Sites, and Loot you pick up reduces the value of everyone else's loot.
Wormholes - The above + Shooting each other
Industry - Market Competition.

Every single one might put you in direct competition with other players.


FYP.
Amarra Mandalin
The Scope
Gallente Federation
#118 - 2012-08-15 00:52:59 UTC  |  Edited by: Amarra Mandalin
Why people join EvE chart:

PvP ranks a bit low, but it's all, most of it anyway, interconnected.

http://wiki.eveonline.com/en/wiki/File:Influence_factors.jpg
Pipa Porto
#119 - 2012-08-15 00:55:22 UTC
Ensign X wrote:
Pipa Porto wrote:
Missions - Each LP or ISK you earn reduces the value of everyone else's LP/ISK
Mining - Each rock you mine is unavailable to other miners, and each mineral you mine reduces the value of everyone else's minerals.
Exploration - Competition for Sites, and Loot you pick up reduces the value of everyone else's loot.
Wormholes - The above + Shooting each other
Industry - Market Competition.

Every single one puts you in direct competition with other players.


FYP.


No.

EvE: Everyone vs Everyone

-RubyPorto

Ensign X
#120 - 2012-08-15 00:59:36 UTC
Pipa Porto wrote:
Ensign X wrote:
Pipa Porto wrote:
Missions - Each LP or ISK you earn reduces the value of everyone else's LP/ISK
Mining - Each rock you mine is unavailable to other miners, and each mineral you mine reduces the value of everyone else's minerals.
Exploration - Competition for Sites, and Loot you pick up reduces the value of everyone else's loot.
Wormholes - The above + Shooting each other
Industry - Market Competition.

Every single one puts you in direct competition with other players.


FYP.


No.


Yes.