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Incarna/WiS Disappointment

First post First post First post
Author
Malcanis
Vanishing Point.
The Initiative.
#1181 - 2012-08-20 16:19:57 UTC
Vincent Athena wrote:
Malcanis wrote:

......
When there's a working beta of a multiplayer avatar engine on SiSi, .........

Its on there right now. But you got to use a PS3 to access it.



Gratz for managing to remain ignorant of he difference between CCP's custom Avatar rendering engine and a UT3 engine adapted FPS. It can't have been easy but you did it.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Vincent Athena
Photosynth
#1182 - 2012-08-20 16:45:59 UTC  |  Edited by: Vincent Athena
Actually, neither rendering engine is on Sisi. But multi-avatar areas are.

But your point has validity: When the server tells the dust client to render multiple avatars, UT3 can do it. If the server told the Eve client to render multiple avatars using Carbon... well hopefully CCP knows what happens.

Edits: Content and spelling

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oldbutfeelingyoung
Perkone
Caldari State
#1183 - 2012-08-20 18:22:54 UTC
Malcanis wrote:
Ishtanchuk Fazmarai wrote:


Oh, the "18 months" tale again... the infamous 18 months were NOT spent in WiS alone actually, as most of the effort was done to rebuild the core libraries...


No it wasn't. Refactorisation was one of the projects, but Icarna had something like 11 out of 18 total teams assigned to it. FiS had 2 teams. Stop trying to rewrite history: The 2009-2011 Incarna project was incredibly poorly managed and produced incredibly poor results compared to the resources assigned.

When there's a working beta of a multiplayer avatar engine on SiSi, we can start talking about what should or shouldnt be in Incarna. Until then I can easily name 4 or 5 major projects that would unquestionably benefit the FiS game and the MMO EVE overall more than designing art assets and dungeons for a game engine that can't support 2 players on screen at once.



WIS has now 1 small team now for about a year now and still people complain about resources.
And now with the Dust and EvE connection on Sisi i think TA is not working on Avatar stuff now and a lot of resources from the FIS part of EvE should be looking for bugs in that consolecrap (sorry i don,t like it ,if you do ,good for you and be happy about it)

If it is possible to have more avatars now ,we don,t know ,bc Team Avatar is silenced

R.S.I2014

Freelancer117
So you want to be a Hero
#1184 - 2012-08-20 20:07:39 UTC
After finally reading Templar One and seeing CCP T0rfiFrans presentation it is good to see that CCP has some idea where they want Incarna to be.

That said I believe that Walking in Spacestations (Ambulation) is a part of Incarna to and should also be itterated on in the future.
We pride ourselves that this game's content is player driven/made and that can only be done with interacting with eachother.
Having establisments can be a huge part of avatar gameplay, where players can interact and create new persistant content.

I understand this will plan will be years (minimum of 2,3 or 4) to be implemented if we are lucky, and only if CCP's investors and management will see any kind of monetization from it, like the nex store items.

In the meanwhile lets just hope that the competition (ArenaNet, indy's) and not just the CSM will push CCP towards a better eve with more completed features so that this game can finally shine.

Cya someday in an Eve Radio station bar Bear

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

Bagrat Skalski
Koinuun Kotei
#1185 - 2012-08-20 20:56:07 UTC
Quote:
Cya someday in an Eve Radio station bar


The Faith is strong with this one.

All we can do now is prey (to CCP of course).
Malcanis
Vanishing Point.
The Initiative.
#1186 - 2012-08-20 21:01:52 UTC
oldbutfeelingyoung wrote:
Malcanis wrote:
Ishtanchuk Fazmarai wrote:


Oh, the "18 months" tale again... the infamous 18 months were NOT spent in WiS alone actually, as most of the effort was done to rebuild the core libraries...


No it wasn't. Refactorisation was one of the projects, but Icarna had something like 11 out of 18 total teams assigned to it. FiS had 2 teams. Stop trying to rewrite history: The 2009-2011 Incarna project was incredibly poorly managed and produced incredibly poor results compared to the resources assigned.

When there's a working beta of a multiplayer avatar engine on SiSi, we can start talking about what should or shouldnt be in Incarna. Until then I can easily name 4 or 5 major projects that would unquestionably benefit the FiS game and the MMO EVE overall more than designing art assets and dungeons for a game engine that can't support 2 players on screen at once.



WIS has now 1 small team now for about a year now and still people complain about resources.
And now with the Dust and EvE connection on Sisi i think TA is not working on Avatar stuff now and a lot of resources from the FIS part of EvE should be looking for bugs in that consolecrap (sorry i don,t like it ,if you do ,good for you and be happy about it)

If it is possible to have more avatars now ,we don,t know ,bc Team Avatar is silenced



I agree that team Avatar shouldn't be silenced. In fact I think one of the major contributors to the Incarna disaster was the project walling itself off from players. I can understant CCP Unifex not wanting to repeat the mistake of building hype that CCP can't live up to, but shutting off all communication is throwing out the baby with the bathwater.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Scatim Helicon
State War Academy
Caldari State
#1187 - 2012-08-20 21:08:32 UTC  |  Edited by: Scatim Helicon
I see the logic behind it though - if there's little if anything in terms of concrete info right now, why put out a bunch of words to generate attention for something that isn't likely to be released for the next 2 or 3 expansions at least?

I'm sure Incarna is a touchy subject in the CCP offices these days, and its not surprising that the company is trying to tread very carefully around any mention of it.

Every time you post a WiS thread, Hilmar strangles a kitten.

Malcanis
Vanishing Point.
The Initiative.
#1188 - 2012-08-20 21:28:01 UTC
Scatim Helicon wrote:
I see the logic behind it though - if there's little if anything in terms of concrete info right now, why put out a bunch of words to generate attention for something that isn't likely to be released for the next 2 or 3 expansions at least?

I'm sure Incarna is a touchy subject in the CCP offices these days, and its not surprising that the company is trying to tread very carefully around any mention of it.


Quite so. The answer, IMO, is to be open and frank with the players about the current state of the project, what can realistically be achieved in the next 6/12/18 months, and to have an ongoing converstion with us as stakeholders in the project.

Let the SiSi client be their ambassador.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Irya Boone
The Scope
#1189 - 2012-08-20 22:37:13 UTC
humm the project is dead so let it in peace for BoB sake

CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails .... Open that damn door !!

you shall all bow and pray BoB

Ghazu
#1190 - 2012-08-21 02:40:39 UTC
Malcanis wrote:
Scatim Helicon wrote:
I see the logic behind it though - if there's little if anything in terms of concrete info right now, why put out a bunch of words to generate attention for something that isn't likely to be released for the next 2 or 3 expansions at least?

I'm sure Incarna is a touchy subject in the CCP offices these days, and its not surprising that the company is trying to tread very carefully around any mention of it.


Quite so. The answer, IMO, is to be open and frank with the players about the current state of the project, what can realistically be achieved in the next 6/12/18 months, and to have an ongoing converstion with us as stakeholders in the project.

Let the SiSi client be their ambassador.


Let's hope they've learned to listen to feedback and not repeat unified inventory 1.0

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

oldbutfeelingyoung
Perkone
Caldari State
#1191 - 2012-08-21 02:43:25 UTC
Scatim Helicon wrote:
I see the logic behind it though - if there's little if anything in terms of concrete info right now, why put out a bunch of words to generate attention for something that isn't likely to be released for the next 2 or 3 expansions at least?

I'm sure Incarna is a touchy subject in the CCP offices these days, and its not surprising that the company is trying to tread very carefully around any mention of it.



if they wanted to be carefully ,then Team Avatar had to be silenced from the beginning

R.S.I2014

Oberine Noriepa
#1192 - 2012-08-21 03:13:09 UTC  |  Edited by: Oberine Noriepa
oldbutfeelingyoung wrote:
Scatim Helicon wrote:
I see the logic behind it though - if there's little if anything in terms of concrete info right now, why put out a bunch of words to generate attention for something that isn't likely to be released for the next 2 or 3 expansions at least?

I'm sure Incarna is a touchy subject in the CCP offices these days, and its not surprising that the company is trying to tread very carefully around any mention of it.



if they wanted to be carefully ,then Team Avatar had to be silenced from the beginning

Prior to Team Avatar's active silence, it's dubious as to whether management was even aware of the chatter regarding prototyping. The fact that they have been silenced and continue to be silent is highly evident that CCP is being cautious about Incarna.

Flamespar
WarRavens
#1193 - 2012-08-21 03:39:58 UTC
Is there something multi-avatar related on SiSi at the moment?
Oberine Noriepa
#1194 - 2012-08-21 03:55:09 UTC
Flamespar wrote:
Is there something multi-avatar related on SiSi at the moment?

Negative.

Vincent Athena
Photosynth
#1195 - 2012-08-21 05:02:59 UTC
Flamespar wrote:
Is there something multi-avatar related on SiSi at the moment?

Only in that Dust is on Sisi. Apparently there is something called the Event Horizon Lounge the dust players enter. In there are other avatars and even an NPC in it that looks like an Eve avatar that is wearing the same top-outer my avatar has.

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Frozen fanfiction

Oberine Noriepa
#1196 - 2012-08-21 05:41:14 UTC
Vincent Athena wrote:
Flamespar wrote:
Is there something multi-avatar related on SiSi at the moment?

Only in that Dust is on Sisi. Apparently there is something called the Event Horizon Lounge the dust players enter. In there are other avatars and even an NPC in it that looks like an Eve avatar that is wearing the same top-outer my avatar has.

I believe the Event Horizon Lounge is PlayStation Home content. It's not accessible through Dust 514 or EVE.

Ekscalybur
Templar Services Inc.
#1197 - 2012-08-21 06:41:47 UTC
oldbutfeelingyoung wrote:
Antisocial Malkavian wrote:
Antisocial Malkavian wrote:

there were enough that didhnt want it it cut into ccp so they had to fire 20% of the company.... thats significant



Quote:


tell me exactly what negative effect WIS had ,other then disappointment about content



Cause yeah none of the ignoring FiS for as long as they did to focus on noncombat beta walking engine for WoD had ANYTHING to do with that right?

Take off the rose colored glasses bud


Well CCP redeemed themselves with crubicle or i am i wrong with that? in under 6 months

But come on ,come with a good reason WIS is negative for EvE and come with a reason about WIS itself this time


Here's a good argument against WiS. Look at my sig. When I quit playing in Eve, they were talking about the new Walking in Stations stuff. That was 4 friggin years ago....... swallow that bit, 4 years ago. Walking in Stations was the bit they were bragging about for the expansion that was to be released shortly after I quit playing. I come back and WiS is a room and a walkway.


A room and a walkway. That's it. Many games get conceptualized, developed and release in that amount of time. In the same amount of time, we got a room. I did an entire stint in the US Army during my hiatus, and this is what we have.

nerf Veldspar!

Caldari Phantom
We Got Beer
#1198 - 2012-08-21 06:53:35 UTC

Many good arguments both for and against wis here. I just want to set up my little tobacco shop down by the exhaust pipes.
All the way down, under the ship deck.

Maybe sell some boosters on the side? On ocation i would even stop by the casino on the top floor. This would be awesome sauce imo. Too bad it will probably never happen..
Jim Luc
Deep Core Mining Inc.
Caldari State
#1199 - 2012-08-21 07:11:45 UTC
Malcanis wrote:
Vincent Athena wrote:
Malcanis wrote:

......
When there's a working beta of a multiplayer avatar engine on SiSi, .........

Its on there right now. But you got to use a PS3 to access it.



Gratz for managing to remain ignorant of he difference between CCP's custom Avatar rendering engine and a UT3 engine adapted FPS. It can't have been easy but you did it.


I believe the Incarna engine IS the Unreal Engine, albeit modified. It would be pretty cool if they were able to port the Dust engine into Eve for Walking/Fighting in Stations.
Malcanis
Vanishing Point.
The Initiative.
#1200 - 2012-08-21 07:19:05 UTC
You believe incorrectly. UT3 has no issues with rendering multiple avatars... nd its not nearly as pretty.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016