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New dev blog: This Week In The Unified Inventory

First post First post
Author
Chokichi Ozuwara
Perkone
Caldari State
#181 - 2012-05-28 00:37:38 UTC  |  Edited by: Chokichi Ozuwara
CCP Optimal wrote:
We certainly did fix a LOT of issues that we discovered through your feedback from SISI. But, not all of them sadly.

Why?

CCP Optimal wrote:
Revamping a fundamental system, used by every single player, such as the inventory system so that it will fit every player's needs and expectations from day one is a tall order to say the least.

It is the sort of thing you should be aiming to get right before pushing it on 10s of thousands of regular users.

CCP Optimal wrote:
I beg you to honestly give the new system a try. If you still don't like it and you aren't able to find an equally good or better work flow for your tasks, tell us why.

First, I have tried it. As have many other people. We're rejecting it. We're telling you that it is inferior to the old system.

I don't play to spend my time testing your ideas, and giving you game feedback. I pay you to play, I do not get paid to test this game. Can you understand this?

Besides, even when we tell you what you are doing is wrong, you ignore us, because we don't know what is good for the game.

I thought you guys learned this with Incarna.

CCP Optimal wrote:
One of the hardest part of EVE is dealing with the UI and we are constantly being asked to change it. When we do, people without exceptions ask for the old one back. Doing both is obviously impossible. There is still work to be done and work we shall.

You still do not get it. The new UI is inferior. It isn't good. I do not know how else to explain to you, that you have stripped functionality out, and not added any new functionality into the system. This isn't a matter of us getting used to it, it is a matter of you imposing a system which is fundamentally wrong for this game. You could have made lots of cleanup and iteration to the old system, that didn't have to compromise the core usefulness of having multiple windows open at once.

Again, you don't want to hear feedback about this system that doesn't involve you being able to polish a turd. But a turd is a turd bro. You guys can polish it all day, but if we can't have a flexible UI for inventory, then you've screwed us. Period.

And frankly, I would appreciate if you would be honest about the fact that you're not doing this for us, because clearly we hate it. You're doing it because you guys refuse to rollback your own mistakes. And that's so frustrating, a lot of people are going to leave this game, myself included. We can handle a buggy game. We can handle server lag. But no one likes to be ignored, or treated like a child by the person they are paying.

Tears will be shed and pants will need to be changed all round.

Panhead4411
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#182 - 2012-05-28 00:39:33 UTC
CCP Optimal wrote:


First, on the SISI thing; it's true that we let a few issues slip us and that's regrettable, but it is simply a fact that not all issues surface on test servers. We certainly did fix a LOT of issues that we discovered through your feedback from SISI. But, not all of them sadly.



I only really noticed a couple of things that were actually responded to, but still rather poorly, like you guys only added some code but didn't really try to use it, ever, in the process. And be honest, a majority of the issues that we have today WERE mentioned in nearly every single feedback threadnaught on the SiSi forum, they did surface, and you were made aware. You just said, 'well its change, regardless of how well it works.' (don't make me search those threadnaughts for the dev responses)

CCP Optimal wrote:


THE biggest complaint about the EVE UI, according to our surveys, is the number of windows needed to accomplish tasks.


I think you might not have used the proper terms, b/c yes, there are alot of windows needed to accomplish tasks, but not too many to manage/move items. Your statement makes me think the respondents were saying there are too many types of windows that need accessed; Industry, Market, Character Sheet, Skill Que, Wallet, Assests, Corp, ect...

As the general theme for the feedback for this Unfunctional Inventory seems to suggest, alot of ppl seem to like their 'too many' cargo-type windows. Am i wrong?

CCP Optimal wrote:

The old system had been brewing out in the wild for 9 years, but the new one for less than a week, so obviously it has not received the same amount of updates and fixes. We are, and will be working hard to make sure that no matter your profession in EVE, you will have an equally or faster way of doing what you need to do.


Yes, but many of us on test server forums were screaming at you that this hot mess was not ready for TQ...or did you miss that? Did anyone who made this decision actually read Tippia's blog and watch the vid? B/c i only noticed you 'fixing' a very small portion of the issues that were raised on just that SINGULAR blog, let alone all the forum posts.

CCP Optimal wrote:

I beg you to honestly give the new system a try. If you still don't like it and you aren't able to find an equally good or better work flow for your tasks, tell us why. Many of you have already done so


Yeah, ON THE TEST SERVER FORUM!!! It reads something rather identical to current TQ feedback threads...amazing really.

CCP Optimal wrote:

One of the hardest part of EVE is dealing with the UI and we are constantly being asked to change it. When we do, people without exceptions ask for the old one back. Doing both is obviously impossible. There is still work to be done and work we shall.


Are you talking about the User Interface, which yes, is being asked for constant small tweeks (better font/more clear/easier info), but i do NOT recall constantly seeing ppl having asked for you to completely overhaul the item management system.

All we are asking, is you put this huge mess of a thing that is still in Alpha-Test mode back onto SiSi, and rollback to the old system while you fix the issues that have been raised. It is the quickest and easiest way to resolve the issue and prevent even more un-subs (honestly sad my yearly just rolled over last month, so now i'm stuck, unless you give refunds)

^But that is assuming your pride can take the hit, which from this post, you seem to be dodging responsibility for pushing this out, despite the feedback, prove us wrong, post all the changes that you made to the SiSi build and then show us all the 'issues' that were raised before this went live, show us that it was 'only a few' issues that 'slipped'.

/rant

More feedback (again)

We need multiple windows that remember their state, content, and position between session changes. This needs to be persistant to both in-space and in-station. I don't like when i accidently 'close' the 'main' space window, then dock and have to fight to get the station version back out of my (not-so-active) ship cargo window.

Corp hangers, please returned to tabbed functionality, and remeber last used tab, this tree is uselessly slow and tiresome.

http://blog.beyondreality.se/shift-click-does-nothing    < Unified Inventory is NOT ready...

Lord Loco
LOCO TRUST
#183 - 2012-05-28 00:40:51 UTC
Yonis Kador wrote:
CCP Optimal,

Why we can't have it both ways?

No, I don't mean both the old inventory system and the new UI simultaneously. You say its impossible and I accept that. I mean why can't we still have our one-click neocom buttons opening in new windows specific to the task "and" have a tree-navigable, unified main window too? I'd prefer opening hangars to be a no-scrolling, one-click process (like it was) and to be their own unique locations again. (Had thought been given to accommodate both playstyles originally, no shock to the playerbase would have occurred.)

Doing it this way would still allow the massive (less vocal) hordes who approve of this change to enjoy it as is and the rest of us to still have one-click functionality and multiple windows for our drag and drop pleasure. It still should reduce the number of open windows at any given time, provided that the one-window-preference people exist and continue tree-navigation once they have a choice.

It can't be that difficult to put the corp hangar button back where it was and have it be a shortcut to an inventory window with only the 7 hangar divisions listed in the tree. Or to add neocom buttons back for the ship and station hangars with only relevant divisions in their respective trees. (On a completely asthetic note, these were parts of the station that are gone now. Their removal didn't just change gameplay. It changed the way we interact with the station. )

I just want to opt out of the tree however it has to happen even if its available. I'm gonna pop a blood vessel if I have to keep scrolling.

If a percentage of EVE prefers multi-window functionality and another group prefers a unified interface, asking either to learn the other's preference is going to generate negative feedback. It's difficult to believe that there are so many players who prefer all the scrolling and squinting I've been doing (my hat's off to them) compared to what we had. When dealing with divisive issues like this in the future, I'd like to see more emphasis placed on trying to cater to both.

So are these feasible ideas? They would get us closer to what we had and seem like easy fixes.

Yonis Kador






THIS is exactly what we need!

.

Chokichi Ozuwara
Perkone
Caldari State
#184 - 2012-05-28 00:44:56 UTC
Yonis Kador wrote:
I just want to opt out of the tree however it has to happen even if its available. I'm gonna pop a blood vessel if I have to keep scrolling.

The tree is terrible. Try opening your inventory in a WH POS and quickly trying to locate your ship hangar so you can reship.

Tears will be shed and pants will need to be changed all round.

Jonuts
The Arrow Project
#185 - 2012-05-28 00:50:51 UTC
Quote:

We did not ignore feedback at all. In some cases we didn't agree. In some cases we did agree and made changes. In some cases we felt that players weren't even giving the new proposed way of doing things a chance and that it might just be a matter of getting used to. It's certain that we didn't get everything right the first time around. That's why we have iteration.


You're right. It's totally our fault. We're all too ******* stupid to tell the difference between "This is different" and "This is garbage". I apologize. I didn't mean to offend your superior sensibilities. How dare us lowly people who actually have to USE this system criticize it.
Zagdul
Federal Navy Academy
Gallente Federation
#186 - 2012-05-28 00:50:54 UTC  |  Edited by: Zagdul
CCP Optimal wrote:
I can certainly agree that there are systems within EVE much more broken than the old inventory, but you have to weight in that inventory is something used by everyone, so it might make sense to start there and do, for example, the corp window later as it's only used by a portion of the players even though it's way more messed up.

We did not ignore feedback at all. In some cases we didn't agree. In some cases we did agree and made changes. In some cases we felt that players weren't even giving the new proposed way of doing things a chance and that it might just be a matter of getting used to. It's certain that we didn't get everything right the first time around. That's why we have iteration.




Dude, the community as a whole felt ignored. It's more than just releasing something you now need to apologize for, it's also the communication, or lack there of you guys need to own up to.

The inventory shouldn't have been touched until you were ready to re-vamp assets and integrate assets into the inventory system.

As it stands, the inventory system was a good thought concept that was poorly executed simply because not enough time was spent on it's development process. It's a half thought. Everything about it is.

Let me break down what I mean so it can be constructive:

Filter system.

Great concept! Yes it should be in EVE, however it's current state is not user friendly and there are simple iterations that could/should be added to it to make it polished for release.

1. Drag and drop for modules to be added to a filter, especially since there's been such a push for drag and drop on the market and everywhere else in EVE.

2. Sharable filters or even corp filters. We're playing Game of Alts™. This just seems basic that would need to be in before it was launched to the public. If drag and drop isn't there, creating a filter for one character is such a time consuming process that even if you do fix it down the road, people will only remember the cumbersome process and never use it due to always remembering how frustrating it was on release.

The Tree

Again, this definately needed to be in the game. Another good concept that should be in EVE, but not enough thought was put behind how it would effect people's day to day lives in the game. I'm glad it's being worked on, but let me go on to some things that (thankfully) have already been changed however, should never have gone live.

1. The tree should have right click menus for sorting/opening/collapsing etc. It should function closer to how the market trees work. It's far too easy to accidently click on the wrong tree and be lost forever.

2. Where's the "back" button!? I mean... um... yeah. Where is it?

3. POS's / Guns weren't put in as a separate item nor was range identified for something out of range. This also effected performance greatly.

4. Alphabetical ordering... no, really? To expand on this, there should be options on how to sort it. Very much how the inventory currently works. "Sort By:"

Removing of Commonly Used 'old' Shortcuts

You castrated people who do a lot of logistics. The ability to dock, right click my ship, open the fuel bay...

wait...

no...

I can no longer right click and open my fuel bay or corporate hangar!?

/sigh...

...click one button and open my [station] corp hangar then go to a tab which holds whatever it is I'm moving quickly. Then, undock move those items to another station/corp hangar at a POS or w/e, open the corp hangar and have the same tab re-open.

This process is repeated in EVE so damn much and it was removed. No, really... This process is already frustrating enough.


This whole process needs fixing FAST! My corp has 100 POS's to run. We move almost over 30 mil m^3 worth of fuel, moon goo and minerals around a week. People who produce in this game repeat this process over and over and over.

If you can make anything a priority, it's this concept of being able to quickly access a corporate hangar and making the inventory remember which hangar I had open the last time I docked. It used to do this, it needs to be back.

Furthermore, the remembering of what was opened the last time you docked needs to come back. As I said at the beginning of this note, moving things requires docking and undocking frequently. The very elementary concept of the old inventory remembering what I had open and re-opening it, my fuel bay and inventory window so that I can:

Dock up > re-fuel > grab ~stuff~ fill cargo > un-dock > warp to pos > open corp hangar (and have the hangar I last had open, opened) > drop ~stuff~ off > rinse > repeat.


meh... this is all I have right now. The other thing that I keep harping on is in my sig and it's the dual pane idea.

http://i.imgur.com/j8Jyn.jpg <-- look, navigation. Two containers open, but in a single window.

Dual Pane idea: Click!

CCP Please Implement

Krystyn
Serenity Rising LLC
Controlled Chaos
#187 - 2012-05-28 00:59:58 UTC
Olan Chang wrote:
Let it go... The old system was a pain and is gone.


Wow we got sock puppets on EVE now too...

how much about the UI changes can a 19 day old toon know...

Of course they could be an alt of someone else which makes it even more likely they are a dev sock puppet
Zagdul
Federal Navy Academy
Gallente Federation
#188 - 2012-05-28 01:03:31 UTC
Krystyn wrote:
Olan Chang wrote:
Let it go... The old system was a pain and is gone.


Wow we got sock puppets on EVE now too...

how much about the UI changes can a 19 day old toon know...

Of course they could be an alt of someone else which makes it even more likely they are a dev sock puppet


No, he's right. The old system was a pain. It needed fixing.

However the new system just wasn't ready for release. Had they waited, maybe even held off till the winter expansion. They would have had something that would have blown the socks off the community.

Dual Pane idea: Click!

CCP Please Implement

TravelBuoy
Imperial Academy
Amarr Empire
#189 - 2012-05-28 01:05:52 UTC
Chokichi Ozuwara wrote:
Yonis Kador wrote:
I just want to opt out of the tree however it has to happen even if its available. I'm gonna pop a blood vessel if I have to keep scrolling.

The tree is terrible. Try opening your inventory in a WH POS and quickly trying to locate your ship hangar so you can reship.



And what about the pos guns and other pos modules when i dont have access fro POS, but loading to my Cargo hold ? LOL
Anglique
School of Applied Knowledge
Caldari State
#190 - 2012-05-28 01:06:15 UTC  |  Edited by: Anglique
I want to start out by saying that the devs have shown incredible restraint and patience on the forums. Thanks, guys! Many of my fellow posters could stand to learn a lesson here.

I'm also glad to see that you're working on the inventory system still. Here are a couple of my suggestions:



1. Add forward/back buttons to the interface UI, much like on the show info screen.


2. Add an option to open a new window by default or use shift to open in same window.


3. Please increase the ability to sort/filter/condense the modules in a pos as seen in the inventory screen. Ideally, I could collapse all the different modules by category and type such that guns/silos/that would all be category trees, and then each type could be collapsed under that. For example the silo types would all have their own tree, and so would guns etc.

4. Remember my favorite hangar tab. Currently it always defaults to the first accessible tab. In my case, its someone else's and I'm tired of giving away my sleeper loot!


5. Someone earlier mentioned that expanding or collapsing the tree view should not change the size of the area allocated for items. I second this.

6. I would like to see windows remember their size and position from where you open them. For example if you open your cargo hold it could open a smaller window with a hidden tree view, versus if you open a hangar it could be larger with a visible tree view.

I was going to mention speed, but it sounds like that's being addressed, as is alphabetical sorting in the tree view and naming of pos modules. Nice work!

All you whiners talking about unsubbing: the logs show nothing.
TravelBuoy
Imperial Academy
Amarr Empire
#191 - 2012-05-28 01:11:09 UTC
Zagdul wrote:
Krystyn wrote:
Olan Chang wrote:
Let it go... The old system was a pain and is gone.


Wow we got sock puppets on EVE now too...

how much about the UI changes can a 19 day old toon know...

Of course they could be an alt of someone else which makes it even more likely they are a dev sock puppet


No, he's right. The old system was a pain. It needed fixing.


The old system wasn't pain, but this new treepanel it is. We need a single panel treeview filemanager for Eve ? Really ???
Cold Ethyl
FetLife
#192 - 2012-05-28 01:14:13 UTC
Lord Loco wrote:
dont polish a turd, give us back the old one!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!




^^^^THIS^^^^

Nuf said.
Cold Ethyl
FetLife
#193 - 2012-05-28 01:17:41 UTC
Panhead4411 wrote:
CCP Soundwave wrote:
As mentioned previously, we are not at all happy with the state of the unified inventory. To everyone that is currently struggling with it, you have my apologies.


Then WHY in the name of all that is good did you ignore ALL of the bad feedback telling you it was not ready from nearly every user on SiSi and go ahead and put it on TQ???

Just tell us this. Please.

And..

CCP Soundwave wrote:

Yep, absolutely. Getting this into a state where you guys like it is the first priority right now.


Why wasn't this your 'first priority' before while it was on SiSi?



^and THIS^


I know Panhead4411 and I are not alone in wanting to hear the answer to these questions. Well?
Zagdul
Federal Navy Academy
Gallente Federation
#194 - 2012-05-28 01:22:53 UTC  |  Edited by: Zagdul
TravelBuoy wrote:
Zagdul wrote:
Krystyn wrote:
Olan Chang wrote:
Let it go... The old system was a pain and is gone.


Wow we got sock puppets on EVE now too...

how much about the UI changes can a 19 day old toon know...

Of course they could be an alt of someone else which makes it even more likely they are a dev sock puppet


No, he's right. The old system was a pain. It needed fixing.


The old system wasn't pain, but this new treepanel it is. We need a single panel treeview filemanager for Eve ? Really ???


The point you're missing is that the new system ~could~ have been awesome, helpful and good.

It wasn't on release and now we're all caught up in it's development instead of it being done on a test server, with community feedback and proper development cycles and... testing.


EDIT: Imagine a system where, you search for something in a single search bar (similar to how windows works) and it opens up in a single window with it's location in an address bar or something. Something to where you have an intuitive in nature and fluid asset management and inventory system that is complete and functional. A system where folders and containers are no longer necessary. Or, when you have folders (containers) they too function with the inventory and asset manager.

With more testing and development, this could have gone live! It would have been great! Instead, we now need to hear people, rightfully, frustrated about what they're now forced to use.


EDIT2: The issue is that the development cycle was poorly managed. The old inventory system is (was) horrible. It needed work. The thing is, you got so used to it that you were able to put up with it's bulky interface.

Step 1 should have been to modify and fix the asset management window. Integrate it within corp assets (so I don't need to go to two different places) and provide something in the asset management for filters and searches.

THEN go for the new inventory system.

they did it backwards.

Dual Pane idea: Click!

CCP Please Implement

Chokichi Ozuwara
Perkone
Caldari State
#195 - 2012-05-28 01:30:20 UTC
TravelBuoy wrote:
And what about the pos guns and other pos modules when i dont have access fro POS, but loading to my Cargo hold ? LOL

Don't tell CCP Optimal that. He thinks you just need to use it more to get used to waiting 2 minutes in order to see the crowded and useless display of non-essential information that hinders your ability to get where you need to be while your corpmates are dying on the battlefield.

Tears will be shed and pants will need to be changed all round.

Chokichi Ozuwara
Perkone
Caldari State
#196 - 2012-05-28 01:36:02 UTC
Zagdul wrote:
The point you're missing is that the new system ~could~ have been awesome, helpful and good.

It could have been if they had spent a couple more months revamping and testing arguably the most fundamental system in the game.

Tears will be shed and pants will need to be changed all round.

Zagdul
Federal Navy Academy
Gallente Federation
#197 - 2012-05-28 01:43:39 UTC
Chokichi Ozuwara wrote:
Zagdul wrote:
The point you're missing is that the new system ~could~ have been awesome, helpful and good.

It could have been if they had spent a couple more months revamping and testing arguably the most fundamental system in the game.

Yes, thanks for quoting what I said and adding absolutely nothing of value to the discussion.

Dual Pane idea: Click!

CCP Please Implement

Sugar Kyle
Middle Ground
#198 - 2012-05-28 01:54:15 UTC
For all the extra info the new window gives us (cost, percentages, etc) maybe a more or less info arrow like under the fitting tool. One is just boarder, inventory and title and loot all (when applicable). The other is all the stuff now. It would allow us to have info choices in space. All the info is nice but not needed when I'm taking care of business with my serious internet spaceship.

Member of CSM9 and CSM10.

Kasriel
#199 - 2012-05-28 02:03:51 UTC  |  Edited by: Kasriel
CCP Optimal wrote:
First, on the SISI thing; it's true that we let a few issues slip us and that's regrettable, but it is simply a fact that not all issues surface on test servers. We certainly did fix a LOT of issues that we discovered through your feedback from SISI. But, not all of them sadly.


that reads as if you knowingly pushed a feature live with bugs, is that correct?

CCP Optimal wrote:
Revamping a fundamental system, used by every single player, such as the inventory system so that it will fit every player's needs and expectations from day one is a tall order to say the least.


indeed it is, and i don't blame you at all for trying it, but the simple fact is you could have avoided all of this drama if you simply made it optional instead of forcing it on people. remember change is not always good

CCP Optimal wrote:
THE biggest complaint about the EVE UI, according to our surveys, is the number of windows needed to accomplish tasks.


sorry but in the 5+ years i've played this game i've seen perhaps two surveys, neither had anything at all to do with the UI which i had no complaints with at all - except for the way you guys had a habit of shuffling buttons around on the drop down menu after each patch.

Not to call you or anybody else at CCP a liar but could you please back this up? at least with details of when this survey took place, the sample size and how it was delivered (email, in game, petition feedback etc)

CCP Optimal wrote:
I think it's safe to say that a game shipping with the old EVE inventory system EVE today would receive mixed reviews


sorry but.. what? you decided to take a customisable UI (as in you only had to open what you wanted, could put it anywhere you wanted any size you wanted) with very few bugs, pretty intuitive (i certainly never had an issue with it) and replace it with a system that people using windows 3.1 would feel at home with? are you insane? that's like saying i think that as cars have shipped with seatbelts and ABS for the last 10 years we should do something different or we won't get good reviews, and then proceed to cut a hole out the bottom of the car for people to stop the car Flintstones style

CCP Optimal wrote:
One of the hardest part of EVE is dealing with the UI and we are constantly being asked to change it.


seriously again i lurk on these forums all the time. i have never. not once seen a thread about how the inventory system sucks. so i'm going to ask for some sort of source for this.

and ok fine, old inventory no more, gotcha, EVE is unable to maintain two UIs - god knows why i won't get into that - but sure fine whatever, you don't even HAVE to

turn on a button that when checked? hides the tree view by default and puts buttons back on your bar/station, change the default behavior of clicking "access hanger" to open a new window and put a couple of drop down options back in when selected and guess what? there's your old UI EVERYBODY IS HAPPY all you did was put a checkbox in that changed some settings, hid some things by default and made other things reappear, along with altering behavior slightly

how. hard. is. that.

no two systems there? just a button that changes a bit of functionality.

but fine you want to know what it would take to get me to keep playing?

1 - get rid of the lag. all of it
2 - improve orca/carrier etc uses so that it actually makes SENSE
3 - improve salvage/looting to the point it's at the same level as the old one
4 - stop it from assuming the "undocked" window i took out for my ships hanger is the central window after i've closed said central window
5 - remove corp hanger it isn't MY inventory it's my corps.
6 - make packaged ships display in the drop down or remove the dropdown, one or the other, it needs to actually be consistant.

and most importantly

7 - do this **** on the test server not the live one and make a dev blog explaining just HOW it was justified delivering this thing live when the vast majority of feedback you were still getting on it the day before it went live was still negative.

*edit2*

8 - the ability to open two instances of UI at once - so you aren't forever scrolling between options or dropping blind

*edit*

after a bit more thought the only problems i can ever remember seeing people having with the UI was the corp management (still not fixed) POS management (was fixed a while back and is now much better.. not perfect but better), windows not behaving as they should (AKA bugs) and font/colour scheme issues. and not a single one of those got anywhere near the level of hatred that this.. disaster has achieved

i don't recall any problems with the actual interface itself that could even begin to explain what you've done to it
TravelBuoy
Imperial Academy
Amarr Empire
#200 - 2012-05-28 02:05:42 UTC  |  Edited by: TravelBuoy
Zagdul wrote:
TravelBuoy wrote:
Zagdul wrote:
Krystyn wrote:
Olan Chang wrote:
Let it go... The old system was a pain and is gone.


Wow we got sock puppets on EVE now too...

how much about the UI changes can a 19 day old toon know...

Of course they could be an alt of someone else which makes it even more likely they are a dev sock puppet


No, he's right. The old system was a pain. It needed fixing.


The old system wasn't pain, but this new treepanel it is. We need a single panel treeview filemanager for Eve ? Really ???


The point you're missing is that the new system ~could~ have been awesome, helpful and good.

It wasn't on release and now we're all caught up in it's development instead of it being done on a test server, with community feedback and proper development cycles and... testing.


EDIT: Imagine a system where, you search for something in a single search bar (similar to how windows works) and it opens up in a single window with it's location in an address bar or something. Something to where you have an intuitive in nature and fluid asset management and inventory system that is complete and functional. A system where folders and containers are no longer necessary. Or, when you have folders (containers) they too function with the inventory and asset manager.

With more testing and development, this could have gone live! It would have been great! Instead, we now need to hear people, rightfully, frustrated about what they're now forced to use.


EDIT2: The issue is that the development cycle was poorly managed. The old inventory system is (was) horrible. It needed work. The thing is, you got so used to it that you were able to put up with it's bulky interface.

Step 1 should have been to modify and fix the asset management window. Integrate it within corp assets (so I don't need to go to two different places) and provide something in the asset management for filters and searches.

THEN go for the new inventory system.

they did it backwards.



Again, game inventory system is not filemanager. Not needs tree panel. When i want to open my cargohold, i dont want to see another mixed things in my cargohold what messed with inventory. I dont want to use joypad for scrolling up or down or using mouse scroll at least half hour long when i looking something.
This iventory type is a console controller concept.

I dont want to see this : http://toastytech.com/guis/win31winfile.png

Shift+clickShift+clickShift+clickShift+clickShift+clickShift+click hundred times, everywhere at the pos, when want to loot, at corphangar. This is a normal thing with a perfect inventory manager ? I dont think so.

Other thing, without shift+click, the treepanel is not working fine. Anybody see this. The user need to open another windows for handle their items.
That's same method as the old inventory worked. Where is not just one windows was on screen. This is showing us, treepanel or single window on screen have bad functionalty, and dont working without old functions.
Need multipanel or more windows. But when treepanel need old functions, why we need the treepanel ? The old function enough, tree panel is totally unnecessary.