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Player Features and Ideas Discussion

 
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Grow some extremely durable genitalia.

First post First post
Author
Richard Desturned
Royal Amarr Institute
Amarr Empire
#761 - 2012-06-03 05:07:19 UTC
Caliph Muhammed wrote:
Lord Zim wrote:
You should've stuck to the initial Umad? post.


I'm not going to allow a cowardly little alt poster to derail the thread into a pissing match. Its no need to. UMad wasnt even the first iteration.

You're a sycophant. You require attention. Negative or positive you just can't stay away. No matter what I say you'll cling to my words and post each and every time. By all means Zim prove me wrong, don't post anymore. Betcha can't!

Create your own thread defending local chat. Let's see the ability for you to do anything other than meander on for the last word.


Do you know what the word "sycophant" means?

He's also not an alt poster fyi

npc alts have no opinions worth consideration

Caliph Muhammed
Perkone
Caldari State
#762 - 2012-06-03 06:30:01 UTC  |  Edited by: Caliph Muhammed
Richard Desturned wrote:
Caliph Muhammed wrote:
Lord Zim wrote:
You should've stuck to the initial Umad? post.


I'm not going to allow a cowardly little alt poster to derail the thread into a pissing match. Its no need to. UMad wasnt even the first iteration.

You're a sycophant. You require attention. Negative or positive you just can't stay away. No matter what I say you'll cling to my words and post each and every time. By all means Zim prove me wrong, don't post anymore. Betcha can't!

Create your own thread defending local chat. Let's see the ability for you to do anything other than meander on for the last word.


Do you know what the word "sycophant" means?

He's also not an alt poster fyi


Are you his defense by proxy? All i'm saying is I like to read different viewpoints. It's not a bias issue, I already have the advantage by having the opening post. But short of keeping the thread active occasionally I try and collect the opinions of different people, not just one person who refuses to listen to any argument that would bring any real element of danger to the game.

And yes I know what sycophancy is. But people of that personality type will substitute attention for praise when it's all that's available. If the OP is constantly responding to them they are the star of the show so to speak. I'm essentially being forced to praise (respond to) his posts by being inundated with them on every page I post.

It wouldn't be a problem, tldr isn't in my protocol, save for he refuses to see things in any other fashion than a myopic pessimist. There is no debate to be had with that personality. It's entire premise rests with suggesting a negative outcome, completely unprovable, then hiding behind it and peoples natural resistance to change.

Zim wasn't the person I refered to as an alt poster either. I'm not attacking Zim for disagreeing, i'm attacking him for being disagreeable. And his being disagreeable is purely agenda driven.
Imrik86
Caldari Provisions
Caldari State
#763 - 2012-06-03 07:19:31 UTC  |  Edited by: Imrik86
CCP doesn't have enough balls to get rid of local. Lots of people will freak out and leave. In fact, they even encourage dual boxing. They go great lenghts to optimze the game to run simutaneously, and that's why the game is just a bunch of alts sitting at stations. It makes them look good on the " ONLINE PLAYERS" count for the investors.

WH is the only fun place left in EVE just because it lacks local.
Caliph Muhammed
Perkone
Caldari State
#764 - 2012-06-03 11:02:59 UTC  |  Edited by: Caliph Muhammed
Imrik86 wrote:
CCP doesn't have enough balls to get rid of local. Lots of people will freak out and leave. In fact, they even encourage dual boxing. They go great lenghts to optimze the game to run simutaneously, and that's why the game is just a bunch of alts sitting at stations. It makes them look good on the " ONLINE PLAYERS" count for the investors.

WH is the only fun place left in EVE just because it lacks local.


Dual boxing doesn't really help. I can throw a neutral scout in system and if the target has one too they will know i'm on the next gate. Its a game stagnating situation that needs to be fixed. Local single handedly kills almost every "feature" chaos theory and emergent gameplay offers.
Richard Desturned
Royal Amarr Institute
Amarr Empire
#765 - 2012-06-03 13:23:02 UTC
keep handwaving it's not like you're regurgitating the same drivel on and on despite everyone who actually Plays The Game telling you why You Are Wrong

npc alts have no opinions worth consideration

Lord Zim
Gallente Federation
#766 - 2012-06-03 13:35:07 UTC
Caliph Muhammed wrote:
All i'm saying is I like to read different viewpoints.

And by "different viewpoints" you mean "viewpoints which say 'remove local'" so it's easier for you to gank, and harder/impossible for the prey to get away.

Caliph Muhammed wrote:
And yes I know what sycophancy is. But people of that personality type will substitute attention for praise when it's all that's available. If the OP is constantly responding to them they are the star of the show so to speak. I'm essentially being forced to praise (respond to) his posts by being inundated with them on every page I post.

No, you really don't understand what a sycophant is. Read the definition again and look at which direction the flattery etc would have to be flowing if I were a sycophant.

But by all means, keep using the wrong terms, it's amusing.

Caliph Muhammed wrote:
It's entire premise rests with suggesting a negative outcome, completely unprovable, then hiding behind it and peoples natural resistance to change.

You keep saying it's unprovable, yet we've seen time and time again what happens every time risk is increased anywhere in eve, or when reward is decreased. The fact that you keeps responding to that with "that's just your theory" or "that's not provable" doesn't make it any less correct. The problem isn't the proof, the problem is you going "NO IT ISN'T I CAN'T HEAR YOU REMOVE LOCAL IT'S THE ONLY THING HOLDING EVE BACK FROM BEING RISKY" as long as what the poster says isn't unequivocally "remove local".

Caliph Muhammed wrote:
I'm not attacking Zim for disagreeing, i'm attacking him for being disagreeable. And his being disagreeable is purely agenda driven.

Actually, it's pretty obvious who has the agenda here. You're demanding changes which'll have a massive effect on how the game plays for everyone. In hisec, people won't be able to see wartargets or -10's, in low/null people won't be able to see when/if it's actually safe, no matter how much time and energy they actually expend, and cloaks would be even more mandatory for whole roaming gangs than it is now for obvious reasons.

And the funny thing? You keep saying "well they can just put in some effort to keep safe", and you can't even be bothered to stay in WHs because, and I quote, "[I] can't leave wormholes every 5 minutes to update [my] market orders".

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Caliph Muhammed
Perkone
Caldari State
#767 - 2012-06-04 11:45:21 UTC
Richard Desturned wrote:
keep handwaving it's not like you're regurgitating the same drivel on and on despite everyone who actually Plays The Game telling you why You Are Wrong



Because the 81 likes on the Op mean nothing and the duo of pussies from Goonswarm and the occasional alt poster represent everyone. Oh yeah, stealth bump.
Richard Desturned
Royal Amarr Institute
Amarr Empire
#768 - 2012-06-04 13:12:40 UTC
Why don't you go to a wormhole? Too scary?

npc alts have no opinions worth consideration

Lord Zim
Gallente Federation
#769 - 2012-06-04 13:21:08 UTC
Richard Desturned wrote:
Why don't you go to a wormhole? Too scary?

He can't update his market orders from a WH.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Nikk Narrel
Moonlit Bonsai
#770 - 2012-06-04 15:18:22 UTC
Lord Zim wrote:
Richard Desturned wrote:
Why don't you go to a wormhole? Too scary?

He can't update his market orders from a WH.

Let's not imply misleading information here!

There is a lot of differences between wormhole space and regular space. The absence of local, while often pointed out, is hardly the only change.

In many cases it is the only thing that some of us liked about wormhole space. It was the other aspects of that gameplay that were too negative for local's absence to overcome, so I and others like-minded left for regular space again.
Asuri Kinnes
Perkone
Caldari State
#771 - 2012-06-04 15:37:32 UTC
Just catching up with this thread...Lol

Frying Doom wrote:
The only people I have heard arguing for local to remain in Null are the usual candidates who are part of the lazy blob at the moment.

<--- not part of the Lazy Blob. Lives in WH's - where there is everything you seek... Regardless of farms/fields/forts whatever the hell you put out - until something is done about static travel routes and static PVE content, all your suggesting is, is an increase in alt-scouts and blobs.
Frying Doom wrote:
Umm because the lazy would actually have to do something to find you in the first place.

And yes I am aware of the anom argument but lets see you go through 4 or more systems warping to every anom and coming up empty, before you decide to do some work and actually try to scan people down.

Roll WH'ers do it all the time, and it does *not* take that long...

Frying Doom wrote:
What I find particularly funny is that the people against removing local from Null come from the very same Alliance and CFC as those using the tech bottle neck to fund the Infinite Hulkagedon thus providing their Alliance and the CFC with even more cash.

Because everyone knows that being in the CFC means you can never identify a stupid idea without first running it past the "CFC Department of Information Resources" to get the approved answer.... Roll

Frying Doom wrote:
Is this because they are worried about people being able to sneak into their own space undetected and add the CFC's hulks to the hulkagedon killboards?

LOL


Frying Doom wrote:
Is it because in Null sec local allows you to instantly see if anyone is in a system that shouldn't be there giving them safety. Where as in Hi-sec the residents are so much more numerous that local is a better tool for the ganker?

Null sec is so safe that these very people are able to abandon there territory to go and Burn Jita with no fear of loosing their sovereign space.

Or maybe it's because they have enough people to let 1500 go attend burn jita and not miss them? You know, numbers have a quality all their own...

They seem to have HTFU pretty well, seeing as nobody has kicked them out of where they want to be while they're pissing off everyone with Hulkageddon/Burn Jita and OTEC...

Bob is the god of Wormholes.

That's all you need to know.

Richard Desturned
Royal Amarr Institute
Amarr Empire
#772 - 2012-06-04 16:44:09 UTC
Nikk Narrel wrote:
Lord Zim wrote:
Richard Desturned wrote:
Why don't you go to a wormhole? Too scary?

He can't update his market orders from a WH.

Let's not imply misleading information here!

There is a lot of differences between wormhole space and regular space. The absence of local, while often pointed out, is hardly the only change.

In many cases it is the only thing that some of us liked about wormhole space. It was the other aspects of that gameplay that were too negative for local's absence to overcome, so I and others like-minded left for regular space again.


Those differences are why local would be broken in wormholes and why it's necessary in k-space. It is not our problem if you couldn't hack it in wormholes, we just don't want cherrypicked aspects of wormhole space being imported to nullsec with zero balancing.

npc alts have no opinions worth consideration

Nikk Narrel
Moonlit Bonsai
#773 - 2012-06-04 17:12:07 UTC
Richard Desturned wrote:
Nikk Narrel wrote:
Lord Zim wrote:
Richard Desturned wrote:
Why don't you go to a wormhole? Too scary?

He can't update his market orders from a WH.

Let's not imply misleading information here!

There is a lot of differences between wormhole space and regular space. The absence of local, while often pointed out, is hardly the only change.

In many cases it is the only thing that some of us liked about wormhole space. It was the other aspects of that gameplay that were too negative for local's absence to overcome, so I and others like-minded left for regular space again.


Those differences are why local would be broken in wormholes and why it's necessary in k-space. It is not our problem if you couldn't hack it in wormholes, we just don't want cherrypicked aspects of wormhole space being imported to nullsec with zero balancing.

That does not follow.

Wormholes have variable points of connection. This makes knowing who is in your wormhole dependent on knowing who could be in it, based on who has access to that external connection.
Long description short: You have less information in the wormhole than in regular space. Even with local to give away all present, this dynamic would destabilize a regular system by exposing it to unpredictable risk.
Local being absent magnifies this element's uncertainty factor, it does not balance it.

Wormholes have limited storage and transfer restrictions. For storage, you have what your ship can carry, and what you can store in a friendly POS. With a POS, you are often forced to trust other players with any and all resources stored there.
With transfer restrictions, you are limited with what you can bring into the wormhole space, as well as what can be exported. Export limits are often a far lesser concern, for obvious reason.
Local being absent does not reduce the impact this has on gameplay, at best.

Wormholes do not have a market. Outside of trades, if you need something, it's up to you to go and get it outside of wormhole space. If you have a backing organization, then they can attempt deliveries.
Local being absent makes travel with cargo more challenging than would be otherwise.

In each of these major points, the absence of local does nothing to mitigate the in game impact of these features. In most of the details, the absence of local makes the aspect more of a challenge than it would otherwise be.

If anything, wormhole space is more challenging for several reasons. The absence of local is far from balancing them for risk, it enhances the level of risk.
Asuri Kinnes
Perkone
Caldari State
#774 - 2012-06-04 17:51:17 UTC  |  Edited by: Asuri Kinnes
Caliph Muhammed wrote:
Its not abuse. Abuse is what's being done with local as it is.

Abuse? For nine years? Wow! I'm certainly glad we had you to come along and tell us all how it is... after playing for six months...
Caliph Muhammed wrote:
And with that being said im not even considering your timing argument as proof or even factual. Bottom line you feel entitled to keep unlimited tabs on my character when the game says otherwise.

"Locator Agents"
"Alt Scouts"
"Static travel routes"
Game says "yes we can", and has for almost a decade. You may not have noticed...Roll
Edit to add: "Instant intell friends lists"
Caliph Muhammed wrote:
Why did we get rid of faction standings being publically displayed again?

Dunno! I'm not a care-bear. Why *did* CCP remove faction standings from being publicly displayed?

Bob is the god of Wormholes.

That's all you need to know.

Richard Desturned
Royal Amarr Institute
Amarr Empire
#775 - 2012-06-05 04:44:51 UTC  |  Edited by: Richard Desturned
Nikk Narrel wrote:
That does not follow.

Wormholes have variable points of connection. This makes knowing who is in your wormhole dependent on knowing who could be in it, based on who has access to that external connection.
Long description short: You have less information in the wormhole than in regular space. Even with local to give away all present, this dynamic would destabilize a regular system by exposing it to unpredictable risk.
Local being absent magnifies this element's uncertainty factor, it does not balance it.

Wormholes have limited storage and transfer restrictions. For storage, you have what your ship can carry, and what you can store in a friendly POS. With a POS, you are often forced to trust other players with any and all resources stored there.
With transfer restrictions, you are limited with what you can bring into the wormhole space, as well as what can be exported. Export limits are often a far lesser concern, for obvious reason.
Local being absent does not reduce the impact this has on gameplay, at best.

Wormholes do not have a market. Outside of trades, if you need something, it's up to you to go and get it outside of wormhole space. If you have a backing organization, then they can attempt deliveries.
Local being absent makes travel with cargo more challenging than would be otherwise.

In each of these major points, the absence of local does nothing to mitigate the in game impact of these features. In most of the details, the absence of local makes the aspect more of a challenge than it would otherwise be.

If anything, wormhole space is more challenging for several reasons. The absence of local is far from balancing them for risk, it enhances the level of risk.


Can you take 300 ships through a wormhole like you would a gate? No. Do you have to expend anywhere near as much effort to travel to a particular nullsec system as you would a specific wormhole? No. In a nullsec system without local, you'd have the ability to warp cloaked to every 100% scan signature and asteroid belt to find a target, in a bomber with no targeting delay. You can light a cyno. It wouldn't be difficult to find a target, just time-consuming. And you'd dictate every aspect of the "engagement." Sorry if I do not agree with your wish for easy PvP.

You cannot simply warp around in a wormhole and find a target. An attentive target would see your probes on scan, probes that would be unnecessary in nullsec. You can only warp to planets and moons and there are no 100% scan signatures that do not require probing.

npc alts have no opinions worth consideration

Altair Raja
Brutor Tribe
Minmatar Republic
#776 - 2012-06-05 05:25:03 UTC
I think we should just make local delayed... lower the sec the more delay.

AFK cloaking doesn't earn anything, so it needs a buff!

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#777 - 2012-06-05 05:51:40 UTC
Buff the D-scan mechanic

Make local in H-sec mandatory

optional for recons/cov/black ops in lo sec and remove it in null

Lots of more exciting fun!

(Although i fear it would just make people turtle up in fear more..)

BYDI recruitment closed-ish

Ned Black
Driders
#778 - 2012-06-05 05:56:00 UTC  |  Edited by: Ned Black
Richard Desturned wrote:
Nikk Narrel wrote:
That does not follow.

Wormholes have variable points of connection. This makes knowing who is in your wormhole dependent on knowing who could be in it, based on who has access to that external connection.
Long description short: You have less information in the wormhole than in regular space. Even with local to give away all present, this dynamic would destabilize a regular system by exposing it to unpredictable risk.
Local being absent magnifies this element's uncertainty factor, it does not balance it.

Wormholes have limited storage and transfer restrictions. For storage, you have what your ship can carry, and what you can store in a friendly POS. With a POS, you are often forced to trust other players with any and all resources stored there.
With transfer restrictions, you are limited with what you can bring into the wormhole space, as well as what can be exported. Export limits are often a far lesser concern, for obvious reason.
Local being absent does not reduce the impact this has on gameplay, at best.

Wormholes do not have a market. Outside of trades, if you need something, it's up to you to go and get it outside of wormhole space. If you have a backing organization, then they can attempt deliveries.
Local being absent makes travel with cargo more challenging than would be otherwise.

In each of these major points, the absence of local does nothing to mitigate the in game impact of these features. In most of the details, the absence of local makes the aspect more of a challenge than it would otherwise be.

If anything, wormhole space is more challenging for several reasons. The absence of local is far from balancing them for risk, it enhances the level of risk.


Can you take 300 ships through a wormhole like you would a gate? No. Do you have to expend anywhere near as much effort to travel to a particular nullsec system as you would a specific wormhole? No. In a nullsec system without local, you'd have the ability to warp cloaked to every 100% scan signature and asteroid belt to find a target, in a bomber with no targeting delay. You can light a cyno. It wouldn't be difficult to find a target, just time-consuming. And you'd dictate every aspect of the "engagement." Sorry if I do not agree with your wish for easy PvP.

You cannot simply warp around in a wormhole and find a target. An attentive target would see your probes on scan, probes that would be unnecessary in nullsec. You can only warp to planets and moons and there are no 100% scan signatures that do not require probing.


1. Yes you can. Not battleships, but you can...

2. No, its harder to find your way in nullsec as you say. It is possible with luck to find a specific hole, but dont hold your breath.

3. So turn plexing into a scanning fest for nullsecers as well then. Right now you have your cake walk when it comes to PvE. Sure there are scannable sites in nullsec, but most of the time you dont really need them to make tons of isk anyway.

4. Cynos are bad mkay? Or at least the way cynos work is bloody F.U.B.A.R. They should give ships a cyno speed, so when the cyno pops and you jump it still takes time for you to go wherever you are going. If someone kills the cyno ship the people jumping should end up at random places in the destination system. This would effectivly kill most of the cov ops cynos right next to the hostile that you see today.

5. Hmmm... and here I thought you goons liked easy "PvP" (hulkageddon anyone?)... but I guess that easy PvP only applies as long as you are not the target... Not as much fun when you are the one losing your money making ships now is it?

6. You have not been much in WHs have you? You can find most people without probes in WHs unless they are running special sites... most of the time however they are running anomalities which you can get from using your onboard scanner... so no.

7. Have you ever been doing exploration in nullsec? Of course there are sites in nullsec that requires probes.
Asuri Kinnes
Perkone
Caldari State
#779 - 2012-06-05 13:56:39 UTC
Caliph Muhammed wrote:
Imrik86 wrote:
CCP doesn't have enough balls to get rid of local. Lots of people will freak out and leave. In fact, they even encourage dual boxing. They go great lenghts to optimze the game to run simutaneously, and that's why the game is just a bunch of alts sitting at stations. It makes them look good on the " ONLINE PLAYERS" count for the investors.

WH is the only fun place left in EVE just because it lacks local.


Its a game stagnating situation that needs to be fixed. Local single handedly kills almost every "feature" chaos theory and emergent gameplay offers.

No it doesn't. Just to name a *few* other "agents of stagnation".
Caliph Muhammed wrote:
Locator Agents______ makes locating a war target trivial.
Locator Agents______ makes avoiding a war target trivial.
Jump Gates and neut alts______ prevents true stealth attacks.
Jump Gates and neut alts______ prevents true stealth travel.
d-scan/probes/dotlan______ gives intelligence unearned and effort free at zero cost.
Nothing (goons prove this every day)______ makes chaos theory and emergent gameplay an impossibility.
Nothing______ makes scouting skills on your pvp character an exercise in futility.
(a person just can't suck at it)
War-Dec Mechanics______ inevitably turns all sanctioned pvp into a campfest.
Sucky Mercs and no way to enforce contracts on them______ makes hiring a merc corp to war dec a grief corp a waste of effort and resources.
Jump Gates______ makes cloaking in general, useless.
People's own risk aversion______ makes "afk" presence an option for asset denial.
Multiple Alt Characters______ allows gate camping to be done in relative safety and without do risk of larger camps sneaking up on them.
Situational Awareness______ makes neutral alts mandatory when targeting a competent player for non-consensual pvp.
Whining on the forums every other day______ doesn't make sense in a hardcore sandbox MMO and feels amateur in implementation.
PVE Content______ being removed would kill most botting operations in EVE with zero coding required.
Indestructible Stations ______ is a crutch used for the lazy to secure themselves from risk.
static asteroid belts______ allows suicide gankers to find miners without any real scanning work being done beforehand.
Jump Gates______ makes the vastness of space feel absurdly small.
Lack of skill______ makes black ops somewhat pointless.
Neutral Alts and static routes between systems______ makes non-consensual pvp a myth. At best something only the dimmest endure.

There are no right or wrong answers here so its a very general discussion. If by chance one particular answer stands out, ignore your gut feeling. Its just wrong thinking, obviously.

Bob is the god of Wormholes.

That's all you need to know.

xxxTRUSTxxx
Galactic Rangers
#780 - 2012-06-05 14:02:01 UTC  |  Edited by: xxxTRUSTxxx
Richard Desturned wrote:


Can you take 300 ships through a wormhole like you would a gate? No.


not exactly true, over a period of time you could get as many ships into a wh system as you wanted.


Richard Desturned wrote:


Do you have to expend anywhere near as much effort to travel to a particular nullsec system as you would a specific wormhole? No.


what's wrong with a little effort ? in your next point you seem to say you don't agree with the easy pvp.

Richard Desturned wrote:


In a nullsec system without local, you'd have the ability to warp cloaked to every 100% scan signature and asteroid belt to find a target, in a bomber with no targeting delay. You can light a cyno. It wouldn't be difficult to find a target, just time-consuming. And you'd dictate every aspect of the "engagement." Sorry if I do not agree with your wish for easy PvP.


isn't this true stealth/covert operational abilities ? something that both side can take advantage of so it's fair.

Richard Desturned wrote:


You cannot simply warp around in a wormhole and find a target. An attentive target would see your probes on scan, probes that would be unnecessary in nullsec.


stupid point, probes are needed everywhere, and i'm sorry, but yes you can simply warp around in a WH to find a target. yes they'll see your probes on scan, but isn't this the whole point of this thread, making things more interesting and more of a challange instead of the oh look in local targets are here approch.


Richard Desturned wrote:


You can only warp to planets and moons and there are no 100% scan signatures that do not require probing.



you can also warp to bookmarks/ pos's/ fleet mates, if you'd have read the entire thread you'd have seen that some of us have said that if local was changed that there should be a change to balance it the other way also, a ship to allow you to probe/scan a cloaked ship down.

you are mistaken thinking we are calling for an easy PVP system infact we are calling for it to be made harder.