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New dev blog: This Week In The Unified Inventory

First post First post
Author
Bubanni
Corus Aerospace
#101 - 2012-05-27 16:00:57 UTC
Hi CCP, what about you use that feature you almost used back when you wanted to test a new neocom? That we in options could turn on beta features?

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#102 - 2012-05-27 16:02:06 UTC
Note: There are things in cargo containers other than loot, and even when the contents of cargo containers is loot it is important to be able to move specific things from the container into other containers quickly and without having to jump through hoops.

I just thought I'd point that out because apparently it still isn't clear to CCP, which is not surprising seeing as none of the game designers actually play the game.
disasteur
disasterous industries
#103 - 2012-05-27 16:08:49 UTC
CCP Soundwave wrote:
Lord Loco wrote:
CCP Soundwave wrote:
Aryth wrote:
Corp hangers need a lot of love. Something in this new inventory makes contracting a ship from a corporate hanger lag and freeze client on the creating contract at the very end. It recovers. but instead of a contract every couple seconds, you are now only able to do 1 every 20-30. This is very bad and needs fixing.


Yeah, the performance stuff is at the top of the list. A lot of performance increases on Tuesday.


Pleas give us a list what all is planned after this patch. And we need really to now if we can work in future with the new UI like with the The Old Inventory.

Please give us a answer.


I'd prefer to not keep a "final" list as I'd like us to continue making changes based on the feedback we're getting. What I'll happily post is the list of stuff we know we're going to do right now. Again, with the caveat that we'll add to the list as we go.



i would rather have a straight answer for once, you told us in an other topic you would try to restore as much as posible but all i now read is fix and expand on the new UI
Aryth
University of Caille
Gallente Federation
#104 - 2012-05-27 16:10:30 UTC  |  Edited by: Aryth
CCP Soundwave wrote:
Aryth wrote:
Corp hangers need a lot of love. Something in this new inventory makes contracting a ship from a corporate hanger lag and freeze client on the creating contract at the very end. It recovers. but instead of a contract every couple seconds, you are now only able to do 1 every 20-30. This is very bad and needs fixing.


Yeah, the performance stuff is at the top of the list. A lot of performance increases on Tuesday.



As a follow up. We are busted completely on mass fitting looks like. The same lag that you see doing a contract, seems to occur when you session change across ships/rename etc. Went from fitting/renaming a ship every 6 seconds or so. To being lucky if its done in 2 minutes. It was bad before how complicated this is to begin with, now with the lag it's horrifying.

This character also has a lot of corporate hangers it can "see". My past experience with the "scanning" of hanger1, then hanger2 etc, leads me to believe the new UI is also looking into every hanger a char can see. We have some pretty large hangers. This is bad.

Edit: adding minutes

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#105 - 2012-05-27 16:12:00 UTC  |  Edited by: Salpun
Current fuctionality on Sisi does not equal old fuctionality with regard to wreck and cargo windows still.

*Cargo containers and wrecks do not open in the same place.

*There is no way to tell how many containers/ wrecks you have stacked with out opening the tree view.

*Opening the wreck for the first time ie with "open Cargo" right click opens in the first window not the location it was prevousely.

*Loot all on a cargo container closes the window and the second one shows up in the main/ first window still.

I want my Main inventory window to stay ships cargo and have wrecks and containers open in a second window which has been used prevousely for that purpose. Locking a window for a purpose would be great.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Bubanni
Corus Aerospace
#106 - 2012-05-27 16:16:34 UTC
Another thing or two:
Ship icons so its easier to tell them appart
Ability to make custom folders for sorting stuff within
Make it easier to tell how much space is left in ships or containers without having to open them
Add ship hangar shortcut again to the neocom
Add the ability to shrink the tree structure when needed, and expand again when needed (and it should remember this settings for the new windows, like when you shift-clicked something)
The last stated ability is very important as it would make it possible to get same functionality as before and get same screen space

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Amber Solaire
Imperial Academy
Amarr Empire
#107 - 2012-05-27 16:20:03 UTC
Just throw out this crappy new UI, and bring back the original hangars

This new UI does NOT work, plus few people even wanted it


Stop trying to fix this broken toy, just give us the option to go back to the old system

(or at least, keep ship hangars separate from the rest)
Lord Loco
LOCO TRUST
#108 - 2012-05-27 16:22:20 UTC
CCP Soundwave wrote:
Lord Loco wrote:
CCP Soundwave wrote:
Aryth wrote:
Corp hangers need a lot of love. Something in this new inventory makes contracting a ship from a corporate hanger lag and freeze client on the creating contract at the very end. It recovers. but instead of a contract every couple seconds, you are now only able to do 1 every 20-30. This is very bad and needs fixing.


Yeah, the performance stuff is at the top of the list. A lot of performance increases on Tuesday.


Pleas give us a list what all is planned after this patch. And we need really to now if we can work in future with the new UI like with the The Old Inventory.

Please give us a answer.


I'd prefer to not keep a "final" list as I'd like us to continue making changes based on the feedback we're getting. What I'll happily post is the list of stuff we know we're going to do right now. Again, with the caveat that we'll add to the list as we go.



And we need really to now if we can work in future with the new UI like with the The Old Inventory.

.

Ribikoka
Royal Amarr Institute
Amarr Empire
#109 - 2012-05-27 16:23:52 UTC  |  Edited by: Ribikoka
Another thing. I'm not a POS manager i dont have access for POS.
Why load for me the all pos modules to my inventory this crap UI ? Why i see the strontium bay on the POS grid without access ?


"16:20:51 Notify You cannot perform that action on that object as you do not belong to ...."

Man what a mistake again.
30 sec inventory loading for nothing. because a developer made this stupidity. But... i see the useless pos guns, what a funny thing.
This is not wasting the server resources ? Yes it is. Give a flag for players in database and if they dont have access to POS do not upload this crap to their cargo (inventory).
bongpacks
Rules of Acquisition
#110 - 2012-05-27 16:28:28 UTC
I'm no more happy about these changes than anyone else. I live in w-space so I spend a decent amount of time working with a POS. These new changes have really interfered with my play style as I have to factor in at least an extra 20-40 seconds before I can access anything. Then I have to deal with seeing the 60+ batteries in the tree in which my ship maintenance arrays are mixed in, so I have to scroll around through all the batteries to find my ship maints and of course they bear the same icons as everything else. Not only that I have to go ahead and just open one ship maint from the tree and hope it's the one I want because of course we can't name the ship maintenance arrays so you can't tell one from the other without opening it and waiting the 20 seconds or so for the contents to load. Having to click the open cargohold button then having to shift+click the cargohold of my ship in the tree just to have an independent cargohold as I'm accustomed to is a pain in the butt considering I have to do it EVERY SINGLE TIME I switch ships. Why can I not shift+click the corporate hangar array from the tree and have it open in a separate window but I can shift+click a division within said corporate hangar array? Why are pos batteries even a part of the unified inventory and if they must be why are they not in a group by themselves? I haven't even tried salvaging or using cargo containers yet as frankly I've been scared to even see how bad that must be with the new system. As it stands any situation that would require a fast ship change such as swapping ships to go help a corp mate who has tackle on someone or swapping into a cloaked ship because a corp mate has spotted an intruder jumping into the wormhole so I can remain unseen to up the chances of getting a kill are out of the question with these appalling load times. I vote for a roll back to the previous system so the new one can be fully tested and refined on the TEST SERVER, which is the appropriate place for such a thing. On a completely unrelated note, when I log off at my POS or in space on my main toon and log on to my alt toon on the same account, my main stays in space for an undetermined amount of time but I can tell you it's greater than half an hour. If I wanted I could easily scan myself down, swap ships, warp to and point and kill myself as could anyone else. It's been a bug (god I hope it's a bug) for a couple years now and I've mentioned it a few times before on the forums but never got a reply as per the norm. I think the only direct reply I've ever gotten on the forums from a dev or GM was to clear my cache which of course is a standard canned answer and didn't help. Seems like the devs and GMs only reply to off-topic compliments and non-core issues while they ignore anyone with genuine complaints about severe game-breaking issues. It might be mean to say but maybe another in-game protest and the threat of another round of lay-offs might force them to roll back and consider using the test server for it's intended purpose while leaving TQ as functional as it can be for the general player base.
SillyWaif
#111 - 2012-05-27 16:29:05 UTC
The whole Unified inventory is kinda messed up
*) we have an "Assets window" which is my inventory in space but is not in the inventory (luckily)
*) we have the corp hangars in the inventory which is a Corp thing and it should be there imho

*) wrecks in space should open in their own window
Now the window replaces your cargo hold window if you just click 'Open box icon" which is the natural thing to click on.
If you do want it in its own window you should SHIFT-click the icon... The forced usage SHIFT key is really annoying.

The intent of the Unified inventory was to reduce the number of (open) windows while in effect I WANT the same number of windows open. Only now i have to go through an inconsistent (SHIFT) click-fest to get there EvilEvil
It totally defies its purpose ...
Darius III
Interstellar eXodus
The Initiative.
#112 - 2012-05-27 16:29:21 UTC
Please let us choose which system we want to use, give us an option to roll back if we want to.

While you guys claim you are listening to feedback, when did you START listening? Because it is quite obvious that you didnt listen to feedback about it when people reported problems while this crap interface was still on Sisi.

Hmmm

SoHo White
Etoilles Mortant Ltd.
Solyaris Chtonium
#113 - 2012-05-27 16:29:47 UTC
I've never complained about any change or patch CCP has made in the last 7 years and lets be honest some have been worthy of complaint.

But I am complaining about this !

The Inventory UI is rubbish, please can I have the old one back ?
Cuchulin
Aliastra
Gallente Federation
#114 - 2012-05-27 16:49:36 UTC
Since one cant be sure that you monitore the old thread about this clusterfuck:

Quote:
Biggest issues for me:

- when in space I have my cargo window open to see how much cap boosters/ ammo is left, this window (even with tree minimized and such) takes now up more space which I dislike because I would like to see my ship and the ship it makes explode
-> please make the little volume bar and the isk ammount optional and consider making the frame of the whole thing thinner

- after successfull exploding an enemy ship I am using a loot tab in my overview to quickly open the wreck and cherrypick whatever was not fail of my opponents fitting, this is now broken as it opens the wreck view in my already open cargo window with tree minimzed and such, so that it is impossible to actualy loot anything if I dont want to use the "loot all" feature
-> if you do nothing else but this then please please please (did I mention please) have wrecks always open in a new separate window (in minimal mode without tree and whatnot) when accessed by any other means but the tree view

- shift clicking is a bad UI choice especially when in space and I have one hand at my mouse and one hand near the function keys to explode stuff and such... particularly in these situations I am apparently laging a third hand to do the shift thingy....to be fair though, I might use the third hand for something else even if I had it...

- I was nearly killed yesterday because I wanted to look into a wreck and my client locked up for about 5 secs, at the point when my client became responsive again I noticed a hostile ceptor burning towards me which I only escaped by luck (or fail of the ceptor pilot)
-> in space every second counts, any lag associated with opening a jetcan or wreck is totaly and utterly unacceptable, I suspect the lag is introduced because in addition to the content of the wreck the new inventory wants to show me all the other shiny wrecks possibly nearby ? Also it wants to calculate isk amount and show me the route to the nearest McDonalds ? If so..... stop that **** and make cargo/jetcan/wreck views totaly separate from the new system

- I dont see a way to distinguish between an actualy empty corp hanagar and one that I just dont have access to, since in both case "Nothing found" is stated....this is suboptimal at the least.... (and yes it is necessary to have non accessible corp hangars in your tree, because some people need to be able to drop stuff in such hangars even though they cant see what is in it and cant take stuff out again...)


in addition:

- double click on a non active ship in my hangar should open the cargohold of said ship (in a new separate window) and not make said ship active as this is highly counterintuitive from usual windows behavior where double click opens folder

- since the new inventory is pretty much the windows explorer.... a back button is desperatly needed !

- the old coprhangar view with multiple tabs on the top was much more userfriendly then having to shiftlick and open all userhangars separatly

Cuchulin
Chribba
Otherworld Enterprises
Otherworld Empire
#115 - 2012-05-27 17:09:21 UTC
Smile

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Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

Ribikoka
Royal Amarr Institute
Amarr Empire
#116 - 2012-05-27 17:14:19 UTC
The smart playerbase would be understand, when a CCP member, tell to us why so import this inventory for EVE client.
What there is in the background ??? Why they want to put trought this our throat at all costs ?

The players maybe would forgive if they would be known the real reasons

But the CCP still saying nothing.
Galena Pleiades
Ichi Industries
#117 - 2012-05-27 17:16:15 UTC  |  Edited by: Galena Pleiades
I would like to add my twopence halfpennies worth - This Inventory change is crap.
Please return to separate windows for Cargo and Items, and return right-clicking for drone bay as well. I like to see at a glance what I have . With two separate windows it's easy enough to drag and drop. I've also found it awkward trying to stack partial amounts of cargo. - At very least, as in Captain's Quarter's give us the choice to opt out.
Just because some guy thinks that he/she has come up with a good idea, does not mean that it is a good idea.
Ketov Aktar
Grey Wolff
#118 - 2012-05-27 17:27:06 UTC
While you guys are working on this, would it be a possibility to make the font in the Index window a bit bolder or colored so that is is a bit easier to read? It is hard to read when docked in station environment at this time. Also the sound for energy weapons do not work correctly. Thanks for working this weekend btwSmile
DazedOne
Sebiestor Tribe
Minmatar Republic
#119 - 2012-05-27 17:36:20 UTC
Darius III wrote:
Please let us choose which system we want to use, give us an option to roll back if we want to.

While you guys claim you are listening to feedback, when did you START listening? Because it is quite obvious that you didnt listen to feedback about it when people reported problems while this crap interface was still on Sisi.



Good to see one of our CSM actually taking a stance on how this abomination is an atrocity on everyone who has massive amounts of inventory. Roll this steaming pile of crap back to the old system which functioned just fine.

Those of you who still plan on playing this game vote out the rest of our worthless CSM and get people in there that wont slob the knob of CCP. We need people that will genuinely represent the players not most of these yes men waiting on their next trip to Iceland.

Roll it Back!!!!!!!!!!!!!!!!!!
Xercodo
Cruor Angelicus
#120 - 2012-05-27 17:36:30 UTC
Krystyn wrote:
CCP Soundwave wrote:
Destination SkillQueue wrote:
CCP Phantom wrote:
The reception of the Unified Inventory seems to be somewhat less than perfect as some of the functionality is not in the state as it should be. We are listening carefully to your good and welcome feedback and treat it serious.

Without further ado, let me present a Sunday devblog by CCP Soundwave about the first round of Unified Inventory improvements, read all about these changes here.

Please use this thread for feedback, thank you.


That's a diplomatic way of putting it. Smile

Nice to see you treating it seriously and taking fast action to rectify the imperfections.


Yep, absolutely. Getting this into a state where you guys like it is the first priority right now.


One wonders why this was implemented as such in the first place. I can't imagine anyone in their right mind who would push this half done...(can't say it politely)...

Is there some internal CCP memorandum that you have to push out patches at a certain rate?
If so you need to toss that memo out with the TPS reports because you are destroying your customer base with these ill conceived up(down)grades. I would rather wait awhile for the programming to be thoroughly tested and worked over on the test server and then advertised heavily on how the new UI changes will work and how to replicate the previous functionality and that needs to be the starting point for any and all UI changes.


While I do already like the new system for saving me the clutter of the windows and the new filters and stuff and am immensely happy about all the other changes mentioned in the blog I do have to agree with this to an extent.

Clarified to:

-Give it time on SiSi to have the living **** beat out of it
-Create VERY thorough guides on the new system

The Drake is a Lie