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New dev blog: Ship Balancing: Mining Barges

First post
Author
Dave stark
#241 - 2012-08-05 11:00:55 UTC
Borgholio wrote:
Dave stark wrote:
Borgholio wrote:
My solution? Use T1 miners that don't need crystals.

except macks with t2 strips not worrying about crystals will outmine hulks.

how is that a solution?


Because you're not worrying about crystals? That's the whole point...just to not worry about crystals. If you have to worry about crystals when flying a hulk, then use T1 miners or don't fly a hulk.


and a mackinaw having more yield ehp and cargo isn't an issue to you?

the problem is that just puts the... oh **** it, i can't be bothered to argue the point again. it's been done to death and ccp are intent on making mining more of a pain for the same reward. let them get on with it, i'm bored of discussing it.
Lady Flute
Ilmarinen Group
#242 - 2012-08-05 11:33:08 UTC
I love the new ships, BUT ...

there are a lot of newer players who have poured a lot of time into Astrogeology V and Mining Barge V - given these skills are largely going to be redundant for many newer players (who will use a covertor in a group or retreiver solo in HIgh Sec, and why wouldn't they now) - a skill reimbursement option would be very good to see.

That or tweak up what Astro IV and V actually give you.

What would I make it do? Simple - astrogeo IV +2.5% to ore cargo capacity, Astro V +5% (on top of their current +2% yield if that is staying unchanged). You know how to shatter rocks "just right" to get more to fit in there!
Lady Flute
Ilmarinen Group
#243 - 2012-08-05 11:37:57 UTC
Dave stark wrote:
and a mackinaw having more yield ehp and cargo isn't an issue to you?
...


Yes, Mackinaws are about to be the confirmed king of the mining world, from most people's persepctive. I would have prefered to see Hulks have a touch more yield potential.

How would I (personally) do that? I would put 4 or 5 rig slots on them (and calibration to match). You want to make your Hulk super expensive with rediculously priced T2 rigs incresaing yeild? Go for it, you have the best yeild and no-one can complain. Want to shield it up with defence rigs rigs? Sure. But you have to pay for what you add on, not get it free with the hull.
Dave stark
#244 - 2012-08-05 11:42:48 UTC
Lady Flute wrote:
Dave stark wrote:
and a mackinaw having more yield ehp and cargo isn't an issue to you?
...


Yes, Mackinaws are about to be the confirmed king of the mining world, from most people's persepctive. I would have prefered to see Hulks have a touch more yield potential.

How would I (personally) do that? I would put 4 or 5 rig slots on them (and calibration to match). You want to make your Hulk super expensive with rediculously priced T2 rigs incresaing yeild? Go for it, you have the best yeild and no-one can complain. Want to shield it up with defence rigs rigs? Sure. But you have to pay for what you add on, not get it free with the hull.


but there are no rigs for standard ore yield, only mercoxit and ice, and that's only to bring them in to line with what we currently have. oh look, yet another sacrifice for no benefit.
Van derGraff
Lost Ark Enterprises
#245 - 2012-08-05 11:44:19 UTC
"The goal here is to allow players to choose a barge that fits their specific play style rather than lead them on a journey from the worst barge to the best one."

Only for miners though. Everyone else can aspire to a battleship or a dreadnought.
And all that bollocks about fleets and orcas. Not everyone has an alt let alone one skilled at flying an orca This is definately ccp's sandbox and many are not allowed to bring their own ball.
Zev Lothair
Dalek TacOps - Caldari Div
#246 - 2012-08-05 12:48:09 UTC
My alt is a solo miner with a hulk - the Hulk did fit my play style and now it is just going to sit useless so i will just have to pick up a Mackinaw to take longer to mine & hope I don't chewed up by rats too badly. I solo because I want to and the hours I play are random.

CCP changes the rules so we change to suit or stop playing, it's that simple.


While I think of the Hulk as the king of the miners CCP either does not or have decided to change the king so just get use to it. If it is as bad as people think then the drop in mineral production will show up in the numbers quickly and there will be changes
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#247 - 2012-08-05 15:29:49 UTC
Lady Flute wrote:
I love the new ships, BUT ...

there are a lot of newer players who have poured a lot of time into Astrogeology V and Mining Barge V - given these skills are largely going to be redundant for many newer players (who will use a covertor in a group or retreiver solo in HIgh Sec, and why wouldn't they now) - a skill reimbursement option would be very good to see.

That or tweak up what Astro IV and V actually give you.

What would I make it do? Simple - astrogeo IV +2.5% to ore cargo capacity, Astro V +5% (on top of their current +2% yield if that is staying unchanged). You know how to shatter rocks "just right" to get more to fit in there!



So a 5% bonus to your mining amount isn't worth the skill by itself? (as that's what astrogeology gives you. +5% per level)

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Shelly Mazmoka
N0MADDS
#248 - 2012-08-05 16:31:25 UTC
I AM one of the newer players that has spend a lot of time and isk on skillinig for a Hulk and am absolutely pissed off at the fact that what I have spent so long doing now seems futile.

Cheers for that. One less account.
Dave stark
#249 - 2012-08-05 16:36:09 UTC
Shelly Mazmoka wrote:
I AM one of the newer players that has spend a lot of time and isk on skillinig for a Hulk and am absolutely pissed off at the fact that what I have spent so long doing now seems futile.

Cheers for that. One less account.


sell hulk, buy mackinaw and have isk left over.

the issue is?
Jagoff Haverford
Royal Amarr Institute
Amarr Empire
#250 - 2012-08-05 16:45:01 UTC  |  Edited by: Jagoff Haverford
Ruareve wrote:
[[Statistics - All five]

Effective HP: 9,145 (Eve: 7,608)
Tank Ability: 21.90 DPS
Shield Resists - EM: 37.50%, Ex: 65.00%, Ki: 62.50%, Th: 50.00%
Armor Resists - EM: 60.00%, Ex: 10.00%, Ki: 25.00%, Th: 35.00%

That's using skills at lvl 5 and omni damage. So a nerf to the EHP, a nerf to sig size, a boost to anyone wanting to gank a Hulk.
The more I think about this, the more I see real parallels with the Unified Inventory debacle from a few months ago. Say you were to go back in time a few months, to March or so, and talk with a bunch of miners to find out what they thought really needed to change with mining.

I don't think this would have been the change that anybody was looking for. It never really bothered me that the Skiff and Mackinaw had specialized roles and were largely useless for regular ore mining. I just got a few of each, and used the right ship for the right job. In fact, I thought it was more than a bit rewarding when I finally got trained up to use Mecoxite crystals and climbed into a properly-equipped Skiff for the first time. In addition, the Ice and Mecoxite bonuses on the Mackinaw/Skiff provided a strong incentive to train Exhumer up to higher and higher levels, when the Hulk's increase of just 3% yield per level would have made this additional training pretty meaningless.

It also didn't really bother me that the T1 barges were tiered, although I'll admit that it was a bit painful to train Mining Barge V to get into the Covetor, and a bit strange that the Hulk became useable only a day or so after that. Still, that was a problem with the prerequisites for each ship, and not a problem with the ships themselves.

It didn't particularly worry me that there were no barges that absolutely required fleet support in order to be remotely useful. Instead, the bonuses one got from being in a fleet, the joking around on voice comms, and the availability of haulers was more than enough to encourage joining a fleet with other miners. And I surely wouldn't have said that it was a real problem that Hulks had way too much room to carry mining crystals around.

Instead, I think most miners would have noted that the Mackinaw needed some additional powergrid and CPU (plus maybe a bit more EHP) to allow it to be tanked a bit better against 0.0 and WH rats. Not a huge increase, but enough to provide some options for adding a bit of tank to the ship. And I think we might have also noted that the Hulk's EHP hadn't really kept pace with the amount of DPS that combatant ships could deliver in one two volleys during a high sec ganking attempt. We might have also asked for a large increase in the range of survey scanners so that we could plan our operations better, and an increase in targeting range to allow for better use of combat drones against rats.

But instead of any of these things, this entire re-balancing effort is filled with changes -- just like the Unified Inventory system -- that absolutely nobody had ever asked for. Moreover, the changes that we would have asked for have not only not been made, but taken in the opposite direction. The Hulk's EHP has actually been reduced, and the Mackinaw -- while much tankier than before -- has lost the niche role as an ice miner that gave the ship it's name in the first place.

And in a final parallel with the Unified Inventory roll-out, CCP released the changes on the test server, completely ignored the feedback from those of us who actually pay attention to what goes on there, and is basically going ahead and releasing things according to their original plan, no matter what people may say on the forums.

Most miners don't pay a bit of attention to these things, and don't read the forums. Wednesday is going to come as a rude shock to them, just as the introduction of the Unified Inventory was. Thursday, at least, is going to be interesting. The drama will be delicious.
Guttripper
State War Academy
Caldari State
#251 - 2012-08-05 16:45:44 UTC
A bit off-topic...

A friend of mine has a blueprint copy of a Covetor idling in her station on the off chance her built Covetor got ganked. It seems the mineral requirements are going to change with these alterations to the mining barges. So would it be a good idea to build through copies now before the update this Wednesday?
Mioelnir
Brutor Tribe
Minmatar Republic
#252 - 2012-08-05 16:48:34 UTC
Shelly Mazmoka wrote:
I AM one of the newer players that has spend a lot of time and isk on skillinig for a Hulk and am absolutely pissed off at the fact that what I have spent so long doing now seems futile.

Cheers for that. One less account.

Welcome to New Eden.

PS: in case noone asked yet, can i have your stuff?
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#253 - 2012-08-05 16:49:16 UTC
Jagoff Haverford wrote:
absolutely nobody had ever asked for.


People asked for tankier barges.

They got them.

Might not have been what they were meaning, but giving people what they ask for is, generally, a bad idea. Because people don't ask for things to be balanced. They ask for things to skew everything their way.

A tankier hulk wouldn't make the game more interesting. Making all the barges useful in different situations does.

Did they get it right? That remains to be seen. But it's all better than it was.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#254 - 2012-08-05 16:51:43 UTC
Guttripper wrote:
A bit off-topic...

A friend of mine has a blueprint copy of a Covetor idling in her station on the off chance her built Covetor got ganked. It seems the mineral requirements are going to change with these alterations to the mining barges. So would it be a good idea to build through copies now before the update this Wednesday?


Yes.

Start the job now.

You won't be able to refine them afterwards for more minerals (the changes don't work that way). But you'll have them cheaper than new ones.

http://pozniak.pl/wp/?p=5375 has the current details on sisi's mineral requirements for barges

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Vanessa Vansen
Vandeo
#255 - 2012-08-05 17:13:56 UTC
Jagoff Haverford wrote:
Ruareve wrote:
[[Statistics - All five]

Effective HP: 9,145 (Eve: 7,608)
Tank Ability: 21.90 DPS
Shield Resists - EM: 37.50%, Ex: 65.00%, Ki: 62.50%, Th: 50.00%
Armor Resists - EM: 60.00%, Ex: 10.00%, Ki: 25.00%, Th: 35.00%

That's using skills at lvl 5 and omni damage. So a nerf to the EHP, a nerf to sig size, a boost to anyone wanting to gank a Hulk.
The more I think about this, the more I see real parallels with the Unified Inventory debacle from a few months ago. Say you were to go back in time a few months, to March or so, and talk with a bunch of miners to find out what they thought really needed to change with mining.

I don't think this would have been the change that anybody was looking for. It never really bothered me that the Skiff and Mackinaw had specialized roles and were largely useless for regular ore mining. I just got a few of each, and used the right ship for the right job. In fact, I thought it was more than a bit rewarding when I finally got trained up to use Mecoxite crystals and climbed into a properly-equipped Skiff for the first time. In addition, the Ice and Mecoxite bonuses on the Mackinaw/Skiff provided a strong incentive to train Exhumer up to higher and higher levels, when the Hulk's increase of just 3% yield per level would have made this additional training pretty meaningless.

It also didn't really bother me that the T1 barges were tiered, although I'll admit that it was a bit painful to train Mining Barge V to get into the Covetor, and a bit strange that the Hulk became useable only a day or so after that. Still, that was a problem with the prerequisites for each ship, and not a problem with the ships themselves.

It didn't particularly worry me that there were no barges that absolutely required fleet support in order to be remotely useful. Instead, the bonuses one got from being in a fleet, the joking around on voice comms, and the availability of haulers was more than enough to encourage joining a fleet with other miners. And I surely wouldn't have said that it was a real problem that Hulks had way too much room to carry mining crystals around.

Instead, I think most miners would have noted that the Mackinaw needed some additional powergrid and CPU (plus maybe a bit more EHP) to allow it to be tanked a bit better against 0.0 and WH rats. Not a huge increase, but enough to provide some options for adding a bit of tank to the ship. And I think we might have also noted that the Hulk's EHP hadn't really kept pace with the amount of DPS that combatant ships could deliver in one two volleys during a high sec ganking attempt. We might have also asked for a large increase in the range of survey scanners so that we could plan our operations better, and an increase in targeting range to allow for better use of combat drones against rats.

But instead of any of these things, this entire re-balancing effort is filled with changes -- just like the Unified Inventory system -- that absolutely nobody had ever asked for. Moreover, the changes that we would have asked for have not only not been made, but taken in the opposite direction. The Hulk's EHP has actually been reduced, and the Mackinaw -- while much tankier than before -- has lost the niche role as an ice miner that gave the ship it's name in the first place.

And in a final parallel with the Unified Inventory roll-out, CCP released the changes on the test server, completely ignored the feedback from those of us who actually pay attention to what goes on there, and is basically going ahead and releasing things according to their original plan, no matter what people may say on the forums.

Most miners don't pay a bit of attention to these things, and don't read the forums. Wednesday is going to come as a rude shock to them, just as the introduction of the Unified Inventory was. Thursday, at least, is going to be interesting. The drama will be delicious.


Some of us miners do read the forum ...
I argued for sticking to the roles of exhumer (mercoxit / ice / ore miner) but make them available to mining barges, but CCP had their mind set into stone.

Now, let's try to make the best out of it.
I didn't have a look at the EHP, but others did and the hulk shouldn't loose any EHP!

But that's not all ...

- Ice Harvester II still has the wrong fitting requirements. Those should be changed to the fitting requirements (powergrid and CPU) of T2 strip miners. This way you'll be able to just swap out mining gear without having to care about the non-mining gear.

- Rigs ... the ice / mercoxit rigs have calibration cost of 250 ... so you can either have a good ice miner or a good mercoxit miner. I don't like that I would prefer costs of 200 but at most one rig of a kind, so that you can use a single hulk for both instead of a hulk for ice and one for mercoxit ... yes, before you had to use 3 different ships for that but at that time the role was about what you mine ... now the role is how you mine (fleet / solo / tanky), so you should be able to fit one of each.
You could instead introduce a single rig with cost of 200, so that a pair of those rigs would grant that bonus to both ice and mercoxit mining
Kaycerra
Center for Advanced Studies
Gallente Federation
#256 - 2012-08-05 20:16:50 UTC  |  Edited by: Kaycerra
Jagoff Haverford wrote:
I know this is pointless, but let me make one last attempt.

We are being told that Hulks and Covetors are being limited to 5 sets of crystals because it will "force pilots to make some decisions" before undocking. In other threads, some of you have also claimed that this limitation will force fleets to be come up with a plan about who will be mining what.

The problem here is that this change will not place any such burden on most miners. Instead, it will only affect the subset of miners who operate in SOV and wormhole space.

Miner B lives in SOV null sec space, in an alliance with a number of other corps. Most of his mining takes place in gravitational sites, and the miners in his alliance have worked hard to upgrade their main mining system to both reach and maintain the desired industry level. They have a large asteroid cluster spawned in the system at all times, and it contains 12 different ore types. To be able to mine in these belts (plus the regular belts that appear in his system), he has had to train 4 times longer than Miner A, since he needs to mine all 16 different ore types in the game.

When Miner B gets home from work and wants to go mining, other alliance members have already been in the belt ahead of him. There's no way of knowing what kinds of ores are still in the belt, how many units are remaining, or where those asteroids are located in relation to one another. One of the bigger mining corps in his alliance is made up of primarily Russian speakers, and communication is difficult. In any event, it's already late in Russia and most of them have gone to bed. Another group of miners comes from the German corp. They are still in the belt, but language difficulties make it hard to have a conversation about ore types. So Miner B makes some random guesses about which ore types he might find when he lands in the belt, hoping for Arkonor, Bistot, Crokite, Hemorphite, and Hedbergite. He loads in 3 of those crystals apiece, and warps to the corp bookmark for the current large grave site.

When he lands, he realizes that his guesses were awful. All of the Arkonor is gone. The Germans have 3 Hulks hitting the last remaining Bistot rock with 3 lasers apiece. There are still 2 Crokite asteroids left, but they are far away from each other. and neither one is currently in range. He can't even scan them to see how much is left in them. There is one Hemorphite rock just 15 km away, but his scanner shows that it has only 520 units left in it. All of the other Hemorphite is too far away to either mine or examine with his survey scanner. His only lucky guess was Hedbergite. There is one untouched Hedgbergite rock within range. It could keep him mining for an hour or more, but not if he nails it with all 3 lasers at the same time. But what choice does he have? The only other rocks within range are 2 nicely-sized Kernites (that he doesn't have crystals for) and a Spodumain that nobody wants to bother with.

So he slowly turns his Hulk around, spends the painfully long aligning time writing down a list of the closest asteroids, makes a few bookmarks to some asteroids that are too far away to hit with his scanner (hoping that there is still a decent amount left in them) and warps back to the station. There he reloads with a different set of crystals, and heads back out to one of his new bookmarks. When he gets there, though, he finds that the Crokite that he warped in on is largely exhausted, and that there really are no other rocks in range.

He docks, shuts down Eve, and goes to play World of Tanks.

This Hulk configuration will only have its stated effect on Miner B. Miner A will get max yield without any need to make choices. Miner B -- who has already paid a price in having to train all those different ore specialization skills and working with less efficient refineries -- is essentially forced to choose a less efficient ship.

Nothing I say here will change anything. But I thought I would make one last attempt to explain why those of us who live in these asteroid cluster sites really do need to carry more than just 13 crystals into the belts.


Wrong.

Miner B logs in. He has communication difficulties with his russian/german alliance, because he is a carebear, and joined a renter alliance, full of other bears, that just want to make isk all the time, and his easiest way in was into a russian/german alliance. Because he knows that they are already jewing up all the good rocks, and it is unlikely that he will find a full spread of what he wants, miner B hops into an interceptor that is fitted with an MWD, and a survey scanner. He warps to the belt, makes note of what types of roids are there, and makes a couple quick bookmarks, survey scanning roids to check their composition. His 5 minutes in an interceptor sets him up for the few hours of mining he wants to do. With his list, and bookmarks, avoiding the roids other people are already busy eating, and avoiding the ones with very little ore in them, he warps back to the station, hops into his hulk, and loads the appropriate mining crystals into his cargo hold. He then happily mines, not really caring that his cargo hold has shrunk. He does not come on the forums and cry, he does not quit to play world of tanks, he mines, because he had half a brain, and the change didn't affect more than 5 minutes of his time.
Kris Cringle
Federal Navy Academy
Gallente Federation
#257 - 2012-08-05 21:47:15 UTC
I certainly Agree that there are benefits to these changes; as annoying as some of them may be - Hulk feels practically useless momentarily, Especially if the Hulks numbers require an Orca like this thread seems to scream... Speaking of Orca's...

My question is; If Hulks are so dependent on the Orca for mining now, Why is it that the Orca's ore bay remains untouched - or is it just unmentioned? If it's supposed to be supporting multiple of the highest yield miners in the game, why does it make sense for it to hold less than double the capacity of a single ship which is supposed to mine less? To me, it seems as plausible as a stealth bomber blowing up a belt and trying to fit the resulting dust in it's hold. . .

Yes I realize the Orca has multiple holds; I just thought that this was the specific purpose for the Ore Hold...
von slider
Right Ascension
I'm Feeling Good
#258 - 2012-08-05 22:20:26 UTC
no chance on ccp asking us..the people that pay them..if we want miners screwed over, the cater to the new players and always screw the guys that made the effort to learn the game. Thanks for turning the hulks that we "earned" into wasted is. If its not broken assholes dont fix it ( when will ccp learn).
von slider
Right Ascension
I'm Feeling Good
#259 - 2012-08-05 22:21:34 UTC
von slider wrote:
no chance on ccp asking us..the people that pay them..if we want miners screwed over, the cater to the new players and always screw the guys that made the effort to learn the game. Thanks for turning the hulks that we "earned" into wasted is. If its not broken assholes dont fix it ( when will ccp learn).

ya my typing sucks..im kinda pissed o/
Seismic Stan
Freebooted Junkworks
#260 - 2012-08-05 22:22:12 UTC
Will the new frigate have skill requirements that fall outside the current "not available on trial accounts" restriction that all other ORE vessels have?

Presently, as no ORE ship skills can be trained on trial accounts, this would suggest there would be no way for future miners to try out mining without subscribing.