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Player Features and Ideas Discussion

 
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Stop killmails

Author
Nariya Kentaya
Ministry of War
Amarr Empire
#81 - 2011-10-25 01:20:30 UTC
Now, im not farming points, hell, i couldnt care less about points, but i belive kill mails are pretty dang important.

using a third party program such as BattleClinic, i am able to deduce who in my corp has been busy shooting things, who hasnt even left low-sec to go on a roam, and who is a complete moron PVE FITTING an officer Apoc to try and hit a rifter/drake blob!!!!!!!

TL;DR killmails are a very informative way of who telling who that you fly with is maintaining competency, adn who is going pants on head ******** and giving your corp a bad name. so please keep killmails, as tracking these is the only way i can determine who in my corp is doing well, who is sucking, and who just needs to get kicked back to high-sec and itno a noob corp because they think hulk's can tank a battleship.
Nova Fox
Novafox Shipyards
#82 - 2011-10-25 01:32:32 UTC  |  Edited by: Nova Fox
Jenshae Chiroptera wrote:
Nova Fox wrote:
I hope you do realize that there are people who will continue to kill even if you removed killmails.


Yes and if you read beyond the title you might realise a few things too. Blink


I have but the selling point was very weak. As evident of our local unfriendly terrorist pirates and volitile ammunition vendors whome have posted here already.

The best Idea Ive seen so far from this entire thread.

Pay for the kill mail. Possibly throw in a mechanic that compensates the victim a small bit maybe?

Also I would love to mention the two way street.

A loss mail is just as valuable intel tool as the kill mail. I recommend you review the loss mail and revise that as well.

Ship scanner is one of those things that sorta needs to be built INTO every ship though. Its just simply too wasteful to use verses every other possible alternatie in its lose.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Jenshae Chiroptera
#83 - 2011-10-25 13:57:07 UTC
Nariya Kentaya wrote:
Now, im not farming points, ....


I agree but how many different ways can you fit a rookie ship, industrial or mining ship?

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Solo Player
#84 - 2011-10-25 15:25:35 UTC
A lot of to and fro in this, but the best suggestion was somewhere in the middle:

Seraph Cruoris wrote:
Why not find a balance?

A balance between 'realistic' information that is given out and information that shouldn't be given out.

If I kill you realistically I know who you are, what ship you flew and if you're in a Corp (simple right click action gives you all that). But what fit you had? that shouldn't be there and can only be guessed upon from what survived in the wreck. I'm sure there can be a simple balance between available and hidden information that can realistically (whiners aside) strike a balance for both parties. Also information like who was in your squadron/fleet/who you were flying with is a debatable mention for the kill mail: technically I saw Joe, Bob and Smith flying around with Fred when I popped his capsule so that could be in the kill mail. On the other hand you technically didn't kill them.

ISK warfare is all good but I do believe if you want to know what someone is flying a scan should be the only way (blueprint sharing/asking aside).



Indeed. This makes a lot more sense from an in-game perspective (and that's the only one I'll accept). Information should not come to you magically just because it's "fun" or "useful". If you want to know other pilots' fittings, scan them down. If you want to keep track of your pilots, you can do that with limited kill mails and conventional loss mails. If you want to brag, you can keep faking all the mails you wish.

Jenshae Chiroptera
#85 - 2011-10-25 15:38:55 UTC
Solo Player wrote:

Indeed.


Linked in OP

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Kitt JT
True North.
#86 - 2011-10-30 21:42:29 UTC
I lol'd

Why waste your breath? Forget the fact that a very sizable poriton of eve value killmails FAR more than isk.

But ccp is going in the other direction.
Tanya Powers
Doomheim
#87 - 2011-10-30 23:41:14 UTC
Quote:
While the killmail system did not bring pvp combat into the game,


I'm tired of hearing on vocal: "you're not active these day's I don't see any km from you" -so yes KM's bring/push pvp, not in a good form but it does.

Quote:
it is responsible for the purpose a lot of people actually pvp for, and how they go about getting those kills.


since sov seems bad, low very bad, fw very very bad, seems it's the last thing keeping them playing.

But I agree KM's shouldn't exist in their present form.
Jenshae Chiroptera
#88 - 2011-10-31 04:37:49 UTC
Kitt JT wrote:

But ccp is going in the other direction.


This and recent changes don't exclude each other.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

uglybass
Spatial Idiocity Inc.
#89 - 2011-10-31 17:47:28 UTC
Oh please, If you dont mind from killpoints then keep out of killboards.
IF we look on some other game, say WoW, which doesnt have killboards etc...
theres PLENTY of ganking/griefing.
removing killmails and nothing would change.
people like trophies and if you dont wanna give one to em, dont undock.

ps. some years back only those modules which actually survived where included in killmails, luckily ccp fixed it ;)
Jenshae Chiroptera
#90 - 2011-10-31 19:56:22 UTC
(That is a really good AV you have there. Lighting, texture, etc. Almost hits uncanny valley.)

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Thomas Turnpoint
Doomheim
#91 - 2011-10-31 21:53:41 UTC
Kill mails should not be removed.

I'd rather see them be completely automated. I know CCP isn't known for doing forums all that well, but it would be nice to have CCP run things so they can easily deposit the relevant data into the killboard. No API verification needed.
Kills and losses alike posted, whether you want them or not

The system may not work perfectly currently, and has been abused, but it's an important part of the game.
Jenshae Chiroptera
#92 - 2011-11-01 02:52:39 UTC
You get that this is targeting specific instances to try give totally PVE people and newbs some breathing room or did you just read the title?

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Messoroz
AQUILA INC
#93 - 2011-11-01 21:37:30 UTC
O goodie this post again. Killmails to not ruin the sandbox. In some posts people say it makes people not kill for just their alliance, corp w/e. In fact it does, every ship you kill is to your benefit or corp's benefit or alliance. That is one less hostile ruining your jewing, that is one more ship that needs production, that is a whole conflict potentially started if they are butthurt.
Drakarin
The Scope
Gallente Federation
#94 - 2011-11-02 02:29:03 UTC
Baaldor wrote:
Joe Risalo wrote:
Messoroz wrote:

Quote:

They're getting free killmails for sitting at a gate and dropping insta everything on ships that comes through the gates.


They are bloody ******* pirates, do you want them showering you with ******* flowers instead? Next thing I'll probably see is people requesting CONCORD in null and low because it breaks the sandbox that they can be attacked freely.


The real problem is that CCP has made gate camping too easy, gate guns don't do **** to battlecruisers and battleships these days and so they can sit there all day tanking afk.


I didn't say no more gate camps...

What I was stating is that the killmail system is the sole purpose for a lot of kills that are make in eve to include gate camp kills.

This is effecting the outcome of a sand box.

Remove the killmail system all together and there would probably be many things in eve that would change.

Perhaps instead of farming killmails through pirating, players would actually pick a choose battles worth fighting.

The killmail system is effecting the "sand box" of eve. Players aren't getting involved in pvp combat in a manner meant to benefit themselves, their corp, or their alliance, but are instead just killing for killmails.


So essentially you wish to nerf everyone else's game, because it makes you fell all inadequate?

It is a friggin' game, points are scored and high lights are saved, if it bugs you this much don't read the KB's ffs.


It's a game, but does this mean immersion should take a backseat? I feel that it's taken enough hits over the years, we probably should bring some of it back. I care more about how the game feels than knowing more about people I killed // bragging about it.
Insane Randomness
Stellar Pilgrimage
#95 - 2011-11-02 04:55:33 UTC
Jenshae Chiroptera wrote:
You get that this is targeting specific instances to try give totally PVE people and newbs some breathing room or did you just read the title?


I just read the title, came in here to post "LOL" and moved on. Frown upon me, slander me if you like, but trust me, with PvP getting worse and worse by the day, this will not be removed.
Jenshae Chiroptera
#96 - 2011-11-03 11:35:22 UTC
One of the main problems is that people are camping newbs for kill board points. They are making subscribers rage quit before they can become deeply invested in the game.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Naomi Knight
Ministry of War
Amarr Empire
#97 - 2011-11-03 11:44:18 UTC
Jenshae Chiroptera wrote:
One of the main problems is that people are camping newbs for kill board points. They are making subscribers rage quit before they can become deeply invested in the game.

So what? if they ragequit they are the problem not the system.
Ppl are camping cause they want action , killmails has nothing to do with this.

Btw your poor newbies shouldnt go into 0.0 alone in the first place. What did they expect that ,someone who can kill them will hold back or what?
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#98 - 2011-11-03 11:49:37 UTC
Jenshae Chiroptera wrote:
One of the main problems is that people are camping newbs for kill board points. They are making subscribers rage quit before they can become deeply invested in the game.


'Camping newbs' in beginner systems is already addressed by CCP: its a reportable offense that can result in temporary and permanent bans. If you really want to white knight all the little bears out there, go to the beginner systems, watch for these actions and report them.

As for High sec T1 frigs, rookie ships, capsules, T1 cruisers and anywhere miners/indies being loss mail only? You're delusional if you think this will ever happen.

Killmails are a legacy of Eve and aren't going anywhere.
Jenshae Chiroptera
#99 - 2011-11-03 11:49:43 UTC  |  Edited by: Jenshae Chiroptera
Naomi Knight wrote:

Btw your poor newbies shouldnt go into 0.0 alone in the first place. What did they expect that ,someone who can kill them will hold back or what?

Who said anything about 0.0? Before you rant about that - not low sec either. Plenty of ways that @#$%s kill new players in high sec.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.