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Player Features and Ideas Discussion

 
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Grow some extremely durable genitalia.

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Author
Lord Zim
Gallente Federation
#741 - 2012-06-01 17:05:50 UTC
Yes, I'm well aware of the fact tons and tons of hisec miners are dying all over the place. I suspect, however, that you know what the proper fix to that particular problem is.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Nikk Narrel
Moonlit Bonsai
#742 - 2012-06-01 17:17:28 UTC
Lord Zim wrote:
Yes, I'm well aware of the fact tons and tons of hisec miners are dying all over the place. I suspect, however, that you know what the proper fix to that particular problem is.

I will guess that you would suggest some form of proactive defense. Considering the mackinaw's limits, that would most likely be having others escort you, all the way to setting bubblecamps on Null gates.

Sure, you could try to mount a tank on a mack, but past a certain point you just change ships entirely, and load a rokh up and use it instead.

Hisec is a unique puzzle. How do you prevent a pilot from killing you, when they already expect and have accepted they will also die in the process?
As far as I can see, the best deterrent you can imply is that they will die alone.

In low and null, the threat of them dying is often the actual deterrent.

Perhaps if an orca boosted defense rather than mining results, it might help. (Assuming an orca here, it could be any BC or command ship really)
Lord Zim
Gallente Federation
#743 - 2012-06-01 17:27:49 UTC
Nikk Narrel wrote:
Lord Zim wrote:
Yes, I'm well aware of the fact tons and tons of hisec miners are dying all over the place. I suspect, however, that you know what the proper fix to that particular problem is.

I will guess that you would suggest some form of proactive defense. Considering the mackinaw's limits, that would most likely be having others escort you, all the way to setting bubblecamps on Null gates.

I've no idea why you're talking about bubblecamps on null gates, I thought we were on the topic of hisec ganking of miners now?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Nikk Narrel
Moonlit Bonsai
#744 - 2012-06-01 17:46:25 UTC
Lord Zim wrote:
Nikk Narrel wrote:
Lord Zim wrote:
Yes, I'm well aware of the fact tons and tons of hisec miners are dying all over the place. I suspect, however, that you know what the proper fix to that particular problem is.

I will guess that you would suggest some form of proactive defense. Considering the mackinaw's limits, that would most likely be having others escort you, all the way to setting bubblecamps on Null gates.

I've no idea why you're talking about bubblecamps on null gates, I thought we were on the topic of hisec ganking of miners now?

Though a sidetrack to the thread, yes. Mackinaws were mentioned by name.

I was pointing out how it was actually more practicable to defend a miner with NBSI in null or low, rather than hi sec.

To get back on track, I would suggest that miners should not be listed on the menu, (AKA: Local Chat), for hunters to see at a glance. Removing local would force hunters to scan for miners, and by doing so expose themselves to the miners as a potential threat.
Andrea Roche
State War Academy
Caldari State
#745 - 2012-06-01 18:12:49 UTC
Lord Zim wrote:
Nikk Narrel wrote:
Lord Zim wrote:
Yes, I'm well aware of the fact tons and tons of hisec miners are dying all over the place. I suspect, however, that you know what the proper fix to that particular problem is.

I will guess that you would suggest some form of proactive defense. Considering the mackinaw's limits, that would most likely be having others escort you, all the way to setting bubblecamps on Null gates.

I've no idea why you're talking about bubblecamps on null gates, I thought we were on the topic of hisec ganking of miners now?


i prefer talking about cookies.Lol
Lord Zim
Gallente Federation
#746 - 2012-06-01 19:56:40 UTC  |  Edited by: Lord Zim
Nikk Narrel wrote:
To get back on track, I would suggest that miners should not be listed on the menu, (AKA: Local Chat), for hunters to see at a glance. Removing local would force hunters to scan for miners, and by doing so expose themselves to the miners as a potential threat.

Ugh no, that's a bad hack, and it wouldn't solve anything, anywhere. It certainly wouldn't do anything in hisec.

Listen, the problem isn't so much the fact that hisec miners are being ganked, since the game is designed so that this is supposed to be possible after all. No, it sounds more like the inconveniences incurred by continued ganking isn't deterring people from going to -10 and staying there.

I'd defend to the death the possibility to gank in hisec, but I wouldn't disagree with, or ***** about how CCP was ruining the sandbox if they were to see what's happening in hisec now and making a few minor tweaks to try to curb the ganking which may or may not be running rampant (that's up to CCP to decide). I would only really ***** if they were to stop people from ganking in its entirety, since hisec is supposed to be safer than the other sec statuses, but you're still not supposed to be completely safe.

Andrea Roche wrote:
i prefer talking about cookies.Lol

A dirty euphemism if I ever saw one. :colbert:

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Nikk Narrel
Moonlit Bonsai
#747 - 2012-06-01 20:07:01 UTC
Lord Zim wrote:
Listen, the problem isn't so much the fact that hisec miners are being ganked, since the game is designed so that this is supposed to be possible after all. No, it sounds more like the inconveniences incurred by continued ganking isn't deterring people from going to -10 and staying there.

I'd defend to the death the possibility to gank in hisec, but I wouldn't disagree with, or ***** about how CCP was ruining the sandbox if they were to see what's happening in hisec now and making a few minor tweaks to try to curb the ganking which may or may not be running rampant (that's up to CCP to decide). I would only really ***** if they were to stop people from ganking in its entirety, since hisec is supposed to be safer than the other sec statuses, but you're still not supposed to be completely safe.

I think that is one of the aspects of this being promoted. Removal of local would inhibit both the ganker, and the target, in a way that causes the ganker to become a person of interest simply for getting into range of the target's sensors.

Past a certain point, anyone getting too close who is not a known ally, becomes increasingly more likely to be hostile.
In places where shooting first equals a death sentence, knowing when to run is as good a defense as you can manage. Second best obviously being to have a tank good enough to outlast the attacker after concordokken begins on them.

Perverse though it is, hisec is prohibitive for many forms of proactive defense.
Lord Zim
Gallente Federation
#748 - 2012-06-01 20:20:31 UTC
Nikk Narrel wrote:
Removal of local would inhibit both the ganker, and the target, in a way that causes the ganker to become a person of interest simply for getting into range of the target's sensors.

Um, I don't see how removing miners from local would inhibit the gankers one whit. Worst case they have a cloaky alt which they put right where they want to land, fleet up and warp to the alt, lock the guy up and shoots him. Voila, he has what, 2 seconds total of reaction time?

No, that's not a solution to anything, and it's the wrong end of the stick to handle.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Nikk Narrel
Moonlit Bonsai
#749 - 2012-06-01 20:54:08 UTC
Lord Zim wrote:
Nikk Narrel wrote:
Removal of local would inhibit both the ganker, and the target, in a way that causes the ganker to become a person of interest simply for getting into range of the target's sensors.

Um, I don't see how removing miners from local would inhibit the gankers one whit. Worst case they have a cloaky alt which they put right where they want to land, fleet up and warp to the alt, lock the guy up and shoots him. Voila, he has what, 2 seconds total of reaction time?

No, that's not a solution to anything, and it's the wrong end of the stick to handle.

You just committed a fleet to a suicide gank.

Now, consider in the preparation that you also committed a cloaked vessel for scouting purposes. This is significant, in that by removing local, you also remove the number one reason ever given for not being able to hunt or otherwise track cloaked vessels.

Our hypothetical miner, obviously concerned for their continued well being, would be wise to avail themselves of this cloaking detection / warning ability.
I think you are right on this detail, knowing a cloaked person scouted the belt you were mining would be a screaming alarm for them to evacuate the belt. There can be little confusion that this represents a threat.
Lord Zim
Gallente Federation
#750 - 2012-06-01 21:33:42 UTC
Nikk Narrel wrote:
You just committed a fleet to a suicide gank.

It wouldn't really be a huge commitment to use a second account for warpin, as using multiple accounts is something I do all the time for jewing purposes. And I hope you don't take the word "fleet up" as more of a commitment than it actually is. In fact, I wouldn't be surprised if people were using that already, since some miners aren't fully ******** and will actually warp off when people in non-mining ships get too close.

Nikk Narrel wrote:
Now, consider in the preparation that you also committed a cloaked vessel for scouting purposes. This is significant, in that by removing local, you also remove the number one reason ever given for not being able to hunt or otherwise track cloaked vessels.

Wait, remove local? I thought you said "remove miners from local"?

Nikk Narrel wrote:
Our hypothetical miner, obviously concerned for their continued well being, would be wise to avail themselves of this cloaking detection / warning ability.
I think you are right on this detail, knowing a cloaked person scouted the belt you were mining would be a screaming alarm for them to evacuate the belt. There can be little confusion that this represents a threat.

There are a few things with this. First of all, again, using a second account to provide warpins, cloaked or not, is probably done today. Second of all, how many miners have begun to do the bare minimum of tanking their ships as it is, let alone start monitoring for whether or not there's someone in the belt with a cloak on.

Of course, if there was some way to actually detect cloaked ships and the miners actually began scanning for cloaked ships and warping out every time they saw one, then I'd probably have a fair bit of fun just sidling up to some in a cloaked transporter or something, just to see them warp off.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Nikk Narrel
Moonlit Bonsai
#751 - 2012-06-01 22:13:59 UTC
Lord Zim wrote:
Of course, if there was some way to actually detect cloaked ships and the miners actually began scanning for cloaked ships and warping out every time they saw one, then I'd probably have a fair bit of fun just sidling up to some in a cloaked transporter or something, just to see them warp off.

I think a lot would do the same thing. Buzzing miners just to see them panic? As a mining person, and a CovOps pilot, I am good with this.

But, the key point is that miners would be able to make an effort not currently available to them, in a situation where they are at a disadvantage.

I believe the ability to do something in the game, to further your interest of survival, is valuable. I firmly believe that the capability of making this effort is needed, so that players choosing to mine can do the extra work to survive attacks.

Noone wants to say that someone willing to suicide gank has an I WIN button, and I believe by giving miners the ability to be effective in their vigilance brings balance.
Lord Zim
Gallente Federation
#752 - 2012-06-01 22:30:40 UTC
Nikk Narrel wrote:
But, the key point is that miners would be able to make an effort not currently available to them, in a situation where they are at a disadvantage.

I believe the ability to do something in the game, to further your interest of survival, is valuable. I firmly believe that the capability of making this effort is needed, so that players choosing to mine can do the extra work to survive attacks.

Noone wants to say that someone willing to suicide gank has an I WIN button, and I believe by giving miners the ability to be effective in their vigilance brings balance.

There are tons of things miners can do to make it so suicide gankers do not have an I win button. They can fit a proper tank, they can employ RR, they can keep their speed up by circling something so they exit the effective range of blasters etc, but if someone is determined to take out a miner, nothing'll stop that someone from bringing more people to the gank and executing it anyways. This was proven time and time again (both ways) during the ice interdiction.

And as for local, if you mean that CCP should remove just miners from local, then that won't help anyone in hisec, since gankers don't go after certain people, they go to belts and shoot the miners they find there to itty bitty bits. If you mean that CCP should remove local in its entirety, then I don't see how that's going to be positive for anyone except the gankers if they're in, say, goonswarm, because then the miners can't see that the local population suddenly got a few goon chars.

No, if you're actually concerned with the amount of miners ganked, then I'm pretty certain that the proper lasting solution would be to get CCP to do minor changes to how crimewatch treats people with very bad security status to make suicide ganking something which is doable, but there are limits to how far you can push the envelope before the reactions become an actual deterrent. Because that's the thing which is the problem with suicide ganking these days, the deterrents aren't sufficiently deterring.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Nikk Narrel
Moonlit Bonsai
#753 - 2012-06-01 22:40:24 UTC
Pointing out the benefits to miners was only one aspect of value I see in removing local.

By all means, keep a regional chat, or delayed local where you only show up by saying something in the channel. That one specific element present in wormholes was refreshing. Unfortunately for myself, the other aspects of wormhole existence I found unappealing. I left after two months wishing I could enjoy that local chat in other places, but alas not yet.

To be more specific, I see local chat as an obstacle. I have a vested interest in it being removed, as a SB pilot.

With local gone, I believe the game will shift cloaking to become more of what players expected.
You are harder to find, other must make effort with some skill to do so reliably.
You are able to hunt, and those failing to guard against your attacks will be your targets.

Many are the details that need clarification, but one has been pointed to with certainty. Local must no longer give out intel the way it does now.
Lord Zim
Gallente Federation
#754 - 2012-06-01 23:22:37 UTC
I see. Well, if there'd been ships or modules which could find cloaked ships, and either the rewards were buffed quite heavily to compensate for the added risk, or hisec didn't have L4s or similar to spew forth isk in more or less absolute safety, then I'd be for this, since there'd be no real alternative to make isk.

Otherwise, any such change would just end up sending a vast majority of the carebears I assume you'd go after as a SB pilot back to hisec, and all which'd be left in null and lowsec would be roaming gangs bemoaning the lack of targets and fleets shooting POSes and other structures. vOv

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Caliph Muhammed
Perkone
Caldari State
#755 - 2012-06-02 02:04:03 UTC
Excellent posts Nikk Narrel. Elegant and concise. A pleasure to read.
Poetic Stanziel
The Scope
Gallente Federation
#756 - 2012-06-02 14:32:39 UTC
Caliph Muhammed wrote:
Get rid of all secs.

But I like secs.
durka dreckly
Oyonata Gate Defence Force.
#757 - 2012-06-02 19:53:25 UTC
Lord Zim wrote:
Hey, all I'm saying is that if what you want out of nullsec is a place where PVPers go to do SOV war or shoot eachother's moons, then log out and go play on their L4s in hisec (leaving nullsec a complete desert devoid of life), then go ahead and remove local.

.


That be great for him, all he ever tries to "pvp" is high sec missioners and miners......
Caliph Muhammed
Perkone
Caldari State
#758 - 2012-06-02 20:55:27 UTC  |  Edited by: Caliph Muhammed
In our survey we found that 1000 out of 1000 vikings found local chat in EVE unicelandic.
Lord Zim
Gallente Federation
#759 - 2012-06-02 21:45:59 UTC
You should've stuck to the initial Umad? post.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Caliph Muhammed
Perkone
Caldari State
#760 - 2012-06-03 04:21:55 UTC  |  Edited by: Caliph Muhammed
Lord Zim wrote:
You should've stuck to the initial Umad? post.


I'm not going to allow a cowardly little alt poster to derail the thread into a pissing match. Its no need to. UMad wasnt even the first iteration.

You're a sycophant. You require attention. Negative or positive you just can't stay away. No matter what I say you'll cling to my words and post each and every time. By all means Zim prove me wrong, don't post anymore. Betcha can't!

Create your own thread defending local chat. Let's see the ability for you to do anything other than meander on for the last word.