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Player Features and Ideas Discussion

 
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Grow some extremely durable genitalia.

First post First post
Author
Lord Zim
Gallente Federation
#521 - 2012-05-29 10:05:13 UTC
Frying Doom wrote:
So they would be able to function like their name implies or for that matter like they do in populated systems in Hi-sec or lo-sec systems where there is more than just blue contacts in a system.

And this is where your concept of "game balance" breaks down.

Or are you going to suddenly start talking about an idea where the system inhabitants are able to get a fair warning ahead of the "you have been warpscrambled" message, so they have a modicum of chance to escape if they're paying attention? Or are you going to claim that the obvious solution to your change is to put a cloaked char on each and every stargate and wormhole entrance in the system?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Elena Melkan
Magellanic Itg
Goonswarm Federation
#522 - 2012-05-29 10:16:07 UTC  |  Edited by: Elena Melkan
Frying Doom wrote:
Elena Melkan wrote:

It wouldn't favor anyone really. It would make things harder for a predator to find a target, and for prey to avoid getting caught. Spamming a d-scan would make playing in low and nullsec really boring and pointless, and I don't understand what a word 'boring' has to do with 'hard working' or 'observant'.

If you read further up I propose the change only in Null sec and with the alteration of the D-scan so it auto updates as spamming the stupid thing stinks. Essentially I propose that people have to check the dscan instead of the free intel from local, giving covert ships the ability to be covert.

Thanks for the honesty about it still being a neutral playing field because it would be.

Would you like to explain why in your mind only null should be affected?
I'm sorry if you mentioned it earlier already, there are so many pages and I have to admit that I'm feeling a bit lazy at the moment...
Frying Doom
#523 - 2012-05-29 10:21:05 UTC
Lord Zim wrote:
Frying Doom wrote:
So they would be able to function like their name implies or for that matter like they do in populated systems in Hi-sec or lo-sec systems where there is more than just blue contacts in a system.

And this is where your concept of "game balance" breaks down.

Or are you going to suddenly start talking about an idea where the system inhabitants are able to get a fair warning ahead of the "you have been warpscrambled" message, so they have a modicum of chance to escape if they're paying attention? Or are you going to claim that the obvious solution to your change is to put a cloaked char on each and every stargate and wormhole entrance in the system?

If putting a cloaked character on every gate would be your method of security then that would be your method. you could have cloaked ships accompanying mining groups or for that matter a battleship or 2.

You always seem to argue why Null should be safe and you should get plenty of notice of incoming enemies, I hate to break it to you Hi-sec is more dangerous than null is at this point and has been up to now. You are talking about a surprise attack by a cloaked ship rather than a ship that for some reason is cloaked but is carrying a disco ball announcing its presence to everyone around it.

Hi-sec and Lo-sec people carry on all the time without the ability to identify that they are about to be ganked, why can't null sec residents?

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Lord Zim
Gallente Federation
#524 - 2012-05-29 10:31:42 UTC
Frying Doom wrote:
You always seem to argue why Null should be safe and you should get plenty of notice of incoming enemies

And you always seem to argue that the people in nullsec are only there to be farmed by roaming gangs, with absolutely no way of stopping that from happening.

Frying Doom wrote:
I hate to break it to you Hi-sec is more dangerous than null is at this point and has been up to now.

This is a fallacy.

Frying Doom wrote:
Hi-sec and Lo-sec people carry on all the time without the ability to identify that they are about to be ganked, why can't null sec residents?

How do lowsec people carry on without the ability to identify that they are about to be ganked?

Are hisec people being ganked the instant they undock? Are hisec people unable to go afk without a certainty that if anyone not in their own corp/alliance runs past, they'll get popped?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Frying Doom
#525 - 2012-05-29 10:49:44 UTC
Lord Zim wrote:

And you always seem to argue that the people in nullsec are only there to be farmed by roaming gangs, with absolutely no way of stopping that from happening.


Said it before you need to actively defend your systems not passively or reactively.

Lord Zim wrote:
Frying Doom wrote:
I hate to break it to you Hi-sec is more dangerous than null is at this point and has been up to now.

This is a fallacy.

And the most dangerous PvP system in eve is Amamake a 0.4 losec system in heimatar, followed by Jita, the most dangerous Null system is HED-GP and that is fifth on the list hardly more dangerous than Hi-sec and defiately not more dangerous than empire.

Lord Zim wrote:

How do lowsec people carry on without the ability to identify that they are about to be ganked?

The same way people will in a null sec will without local, using D-scan. Lo-sec is not a one alliance per system space, how else would you get things done.

Lord Zim wrote:
Are hisec people being ganked the instant they undock? Are hisec people unable to go afk without a certainty that if anyone not in their own corp/alliance runs past, they'll get popped?

If they obey the laws yes via wardecs, second depends on what they are carrying.

Without local you would have a better chance of surviving being afk in null and would be less likely to be attacked on undock unless they new before hand you were in ther.e You would be harder to track down if you got away as local wouldn't exist to tell them you were still in system. It would also be easier to counter attack a stationary enemy camping a station

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Degren
The Scope
Gallente Federation
#526 - 2012-05-29 10:51:05 UTC
I can not believe this became a threadnaught. You people are terrible.

Hello, hello again.

Frying Doom
#527 - 2012-05-29 10:55:52 UTC
Degren wrote:
I can not believe this became a threadnaught. You people are terrible.

Thanks :)

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

malcovas Henderson
THoF
#528 - 2012-05-29 10:59:32 UTC
Degren wrote:
I can not believe this became a threadnaught. You people are terrible.



And now you have got bragging rights with "I was there" Big smile
Lord Zim
Gallente Federation
#529 - 2012-05-29 12:12:03 UTC
Frying Doom wrote:
Said it before you need to actively defend your systems not passively or reactively.

In other words, one guy to sit above a station 23.5/7, cloaked. One for each stargate. One for each wormhole. A "quick reaction force" sitting somewhere nearby just waiting for something to happen. And this is, of course, on a per system basis, multiply this by every system you own or want to protect.

Lord Zim wrote:
And the most dangerous PvP system in eve is Amamake a 0.4 losec system in heimatar, followed by Jita, the most dangerous Null system is HED-GP and that is fifth on the list hardly more dangerous than Hi-sec and defiately not more dangerous than empire.

How many people go through each of those systems pr day, and how many of those are ganked pr day? How many of them are ganked due to wardecs?

Frying Doom wrote:
If they obey the laws yes via wardecs, second depends on what they are carrying.

So you're actually going to say that hisec is inherently more dangerous than nullsec, even though in nullsec you're getting popped if the guy can catch you, whereas in hisec you can get ganked, but all you need to do to avoid this is generally to not fly around when there's a wardec on, and not fly a cargo which is expensive enough, and not steal from other people.

Yep. Hisec is inherently so much more dangerous than nullsec.

Frying Doom wrote:
Without local you would have a better chance of surviving being afk in null and would be less likely to be attacked on undock unless they new before hand you were in ther.e You would be harder to track down if you got away as local wouldn't exist to tell them you were still in system. It would also be easier to counter attack a stationary enemy camping a station

You wouldn't have a better chance of surviving being afk in null if local wasn't there, and since there could be a huge gang sitting outside a station without anyone knowing (unless, of course, you mandate that someone's only job in EVE is to sit undocked in a cloaked ship and watch the station 23.5/7. And one for each gate. And one for each wormhole. And unless you're in a cloaky ship, they can still see "is he somewhere in system".

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Caliph Muhammed
Perkone
Caldari State
#530 - 2012-05-29 12:17:20 UTC  |  Edited by: Caliph Muhammed
Notice Zim's argument always comes with the premise he's entitled to one iota of unearned safety? Bless his heart, he tries.

Zim in your alliance of, 9000, if you can't create a 24 hour cycle of patrols then you shouldn't "own the space". Take that as "ever feel safe."

And you don't need a guy at every entrance, just a combat fleet relatively close and of good size relative to the likely threat. Occupants that aren't a part of the defense force have to take some actions themselves such as strengthening their defense to hold out until help arrives or they should perish. Under the right circumstances, they should die instantly. As example if a ten man stealth bomber fleet invades and intercepts you. Chalk it up to 10 people playing exceptional and the one guys exceptional play didn't match it.

You have no inherent right to a safe way out unless you take the appropriate actions in creating that situation. And that won't change no matter how many times and different ways you ask that same question.
Frying Doom
#531 - 2012-05-29 12:17:57 UTC
Elena Melkan wrote:
Frying Doom wrote:
Elena Melkan wrote:

It wouldn't favor anyone really. It would make things harder for a predator to find a target, and for prey to avoid getting caught. Spamming a d-scan would make playing in low and nullsec really boring and pointless, and I don't understand what a word 'boring' has to do with 'hard working' or 'observant'.

If you read further up I propose the change only in Null sec and with the alteration of the D-scan so it auto updates as spamming the stupid thing stinks. Essentially I propose that people have to check the dscan instead of the free intel from local, giving covert ships the ability to be covert.

Thanks for the honesty about it still being a neutral playing field because it would be.

Would you like to explain why in your mind only null should be affected?
I'm sorry if you mentioned it earlier already, there are so many pages and I have to admit that I'm feeling a bit lazy at the moment...

Two reasons for Null sec only local.

1) Empire space is exactly that funded and controlled by huge empires of Triilions of people and a budget so large nothing of it's like has never been seen on this planet. NPC Null is just providing stations and therefore if they are not shelling out a cent on defense they are not likely to pay for a Local channel.
Sov space is provincial lawless space and although some Alliances have claimed them as their own the basic fact is that the ability to have empire features like Local should be out of the financial realms or technological capabilities of a few thousand players.

2) Null is by its definition lawless space in its current state Covert ops are not covert, Stealth ships are not stealthy and by its very nature local was not meant to be an intel source but has become the biggest intel provider in Null sec. In Hi sec and lo-sec gankers are hidden in the background of other characters where as the lawless nature of Null allows the eradication of all non blues in a system. This gives a supposed lawless wild area an advantage over supposedly safer areas.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Dror Roidcrusher
Balls of Megacyte
#532 - 2012-05-29 12:22:09 UTC
I have balls of megacyte
Frying Doom
#533 - 2012-05-29 12:24:26 UTC
Dror Roidcrusher wrote:
I have balls of megacyte

I feel sorry for your loss Sad

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Caliph Muhammed
Perkone
Caldari State
#534 - 2012-05-29 12:27:15 UTC  |  Edited by: Caliph Muhammed
Frying Doom wrote:
alot of stuff


I appreciate your view but it will create an imbalance in risk versus reward that will lead to overcompensating rewards in nullsec. Local has to be removed across the board.

Second, local has a dulling effect on pvp. It makes it suck. Many people in hisec pvp and fixing or rather removing the tedium of camping due to local is not a benefit that should be given to just one subset of pvpers.

There is no sound reason to leave local chat in EVE. Or rather to have everyone automatically registered as in system. Removing local will not remove concord so there is not a shred more risk in doing so outside of those potentially in war. But the risk would be mutual for attacker and defender, hence balanced.

I remember they removed public standings because it gave to much free intel. And that gave a trivial amount of intel compared to local chat.
Natsett Amuinn
Caldari Provisions
Caldari State
#535 - 2012-05-29 12:35:48 UTC  |  Edited by: Natsett Amuinn
Frying Doom wrote:
Elena Melkan wrote:
Frying Doom wrote:
Elena Melkan wrote:

It wouldn't favor anyone really. It would make things harder for a predator to find a target, and for prey to avoid getting caught. Spamming a d-scan would make playing in low and nullsec really boring and pointless, and I don't understand what a word 'boring' has to do with 'hard working' or 'observant'.

If you read further up I propose the change only in Null sec and with the alteration of the D-scan so it auto updates as spamming the stupid thing stinks. Essentially I propose that people have to check the dscan instead of the free intel from local, giving covert ships the ability to be covert.

Thanks for the honesty about it still being a neutral playing field because it would be.

Would you like to explain why in your mind only null should be affected?
I'm sorry if you mentioned it earlier already, there are so many pages and I have to admit that I'm feeling a bit lazy at the moment...

Two reasons for Null sec only local.

1) Empire space is exactly that funded and controlled by huge empires of Triilions of people and a budget so large nothing of it's like has never been seen on this planet. NPC Null is just providing stations and therefore if they are not shelling out a cent on defense they are not likely to pay for a Local channel.
Sov space is provincial lawless space and although some Alliances have claimed them as their own the basic fact is that the ability to have empire features like Local should be out of the financial realms or technological capabilities of a few thousand players.

2) Null is by its definition lawless space in its current state Covert ops are not covert, Stealth ships are not stealthy and by its very nature local was not meant to be an intel source but has become the biggest intel provider in Null sec. In Hi sec and lo-sec gankers are hidden in the background of other characters where as the lawless nature of Null allows the eradication of all non blues in a system. This gives a supposed lawless wild area an advantage over supposedly safer areas.


You do understand that if people couldn't use local to pull information about the people in the system, while in hi sec, that it would actually make people who live in hi sec safer right?

Doing the same thing in low and null would make people both safer, and at the exact same time make that space more dangerous.



In hi sec you use local to scout for people in worthwhile ships, without actually having to locate them first. You locate the target through local, and then find them.

In low and null you use it to see if there is a threat, not to find friendlys.


Keep the ability to chat in local, in all parts of space.
Remove the ability to pull the information about what the people in local are flying.
Add a short wave broadcast chanell if there isn't one already.
If you want to get more detailed information about an individual in local, you should have to open yourself up to them as much as they would have to open themselves up to you, by sending them a message and seeing if they respond.
Lord Zim
Gallente Federation
#536 - 2012-05-29 12:38:33 UTC
Caliph Muhammed wrote:
Zim in your alliance of, 9000, if you can't create a 24 hour cycle of patrols then you shouldn't "own the space". Take that as "ever feel safe."

What would be the incentives to be in these patrols?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Caliph Muhammed
Perkone
Caldari State
#537 - 2012-05-29 12:40:35 UTC  |  Edited by: Caliph Muhammed
Lord Zim wrote:
Caliph Muhammed wrote:
Zim in your alliance of, 9000, if you can't create a 24 hour cycle of patrols then you shouldn't "own the space". Take that as "ever feel safe."

What would be the incentives to be in these patrols?


For the Hives' continual claim to sovereignty. And to allow a safe place for its tax paying citizens to generate tax revenue. Those taxes could then be distributed to the defensive patrols or invested and multiplied for greater return.

Did you not read the post where I said if I had 9000 people behind me i'd burn Jita down weekly? Pirate

Of course I wouldn't announce it, and it would never be carried out on the same day as previous.
Frying Doom
#538 - 2012-05-29 12:46:30 UTC
Caliph Muhammed wrote:
Frying Doom wrote:
alot of stuff


I appreciate your view but it will create an imbalance in risk versus reward that will lead to overcompensating rewards in nullsec. Local has to be removed across the board.

Second, local has a dulling effect on pvp. It makes it suck. It makes many skills largely useless and at minimum boring. Many people in hisec pvp and fixing or rather removing the tedium of camping due to local is not a benefit that should be given to just one subset of pvpers.

My primary reasons for null sec only are based on the fact that Null sec is lawless space and it makes no sense that local would exist there. Also no local in Null is part of a package of alterations I believe should occur to Null as it is very stagnant and boring at this point and a large part of the pvp is gate camping with little to no risk to the campers.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Caliph Muhammed
Perkone
Caldari State
#539 - 2012-05-29 12:49:59 UTC  |  Edited by: Caliph Muhammed
Frying Doom wrote:
Caliph Muhammed wrote:
Frying Doom wrote:
alot of stuff


I appreciate your view but it will create an imbalance in risk versus reward that will lead to overcompensating rewards in nullsec. Local has to be removed across the board.

Second, local has a dulling effect on pvp. It makes it suck. It makes many skills largely useless and at minimum boring. Many people in hisec pvp and fixing or rather removing the tedium of camping due to local is not a benefit that should be given to just one subset of pvpers.

My primary reasons for null sec only are based on the fact that Null sec is lawless space and it makes no sense that local would exist there. Also no local in Null is part of a package of alterations I believe should occur to Null as it is very stagnant and boring at this point and a large part of the pvp is gate camping with little to no risk to the campers.


Removing local has no real effect on high sec law and order. It only affects war. One can die in a martyrdom operation in hisec with local as is because it can come from someone completely anonymous. Having no local wouldn't effect that one way or the other save for making the suicide ganker have to work to locate their target.

I honestly wish the orthodox carebears could see how much less likely they would be to die to a suicide gank with local removed. They overestimate how well seeing someone in hisec local is protecting them and underestimate how not having their presence revealed in hisec local would shelter them.
malcovas Henderson
THoF
#540 - 2012-05-29 12:54:28 UTC
Caliph Muhammed wrote:
Notice Zim's argument always comes with the premise he's entitled to one iota of unearned safety? Bless his heart, he tries.

Zim in your alliance of, 9000, if you can't create a 24 hour cycle of patrols then you shouldn't "own the space". Take that as "ever feel safe."

And you don't need a guy at every entrance, just a combat fleet relatively close and of good size relative to the likely threat. Occupants that aren't a part of the defense force have to take some actions themselves such as strengthening their defense to hold out until help arrives or they should perish. Under the right circumstances, they should die instantly. As example if a ten man stealth bomber fleet invades and intercepts you. Chalk it up to 10 people playing exceptional and the one guys exceptional play didn't match it.

You have no inherent right to a safe way out unless you take the appropriate actions in creating that situation. And that won't change no matter how many times and different ways you ask that same question.


lol. you really are trying hard. With no Local, and as such no protection from, Covert Op's. The first fundemental action of any Corp/alliance, would be to cover the entrances. Be it combat or cloaky. Now if your Corp/alliance is only doing "watch" duties. what would be the point of going to Null in the first place.

Flying a cloaky through null, is to easy already. Add to that of having only 1-2 seconds to spot him as he jumps through a gate. It doesn't take rocket science to see how much potential that would have, to any agressor.

Hi sec WT's would be effectively be placed into a WH scenerio. The agressor has the advantage over WT in Hi, with the use of Locator agents. As locator agents cannot be used for WH's. This actually would put Hi sec, at a higher level of danger than WH's. All this without the risk/rewards of WH's.

Can you see how silly that would be? can you? eh? can you?