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New dev blog: This Week In The Unified Inventory

First post First post
Author
Masamune Dekoro
School of Applied Knowledge
Caldari State
#221 - 2012-05-28 06:35:59 UTC
Just let people drag out individual subfolders into separate windows and most of the tears should stop.
Callidus Dux
School of Applied Knowledge
Caldari State
#222 - 2012-05-28 06:36:56 UTC  |  Edited by: Callidus Dux
CCP Optimal wrote:

.....
I beg you to honestly give the new system a try. If you still don't like it and you aren't able to find an equally good or better work flow for your tasks, tell us why. Many of you have already done so, and we will are already acting on that feedback, but keep it coming.


Again: Read the forum. It Sucks AND AND AND:


Restore the old UI as it was before 22.05.2012!
Nothing more. Restore the UI. No Chortcuts; no lag; Icons in my NeoCom, double clicks at the icons in my assets and hundreds of independent, adjustable in size and positition, windows. NOTHING MORE!
We want to be able to have an EXACT copy of the former UI. Are you willed to change it so that we can have it?

Can someone form CCP respond to this demand? I am feeling ignored from CCP. Evil
Callidus Dux
School of Applied Knowledge
Caldari State
#223 - 2012-05-28 06:37:21 UTC
Masamune Dekoro wrote:
Just let people drag out individual subfolders into separate windows and most of the tears should stop.

Correct Attention
Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#224 - 2012-05-28 06:38:15 UTC  |  Edited by: Xindi Kraid
The whole tree thing is nice and all, but for some things, multiple windows is a GOOD thing, so you need to work on that aspect. I keep my ship cargo bay open most times for easy ammo tracking and quick looting. I also keep my maint bay and corp hangar windows stacked with my overview, the idea being I don't need to look at them much, and most of the times I do, there's not immediate reason to look at the overview. Having separate windows also makes cargo management easier since I can drag and drop between windows quickly.

When I dock in a station, not only are the handy ship and item hangar buttons gone, forcing me to use a menu to open inventory, but they also like to open up in one of those windows, neither of which is particularly fantastic for dealing with the crapload of items I have due to size and shape, and even when I open in new window and make something of a more usable size, the next time I dock, I have to do it again.

The UI needs to be better about remembering that Cargo, maint and corp hangars on my ship, and the items and ships hangar in the station are all different windows, and not try to open them in one of the existing item windows. It needs to use the everything else window.

Also the new tree system can be a bit slow to navigate at times which is the opposite of what was supposed to be accomplished.

Edit:
Another thing.
There's one thing we have been asking for for years that we still don't have: station hangars.
People have been asking to have the personal hangar in the station separated into multiple hangars like what is done with corporate hangars, because some of us bittervets have so many items, that we need some sort of organization scheme. unfortunately, all we have is containers, which is somewhat of a hackneyed way of doing something.

If you are intent on making inventory a tree, maybe you could give us the option of creating a new item folder where we can move our stuff to instead of having to deal with a ton of containers.
Logicycle
Stimulus
Rote Kapelle
#225 - 2012-05-28 06:56:23 UTC
This is unreal. Even after thousands of hate posts they are not budging.

Shocked
Jacob Holland
Weyland-Vulcan Industries
#226 - 2012-05-28 07:20:36 UTC
Quote:
Looting: Cargo containers and wrecks will function the same. Having multiple wrecks or containers open should be easy to loot as you can just click “loot all” and it will automatically go to the next item on the list instead of your ships cargohold. There is an added performance increase as well.

Is that going to stop The Window checking everything I own to determine whether it needs to be shown and causing a 15 second freeze for every wreck I open?
Most of the time I'm in space I don't need my cargo; I can load my guns from the guns, loot by dragging to the cargo icon...etc. Some specific ships require a bit more management (moving cap boosters from a can in cargo to cargo, moving ore to a jet-can or Orca...etc.) but given the vast screen real-estate The Window takes up...

The only thing which had given The Window an edge over the old system is the tree and the ability to drag stuff to the tree rather than having to open a can (or whatever else) to drag it to... but that's entirely pointless given that I have to open the container anyway in order to unlock all the stuff I just put into it.
Daeva Teresa
Viziam
Amarr Empire
#227 - 2012-05-28 07:32:34 UTC
Since the new system is trying to emulate windows folder explorer (that I absolutely hate and avoid as much as i can), you know that thing has these options:
Open each folder in new window
Open each folder in same window
right?

And just quick truth: If you think that microsoft's ideas of UI (hide every setting as much as you can, force user to new stupid ****** things like Metro) are good, then you should really think twice.

CCP really please dont use Upgraded, Limited, Experimental and Prototype in item names. It sounds like the item is actually worse than basic meta 1 item. Use Calibrated, Enhanced, Optimized and Upgraded. Its really easy to understand that the item is better than meta 1 and its also in alphabetic order.

Dennie Fleetfoot
DUST University
#228 - 2012-05-28 07:41:06 UTC
CCP Optimal wrote:
I've not been able to be very active on the forums for the last couple of days simple because my time is better spent fixing defects as it is.

First, on the SISI thing; it's true that we let a few issues slip us and that's regrettable, but it is simply a fact that not all issues surface on test servers. We certainly did fix a LOT of issues that we discovered through your feedback from SISI. But, not all of them sadly.

Revamping a fundamental system, used by every single player, such as the inventory system so that it will fit every player's needs and expectations from day one is a tall order to say the least. There is probably no other system within EVE that is as multidimensional as the inventory and the use cases seem to be endless. The old system had not changed much at all and most of you veterans could probably operate it at lightning speeds blindfolded. Having to waste time re-learning basic things is annoying as hell and I get it. I've been there myself. I would be pretty furious if someone forced me to use a different Python editor, and it would probably slow me down tremendously for the first couple of days or even weeks. A fitting punishment for my crimes maybe?

THE biggest complaint about the EVE UI, according to our surveys, is the number of windows needed to accomplish tasks. We identified the inventory as being one of the biggest violator and that's why we went on this journey (not because we like to spend Sunday afternoons on the EVE forums, lovely as they are, mind you!). A lot of things have changed in the world of user interfaces during the last 10 years, and I think it's safe to say that a game shipping with the old EVE inventory system EVE today would receive mixed reviews.

The old system had been brewing out in the wild for 9 years, but the new one for less than a week, so obviously it has not received the same amount of updates and fixes. We are, and will be working hard to make sure that no matter your profession in EVE, you will have an equally or faster way of doing what you need to do.

I beg you to honestly give the new system a try. If you still don't like it and you aren't able to find an equally good or better work flow for your tasks, tell us why. Many of you have already done so, and we will are already acting on that feedback, but keep it coming. Telling us that it sucks won't help anyone, and I must stretch what has already been stated that reverting the entire thing is not an option (It's also as good as technically impossible). Making it optional is also not optional (confusingly enough) as it would require us to maintain two systems side by side which would cause an exponential increase in code and interface complexity if we were to make a habit of it. It's not as simple or as good of an idea as it might seem at first.

One of the hardest part of EVE is dealing with the UI and we are constantly being asked to change it. When we do, people without exceptions ask for the old one back. Doing both is obviously impossible. There is still work to be done and work we shall.

CEO Dust University

CPM 1&2 Member

www.twitter.com/DennieFleetfoot

Dennie Fleetfoot
DUST University
#229 - 2012-05-28 07:46:23 UTC
CCP Optimal wrote:
I've not been able to be very active on the forums for the last couple of days simple because my time is better spent fixing defects as it is.

First, on the SISI thing; it's true that we let a few issues slip us and that's regrettable, but it is simply a fact that not all issues surface on test servers. We certainly did fix a LOT of issues that we discovered through your feedback from SISI. But, not all of them sadly.

Revamping a fundamental system, used by every single player, such as the inventory system so that it will fit every player's needs and expectations from day one is a tall order to say the least. There is probably no other system within EVE that is as multidimensional as the inventory and the use cases seem to be endless. The old system had not changed much at all and most of you veterans could probably operate it at lightning speeds blindfolded. Having to waste time re-learning basic things is annoying as hell and I get it. I've been there myself. I would be pretty furious if someone forced me to use a different Python editor, and it would probably slow me down tremendously for the first couple of days or even weeks. A fitting punishment for my crimes maybe?

THE biggest complaint about the EVE UI, according to our surveys, is the number of windows needed to accomplish tasks. We identified the inventory as being one of the biggest violator and that's why we went on this journey (not because we like to spend Sunday afternoons on the EVE forums, lovely as they are, mind you!). A lot of things have changed in the world of user interfaces during the last 10 years, and I think it's safe to say that a game shipping with the old EVE inventory system EVE today would receive mixed reviews.

The old system had been brewing out in the wild for 9 years, but the new one for less than a week, so obviously it has not received the same amount of updates and fixes. We are, and will be working hard to make sure that no matter your profession in EVE, you will have an equally or faster way of doing what you need to do.

I beg you to honestly give the new system a try. If you still don't like it and you aren't able to find an equally good or better work flow for your tasks, tell us why. Many of you have already done so, and we will are already acting on that feedback, but keep it coming. Telling us that it sucks won't help anyone, and I must stretch what has already been stated that reverting the entire thing is not an option (It's also as good as technically impossible). Making it optional is also not optional (confusingly enough) as it would require us to maintain two systems side by side which would cause an exponential increase in code and interface complexity if we were to make a habit of it. It's not as simple or as good of an idea as it might seem at first.

One of the hardest part of EVE is dealing with the UI and we are constantly being asked to change it. When we do, people without exceptions ask for the old one back. Doing both is obviously impossible. There is still work to be done and work we shall.


Words fail me. I'm honestly at a complete loss at what to say in reply to this. I was expecting a reasoned rational for the changes, instead we get another 'I'm right and your wrong' from one of the dynamic duo.

Firstly I want numbers boy. The biggest complaint was the number of windows at anytime? I've played this game for three years and been socially active on the forums, traveled to Fanfest and London meets and I have never, EVER heard anyone make this complaint. So if your're going to use that as an excuse for your poor performance I want the numbers of complaints about the UI, the number of the complaints about the numbers of windows and I want them as a percentage of the total number of complaints about EVE. It that percentage is less than 30 percent, all that should tell anyone with an intelligence greater than a used teabag is that 70 percent of people were happy with the old UI and it should be low on your list of priorities.

Your claiming that feedback and suggestions were acted upon in Sisi? Sorry I was there, and that frankly is a bare faced lie. If you had truely listened, acted and followed through the proof of that would be that your precious Unifubared Inventory would still be on Sisi getting debugged. So your either lying or so far removed from reality that I'd worry about giving you a pair of scissors.

Your begging us to give it a try???!!!! What in the hell do you think we've doing for 5 weeks???!!!!!! This amount of rage about your deeply, deeply flawed concept doesn't come from people who don't like change it's coming from people who have tried this muddled mess and guess what? WE DON'T LIKE IT!! Hate it in fact. No amount of trying it is going to alter that fact. The game is virtually unplayable using it. Or perhaps I should say virtually unplayable and still enjoy it.

I'm not going to tell how to fix it. If you haven't figured out how to from all we've said here, the Sisi forums and the complaints then you shouldn't be working in this job.

You are still living this dream world, where if you build it they will come Optimal. After everything that has been pointed out about the failings of this misguided adventure, you're still defending your Unifubared Inventory like a petulant 5 year old.

Now allow to Soundwave to continue to try and fix the mess you and Arrow made. We prefer talking to grown-up here.

CEO Dust University

CPM 1&2 Member

www.twitter.com/DennieFleetfoot

Dennie Fleetfoot
DUST University
#230 - 2012-05-28 07:49:27 UTC
Sorry, double post.

I apologise for my mistakes.

CEO Dust University

CPM 1&2 Member

www.twitter.com/DennieFleetfoot

Arco Arachni
Deep Core Mining Inc.
Caldari State
#231 - 2012-05-28 07:56:53 UTC
Dennie Fleetfoot wrote:
We prefer talking to grown-up here.

Come on mate ... that counts for all of us ;) s*** storming doenst help.
TravelBuoy
Imperial Academy
Amarr Empire
#232 - 2012-05-28 08:04:10 UTC
Dennie Fleetfoot wrote:
CCP Optimal wrote:
ccp blabla


Words fail me. I'm honestly at a complete loss at what to say in reply to this. I was expecting a reasoned rational for the changes, instead we get another 'I'm right and your wrong' from one of the dynamic duo.

Firstly I want numbers boy. The biggest complaint was the number of windows at anytime? I've played this game for three years and been socially active on the forums, traveled to Fanfest and London meets and I have never, EVER heard anyone make this complaint. So if your're going to use that as an excuse for your poor performance I want the numbers of complaints about the UI, the number of the complaints about the numbers of windows and I want them as a percentage of the total number of complaints about EVE. It that percentage is less than 30 percent, all that should tell anyone with an intelligence greater than a used teabag is that 70 percent of people were happy with the old UI and it should be low on your list of priorities.

Your claiming that feedback and suggestions were acted upon in Sisi? Sorry I was there, and that frankly is a bare faced lie. If you had truely listened, acted and followed through the proof of that would be that your precious Unifubared Inventory would still be on Sisi getting debugged. So your either lying or so far removed from reality that I'd worry about giving you a pair of scissors.

Your begging us to give it a try???!!!! What in the hell do you think we've doing for 5 weeks???!!!!!! This amount of rage about your deeply, deeply flawed concept doesn't come from people who don't like change it's coming from people who have tried this muddled mess and guess what? WE DON'T LIKE IT!! Hate it in fact. No amount of trying it is going to alter that fact. The game is virtually unplayable using it. Or perhaps I should say virtually unplayable and still enjoy it.

I'm not going to tell how to fix it. If you haven't figured out how to from all we've said here, the Sisi forums and the complaints then you shouldn't be working in this job.

You are still living this dream world, where if you build it they will come Optimal. After everything that has been pointed out about the failings of this misguided adventure, you're still defending your Unifubared Inventory like a petulant 5 year old.

Now allow to Soundwave to continue to try and fix the mess you and Arrow made. We prefer talking to grown-up here.

This is right answer.
Makaganti
Doomheim
#233 - 2012-05-28 08:05:55 UTC
the old system was perfect till it took an arrow to the knee


I take it ccp are just going to keep with the new UI and patch it and patch it and patch it oh did I mention and patch it till we STFU enough for ccp to say hey look its now working no complaints Twisted

With Unity there is Power

Andy DelGardo
#234 - 2012-05-28 08:19:11 UTC  |  Edited by: Andy DelGardo
FIX: Add a "ignore empty containers/devisions" option for the tree view, i have countless POS modules but i always only use one devision. So showing all the other 7 devision in a tree view simply is impractically. The analogy would be that the Win-Explorer will show me 100 folders that i don't use and are empty... i would simply delete them, but here i cant do this.

Option: Add a option to "OR" instead of "AND" the final saved rules filters, similar to the "any" option that can be used while setting up a individual rule. So i can have multiple saved rule-set combining, instead of excluding each other.

Feature: Make it possible to drag&drop to the top-name of a POS module or Corp hangar, without needing to have it expanded. Make the items go to either the first devision or make it a configurable option.

Feature: Make the window scroll "hover" sensitive, so u can scroll in the tree-view without having the window highlighted. U have to scroll a lot in the new system, so having this "hover" sensitive is more comfortable, since it saves 2 clicks to focus and refocus windows.

Feature: Make it possible to open a auto-stacked separated window for all devisions/containers or not-empty devisions/containers, similar to the shift-click. When working with devisions the most effective way in the new system is, to have the tree view open on the left and have individual windows with stacked devisions open in a separate window and than drag&drop items to just the top rows. If i could get a Auto-grouped and stacked window via one-click, this would make things more comfortable.
Aria Wolfe
Ignotis Imperium
Usurper.
#235 - 2012-05-28 08:21:06 UTC
Callidus Dux wrote:
CCP Optimal wrote:

.....
I beg you to honestly give the new system a try. If you still don't like it and you aren't able to find an equally good or better work flow for your tasks, tell us why. Many of you have already done so, and we will are already acting on that feedback, but keep it coming.


Again: Read the forum. It Sucks AND AND AND:


Restore the old UI as it was before 22.05.2012!
Nothing more. Restore the UI. No Chortcuts; no lag; Icons in my NeoCom, double clicks at the icons in my assets and hundreds of independent, adjustable in size and positition, windows. NOTHING MORE!
We want to be able to have an EXACT copy of the former UI. Are you willed to change it so that we can have it?

Can someone form CCP respond to this demand? I am feeling ignored from CCP. Evil


Beg us to honestly give it a try? We all have, hence the outrage in two forum threads. We are honestly asking you to revert back to the original UI.

So from the course the Dev's are taking they are not listening to what we like in the game and as such I sadly canceled my two accounts. It is a system that simply doesn't work and while many have offered ideas or thoughts on how to improve it, the general consensus is to roll it back. CCP will not, but instead push crappier fixes out. Too bad because I have enjoyed the game, and fanfest and made some good friends here.

We all spend our money on things we like, and when the value of the money & time spent becomes 'unbalanced', as in the case of this UI garbage, and we see that ccp has no intention of really listening & fixing it (see quote above) I chose to balance my value by cancelling my accounts. Sad I won't be playing anymore, but what's the point if playing has become more frustrating than fun?

Jackie Fisher
Syrkos Technologies
#236 - 2012-05-28 08:25:40 UTC
One of the key failings of the new system is how big it all is if you wish to use it as a single window. It takes up more space than multiple old inventory windows and the old inventory windows could be small and thus moved to unused spaces on my screen. The new inventory is the dominating UI feature when it is open and takes a lot of vertical space which is at more of a premium than screen width.

This is annoying but manageable in station but in space I want to be able to see my overview, local, other key chat channels, scanner (if I’m in a potential combat situation) etc at all times and the tree view competes with this and I have yet to find a satisfactory layout.

One minor niggle not related to the above. When I drag stuff from one tree location to another if I pause momentarily over another tree location the inventory switches to the location I’m hovering over. Could this feature be made optional or least increase the ‘hover time’ before the inventory switches?

Fear God and Thread Nought

Callidus Dux
School of Applied Knowledge
Caldari State
#237 - 2012-05-28 08:26:13 UTC
Aria Wolfe wrote:


Beg us to honestly give it a try? We all have, hence the outrage in two forum threads. ...


Sorry for that 'snip' of your correspondence. But now; we have MORE than only two threads to this issue.
Have a look here

But anyway: +1 for you P
Captain Praxis
Sebiestor Tribe
Minmatar Republic
#238 - 2012-05-28 08:39:43 UTC
CCP Optimal wrote:

*Hubris*


I was pretty optimistic over the weekend after reading CCP Soundwave's posts as it seemed that CCP were going to be addressing my concerns and restoring the lost functionality.

Now, after seeing CCP Optimal's post, I'm getting the feeling that CCP may not be as committed as I had thought to sorting out the issues.

Can we get a concrete answer as to whether the following features are definitely going to be re-implemented?

1) - Persistent multiple windows that remeber their size, position and function over session changes and log-outs/log-ins

2) - Separate Ship Hangar & Item Hangar buttons on the Neocom by default (or the ability to add them if they are not default), that open said hangars in separate windows (without a tree), at the same size/position as when they were last open

3) - Having wrecks and cans open in individual windows (without a tree), all at the same size/position as when they were last open

4) - Having the Open Cargohold button on the in-space HUD open the ship's cargo hold in a separate window (without a tree), at the same size/position as when it was last open

5) - Restoration of the missing right-click functions (e.g. Open Drone Bay, Open Fuel Bay, etc...)

You may have noticed the subtle hints above that I hate using trees for navigation. I don't even use the tree in the Market window unless there's no other option to find what I'm looking for.
shockwaves2009
Unknown Union
Unknown Holding Alliance
#239 - 2012-05-28 08:52:32 UTC
hello

i think the inventory can be better iff we can add better filters
because at the moment i only can filter the stuff whats in the pos modules
i gona like when we can filter those guns from the pos out then i only have the
assembly array's , corporate hangaars and ship array

because why i want to see a medium pulse laser in the index when i still need to fly with-in 2500 m to see whats in it but still then i don't want the defence modules in that index
so iff i can filter that out i realy gona like this new inventory

i realy hope you gona do someting about this
E6o5
Sebiestor Tribe
Minmatar Republic
#240 - 2012-05-28 09:03:12 UTC
CCP Phantom wrote:
Off topic and non-constructive posts removed.

Please remember that this thread is to discuss the devblog in a constructive way. We know how much unhappiness and dissatisfaction was created, but to resolve this situation as fast as possible, it is necessary to have your posts right on the topic while being constructive. This way our developers can read in an efficiently way your feedback and do not need to spend unnecessary time filtering out off topic posts.

Thank you for your help!



just put the posts in a treeview ...