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Player Features and Ideas Discussion

 
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Grow some extremely durable genitalia.

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Author
Caliph Muhammed
Perkone
Caldari State
#561 - 2012-05-29 13:56:28 UTC
Zim you're hunting for a contradiction that isn't going to come. As I stated before its directly relative to how much I care for the alliance and how much appreciation is shown for doing so.
Natsett Amuinn
Caldari Provisions
Caldari State
#562 - 2012-05-29 13:59:00 UTC
Lord Zim wrote:
Caliph Muhammed wrote:
Lord Zim wrote:
Caliph Muhammed wrote:
Well Zim it's a game. I think 8 hours is a little much for one guy, you have to find a more feasible schedule.

Okay, let's pretend you're a normal person and you have 1 hour of time, pr day, which you can spend in EVE. Would you dedicate that hour to probably doing absolutely nothing, but you still have to be alert enough that you can be on the scene within a few seconds of someone getting ambushed, for free?


Under the right conditions, absolutely.

Okay, so you're a samaritan. How long would you keep this up?


I personally think this is getting to far off the fact that we are just playing a game.

The only people that should be 'required" to do stuff like that, should be the people who want to. If you don't have enough people willing to, well then I would think your probably shouldn't be trying to hold space, or you could trying paying people.

Having the option for people to set up a corp with the intention of selling their service as a security force that a corp or alliance can contract to patrol their space would be better then any solution that would make that nonviable.
Elena Melkan
Magellanic Itg
Goonswarm Federation
#563 - 2012-05-29 13:59:04 UTC
Frying Doom wrote:
Caliph Muhammed wrote:
Frying Doom wrote:
alot of stuff


I appreciate your view but it will create an imbalance in risk versus reward that will lead to overcompensating rewards in nullsec. Local has to be removed across the board.

Second, local has a dulling effect on pvp. It makes it suck. It makes many skills largely useless and at minimum boring. Many people in hisec pvp and fixing or rather removing the tedium of camping due to local is not a benefit that should be given to just one subset of pvpers.

My primary reasons for null sec only are based on the fact that Null sec is lawless space and it makes no sense that local would exist there. Also no local in Null is part of a package of alterations I believe should occur to Null as it is very stagnant and boring at this point and a large part of the pvp is gate camping with little to no risk to the campers.

But nullsec is not lawless, actually! It's just player controlled. Alliances that hold the sovereignty set the rules and guard the space (best way they can, of course, nothing in null is completely safe). As EVE claims to be a sandbox, and as we talk about butterfly effect, a AI-controlled Empire space should not be praised over player controlled space.
Lord Zim
Gallente Federation
#564 - 2012-05-29 14:00:47 UTC
I'm not hunting for a contradiction, I'm making a point. You have 1 hour with which to spend your eve-time, and the carebears must be protected, and it has to be something which is done every day and every hour the carebears are active. If that doesn't happen, they leave. Now, how long would you keep spending your 1 hour daily in eve, protecting these carebears, for free?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Frying Doom
#565 - 2012-05-29 14:03:58 UTC
Lord Zim wrote:
I'm not hunting for a contradiction, I'm making a point. You have 1 hour with which to spend your eve-time, and the carebears must be protected, and it has to be something which is done every day and every hour the carebears are active. If that doesn't happen, they leave. Now, how long would you keep spending your 1 hour daily in eve, protecting these carebears, for free?

loosing 1/7th or 1/14 of your time for your alliance doesn't sound to bad to me at all, depending on the number of members you have. Working towards building up your alliance is kind of par for the course. If you can't help your alliance why would you be in one?

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Tobiaz
Spacerats
#566 - 2012-05-29 14:08:55 UTC
This is one of these topics CCP should just poll among all voters (after informing them properly ofcourse)

Even as a '03 vet II totally agree on removing all local though. Over the years EVE has become a much safer place, especially in null where it's supposed to be dangerous. Removing local would fix this a lot, and it would also do something about the NAP-infested stagnation (pilots need to stay closer at home to keep it safe, and thus alliances have to pick more fights with direct neighbors to counter boredom-rot)

Most nay-sayers just don't like to adapt to a new situation and ignore the fact that removing local benefits the prey almost as much as the hunter. Only it becomes much more dynamic and depends more on personal effort. Local is the lazy-mode of safety.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Frying Doom
#567 - 2012-05-29 14:10:21 UTC
Elena Melkan wrote:

But nullsec is not lawless, actually! It's just player controlled. Alliances that hold the sovereignty set the rules and guard the space (best way they can, of course, nothing in null is completely safe). As EVE claims to be a sandbox, and as we talk about butterfly effect, a AI-controlled Empire space should not be praised over player controlled space.

Beyond the interior of the cluster lie the outer regions, lawless zones where the independent space captains of EVE, the capsuleers, contend with one another for supremacy.

http://www.eveonline.com/universe/the-world-of-eve/

without going into it to far it is provisional space being fought over by Alliances who's size is tiny by comparison to empires.

See https://forums.eveonline.com/default.aspx?g=posts&t=110157&find=unread for rest of argument.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Natsett Amuinn
Caldari Provisions
Caldari State
#568 - 2012-05-29 14:10:52 UTC
Lord Zim wrote:
I'm not hunting for a contradiction, I'm making a point. You have 1 hour with which to spend your eve-time, and the carebears must be protected, and it has to be something which is done every day and every hour the carebears are active. If that doesn't happen, they leave. Now, how long would you keep spending your 1 hour daily in eve, protecting these carebears, for free?


I think that's going to far to the extreme.

I'm one of those null space carebears, I'm not going to leave because goons don't patrol space well enough to keep me protected, nor do I ever expect or ask them to protect me. I only expec them not to do what they ask me not to do, don't ef me.

Not every system I have to go through at any given time is being watched, it's not really feasible for every system to be watched either. I'm in null space by choice, not by order; so I know there is that risk. I do my best to make sure to minimize that risk, and that usually starts by asking in sec. if my route is clear. If someone can verify my route that's awesome, if they can't then it's no big deal; I have a choice to make. I can take my chances, or I can wait until someone is able to verify it's clear, and I accept that may be 3 days from now.


The only reason a corp wants their space to be safe is to keep business running, and isk flowing. That has a direct impact on the non pvpers in the corp, but isn't done as a direct result of them being in the corp.
Tobiaz
Spacerats
#569 - 2012-05-29 14:13:22 UTC  |  Edited by: Tobiaz
Lord Zim wrote:
I'm not hunting for a contradiction, I'm making a point. You have 1 hour with which to spend your eve-time, and the carebears must be protected, and it has to be something which is done every day and every hour the carebears are active. If that doesn't happen, they leave. Now, how long would you keep spending your 1 hour daily in eve, protecting these carebears, for free?


Perhaps such casual players don't belong in null? And since homeland security is important for null-alliances, perhaps a alliance that wants to survive in null, should pay players to run occasional shifts as boring security guards? And they don't have enough pilots to do so, perhaps they shouldn't claim so much space?

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Lucy Ferrr
Sebiestor Tribe
Minmatar Republic
#570 - 2012-05-29 14:16:15 UTC
Tobiaz wrote:
Over the years EVE has become a much safer place, especially in null where it's supposed to be dangerous. Removing local would fix this a lot, and it would also do something about the NAP-infested stagnation (pilots need to stay closer at home to keep it safe, and thus alliances have to pick more fights with direct neighbors to counter boredom-rot)



First and foremost I would like to say I support the removal of local. Maybe add some type of intel tool in it's place so you don't get insta ganked any time you try and rat or something, but total removal would be better than the perfect intel-local we have now.

With that being said I think the NAP-infested stagnation stems from another problem besides local, jump mechanics. It is way too easy for an alliance to hold and defend assets all over Eve. CFC can get a 100+ man fleet anywhere in Eve in under 5min. It is far too easy for major alliances to cherry pick all the good moons because they are so easy to defend. Location has zero relevance in Eve, defending a moon that is 60 jumps away from home is not much harder than one that is 2 jumps away, broken game mechanics.
Lord Zim
Gallente Federation
#571 - 2012-05-29 14:19:44 UTC  |  Edited by: Lord Zim
Tobiaz wrote:
Perhaps such casual players don't belong in null?

With the changes Caliph proposes, I agree. They'd be much better off just doing their thing in hisec instead.

Tobiaz wrote:
And since homeland security is important for null-alliances, perhaps a alliance that belongs in null, should pay players to run occasional shifts as boring security guards.

I mentioned 40m/hour as a wage, but Caliph balked at that price and claimed he'd do it for free. I'm just wondering how long he'd spend his 1 hour pr day for free being a security guard.

Tobiaz wrote:
And they don't have enough pilots to do so, perhaps they shouldn't claim so much space?

It's not so much "claiming" as "using". Not having local won't do anything to hinder claiming a system.

Lucy Ferrr wrote:
CFC can get a 100+ man fleet anywhere in Eve in under 5min.

You might want to check those numbers a bit, dear.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Lucy Ferrr
Sebiestor Tribe
Minmatar Republic
#572 - 2012-05-29 14:23:46 UTC  |  Edited by: Lucy Ferrr
Lord Zim wrote:


Lucy Ferrr wrote:
CFC can get a 100+ man fleet anywhere in Eve in under 5min.

You might want to check those numbers a bit, dear.


Did I forget a zero? 1000+man fleet?
Lord Zim
Gallente Federation
#573 - 2012-05-29 14:25:33 UTC
Lucy Ferrr wrote:
Lord Zim wrote:


Lucy Ferrr wrote:
CFC can get a 100+ man fleet anywhere in Eve in under 5min.

You might want to check those numbers a bit, dear.


Did I forget a zero? 1000+man fleet?

That'd spend 10 minutes just jumping into the next system, let alone 60+.

Actually, scratch that, it'd spend 10 minutes in warp from the station to the outgate, and then it'd spend another 10 minutes switching solar system.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Tobiaz
Spacerats
#574 - 2012-05-29 14:29:33 UTC
Lucy Ferrr wrote:
Tobiaz wrote:
Over the years EVE has become a much safer place, especially in null where it's supposed to be dangerous. Removing local would fix this a lot, and it would also do something about the NAP-infested stagnation (pilots need to stay closer at home to keep it safe, and thus alliances have to pick more fights with direct neighbors to counter boredom-rot)



First and foremost I would like to say I support the removal of local. Maybe add some type of intel tool in it's place so you don't get insta ganked any time you try and rat or something, but total removal would be better than the perfect intel-local we have now.

With that being said I think the NAP-infested stagnation stems from another problem besides local, jump mechanics. It is way too easy for an alliance to hold and defend assets all over Eve. CFC can get a 100+ man fleet anywhere in Eve in under 5min. It is far too easy for major alliances to cherry pick all the good moons because they are so easy to defend. Location has zero relevance in Eve, defending a moon that is 60 jumps away from home is not much harder than one that is 2 jumps away, broken game mechanics.


I absolutely agree on the jump mechanics being the biggest cause of NAP-fest. Especially the low cost of them is what causes the biggest problem with excessive power-projection, fighting the neighbors of neighbors or messing with low-sec for lulz.

But the ability to guarantee absolute safety in your hinterlands acts as another incentive for creating massive power-blocs, taking in loads of semi-competent null-bears (like some in this thread) that are just riding along to suckle the zero-risk null-teet.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Lord Zim
Gallente Federation
#575 - 2012-05-29 14:33:52 UTC
Tobiaz wrote:
I absolutely agree on the jump mechanics being the biggest cause of NAP-fest. Especially the low cost of them is what causes the biggest problem with excessive power-projection, fighting the neighbors of neighbors or messing with low-sec for lulz.

Combine a sov revamp so you can lose an undefended system in, say, 2 days, with a removal of jump drives or a hefty reduction in the distance of both jumpdrives and titan bridges, and I'm pretty certain you'd see some hilarious wars break out.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Bootleg Jack
ACME Mineral and Gas
#576 - 2012-05-29 14:35:57 UTC
Cant get rid of local, the null bears are too afraid.

I'm an American, English is my second language...

Alavaria Fera
GoonWaffe
#577 - 2012-05-29 14:36:44 UTC
Lord Zim wrote:
Tobiaz wrote:
I absolutely agree on the jump mechanics being the biggest cause of NAP-fest. Especially the low cost of them is what causes the biggest problem with excessive power-projection, fighting the neighbors of neighbors or messing with low-sec for lulz.

Combine a sov revamp so you can lose an undefended system in, say, 2 days, with a removal of jump drives or a hefty reduction in the distance of both jumpdrives and titan bridges, and I'm pretty certain you'd see some hilarious wars break out.

Yeah. We could wipe out regions in even less than a week Big smile

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Alavaria Fera
GoonWaffe
#578 - 2012-05-29 14:39:06 UTC  |  Edited by: Alavaria Fera
Lucy Ferrr wrote:
Lord Zim wrote:
Lucy Ferrr wrote:
CFC can get a 100+ man fleet anywhere in Eve in under 5min.

You might want to check those numbers a bit, dear.

Did I forget a zero? 1000+man fleet?

No, it takes a bit to get 4 fleets out, just because of TiDi. The game doesn't like seeing 500 maels and 500 drakes undock from VFK at once.

But anywhere in EVE isn't really going to happen regardless because it's unlikely to have the titans all in place to JB everyone. And moving a titan into red space to bridge to the other side of it is sort of silly.

Sure, you can use a supercapital fleet and bridge everyone over then jump it, but that's sort of silly. Without a POS in the area, just using a single titan is asking for it to get hotdropped.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Tobiaz
Spacerats
#579 - 2012-05-29 14:47:13 UTC  |  Edited by: Tobiaz
Alavaria Fera wrote:
Lord Zim wrote:
Tobiaz wrote:
I absolutely agree on the jump mechanics being the biggest cause of NAP-fest. Especially the low cost of them is what causes the biggest problem with excessive power-projection, fighting the neighbors of neighbors or messing with low-sec for lulz.

Combine a sov revamp so you can lose an undefended system in, say, 2 days, with a removal of jump drives or a hefty reduction in the distance of both jumpdrives and titan bridges, and I'm pretty certain you'd see some hilarious wars break out.

Yeah. We could wipe out regions in even less than a week Big smile


And someone else could wipe out yours if you overextend.

Anyway I don't think nerfing jump&bridge mechanics into uselessness is good. Just massively increase their cost to the point where it becomes hours of work for an individual to pay for a single jump (and even more for supercaps). This means using capitals for static defense costs little and using them on alliance-level to conquer a moon or an outpost would be economically viable investment. But that's pretty much it.

Using them to hotdrop targets of opportunity, trying to defend an overextended territory and all their moons, or having to fight non-blues on the other side of the map because of NAP-trains, would bankrupt alliances.

Having a lot of Tech moons might give an alliance more ISK to jump around with, but it'll be a bit like owning a gold mine and then having to spend most of it on security and just chasing after all the ambitious neighbors trying to take a moon for themselves. Thus leaving you only barely richer than without them.

And don't forget: it also becomes a logistical problem if you can't simply continue to jump in cheap ice from empire.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Alavaria Fera
GoonWaffe
#580 - 2012-05-29 15:10:43 UTC
Sounds like fun.

Let's do it.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?