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Incarna/WiS Disappointment

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Author
Ghazu
#1221 - 2012-08-22 13:47:03 UTC  |  Edited by: Ghazu
Lilliana Stelles wrote:
Ghazu wrote:
Vincent Athena wrote:
Flamespar wrote:
Is there something multi-avatar related on SiSi at the moment?

Only in that Dust is on Sisi. Apparently there is something called the Event Horizon Lounge the dust players enter. In there are other avatars and even an NPC in it that looks like an Eve avatar that is wearing the same top-outer my avatar has.


Are you trolling or they've finished the server updates since shutting down SiSi on Aug. 17th


Sisi only went down for a day. (The 17th). It's being tested with only dust players for the time being.

It might benefit you to actually read the dust forums.

To clear things up:
Event Horizon is on PS home. It's unrelated to EVE and DUST universes. It uses the PS home avatar system.

DUST does have it's own WiS and CQ, which are currently on SiSi, but we don't know how visible it will be to Eve players, if at all.


That's what I though according to http://community.eveonline.com/news/newsFromEve.asp?newsTitle=dust-514-moving-to-singularity and I think SiSi is still down (incompatible release, inaccessible in any case).

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Vincent Athena
Photosynth
#1222 - 2012-08-22 14:38:27 UTC
Its inaccessible for us. But if you look at http://eve-offline.net/?server=singularity you can see up to 2000 players have been on it. CCP Goliath just posted that it will be again accessible to Eve players on Monday. That's when we see what eve-dust interaction features have been turned on.

Know a Frozen fan? Check this out

Frozen fanfiction

James 315
Experimental Fun Times Corp RELOADED
CODE.
#1223 - 2012-08-22 18:31:36 UTC
Can't wait to see console players find out about what EVE is like. They'll fit right in! Smile
Flamespar
WarRavens
Imperium Eden
#1224 - 2012-08-23 04:00:46 UTC
Anyone notice the screenshots of building interiors on the Dust514 website? It got me thinking that it would make a lot of sense for CCP to reuse these art assets in EVE as it would both ease the burden on the art department (since these assets have been done by the Dust team) and it also makes sense since when we are in stations we will be in the same environment anyway.
Ishtanchuk Fazmarai
#1225 - 2012-08-23 06:58:59 UTC
Flamespar wrote:
Anyone notice the screenshots of building interiors on the Dust514 website? It got me thinking that it would make a lot of sense for CCP to reuse these art assets in EVE as it would both ease the burden on the art department (since these assets have been done by the Dust team) and it also makes sense since when we are in stations we will be in the same environment anyway.


It's not that easy. Albeit they could import the geometry, the tough work is with texture, lighting and effects, and all those are related to the engine and can't be exported from DUST to EVE or vice versa.

Actually, one of the moot points with having en engine for DUST and another for EVE is that building the same stuff in both games would require 180% of the work of building it for only one of them. It's not like doing everything twice, but almost.

In a sense, EVE is too good for its own good, as if EVE used DUST's off-the-shelve engine, developing WiS for EVE would be quite faster and easier. Put bluntly, you need top notch dvelopers to make EVE, whereas the industry is full of people who can do a great work with standard engines, for a fraction of the cost, and in places like Shanghai. Standing on the shoulder of giants it's easier than being a giant yourself.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Flamespar
WarRavens
Imperium Eden
#1226 - 2012-08-23 09:06:30 UTC
Ishtanchuk Fazmarai wrote:
Flamespar wrote:
Anyone notice the screenshots of building interiors on the Dust514 website? It got me thinking that it would make a lot of sense for CCP to reuse these art assets in EVE as it would both ease the burden on the art department (since these assets have been done by the Dust team) and it also makes sense since when we are in stations we will be in the same environment anyway.


It's not that easy. Albeit they could import the geometry, the tough work is with texture, lighting and effects, and all those are related to the engine and can't be exported from DUST to EVE or vice versa.

Actually, one of the moot points with having en engine for DUST and another for EVE is that building the same stuff in both games would require 180% of the work of building it for only one of them. It's not like doing everything twice, but almost.

In a sense, EVE is too good for its own good, as if EVE used DUST's off-the-shelve engine, developing WiS for EVE would be quite faster and easier. Put bluntly, you need top notch dvelopers to make EVE, whereas the industry is full of people who can do a great work with standard engines, for a fraction of the cost, and in places like Shanghai. Standing on the shoulder of giants it's easier than being a giant yourself.


I don't think you know what your talking about.
Soulpirate
Caldari Provisions
Caldari State
#1227 - 2012-08-23 15:35:55 UTC
Ishtanchuk Fazmarai wrote:
It's not that easy. Albeit they could import the geometry, the tough work is with texture, lighting and effects, and all those are related to the engine and can't be exported from DUST to EVE or vice versa.

Actually, one of the moot points with having en engine for DUST and another for EVE is that building the same stuff in both games would require 180% of the work of building it for only one of them. It's not like doing everything twice, but almost.

In a sense, EVE is too good for its own good, as if EVE used DUST's off-the-shelve engine, developing WiS for EVE would be quite faster and easier. Put bluntly, you need top notch dvelopers to make EVE, whereas the industry is full of people who can do a great work with standard engines, for a fraction of the cost, and in places like Shanghai. Standing on the shoulder of giants it's easier than being a giant yourself.


I can't imagine it's as hard as you think.

You feed the two engines the art work and geometry, and they render it all both in
their own way. They won't look exactly the same, but that shouldn't matter, as long
as the network is providing the same info about who/what is where, the engines will
do their job for either platform. Kinda like how you have multiple web browsers
accessing the same web pages.
Vincent Athena
Photosynth
#1228 - 2012-08-23 15:53:12 UTC
"You feed the two engines the art work and geometry..."

That could be quite easy, or it could be a nightmare. The way the geometry is described might be totally incompatible between the two graphics engines, or quite compatible, or anything in between.

There is an NPC eve-like avatar in the event horizon lounge, one that wears the same top-outer as my avatar wears. So it is possible to migrate art assets from eve to PS3, but was that a one time really difficult dev hack, or was it easy?

I sure hope its easy, as it increases the chance that we get some sort of WiS sooner rather than later.

Know a Frozen fan? Check this out

Frozen fanfiction

Ghazu
#1229 - 2012-08-23 16:12:48 UTC
Vincent Athena wrote:
"You feed the two engines the art work and geometry..."

That could be quite easy, or it could be a nightmare. The way the geometry is described might be totally incompatible between the two graphics engines, or quite compatible, or anything in between.

There is an NPC eve-like avatar in the event horizon lounge, one that wears the same top-outer as my avatar wears. So it is possible to migrate art assets from eve to PS3, but was that a one time really difficult dev hack, or was it easy?

I sure hope its easy, as it increases the chance that we get some sort of WiS sooner rather than later.


But look at that guy, the npc, he looks ghetto as hell, I think the whole ps home avatar/environment look cheesy and crap, anything less than CQ-quality is unacceptable, and this is coming from a wis detractor.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Vincent Athena
Photosynth
#1230 - 2012-08-23 16:23:01 UTC
Aye, PS3 is not CCP's carbon. I was just showing that some sort of migration of art assets has already happened. We just do not know what was done to make it happen. I could see the worst case being an artist totally rebuilt the asset from scratch, making it look the same. Best case is the art assets are copied over and then rendered with the different engine as best it can do. I assume if an eve avatar and a dust avatar met in a room, PS3 folks would see a low quality eve avatar, and we would see a high quality dust avatar.

Do Dust players do avatar creation like we do?
Do they ever see their avatar without the armor on?

Know a Frozen fan? Check this out

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Buylow Sell-High
Science and Trade Institute
Caldari State
#1231 - 2012-08-23 16:34:54 UTC
Vincent Athena wrote:
...... Best case is the art assets are copied over and then rendered with the different engine as best it can do. I assume if an eve avatar and a dust avatar met in a room, PS3 folks would see a low quality eve avatar, and we would see a high quality dust avatar......

This is likely the way it will work.

Hopefully the emotes transfer well too, so I can get my /dance on with the dusties, or maybe just /adjustnuts and /goatsee
Ishtanchuk Fazmarai
#1232 - 2012-08-23 20:02:36 UTC
Soulpirate wrote:
Ishtanchuk Fazmarai wrote:
It's not that easy. Albeit they could import the geometry, the tough work is with texture, lighting and effects, and all those are related to the engine and can't be exported from DUST to EVE or vice versa.

Actually, one of the moot points with having en engine for DUST and another for EVE is that building the same stuff in both games would require 180% of the work of building it for only one of them. It's not like doing everything twice, but almost.

In a sense, EVE is too good for its own good, as if EVE used DUST's off-the-shelve engine, developing WiS for EVE would be quite faster and easier. Put bluntly, you need top notch dvelopers to make EVE, whereas the industry is full of people who can do a great work with standard engines, for a fraction of the cost, and in places like Shanghai. Standing on the shoulder of giants it's easier than being a giant yourself.


I can't imagine it's as hard as you think.

You feed the two engines the art work and geometry, and they render it all both in
their own way. They won't look exactly the same, but that shouldn't matter, as long
as the network is providing the same info about who/what is where, the engines will
do their job for either platform. Kinda like how you have multiple web browsers
accessing the same web pages.


Well, maybe that was true 15 years ago, but not today. Present day graphic engines are very specialized and you can't just fit a cog from a Volvo into a Ford and expect that the engine will keep running because a cog is a cog.

It's not about just rendering it, it must look perfect and don't kill the fps. And this means making a set of maps for every engine, and precisely this is what takes the longer.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Soulpirate
Caldari Provisions
Caldari State
#1233 - 2012-08-23 22:35:35 UTC
Ishtanchuk Fazmarai wrote:
Well, maybe that was true 15 years ago, but not today. Present day graphic engines are very specialized and you can't just fit a cog from a Volvo into a Ford and expect that the engine will keep running because a cog is a cog.

It's not about just rendering it, it must look perfect and don't kill the fps. And this means making a set of maps for every engine, and precisely this is what takes the longer.

Great! Just effing great!

I was really hoping it would be easy. Ugh

This thread is a loss, there is never any good news about WiS.

Is it just me, or do we know less about WiS today than we did when we were told about
it going to the back burner? I get the feeling it isn't even in the EVE kitchen anymore, and
if it is on a back burner, it's in the greasy spoon down the street.


&^%#!
Aooz
Doomheim
#1234 - 2012-08-23 23:15:32 UTC
Soulpirate wrote:

Is it just me, or do we know less about WiS today than we did when we were told about
it going to the back burner?
&^%#!


We know less about WiS today than we did in 2008 and that's not an exaggeration.
oldbutfeelingyoung
Perkone
Caldari State
#1235 - 2012-08-24 15:38:30 UTC
i am sure that Unifix will allow the blog soon, bc CCP is always good in communication and transparency .
They said that themselves,so we must believe them ,right? RollQuestionQuestion

R.S.I2014

oldbutfeelingyoung
Perkone
Caldari State
#1236 - 2012-08-25 10:43:12 UTC
Ghazu wrote:
Malcanis wrote:
Scatim Helicon wrote:
I see the logic behind it though - if there's little if anything in terms of concrete info right now, why put out a bunch of words to generate attention for something that isn't likely to be released for the next 2 or 3 expansions at least?

I'm sure Incarna is a touchy subject in the CCP offices these days, and its not surprising that the company is trying to tread very carefully around any mention of it.


Quite so. The answer, IMO, is to be open and frank with the players about the current state of the project, what can realistically be achieved in the next 6/12/18 months, and to have an ongoing converstion with us as stakeholders in the project.

Let the SiSi client be their ambassador.


Let's hope they've learned to listen to feedback and not repeat unified inventory 1.0



Lets face it they can improve flying part of the game over and over again and still people are not satisfied .

R.S.I2014

Ishtanchuk Fazmarai
#1237 - 2012-08-25 11:11:43 UTC
Aooz wrote:
Soulpirate wrote:

Is it just me, or do we know less about WiS today than we did when we were told about
it going to the back burner?
&^%#!


We know less about WiS today than we did in 2008 and that's not an exaggeration.


That's prerfeclty coherent with how WiS currently is less than it was in 2008.

Be noted, we are waiting to see if our 7-devs dedicated team is able to deliver in winter 2012 the sleeve tattoos that should had been a part of Winter 2011... that and the still not delivered clothing is the only thing left of the Incarna release plans. Then there are the rumors on racial blending, which may come in 2013. Plus the dungeon raiding prototyping that can not be talked about i.e. they don't have any plans to start its production for 12 to 18 months at least. And that's all.

Roses are red / Violets are blue / I am an Alpha / And so it's you

oldbutfeelingyoung
Perkone
Caldari State
#1238 - 2012-08-25 14:36:51 UTC
Ishtanchuk Fazmarai wrote:
Aooz wrote:
Soulpirate wrote:

Is it just me, or do we know less about WiS today than we did when we were told about
it going to the back burner?
&^%#!


We know less about WiS today than we did in 2008 and that's not an exaggeration.


That's prerfeclty coherent with how WiS currently is less than it was in 2008.

Be noted, we are waiting to see if our 7-devs dedicated team is able to deliver in winter 2012 the sleeve tattoos that should had been a part of Winter 2011... that and the still not delivered clothing is the only thing left of the Incarna release plans. Then there are the rumors on racial blending, which may come in 2013. Plus the dungeon raiding prototyping that can not be talked about i.e. they don't have any plans to start its production for 12 to 18 months at least. And that's all.

You better unsub now as you always said ,i think Team Avatar is gone by now.
that little 7 man team is sucked up by the rest to get this consolecrap called Dust right

R.S.I2014

Paul Oliver
Doomheim
#1239 - 2012-08-26 03:51:42 UTC
Ambulation done right. P
Its good to be [Gallente](http://dl.eve-files.com/media/1209/QEQlJ.jpg).
oldbutfeelingyoung
Perkone
Caldari State
#1240 - 2012-08-26 05:58:47 UTC
Paul Oliver wrote:
Ambulation done right. P



placing pictures of your other favorite game ?

R.S.I2014