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Player Features and Ideas Discussion

 
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Grow some extremely durable genitalia.

First post First post
Author
Simetraz
State War Academy
Caldari State
#321 - 2012-05-27 23:22:51 UTC
OP wormhole space is that way ---->>>>>
Caliph Muhammed
Perkone
Caldari State
#322 - 2012-05-27 23:24:12 UTC  |  Edited by: Caliph Muhammed
Simetraz wrote:
OP wormhole space is that way ---->>>>>


Hellokittyonline that way ----------->
Simetraz
State War Academy
Caldari State
#323 - 2012-05-27 23:30:07 UTC
Caliph Muhammed wrote:
Simetraz wrote:
OP wormhole space is that way ---->>>>>


Hellokittyonline that way ----------->


So do they have no local as well ?
Well I guess you should that game instead of EVE.
Caliph Muhammed
Perkone
Caldari State
#324 - 2012-05-27 23:32:37 UTC
Simetraz wrote:
Caliph Muhammed wrote:
Simetraz wrote:
OP wormhole space is that way ---->>>>>


Hellokittyonline that way ----------->


So do they have no local as well ?
Well I guess you should that game instead of EVE.


Im not going anywhere. Im going to begin a lobby to change EVE into the game it advertises itself as. And if you don't like that feel free to create your lobby to counter it. But it would appear politics are the only form of communication the community listens to. So slowly but surely ill siphon like minds to the idea and we're going to go from there. And if you don't like that maybe you need a new game to play.
Karn Dulake
Doomheim
#325 - 2012-05-27 23:37:00 UTC
I really thought that this thread would have been locked by now
I dont normally troll, but when i do i do it on General Discussion.
Lord Zim
Gallente Federation
#326 - 2012-05-27 23:40:27 UTC
So you say want an "open and mature discussion" start a thread with "grow some balls", harp on and on about how the only way to fix things is to remove local in its entirety, throw a hissy fit when people point out the fact you're blatantly ignoring the negative effect it'll have on literally all sec levels, call them names and try literally every trick in the book to drive them away, and still manage to continue to spout the following:

Caliph Muhammed wrote:
Local is for amateurs.

Right. You should hire a communications officer if you ever get into politics.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Simetraz
State War Academy
Caldari State
#327 - 2012-05-27 23:45:24 UTC  |  Edited by: Simetraz
Caliph Muhammed wrote:
Simetraz wrote:
Caliph Muhammed wrote:
Simetraz wrote:
OP wormhole space is that way ---->>>>>


Hellokittyonline that way ----------->


So do they have no local as well ?
Well I guess you should that game instead of EVE.


Im not going anywhere. Im going to begin a lobby to change EVE into the game it advertises itself as. And if you don't like that feel free to create your lobby to counter it. But it would appear politics are the only form of communication the community listens to. So slowly but surely ill siphon like minds to the idea and we're going to go from there. And if you don't like that maybe you need a new game to play.


Actually I remember a time when Local had no pretty colors and no standings at all.
All standings where controlled by a separate website.
And I found no joy in that system at all.

I so have zero interest in sitting by a gate all day just so I can tag someone as they enter a system.

If people want to fight they will come out and fight.
I have no interest playing hide in seek.

EVE already has a no local section and I don't see the masses streaming there to enjoy that utopia.

And of course the first place that will see no local will be null.
And I don't the null alliances crying up a storm like they normally do if there is a mechanic they really want or don't like.

If anything by past rants and raves I hear crickets for no local.
Caliph Muhammed
Perkone
Caldari State
#328 - 2012-05-27 23:51:30 UTC  |  Edited by: Caliph Muhammed
Simetraz wrote:
Caliph Muhammed wrote:
Simetraz wrote:
Caliph Muhammed wrote:
Simetraz wrote:
OP wormhole space is that way ---->>>>>


Hellokittyonline that way ----------->


So do they have no local as well ?
Well I guess you should that game instead of EVE.


Im not going anywhere. Im going to begin a lobby to change EVE into the game it advertises itself as. And if you don't like that feel free to create your lobby to counter it. But it would appear politics are the only form of communication the community listens to. So slowly but surely ill siphon like minds to the idea and we're going to go from there. And if you don't like that maybe you need a new game to play.


Actually I remember a time when Local had no pretty colors and no standings at all.
All standings where controlled by a separate website.
And I found no joy in that system at all.

I so have zero interest in sitting by a gate all day just so I can tag someone as they enter a system.

If people want to fight they will come out and fight.
I have no interest playing hide in seek.

EVE already has a no local section and I don't see the masses streaming there to enjoy that utopia.

And of course the first place that will see no local will be null.
And I don't the null alliances crying up a storm like they normally do if there is a mechanic they really want or don't like.

If anything by past rants and raves I hear crickets for no local.


Wormholes require a skillset and a level of commitment and effort most people don't bother with. Im one of them. There are too many other things I like to do in EVE that a wormhole makes tedious. So I reject your argument that because everyone doesn't jump in a wormhole that local doesnt neuter every other forementioned feature EVE hypes and fails to live up to.

And a side point your premise that if people don't want to fight they should be able to endlessly avoid it (by having infallible intel) goes against NON CON SEN TUAL pvp.



Next~
Frying Doom
#329 - 2012-05-27 23:53:14 UTC
Karn Dulake wrote:
I really thought that this thread would have been locked by now

Why would they lock a good thread like this one.

I myself are for the removal of local in null.

I believe that empire space both Hi- and low sec should have Local. It is empire space formed of trillions of citizens and an economy size to match.

Null is at best formed by groups of thousands of people they are not an empire but just alliances. Their Economies pale by comparison.

The removal of local from Null will make surprise attacks by people well surprising. It will give covert ops ships a real function in the game, the ability to sneak into enemy space undetected. It would remove a lot of gate camps(who will gate camp if you don't know in advance you are about to get jumped by a larger force.

Some people have stated that they want Null space to be even safer for them all I can say is that Null is meant to be tough lawless space and just because you pay Sov it should still be dangerous. Much like a Roman garrison on a frontier was or a fort in the United states. You made your encampment to make things safer than they were to start but they were never as safe as in a city. This change will mean that like forts in history, defenses will have to be mounted in specific places by corps in Null sec not just spread out, they will have to pick there battles.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Lord Zim
Gallente Federation
#330 - 2012-05-27 23:55:35 UTC  |  Edited by: Lord Zim
Caliph Muhammed wrote:
Wormholes require a skillset and a level of commitment and effort most people don't bother with. Im one of them.

Scan for wormhole entrances and run dscan all day erryday?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

specializt
State War Academy
Caldari State
#331 - 2012-05-28 00:01:36 UTC  |  Edited by: specializt
Lord Zim wrote:
Caliph Muhammed wrote:
Wormholes require a skillset and a level of commitment and effort most people don't bother with. Im one of them.

Scan for wormhole entrances and run dscan all day erryday?


AND ganking miners, carebears, nublet-PvP corps without much effort or reward. That sure are some mad "skills" and unspeakable amounts of "commitment"

girls_laughing.png

We usually annoy the WH-bears until they decide to leave us alone ... these kids are easy, compared to the more common null-actions - and these words come from a hopeless miner Big smile
Caliph Muhammed
Perkone
Caldari State
#332 - 2012-05-28 00:05:05 UTC  |  Edited by: Caliph Muhammed
specializt wrote:
Lord Zim wrote:
Caliph Muhammed wrote:
Wormholes require a skillset and a level of commitment and effort most people don't bother with. Im one of them.

Scan for wormhole entrances and run dscan all day erryday?


AND ganking miners, carebears, nublet-PvP corps without much effort nor reward. That sure are some mad "skills" and unspeakable amounts of "commitment"

girls_laughing.png



Appealing to ridicule. My confidence grows. The dissenters strongest weapon they can wield is snarky paragraphs full of fallacies. The truth will win out. It always does.

That being said, hauling fuel, pos operation, limited piracy, limited targets, scanning skills (of which I actually have) are just a few reasons wormholes aren't for many. For me updating market orders, pickups & deliveries etc, would be more hassle than I care to endure.

And even if that weren't the case WH is WH and doesn't justify infallible intel in any sec in a game that fraudulently brands itself as hardcore and visceral.

Grab a handful and hope something sticks?
Frying Doom
#333 - 2012-05-28 00:07:38 UTC
specializt wrote:
Lord Zim wrote:
Caliph Muhammed wrote:
Wormholes require a skillset and a level of commitment and effort most people don't bother with. Im one of them.

Scan for wormhole entrances and run dscan all day erryday?


AND ganking miners, carebears, nublet-PvP corps without much effort or reward. That sure are some mad "skills" and unspeakable amounts of "commitment"

girls_laughing.png

So the POS fuels, ammunition, modules, stations to allowing clone jumping and known paths back to trade hubs as well as anything you might need appear magically when ever needed?

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

MatrixSkye Mk2
Republic University
Minmatar Republic
#334 - 2012-05-28 00:08:02 UTC
Caliph Muhammed wrote:
Local is for amateurs.

You set up that strawman real soft and knocked it with just one blow.

Impressive. That is the way to win any argument.

Successfully doinitwrong™ since 2006.

Caliph Muhammed
Perkone
Caldari State
#335 - 2012-05-28 00:09:46 UTC  |  Edited by: Caliph Muhammed
MatrixSkye Mk2 wrote:
Caliph Muhammed wrote:
Local is for amateurs.

You set up that strawman real soft and knocked it with just one blow.

Impressive. That is the way to win any argument.




If you mean having no local hinders the activities I mentioned youre misguided. No local has zero to do with me not caring for wormholes.
specializt
State War Academy
Caldari State
#336 - 2012-05-28 00:12:27 UTC
Frying Doom wrote:

So the POS fuels, ammunition, modules, stations to allowing clone jumping and known paths back to trade hubs as well as anything you might need appear magically when ever needed?


We got like 2 or 3 guys who do that (myself included) because its not a big job at all - even in large quantities.
Mors Sanctitatis
Death of Virtue
#337 - 2012-05-28 00:15:43 UTC
Caliph Muhammed wrote:
Get rid of local, all secs. It fixes almost everything. You would have to work to locate a target. You would have to work to avoid a target. There would be risk in high sec. There would be risk in all secs.

Freighters could be caught during a war dec. Freighters could get through during a war dec.

You would still have Concord retaliation in high sec. You could still be camped, though if you break the camp it would be harder to hunt you down. Certainly no worse that what we have now but with compelling gameplay.

It would solve cloaky camps people complain about. It would give a point to cloaks of which people complain about.

It would make neutral alts almost irrelevant. Though not 100%. It would certainly make playing with one account a lot less of a disadvantage. Sure you might lose a few alt account subs, but you would gain many more subs by having more compelling gameplay. What good is a scout profession when they're revealed as soon as they enter system?

The changes the expansion are bringing aren't going to revitalize low sec or null sec and its certainly not going to promote or fuel war. Quite the opposite.

The devs and the playerbase talk a lot about EVE being hardcore, but as of yet i'm not really seeing the hardcore aspect to the game.

The game is a boring campfest. Removing local removes that to a large degree.

To my ultra Orthodox carebear players, uncle Caliphy isn't throwing you under the bus. The threats you worry about occuring with this change would actually be resolvable by a merc corporation. If you are decced and you hire a merc the merc cannot sneak up on the enemy with everything displayed for them. They may be able to make your tormentors life a little more difficult but in most cases can't force a fight under those conditions. With no local they could. If you are camped by a griefdec and you hire a reasonably sized merc to help you the griefer will never see them coming. It's win/win.

Even null entry points would be camped far less. Lets see the thirty man bubble camp consistently do it when a 150 man roaming gang warps in on them and they never see it coming.

Local is holding EVE back. Period. Get rid of it and let EVE become great.



I'm glad you think so.

I think that you would benefit from reading the thread in my signature: Intelligence shouldn't be free. Please let me know what you think of it.
Caliph Muhammed
Perkone
Caldari State
#338 - 2012-05-28 00:15:56 UTC  |  Edited by: Caliph Muhammed
specializt wrote:
Frying Doom wrote:

So the POS fuels, ammunition, modules, stations to allowing clone jumping and known paths back to trade hubs as well as anything you might need appear magically when ever needed?


We got like 2 or 3 guys who do that (myself included) because its not a big job at all - even in large quantities.


Kudos, but it has zero to do with infallible intelligence and the gamedulling issues that come along with it.
Lord Zim
Gallente Federation
#339 - 2012-05-28 00:16:27 UTC
Caliph Muhammed wrote:
specializt wrote:
Lord Zim wrote:
Caliph Muhammed wrote:
Wormholes require a skillset and a level of commitment and effort most people don't bother with. Im one of them.

Scan for wormhole entrances and run dscan all day erryday?


AND ganking miners, carebears, nublet-PvP corps without much effort nor reward. That sure are some mad "skills" and unspeakable amounts of "commitment"

girls_laughing.png



Appealing to ridicule. My confidence grows. The dissenters strongest weapon they can wield is snarky paragraphs full of fallacies. The truth will win out. It always does.

That being said, hauling fuel, pos operation, limited piracy, limited targets, scanning skills (of which I actually have) are just a few reasons wormholes aren't for many. For me updating market orders pickups deliveries and such would be more hassle than I care to endure.

So something which takes a normal person a few hours a week is "too much hassle", but your idea of "fair and balanced" is something which meant that one guy either had to have one cloaky alt for each gate (and keep an eye on all of them at the same time), or he has to get the same amount of guys to watch the gates for him, and make no isk while doing so. And then he still had to hope nobody'd pulled a logoffski.

Fair and balanced.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Lord Zim
Gallente Federation
#340 - 2012-05-28 00:17:27 UTC
Frying Doom wrote:
So the POS fuels, ammunition, modules, stations to allowing clone jumping and known paths back to trade hubs as well as anything you might need appear magically when ever needed?

It's not a huge job if you're not bad at eve.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat