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Player Features and Ideas Discussion

 
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Grow some extremely durable genitalia.

First post First post
Author
Richard Desturned
GoonWaffe
Goonswarm Federation
#41 - 2012-05-21 03:07:04 UTC
but the best part is when hisec miners, who feel entitled to unearned safety, bleat about nullsec being ~too safe~ despite that "safety" being the product of secured space occupied by players who dare communicate the relatively vague positions of hostiles within their space

people working together in a multiplayer game is indeed disgusting

npc alts have no opinions worth consideration

Sugar Kyle
Middle Ground
#42 - 2012-05-21 03:24:14 UTC
Local, in high sec has a single, useful feature that has nothing to do with risk and reward. It lets people see that other people are also playing the game and helps to decrease how 'alone' people feel. Even if people never interact, they know that there are 30 other people in that mission system as well.

Also, considering how much high sec local is ignored in general...

Member of CSM9 and CSM10.

Antisocial Malkavian
Antisocial Malkavians
#43 - 2012-05-21 03:30:09 UTC
Richard Desturned wrote:
but the best part is when hisec miners, who feel entitled to unearned safety, bleat about nullsec being ~too safe~


This one bleats that if highsec were safe Id be out. I LIKE the danger in the game
I also never tank my hulk

I also wouldnt qq to CCP if I ever lost one (which I havent)

And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.

Richard Desturned
GoonWaffe
Goonswarm Federation
#44 - 2012-05-21 04:25:39 UTC
Antisocial Malkavian wrote:
Richard Desturned wrote:
but the best part is when hisec miners, who feel entitled to unearned safety, bleat about nullsec being ~too safe~


This one bleats that if highsec were safe Id be out. I LIKE the danger in the game
I also never tank my hulk

I also wouldnt qq to CCP if I ever lost one (which I havent)


for every hisec miner that accepts the occasional loss, there are 100 more who think that they should be immune to all nonconsensual PvP

npc alts have no opinions worth consideration

Endeavour Starfleet
#45 - 2012-05-21 04:31:08 UTC
Oh look another fool who lost his chance at a big gank from his AFK cloaking and now wants local gone.

Local is needed in normal sec space. Go to wormholes if the big bad local is too much for you. Except you just want more free ganks.
Ziranda Hakuli
Brutor Tribe
Minmatar Republic
#46 - 2012-05-21 08:09:38 UTC
Maybe you have not heard there OP that there is a reason for the local. partly due to what many have said so i keep this simple for you seeing you need it
1> Each system is connected to a stargate unless you are in a WormHole
2> Stargates connect you to the local communication system...ie local
3> Worhmholes have no stargate.

get the picture. removal of local will not happen

Benny Ohu
Chaotic Tranquility
#47 - 2012-05-21 08:13:00 UTC
Ziranda Hakuli wrote:
Maybe you have not heard there OP that there is a reason for the local. partly due to what many have said so i keep this simple for you seeing you need it
1> Each system is connected to a stargate unless you are in a WormHole
2> Stargates connect you to the local communication system...ie local
3> Worhmholes have no stargate.

get the picture. removal of local will not happen


There's a game connected to the lore, though

I know, right?
Slow P Oke
Doomheim
#48 - 2012-05-21 08:13:33 UTC  |  Edited by: Slow P Oke
HEY GUYS DID YOU HEAR ABOUT THE MITTANI AT FANFEST?
Nicolo da'Vicenza
Viziam
Amarr Empire
#49 - 2012-05-21 08:23:06 UTC
I'm going to give Slow P Oke a rare badge of NPC corp poster approval
R0me0 Charl1e
Easy A Industries
#50 - 2012-05-21 08:26:05 UTC
Slow P Oke wrote:
HEY GUYS DID YOU HEAR ABOUT THE MITTANI AT FANFEST?

Yes, yes I did, The Mittani is a ******* wizard! I didn't believe it myself at first but the proof is there. P
Caliph Muhammed
Perkone
Caldari State
#51 - 2012-05-21 10:07:09 UTC  |  Edited by: Caliph Muhammed
Ziranda Hakuli wrote:
Maybe you have not heard there OP that there is a reason for the local. partly due to what many have said so i keep this simple for you seeing you need it
1> Each system is connected to a stargate unless you are in a WormHole
2> Stargates connect you to the local communication system...ie local
3> Worhmholes have no stargate.

get the picture. removal of local will not happen



You seem unsure. I think the devs are running out of ideas for compelling gameplay features.
Malcanis
Vanishing Point.
The Initiative.
#52 - 2012-05-21 10:22:16 UTC
Alara IonStorm wrote:

Caliph Muhammed wrote:

It would solve cloaky camps people complain about. It would give a point to cloaks people complain about.

Uncloak aliegned, tap bomb, warp to safety. No time to get reinforcements on grid to help or even lock targets.

Hurray for 100% Safe uncounterable attacks.



You've actually never done this, have you?

(Hint: a single bomb isn't much threat to anything)

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Elena Melkan
Magellanic Itg
Goonswarm Federation
#53 - 2012-05-21 10:48:16 UTC
I heard that if you eat lots of yogurt, your balls will grow.
xxxTRUSTxxx
Galactic Rangers
#54 - 2012-05-21 11:16:03 UTC
bottom line is this, lots will refuse to work for anything, i say local should go also, it does fix lots and make for much better game play, we all know the feeling in WH space (well some of us), CCP got it perfect in WH space in my opinion, it feels like there is always someone watching you, even when they are not. so you adjust your gameplay to it and it does make it more exciting. scouts must be used.

OP has a point, all who disagree with him refuse the idea of having to work for a kill or intel.
to me that's just lazy, and in EVE, lazy is how at least 70% of the population are.

so imagine local was gone tomorrow.

we'd have to use scouts,, oh noes !

we'd have to create groups to gather intel in covert ops ship,, the thoughts of it !

we'd have to be alert to dangers everywhere and work as a team within corps,, oh the horror of it all !

yup, people are lazy and want most everything handed to them on a plate.

OP i support you.

i believe local will be removed one day, the sooner the better.
Thorn Galen
Bene Gesserit ChapterHouse
#55 - 2012-05-21 11:31:06 UTC
Caliph Muhammed wrote:
Get rid of local, all secs. It fixes almost everything. You would have to work to locate a target. You would have to work to avoid a target. There would be risk in high sec. There would be risk in all secs.

Freighters could be caught during a war dec. Freighters could get through during a war dec.

You would still have Concord retaliation in high sec. You could still be camped, though if you break the camp it would be harder to hunt you down. Certainly no worse that what we have now but with compelling gameplay.

It would solve cloaky camps people complain about. It would give a point to cloaks of which people complain about.

It would make neutral alts almost irrelevant. Though not 100%. It would certainly make playing with one account a lot less of a disadvantage. Sure you might lose a few alt account subs, but you would gain many more subs by having more compelling gameplay. What good is a scout profession when they're revealed as soon as they enter system?

The changes the expansion are bringing aren't going to revitalize low sec or null sec and its certainly not going to promote or fuel war. Quite the opposite.

The devs and the playerbase talk a lot about EVE being hardcore, but as of yet i'm not really seeing the hardcore aspect to the game.

The game is a boring campfest. Removing local removes that to a large degree.

To my ultra Orthodox carebear players, uncle Caliphy isn't throwing you under the bus. The threats you worry about occuring with this change would actually be resolvable by a merc corporation. If you are decced and you hire a merc the merc cannot sneak up on the enemy with everything displayed for them. They may be able to make your tormentors life a little more difficult but in most cases can't force a fight under those conditions. With no local they could. If you are camped by a griefdec and you hire a reasonably sized merc to help you the griefer will never see them coming. It's win/win.

Even null entry points would be camped far less. Lets see the thirty man bubble camp consistently do it when a 150 man roaming gang warps in on them and they never see it coming.

Local is holding EVE back. Period. Get rid of it and let EVE become great.


I read this more than once and remain convinced that you tapped-in to my thoughts and drained them for your own use. In other words, you ganked my brain and looted it!! Lol

Your post is full of win as far as I am concerned.
Get rid of Local. Everywhere. Amen to that.
Alara IonStorm
#56 - 2012-05-21 12:37:09 UTC
Malcanis wrote:


You've actually never done this, have you?

(Hint: a single bomb isn't much threat to anything)

No I have been bombed though and it isn't a single bomb I am worried about, it is five. It isn't even bombs it is Alpha you can just Falcon Jam a single and Alpha them with Torps and be gone before anyone can rescue you. Any baiting defense is impractical because you can't bait 99% of PvE Spots indefinitely with a cloaked counter fleet that will probably only catch one guy. Unless you are one grid it is pretty much a 100% victory for the cloakers who have free reign to attack.

Without Local you can indefinitely hide a fleet camping belts and anoms. Completely undetectable fleets will kill solo nullsec PvE completely. Null Sec population will empty.

Their are better ways to remove local that won't kill null sec and all start with cloak mechanics.
Asuri Kinnes
Perkone
Caldari State
#57 - 2012-05-21 13:19:41 UTC
Richard Desturned wrote:
wormholers seem to believe that spamming the dscan button is the height of gameplay in eve online vOv


Lol
Which is what you would get *right now* with removing local... D-scan is your friend in WH's, but good scouts are worth 100 button mashers.


Bob is the god of Wormholes.

That's all you need to know.

Xeln Quuzg
The Unknown Bar and Pub
#58 - 2012-05-21 13:51:40 UTC
Sugar Kyle wrote:
Local, in high sec has a single, useful feature that has nothing to do with risk and reward. It lets people see that other people are also playing the game and helps to decrease how 'alone' people feel. Even if people never interact, they know that there are 30 other people in that mission system as well.

Also, considering how much high sec local is ignored in general...


interacting with other players is the only reason i care about local. it may not be used much, but i have actually met people; made contacts; gotten/given tips, info, etc; and been thoroughly entertained by hilarious conversations in local.

this has nothing to do with risk/reward/intel/etc, but it just seems that eve is already an antisocial game and removing local will make it even more so.
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#59 - 2012-05-21 14:15:30 UTC  |  Edited by: Jame Jarl Retief
Sugar Kyle wrote:
Local, in high sec has a single, useful feature that has nothing to do with risk and reward. It lets people see that other people are also playing the game and helps to decrease how 'alone' people feel. Even if people never interact, they know that there are 30 other people in that mission system as well.

Also, considering how much high sec local is ignored in general...


This. This is pretty much the only reason I feel iffy about removing local. Having said that, a new player will be looking at two other tabs, namely newb corp and the help channel (which will remain for the first 30 days, with thousands of people in it). So I feel the impact of the loss of local would be minimal.

I think I actually support removal of local everywhere, even high sec. I mean, if you think about it, local is a pretty ridiculous thing to have. Like picture WoW, where every zone has a local that shows all players, including enemies. That would just be nuts. Instead of having eyes on the back of your head and constantly keeping a lookout for someone sneaking up on you, you just keep an eye on local and see if any enemy shows up? Even "lolcarebear" WoW didn't do that, but "hardcore" EVE does? Silly, just silly.

And local need not be totally removed. It can just be changed to work like W-space. Until you speak up, you don't show up. So high-sec players can still talk if they want to. Even though I hardly see it happen even in busy systems.
Bootleg Jack
ACME Mineral and Gas
#60 - 2012-05-21 14:48:38 UTC
Alara IonStorm wrote:

Caliph Muhammed wrote:

It would solve cloaky camps people complain about. It would give a point to cloaks people complain about.

Uncloak aliegned, tap bomb, warp to safety. No time to get reinforcements on grid to help or even lock targets.

Hurray for 100% Safe uncounterable attacks.


And one bomb kills everything.

And bombs dont take forever to reload/cycle.

And bombs don't weigh so much a frigate can only carry 1-2 in its hold.

Before you cry about a thing, try it, it is anot so easy as it sounds.

I'm an American, English is my second language...