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Player Features and Ideas Discussion

 
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Grow some extremely durable genitalia.

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Author
Lord Zim
Gallente Federation
#541 - 2012-05-29 12:54:29 UTC
Caliph Muhammed wrote:
For the Hives' continual claim to sovereignty. And to allow a safe place for its tax paying citizens to generate tax revenue. Those taxes could then be distributed to the defensive patrols or invested and multiplied for greater return.

So to make it worth it to have a single person as an official "quick reaction force", 24/7, that'd be 960 million a day pr system in salary costs. If we're assuming we're talking about just 8 hours of QRFs, that's 320 million pr day. Multiply that by how many people you want in your QRF, and add ship replacement programmes for any ships and pods lost.

Frying Doom wrote:
My primary reasons for null sec only are based on the fact that Null sec is lawless space and it makes no sense that local would exist there.

And if we're going for the "makes sense" option, there's also the suggestions that "local" is a system upgrade which can be shot up or hacked for a short period of time to either be disabled or give the attackers access to the same information, and would give the alliance and its allies the benefits of actually owning sov in a system, whereas an attacker would not (or would have to expend energy to get that data).

But that's "too safe" for you, of course.
Frying Doom wrote:
Also no local in Null is part of a package of alterations I believe should occur to Null as it is very stagnant and boring at this point and a large part of the pvp is gate camping with little to no risk to the campers.

Oh really? Tell us about this package of alterations you've never mentioned, then. I mean, you have such a wealth of nullsec experience, surely you have a lot of suggestions beyond "REMOVE LOCAL!".

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Bunnie Hop
Bunny Knights
#542 - 2012-05-29 12:55:51 UTC
I cringe just a bit everytime I read the title of this thread Roll
Caliph Muhammed
Perkone
Caldari State
#543 - 2012-05-29 12:57:50 UTC
Revised just for you Bunnie Hop
Bunnie Hop
Bunny Knights
#544 - 2012-05-29 12:58:51 UTC
Caliph Muhammed wrote:
Revised just for you Bunnie Hop


Awww, Big smile Such a gentleman.
Caliph Muhammed
Perkone
Caldari State
#545 - 2012-05-29 13:08:43 UTC  |  Edited by: Caliph Muhammed
Lord Zim wrote:

So to make it worth it to have a single person as an official "quick reaction force", 24/7, that'd be 960 million a day pr system in salary costs. If we're assuming we're talking about just 8 hours of QRFs, that's 320 million pr day. Multiply that by how many people you want in your QRF, and add ship replacement programmes for any ships and pods lost.


Either your defense force demands to much pay or your security is to severe and hinders trade. Open borders has its benefits and its liabilities. Either of which are a non issue to the core principle. Thats on Goonswarm Command to figure out.
Lord Zim
Gallente Federation
#546 - 2012-05-29 13:13:11 UTC
Caliph Muhammed wrote:
Lord Zim wrote:

So to make it worth it to have a single person as an official "quick reaction force", 24/7, that'd be 960 million a day pr system in salary costs. If we're assuming we're talking about just 8 hours of QRFs, that's 320 million pr day. Multiply that by how many people you want in your QRF, and add ship replacement programmes for any ships and pods lost.


Either your defense force demands to much pay or your security is to severe and hinders trade. Either of which are a non issue to the core principle. Thats on Goonswarm Command to figure out.

What would you say would be a fair wage, pr person and pr hour, to sit guard around a bunch of carebears in case something happens, then?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Caliph Muhammed
Perkone
Caldari State
#547 - 2012-05-29 13:22:42 UTC  |  Edited by: Caliph Muhammed
Lord Zim wrote:
Caliph Muhammed wrote:
Lord Zim wrote:

So to make it worth it to have a single person as an official "quick reaction force", 24/7, that'd be 960 million a day pr system in salary costs. If we're assuming we're talking about just 8 hours of QRFs, that's 320 million pr day. Multiply that by how many people you want in your QRF, and add ship replacement programmes for any ships and pods lost.


Either your defense force demands to much pay or your security is to severe and hinders trade. Either of which are a non issue to the core principle. Thats on Goonswarm Command to figure out.

What would you say would be a fair wage, pr person and pr hour, to sit guard around a bunch of carebears in case something happens, then?


That would depend on what ship I was in and how I felt about the Alliance. But remember just a relatively small fleet can defend one system and in that system many civilians can be generating taxes.

With the benefits offered to Hive members I would consider a draft service for the privilege. You guys can offer alot asking a little something of your members shouldn't be a big issue. It's garrison duty. Nobody likes it but someone has to do it or the combat is for naught. With as many people as you guys have you could setup a schedule for guys to devote a hour or so per day to do their share. The specifics I can't answer because I don't know the inner workings of the 'Swarm but it's within the alliances ability.

With the right officers you might even be able to get it done on tips. Make the experience enjoyable even if its less than the adrenaline pumping front line combat.

Hell Zim the reason I have every ECM skill maxed started off with me a gnub and getting martyred in Jita. I had to find a way to aggravate a martyr for profit operation and ECM did the trick. Ive at times out of boredom sat cloaked in a mining system and ruined the day of a flashy red who tried to wreck a hulk. Watching over the defenseless can be its own reward. So too can victimizing the defenseless. Pirate
Dragon Outlaw
Rogue Fleet
#548 - 2012-05-29 13:29:15 UTC
Lord Zimmy, are you trying to say that you would leave null sec if local gets removed? A brave and tough guy like you!!
Lord Zim
Gallente Federation
#549 - 2012-05-29 13:29:41 UTC
Caliph Muhammed wrote:
That would depend on what ship I was in and how I felt about the Alliance. But remember just a relatively small fleet can defend one system and in that system many civilians can be generating taxes.

With the benefits offered to Hive members I would consider a draft service for the privilege. You guys can offer alot asking a little something of your members shouldn't be a big issue. It's garrison duty. Nobody likes it but someone has to do it or the combat is for naught. With as many people as you guys have you could setup a schedule for guys to devote a hour or so per day to do their share. The specifics I can't answer because I don't know the inner workings of the 'Swarm but it's within the alliances ability.

I'm not asking for GSF specifically, but for an assumption on a system which'll be realistic to implement for every alliance out there.

Let's take you, for example. Let's presume that the alliance you're in is in good standing with you, for the sake of the exercise. How much would you have to be paid to sit guard for an hour?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Lord Zim
Gallente Federation
#550 - 2012-05-29 13:32:12 UTC
Dragon Outlaw wrote:
Lord Zimmy, are you trying to say that you would leave null sec if local gets removed? A brave and tough guy like you!!

As I've said before, I expect the removal of local to have absolutely no effect on my playstyle whatsoever.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Frying Doom
#551 - 2012-05-29 13:32:22 UTC  |  Edited by: Frying Doom
Lord Zim wrote:
Caliph Muhammed wrote:
For the Hives' continual claim to sovereignty. And to allow a safe place for its tax paying citizens to generate tax revenue. Those taxes could then be distributed to the defensive patrols or invested and multiplied for greater return.

So to make it worth it to have a single person as an official "quick reaction force", 24/7, that'd be 960 million a day pr system in salary costs. If we're assuming we're talking about just 8 hours of QRFs, that's 320 million pr day. Multiply that by how many people you want in your QRF, and add ship replacement programmes for any ships and pods lost.

Or your members could take turns and contibute to their alliance.

Lord Zim wrote:
Frying Doom wrote:
My primary reasons for null sec only are based on the fact that Null sec is lawless space and it makes no sense that local would exist there.

And if we're going for the "makes sense" option, there's also the suggestions that "local" is a system upgrade which can be shot up or hacked for a short period of time to either be disabled or give the attackers access to the same information, and would give the alliance and its allies the benefits of actually owning sov in a system, whereas an attacker would not (or would have to expend energy to get that data).

As I have stated on many occasions on the other post in Jita park speakers corner, the amounts generated by 9000 people are insignificant compared to an empire consisting of billions to trillions of people.

Lord Zim wrote:
Oh really? Tell us about this package of alterations you've never mentioned, then. I mean, you have such a wealth of nullsec experience, surely you have a lot of suggestions beyond "REMOVE LOCAL!".

Umm the alterations are in the other post you have been arguing with me for the last few days Big smile
https://forums.eveonline.com/default.aspx?g=posts&t=110157

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Caliph Muhammed
Perkone
Caldari State
#552 - 2012-05-29 13:32:43 UTC  |  Edited by: Caliph Muhammed
If the alliance respected my work, handled leadership and promotions fairly, I'd do it for free. Tips appreciated.Blink

If you want a ballpark answer, half as much as I could make doing a level 4 would be fair. Because I would be sitting around doing nothing save for the time combat occured in which case that would be a reward in and of itself.

So lets say leisurely I can make 30 mil meandering through a level 4 for an hour. 15 mil to lay cloaked waiting to ambush someone would be fine. Its ballpark ya know, but im not unrealistic in my expectations, most are.
Lord Zim
Gallente Federation
#553 - 2012-05-29 13:36:40 UTC
Caliph Muhammed wrote:
If the alliance respected my work, handled leadership and promotions fairly, I do it for free. Tips appreciated =)

So you'd sit in a system for 8 hours a day, and respond to any emergency within a few seconds, for free?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Caliph Muhammed
Perkone
Caldari State
#554 - 2012-05-29 13:38:26 UTC  |  Edited by: Caliph Muhammed
Lord Zim wrote:
Caliph Muhammed wrote:
If the alliance respected my work, handled leadership and promotions fairly, I do it for free. Tips appreciated =)

So you'd sit in a system for 8 hours a day, and respond to any emergency within a few seconds, for free?


Well Zim it's a game. I think 8 hours is a little much for one guy, you have to find a more feasible schedule. Small alliances claiming sov are doomed to fail yes, but they weren't really sov worthy to begin with.

I'll buy Tengus and Legions for my amigos if they can't afford them so doing charity isn't something I shun. I am Muslim.

Its also why my corpmates will camp someone for hours on end if i ask. They know i'll do the same in return. And each new person we bring in will have the same reasonable expectations applied to them and recieve the same back as reward.
Frying Doom
#555 - 2012-05-29 13:41:06 UTC
Lord Zim wrote:
Caliph Muhammed wrote:
If the alliance respected my work, handled leadership and promotions fairly, I do it for free. Tips appreciated =)

So you'd sit in a system for 8 hours a day, and respond to any emergency within a few seconds, for free?

You jumped from an hour to 8. I myself have done mining overwatch 90 minutes or so at a time and not been payed for it as the next time round someone else does it. Being in an alliance doesn't mean you should just get payed or the opposite ripped off.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Lord Zim
Gallente Federation
#556 - 2012-05-29 13:49:00 UTC
Caliph Muhammed wrote:
Well Zim it's a game. I think 8 hours is a little much for one guy, you have to find a more feasible schedule.

Okay, let's pretend you're a normal person and you have 1 hour of time, pr day, which you can spend in EVE. Would you dedicate that hour to probably doing absolutely nothing, but you still have to be alert enough that you can be on the scene within a few seconds of someone getting ambushed, for free?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Caliph Muhammed
Perkone
Caldari State
#557 - 2012-05-29 13:49:44 UTC
Lord Zim wrote:
Caliph Muhammed wrote:
Well Zim it's a game. I think 8 hours is a little much for one guy, you have to find a more feasible schedule.

Okay, let's pretend you're a normal person and you have 1 hour of time, pr day, which you can spend in EVE. Would you dedicate that hour to probably doing absolutely nothing, but you still have to be alert enough that you can be on the scene within a few seconds of someone getting ambushed, for free?


Under the right conditions, absolutely.
Elena Melkan
Magellanic Itg
Goonswarm Federation
#558 - 2012-05-29 13:51:12 UTC  |  Edited by: Elena Melkan
Made pretty long reply, but the forums messed it up!
Lord Zim
Gallente Federation
#559 - 2012-05-29 13:53:04 UTC
Caliph Muhammed wrote:
Lord Zim wrote:
Caliph Muhammed wrote:
Well Zim it's a game. I think 8 hours is a little much for one guy, you have to find a more feasible schedule.

Okay, let's pretend you're a normal person and you have 1 hour of time, pr day, which you can spend in EVE. Would you dedicate that hour to probably doing absolutely nothing, but you still have to be alert enough that you can be on the scene within a few seconds of someone getting ambushed, for free?


Under the right conditions, absolutely.

Okay, so you're a samaritan. How long would you keep this up?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Caliph Muhammed
Perkone
Caldari State
#560 - 2012-05-29 13:54:39 UTC  |  Edited by: Caliph Muhammed
Caliph Muhammed wrote:
Lord Zim wrote:
Caliph Muhammed wrote:
Well Zim it's a game. I think 8 hours is a little much for one guy, you have to find a more feasible schedule.

Okay, let's pretend you're a normal person and you have 1 hour of time, pr day, which you can spend in EVE. Would you dedicate that hour to probably doing absolutely nothing, but you still have to be alert enough that you can be on the scene within a few seconds of someone getting ambushed, for free?


Under the right conditions, absolutely.


You have to remember Zim I fight wars in hisec. Camping is a part of the job. Its why I want local gone. I'd still have to camp but i'd have at least a reasonable chance of having it pay off. I'll succeed regardless as I have been but its mind numbing at the moment the work involved in getting a specific individual. Correction, not work, tedium. I'd happily do more work, its the pointless camping that's unbearable.