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New dev blog: Unified Inventory Changes

First post First post First post
Author
Alain Kinsella
#201 - 2012-05-23 19:20:53 UTC
I agree that double-click would be a better 'pop out' shortcut than shift-click.

Other points that I don't see mentioned:

-> Corp hangars in the tree do not show the access level anywhere. This is VITAL since, instead of saying 'no access' in the contents window, you're saying its empty instead. That has got to be causing lots of confusion and/or frustration, and is probably sparking the calls for getting the old corp hangar window back. I cannot possibly see this being a huge change, or even a moderate one, to put the access levels back in the tree.

-> @ Soundwave or another dev: Can you *please* give us a specific explanation as to why you cannot revert? I personally like the new UI (other than the above annoyance and most of Morgan's concerns), but if you can simply confirm the old UI is not compatible with the new inventory backend (or whatever the 'problem' is that sparked this change) it may help calm the more general yelling. /optimism

"The Meta Game does not stop at the game. Ever."

Currently Retired / Semi-Casual (pending changes to RL concerns).

Uther Aharalel
Doomheim
#202 - 2012-05-23 19:22:18 UTC
Soniver Rozaklis wrote:
Stop already ranting about old system and you don't need new one. Just accept it. It's called modernization and it happens everywhere, not just in games. There were definitely some cumbersome issues with old system and most importantly, it was old unmaintable code, so rather than making patches over patches, it's better to write new thing, that can be customized and made right for your hearts....


Hmm, modernization .. reminds me of when MS introduced that freaking ribbon in office...
I'm not using said office pack anymore, I found another product that fit my needs better!
Plenty of other, sometimes even free, software out there - that goes for games too Cool

Nobody cares about what Goon's care about, they are the cheapest possible cask whine.

arria Auscent
Center for Advanced Studies
Gallente Federation
#203 - 2012-05-23 19:23:22 UTC
i dont mind tree view in station
but in space i want my old cargo and gsc tabbed in the same window like it used to be
and to remain where it is and to open gsc as a tab instead of replacing the cargo window

also an option to turn off the new inventory would be good
as the old saying goes, if it aint broke dont fix it
Xercodo
Cruor Angelicus
#204 - 2012-05-23 19:26:49 UTC
Uther Aharalel wrote:
Soniver Rozaklis wrote:
Stop already ranting about old system and you don't need new one. Just accept it. It's called modernization and it happens everywhere, not just in games. There were definitely some cumbersome issues with old system and most importantly, it was old unmaintable code, so rather than making patches over patches, it's better to write new thing, that can be customized and made right for your hearts....


Hmm, modernization .. reminds me of when MS introduced that freaking ribbon in office...
I'm not using said office pack anymore, I found another product that fit my needs better!
Plenty of other, sometimes even free, software out there - that goes for games too Cool


I adapted to the ribbon quite well actually :D

Can hardly imagine going back, so many features I;m not even sure I knew existed....or maybe they're just new ones.

The Drake is a Lie

Sri Nova
Sebiestor Tribe
Minmatar Republic
#205 - 2012-05-23 19:33:11 UTC
I may have missed this being highlighted so i just want to bring it up so its not over looked

this post

https://forums.eveonline.com/default.aspx?g=posts&t=112145&find=unread

to quote from the post
RubyPorto wrote:

When you have selected a mix of ships and items in your cargohold and attempt to drag them to your hangar, EvE will no longer quietly sort them into the ships and items hangars, respectively. Instead it will do....

nothing. Everything stays in place and deselects.


i hope this is also on your list .

thanks for working on these issues so quickly.
Tippia
Sunshine and Lollipops
#206 - 2012-05-23 19:33:46 UTC
Soniver Rozaklis wrote:
Stop already ranting about old system and you don't need new one. Just accept it. It's called modernization and it happens everywhere, not just in games.
Modernization doesn't usually mean “remove the ability to do things”. It tends to mean “do the same thing more efficiently and/or do new things”.

This UI falls in the former category since it removes functionality. So no, it's not called modernisation — it's called deterioration with a coat of sparkly paint to cover up the gaping holes. With a bit of luck, some of the additions mentioned in the blog will actually begin to fill in those holes, but we'll see…
Esrevid Nekkeg
Justified and Ancient
#207 - 2012-05-23 19:38:19 UTC  |  Edited by: Esrevid Nekkeg
CCP Soundwave wrote:
Blake Armitage wrote:
"We’re going to allow renaming of all POS structures"
wait, what?! Stop making me want to redeploy a POS!

Thanks for addressing and quickly communicating about the upcoming changes.


(I've wanted to do this since forever, so getting to sneak this in makes me super happy Big smile)
Now you can sell it as a (partial) solution to a problem! Who would say 'NO' to that?....Cool

On a more serious note, the changes you are working on regarding POS management are a step in the right direction. As it is now, as you said yourself, it is a nightmare. So from my point of view it is good you are working on it.

CCP Soundwave wrote:
The other is some sort of visualization of your ship in the inventory.
I am not a programmer and have limited knowledge regarding coding, but couldn't you 'steal' the option you have in the chat windows where you can choose if you want to see the member list with or without the character thumbnails?

Then I could choose to see the inventory tree in 'compact mode' (written names only) as it is now, or in 'bloated mode' (thumbnails followed by written names). Sure, the latter mode would make the tree list a lot longer/larger, but you could see and recognise for example ships at a glance.
Now IF this option was implemented it would be made perfect by making a small toggle button to easily switch between the two modes. Next to estimated item value for example, plenty of free space there...Blink

So if viable and as you already confessed to sneaking, just sneak again and steal it from the chat code. I won't tell.....Twisted

Here I used to have a sig of our old Camper in space. Now it is disregarded as being the wrong format. Looking out the window I see one thing: Nothing wrong with the format of our Camper! Silly CCP......

Rivqua
Omega Wing
#208 - 2012-05-23 19:43:22 UTC
Hi,

As it's called "Unified Inventory", is it possible for me to seach all the available containers at once. Basically, I want to type in "Gyro" and let it show me all the Gyros in the containers. It would make it much easier to quickly find things (in corp / local / deliveries) to fit things to a ship. You would completly remove the need to swap tabs, and you can just sit there, type gyro, fit to ship, then type damage con > fit to ship, etc.

It would be a mad improvement for Unified Inventory!!

- Riv
stoxxine
OLVI industries
Inter Malleum et Incudem
#209 - 2012-05-23 19:45:55 UTC
guess this is a bug. when you have active ship cargo open as a separate window (like it should be) and you switch ships, the cargo window keeps saying active ship even if it is the old ship's cargo it shows and manipulates.

Disclaimer: The above was probably written drunk or by a friend on my pc or a hacker. No warranty for any misinformation provided.

A55 Burger
Weiland Yutani Corporation
#210 - 2012-05-23 19:46:12 UTC
Gawain Edmond wrote:
so when you goin to get rid of the assets button and make it all one thing? it's nice what you've done and all but i kinda hoped since you were puttin everything in one place it'd all be in once place


No, no, and hell no. The assets window is snappy and opens without lag. Incorporating the unified lag generator to your assets window would likely lock up the client trying to look up the price of all of those items. The point of the inventory windows, however broken they may be, is drag~n~drop functionality. Since you can't do that in the assets window, leave it alone please.
Vegare
Bitslix
Lolsec Fockel
#211 - 2012-05-23 19:49:13 UTC
Devblog wrote:
One is persisting windows that only work in certain places (you have a window that only works in the station and you want it to be open and in the same location the next time you dock for example).


This is still the most important issue. Please give it a high priority!

Additionally, this issue is not limited to locking windows into their place when docking and undocking, but involves windows of POS structures, capital ship bays and similar usecases as well.

However, thank you for the communication, albeit a bit late.
shado20
Aliastra
Gallente Federation
#212 - 2012-05-23 19:49:27 UTC
first of all
i HATE this new system and it needs fixed! after 9 years of using the old system, why did it need to be redesigned, if you had to update it that's fine, but redesigning was not necessary.
i hate how every time i open a new silo, ship hanger and container it opens in the same @#$% window with no go backs.
i hate the corp hanger
i hate the ship layout, this sucks!

i like havening a window open for ship hanger, another for station, and a 3rd for corp. trying to do this now is frustrating.

and to anyone that thinks this is "modernization" , i can make my windows 7 os work my way! i can not upgrade to new office programs that use that stupid ribbon. updating programming code is fine, but you don't need to reinvent the wheel every @#$%en time.
Mayfair Boozie
Hammer Holding
#213 - 2012-05-23 19:51:14 UTC
When salvaging, would it be possible to simple have a Hot-key or context menu that "Loots All" of the loot.

The menu system seems to have added some extra "Clicking" that doesn't need to be there.

Thanks
Bloodpetal
Tir Capital Management Group
#214 - 2012-05-23 19:52:05 UTC

Please, show ALL Corp hangars to all corp members, even without access so they can drop materials in without being able to see into the hangar.

Also, please return right click options on ships for fuel bays and ship bays, and all bays.


For the showing the representation of the SHIP in the inventory, I also ask that you allow SHIFT-Double Click on a ship you are not in to open its hangar. It forces you to board the ship.

Where I am.

mrpapageorgio
Cutting Edge Incorporated
#215 - 2012-05-23 19:56:05 UTC
@ Soundwave or any other dev

Can we get some kind of confirmation that we will be able to have separate shortcuts on the neocom for ships and items, but even more important than that, a corp hangar button. And these shortcuts will open separate persistent placed windows with the tree minimized for these containers.

Also please bring back the right click on ships functionality, I don't think anyone thought this needed "fixing". The only change I would like to the right click menu is for jump beacons to only show up if they are in range.
Sri Nova
Sebiestor Tribe
Minmatar Republic
#216 - 2012-05-23 20:06:09 UTC  |  Edited by: Sri Nova
Soundwave i did not want this to go by unnoticed, i know its out of scope

but take a look at this



it would be nice to have this also .
Owena Owoked
Dedicated Individuals Committed to Killing
#217 - 2012-05-23 20:16:42 UTC
And yet the corp interface is still the same old ****. How about stop breaking things that work and are easy to use and fix the things that are broken, and a ***** to use, like corporation management interface.
Antihrist Pripravnik
Scorpion Road Industry
#218 - 2012-05-23 20:16:44 UTC
I knew that you can do better Big smile

+1
Joelleaveek
Center for Advanced Studies
Gallente Federation
#219 - 2012-05-23 20:26:30 UTC
I find myself constantly double clicking an item in the tree and expecting a new window to open. I wish this was how it worked, or it this was an option.

I also wish it would always open to my station hanger when i clicked the button in the sidebar and not my ship hold, that confuses me.
N3LLY
Reverberation Inc
#220 - 2012-05-23 20:27:27 UTC  |  Edited by: N3LLY
CCP Soundwave wrote:
Cyriacus Antonius wrote:
Will there ever be a way to revert to the old inventory system? I'm not sold on the new one at all, regardless of changes.


No, probably not. I will however go fairly far in implementing feedback that improves this piece of UI though. Feedback continues to be welcome.



Please get rid ive lost a whole day of game time so farEvil
i havent spoken to a single person that does like it Cry
salvaging is awfulCry

[b]UI IS CRAP GET RID AS SOON AS POSSIBLE P.S. [/b]CAN I GET A REFUND FOR LOST GAME TIME ?