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Player Features and Ideas Discussion

 
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Stop killmails

Author
Jenshae Chiroptera
#61 - 2011-10-03 20:03:17 UTC
Aqriue wrote:

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Jack Carrigan
Order of the Shadow
#62 - 2011-10-04 13:24:39 UTC
Emperor Salazar wrote:
Your idea threads are really bad.


This thread is made of fail. Too bad you can't get a KM for the thought that was aborted here.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Jack Carrigan
Order of the Shadow
#63 - 2011-10-04 13:41:52 UTC
Jenshae Chiroptera wrote:
Emperor Salazar wrote:

Its a game dude. Killing/destroying ships is a part of it. It was designed this way. If you don't like it, there are other games that have PvP servers and PvE servers where you can be safe.
.


Oh I agree. Already said, if you need the ISK, go for it. Desperate enough to shoot a miner, do it or chase them off to steal their ore.

It is about the reason why they are shooting those ships that is so twisted.


As one of the devs explained a long time ago to some whining carebear (as you are), non-consensual PvP is an intended feature of EVE. What this means? Nowhere is truly safe, just some places have a higher degree of security than others.

Not to mention, unlike certain MMOs, EVE offers the ultimate sandbox, and the first in a line of MMOs that have the harsh reality that New Eden is a cold, and ruthless place. Think about the story mate, people were killing each other over resources because they are limited, hence the Empire wars. If people want pirates to stop picking on them? Simple solution: Fight back, and win.

Until that happens, carebears have no leg to stand on as far as being "picked on" by "jerks" who only target them because they're harmless. Criminals don't pick hard targets because of the simple fact that the risk outweighs the gains. Weak targets, where the gain outweighs the risk is most desireable, in EVE, and in real life. Grow a pair, grab some guns, grab some friends, and fight back for once.

...it'll make the resulting killmails all the more lolsy and prove more profitable.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Joe Risalo
State War Academy
Caldari State
#64 - 2011-10-04 15:36:09 UTC
Jack Carrigan wrote:

As one of the devs explained a long time ago to some whining carebear (as you are), non-consensual PvP is an intended feature of EVE. What this means? Nowhere is truly safe, just some places have a higher degree of security than others.


This is true, and we all understand that, however, again, the killmail system is an outside source that effects the safety of players by suggesting to people to get the easiest kills possible to pad the boards

Quote:
Not to mention, unlike certain MMOs, EVE offers the ultimate sandbox, and the first in a line of MMOs that have the harsh reality that New Eden is a cold, and ruthless place. Think about the story mate, people were killing each other over resources because they are limited, hence the Empire wars. If people want pirates to stop picking on them? Simple solution: Fight back, and win.

Yes, the ultimate sand box, that is being effected by an outside source. Killmails have suggested to people to find easy ways to get them such as gate camping, suicide ganking, and whatever other means there is to pad killmails.
If you want a true sand box, then remove killmails and make players have to film their kills, and post them on youtube. If other players think they're good enough kills they'll comment on how cool, if the players don't like the video they'll tell you how much of a tool you are cause you and 20 other people manage to yet again gate camp yet another drake that as always stood no chances.

Quote:
Until that happens, carebears have no leg to stand on as far as being "picked on" by "jerks" who only target them because they're harmless. Criminals don't pick hard targets because of the simple fact that the risk outweighs the gains. Weak targets, where the gain outweighs the risk is most desireable, in EVE, and in real life. Grow a pair, grab some guns, grab some friends, and fight back for once.


Funny how you just expressed how big of p*ssies high sec gankers are cause basically it's too risky to go into low/null and actually face someone who has a chance to fight back.

Lol, I love how you suggest that the carebears fight back, yet you don't wanna fight at all, that's why you gank us.
You say for us to grow a pair and fight back for once. I say you should grow a pair and actually go fight for once instead of padding killmails with ships you know for a fact won't be able to put up much fight.

Silly pirates, tricks are for kids..
Spr09
Abyssal Echoes
Invidia Gloriae Comes
#65 - 2011-10-04 20:29:26 UTC
Jenshae Chiroptera wrote:
Personally, I think if people want to know my fits, they should have to scan my wreck, at the very least.

However, kill boards are motivating idiots to farm points. This means they are killing a lot of ships that can't shoot back or newbies.
Which is hitting CCP in the pocket. Less newbies, less $$$.

So, break the kill mail function. Just have Losses and who shot you. Smile

Joe Risalo wrote:
[quote=Mirima Thurander]
Point being, the killmail system actually messes up the sand box game play of eve.

There are players who bait, suicide, and camp solely for a killmail, which kills the sand box, because without killmails, that may not have happened.


I am suggesting that:

  • High sec + T1 frigate, rookie ships, capsules or T1 cruiser = loss mail only
  • Anywhere + Miner or indy, etc = loss mail only
  • If you want to see a fit you have to scan for it.


ALL other kills is business as usual.

Everything else produces kill mails. If it is a good ship, not usually flown by newbies and can shoot back, then they can have their kill mails. (... and should probably buy them for Aur! Twisted )


hahahahahahahaha! P
Baaldor
Deaths Consortium
The Initiative.
#66 - 2011-10-04 20:51:25 UTC  |  Edited by: CCP Zymurgist
Removing killmails will not stop me from killing anything that comes across my path. If I can't get killmails, then your loot and tears in local will do just fine.

Trolling removed. Zymurgist
Elvis Preslie
NRDS Securities
#67 - 2011-10-05 02:07:18 UTC  |  Edited by: Elvis Preslie
I have always hated killmail but that is my opinion; thats why I DONT want killmail taken away; HOWEVER< why not have it where only killmail of players who do participate in the killmail system are counted.

Newbies arent interested in killmail; this would allow them to play the game as they desire without others hounding them to get killmail. At the same time, it would allow those who do like using killmail to do so but ONLY with others that participate in it. This ability would be implemented by allowing people the right to their own style of game play and their own opinon.

this means, if you try to get killmail from a newbie that doesnt post killmail, tthat killmail should not get posted but, if they do post killmail, no matter what age of the character, the killmail should et posted because both parties agreed to participate in the killmail system by posting their killmails.

Either way, Problem solved!
Elvis Preslie
NRDS Securities
#68 - 2011-10-05 02:46:37 UTC  |  Edited by: Elvis Preslie
Aqriue wrote:
Keep the killmails, just give ships e1even1bi11ion hitpoints and 99.99 resists plus CONCORD will intervene in any sec status for any aggressive move as wardecs will be gone as well. Make ships indestructable and damn near impossible to shoot someone, so you cannot generate a KM and the best thing you can do is bump the hell out of each other. BAM! Done! Ruin EVE for everyone!


No, you're trying to make it seem that way; no one said anything about resists of ship or the gameplay. This is related to the LOGGING of the gameplay.

You know people do play this game for other reasons than fighting, ENABLING you the ability to fight. you've probably driven up the prices of ships by attacking the PASSIVE haulers, ones not interested in fighting, carrying the stuff to make your ship.

this game is way over your head, kid.
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#69 - 2011-10-05 12:05:17 UTC
Elvis Preslie wrote:
Aqriue wrote:
Keep the killmails, just give ships e1even1bi11ion hitpoints and 99.99 resists plus CONCORD will intervene in any sec status for any aggressive move as wardecs will be gone as well. Make ships indestructable and damn near impossible to shoot someone, so you cannot generate a KM and the best thing you can do is bump the hell out of each other. BAM! Done! Ruin EVE for everyone!


No, you're trying to make it seem that way; no one said anything about resists of ship or the gameplay. This is related to the LOGGING of the gameplay.

You know people do play this game for other reasons than fighting, ENABLING you the ability to fight. you've probably driven up the prices of ships by attacking the PASSIVE haulers, ones not interested in fighting, carrying the stuff to make your ship.

this game is way over your head, kid.


I'm fairly certain its over your head.

Non consensual pew pew for the sake of pew pew is a core feature of eve. As well, market pew pew is also a core feature of eve (ships blow up, industrialists that aren't pew pewed are happy).

Sorry but Eve is a pvp game. You don't like it, feel free to biomass your character, unsubscribe, or at the very least, stop posting.

Actually, keep posting. This is entertaining.
Tyme Xandr
Weyl Manufacturing
#70 - 2011-10-05 20:46:43 UTC
Emperor Salazar wrote:


All unnecessary limitations on a sandbox game.



QFT. Despite what some people say; PVP isn't an ISK generator. It's a risk people take for some fun. Killmails are the 'reward' for PVPing. Just as mission runners receive ISK and LP for missions and miners get to use their ores to make into mins to make into modules/ships.

Just because your mad that someone found out your fit doesn't mean KM's are 'bad'.

While I see destroyed modules not showing in killmails possibly being a good idea from an RP standpoint ... does it really matter?
Jenshae Chiroptera
#71 - 2011-10-06 16:50:30 UTC
Padding this for a drama post

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Jenshae Chiroptera
#72 - 2011-10-06 16:50:43 UTC  |  Edited by: Jenshae Chiroptera
Yet again.

(By the way, I know one guy that none of you are going to shoot and he enjoys this game.)
He just does transport contracts and trades. Enjoys just the market aspect of the game.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Jenshae Chiroptera
#73 - 2011-10-06 16:51:08 UTC
I must learn to count. P

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Jenshae Chiroptera
#74 - 2011-10-06 16:51:30 UTC  |  Edited by: Jenshae Chiroptera
Okay I give up


(Was aiming for top of the next page)

For those of you new to the thread:

I do not want all kill mails removed.


All the newbie kills and miner kills would come out as soon as they put their API into a kill board site. They would be logged as loss mails.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Tsunade EroSennin
Public Security Section Nine
#75 - 2011-10-07 10:20:36 UTC
Joe Risalo wrote:
It also needs to be changed to suggest to players to actually take risks in pvp, instead of just gate camping right off high sec.


HAHAHA...you think theres no risk in gate camping? MWAHAHAHAHAHA.....wow. You and your gate camper friends sit in one low-sec system, popping the noobs,pvp'ers and unaware capsuleers jumping into low-sec space for an extended amount of time following the same patterns and using the same gate over and over for pvp fun.....gee...how could any good corp fight against such a masterful plan such as that?

Oh wait a moment! Whats that I see in the distance? a blob! and oh! Whats that over there?? a Black ops/titan bait hotdrop! Oh and another pvp gang looking for fun!

Gate camping is much more dangerous for the gate campers than the few people who might get caught in one and if your not prepared to chance going into low-sec, then you have no real business out there in the first place. Space is dangerous, it'll eat you up, spit you out and **** on your frozen corpse just for good measure.

The gatecampers if they are any good arent looking for easy kills as much as they are looking for a rush of adrenaline facing off against worthy pvp gangs in a vicious yet admirable combat. Killing noobs on gates just passes the time.

I have been the hunter, and the hunted and its just another proper aspect of the game.
Jenshae Chiroptera
#76 - 2011-10-25 00:21:00 UTC
*Bump*

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

XXSketchxx
Sniggerdly
Pandemic Legion
#77 - 2011-10-25 00:24:36 UTC
Jenshae Chiroptera wrote:
*Bump*


lol

you still think this has a chance after CCP adds implants to podmails?

too funny
Jenshae Chiroptera
#78 - 2011-10-25 00:26:19 UTC
They don't exclude each other. Smile

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Nova Fox
Novafox Shipyards
#79 - 2011-10-25 00:33:14 UTC
I hope you do realize that there are people who will continue to kill even if you removed killmails.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Jenshae Chiroptera
#80 - 2011-10-25 00:36:27 UTC
Nova Fox wrote:
I hope you do realize that there are people who will continue to kill even if you removed killmails.


Yes and if you read beyond the title you might realise a few things too. Blink

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.