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Player Features and Ideas Discussion

 
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Grow some extremely durable genitalia.

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Author
xxxTRUSTxxx
Galactic Rangers
#301 - 2012-05-27 17:39:31 UTC  |  Edited by: xxxTRUSTxxx
Caliph Muhammed wrote:
Miss Whippy wrote:
I would only support removing local if the directional scanner was made automatic. As much as you have to check D-Scanner now, you'd have to check it constantly. That would quickly get very old; this idea needs to be balanced out with making DScanning less laborious.

However, I don't know how much server load this would add; my gut feeling says it would be a lot. But without that, as much as I like the idea of removing local, this needs to be the compromise.


If its made to do the same exact thing local does automatically thats not a compromise. It can be made automatic but not infallible.



i think that's a good idea, but it should not show up cloaked ships, for that you would need to actualy use a specialist ship with a module designed to locate said cloaked ships ( not easy like current probes are ) also i'd think D scans range should be effected by the angle used, 360% drops the range by 75% of current strenght and so on down to a scan angle of 45, beyond that the range increases by 15% per 10 angle dropped.
Miilla
Hulkageddon Orphanage
#302 - 2012-05-27 17:39:58 UTC
specializt wrote:
Lord Zim wrote:
or it would actually be an elite directional scanner-lookalike, in which case you'd have to calculate coordinates at every refresh, which wouldn't scale very well when looking at large fleet fights.


No additional calculations were necessary, the EvE-universe already has 3 coordinates, all of which always have to be processed - your GPU would have to render a small UI-element but thats about it ... i guess since threedimensional calculations are what GPUs are built for it would actually IMPROVE performance in fleetfights


Yeah but the information explosion for expanding it to include LOCAL and not just the GRID you are on would just make it useless and a pixel BLOB.
Corina Jarr
en Welle Shipping Inc.
#303 - 2012-05-27 17:41:16 UTC
But... if local is removed how would I watch scammers spam?
Miss Whippy
Native Freshfood
Minmatar Republic
#304 - 2012-05-27 17:41:32 UTC
Caliph Muhammed wrote:
Miss Whippy wrote:
I would only support removing local if the directional scanner was made automatic. As much as you have to check D-Scanner now, you'd have to check it constantly. That would quickly get very old; this idea needs to be balanced out with making DScanning less laborious.

However, I don't know how much server load this would add; my gut feeling says it would be a lot. But without that, as much as I like the idea of removing local, this needs to be the compromise.


If its made to do the same exact thing local does automatically thats not a compromise. It can be made automatic but not infallible.


Of course; local tells you everyone who's in system, D-Scanner only tells you who's near you, unless they are cloaked of course.

Auto DScan cannot instantly reveal everyone in system, that is why it IS a compromise.

[URL="https://forums.eveonline.com/default.aspx?g=posts&t=82348"]UI Iteration isn't enough, we need to start from scratch[/URL]

Miss Whippy
Native Freshfood
Minmatar Republic
#305 - 2012-05-27 17:42:03 UTC
Corina Jarr wrote:
But... if local is removed how would I watch scammers spam?


System chat? Maybe we could have a spammers channel.

[URL="https://forums.eveonline.com/default.aspx?g=posts&t=82348"]UI Iteration isn't enough, we need to start from scratch[/URL]

specializt
State War Academy
Caldari State
#306 - 2012-05-27 17:42:12 UTC
Miilla wrote:

Yeah but the information explosion for expanding it to include LOCAL and not just the GRID you are on would just make it useless and a pixel BLOB.

indeed - i guess two different views would be needed, just like switching between directional and system-scan
Caliph Muhammed
Perkone
Caldari State
#307 - 2012-05-27 17:42:51 UTC
ok, good stuff.
xxxTRUSTxxx
Galactic Rangers
#308 - 2012-05-27 17:44:18 UTC
specializt wrote:
Miilla wrote:

Yeah but the information explosion for expanding it to include LOCAL and not just the GRID you are on would just make it useless and a pixel BLOB.

indeed - i guess two different views would be needed, just like switching between directional and system-scan


how about it looking like a list instead of a graphic.
Miss Whippy
Native Freshfood
Minmatar Republic
#309 - 2012-05-27 17:44:42 UTC
xxxTRUSTxxx wrote:
Caliph Muhammed wrote:
Miss Whippy wrote:
I would only support removing local if the directional scanner was made automatic. As much as you have to check D-Scanner now, you'd have to check it constantly. That would quickly get very old; this idea needs to be balanced out with making DScanning less laborious.

However, I don't know how much server load this would add; my gut feeling says it would be a lot. But without that, as much as I like the idea of removing local, this needs to be the compromise.


If its made to do the same exact thing local does automatically thats not a compromise. It can be made automatic but not infallible.



i think that's a good idea, but it should not show up cloaked ships, for that you would need to actualy use a specialist ship with a module designed to locate said cloaked ships ( not easy like current probes are ) also i'd think D scans range should be effected by the angle used, 360% drops the range by 75% of current strenght and so on down to a scan angle of 45, beyond that the range increases by 15% per 10 angle dropped.


No, cloaking is fine. Removing local is a means to making cloaking truly fulfil its role.

[URL="https://forums.eveonline.com/default.aspx?g=posts&t=82348"]UI Iteration isn't enough, we need to start from scratch[/URL]

Neftaran
Dread Guard
#310 - 2012-05-27 17:44:51 UTC
Never going to happen.
Miilla
Hulkageddon Orphanage
#311 - 2012-05-27 17:45:05 UTC
I vote for any CSM member who gets local delayed, they get my vote for free.
Lord Zim
Gallente Federation
#312 - 2012-05-27 17:59:32 UTC
xxxTRUSTxxx wrote:
i think that's a good idea, but it should not show up cloaked ships, for that you would need to actualy use a specialist ship with a module designed to locate said cloaked ships ( not easy like current probes are ) also i'd think D scans range should be effected by the angle used, 360% drops the range by 75% of current strenght and so on down to a scan angle of 45, beyond that the range increases by 15% per 10 angle dropped.

The thing about hiding cloaked ships from the mechanic which'll warn someone who's actually paying sufficient amounts of attention, is that it'll shift the chosen ship of use for roaming, to cloaked ships such as T3s etc.

As to the specialized ship for detecting cloaked ships, would that be usable to not only detect that there is a cloaked ship, but also where?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

xxxTRUSTxxx
Galactic Rangers
#313 - 2012-05-27 18:04:33 UTC  |  Edited by: xxxTRUSTxxx
Lord Zim wrote:
xxxTRUSTxxx wrote:
i think that's a good idea, but it should not show up cloaked ships, for that you would need to actualy use a specialist ship with a module designed to locate said cloaked ships ( not easy like current probes are ) also i'd think D scans range should be effected by the angle used, 360% drops the range by 75% of current strenght and so on down to a scan angle of 45, beyond that the range increases by 15% per 10 angle dropped.

The thing about hiding cloaked ships from the mechanic which'll warn someone who's actually paying sufficient amounts of attention, is that it'll shift the chosen ship of use for roaming, to cloaked ships such as T3s etc.

As to the specialized ship for detecting cloaked ships, would that be usable to not only detect that there is a cloaked ship, but also where?


but hasn't the chosen ships in a lot of cases already changed to SBs and so on ?

and yes, i'd agree that the specialized ship should be able to detect and locate, but it shouldn't be too easy. also i's say that the specialized ship should be able to fire a tag at the enemy ship, so it can't cloak again for a period of time, say an hour, that way a moving cloaked ship is pretty safe to a point, atleast until it's caught and tagged. again once it's moving it's still going to be hard to kill, a good pilot will jump from SS to SS without the danger of being caught. for hours.
Lord Zim
Gallente Federation
#314 - 2012-05-27 18:09:21 UTC
xxxTRUSTxxx wrote:
but hasn't the chosen ships in a lot of cases already changed to SBs and so on ?

Mainly just for AFK cloaking.

xxxTRUSTxxx wrote:
and yes, i'd agree that the specialized ship should be able to detect and locate, but it shouldn't be too easy. also i's say that the specialized ship should be able to fire a tag at the enemy ship, so it can't cloak again for a period of time, say an hour, that way a moving cloaked ship is pretty safe to a point, atleast until it's caught and tagged. again once it's moving it's still going to be hard to kill, a good pilot will jump from SS to SS without the danger of being caught. for hours.

What you're going to end up with, if you go down that path, is a metric fucktonne of whining from some WHers who'll claim very loudly that any change which'll make cloaked ships detectable (let alone locateable) will make WHs safer than hisec.

But what are the base distances? How often will the list be updated?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Mra Rednu
Vanishing Point.
#315 - 2012-05-27 18:33:32 UTC
Solj RichPopolous wrote:
Simple Fix. Remove local and overhaul the scanner into something that resembles radar in an actual spaceship. The scanner is about the only thing in EVE that has not been changed much if at all since release in 05. No local but if I open up my scanner (and yes have it autoscan) ships will appear with the same color tagging system thats already in place for local. This alone adds so much more immersion to EVE imho. Theres not alot of work involved in intel with this game which is why it starts to seem so small so fast.


Please don't ever ask CCP to overhaul the d-scan, sure it not been changed since '05 but it bloody works so leave it be, there plenty of broken things for them to fix without breaking one of those things that works.

As a fairly casual pvp'er i would hate the removal of local, how many hours would be wasted looking for targets to hunt, each system has to be scanned and how would you pick up a wt from one of the many ships on scan.

Seriously you want people to scan each and every gate, belt, anom, mission site, visit every station the list is long before you can tick that system off you're list for not having a wt in........ but someone may of logged in or jumped in on one of the gates you can't see, so how long do you scan a system for ?

If local was removed you'd get more frustrated high sec pvp'ers like you're self, too scared to go in a WH, Lowsec or Nullsec because of some lame logistical excuse or for an unseen, presumed menace ( like finding people who are willing and able to shoot back ) , relying on a ever growing army of neutral's scouts to find their victims it will basically be like the suicide ganker providing a warp in, plus about as close to pvp as that is.

On that note I take it you'll also be asking for CCP to make it so all alt's on all the players accounts must be in the same corp, so the hunted have a chance to see themselves getting scouted out or expect them to have all the warnings taken away without being willing to give up something you're self ?
bongsmoke
Visine Red
420 Chronicles of EvE
#316 - 2012-05-27 18:45:23 UTC
Neftaran wrote:
Never going to happen.


Never, agreed.

The point for removal is moot, and wont even be considered by ccp.
Elena Melkan
Magellanic Itg
Goonswarm Federation
#317 - 2012-05-27 19:08:55 UTC
Caliph Muhammed wrote:
Solj RichPopolous wrote:
Simple Fix. Remove local and overhaul the scanner into something that resembles radar in an actual spaceship. The scanner is about the only thing in EVE that has not been changed much if at all since release in 05. No local but if I open up my scanner (and yes have it autoscan) ships will appear with the same color tagging system thats already in place for local. This alone adds so much more immersion to EVE imho.

Theres not alot of work involved in intel with this game which is why it starts to seem so small so fast.


Good post.

I agree, that would be actually a neat idea! I could imagine a radar similar to Battlestar Galactica's DRADIS for example. A radar you could keep on all the time when you are doing your thing in the system, and when someone enters the range it will appear as an icon in the radar screen. It should have certain range perhaps, not anything like getting data from the whole system. Maybe giving icons in different color depending on the standing you have to that pilot. But anyhow, would this make bomber gangs overpowered, if in cloaked ship they wouldn't appear on the radar at all? Or would they be marked as "unidentified" or something similar?
Andrea Roche
State War Academy
Caldari State
#318 - 2012-05-27 19:56:44 UTC
not gonna happen specially with dust 514 coming out. Its too dangerous and prawn to massive unsubscribes. You can bet your butt this this would lead into a brawl. CCP wont even come close to anything that could stur the nest specially with dust being very weak atm. This is wthout mentioning all the issues that was ignored with those changes. You got 0 chance. Infact you got a higher chance of wining the lotto atm than that.
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#319 - 2012-05-27 20:19:16 UTC
Mra Rednu wrote:


If local was removed you'd get more frustrated high sec pvp'ers like you're self, too scared to go in a WH, Lowsec or Nullsec because of some lame logistical excuse or for an unseen, presumed menace ( like finding people who are willing and able to shoot back ) , relying on a ever growing army of neutral's scouts to find their victims it will basically be like the suicide ganker providing a warp in, plus about as close to pvp as that is.



Wow, a pubbie I kind of agree with.

It should be clear by now, the ones that need to grow some "balls" (although I think the vagina analogy is more apropos) are the guys who want local gone, but are too scared to go the the region of the game that already has no local.
Caliph Muhammed
Perkone
Caldari State
#320 - 2012-05-27 23:17:50 UTC  |  Edited by: Caliph Muhammed
Local is for amateurs. Both hunters and prey. Speaking as if things are set in stone when CCP has already acknowledged local on the menu of things to modify is a pathetic attempt at discouraging dissenting viewpoints. So we can have an open discussion about how to improve the system or you can view the thread in general discussion everyday. But no longer will it be an issue that a few people enforce their will or opinion down the throat of everyone. If you're positive that it won't be changed and have no real interest in discussing it other than throwing out snide remarks feel free to skip over the thread. I mean afterall your positive it will never happen.

Me myself im positively willing to discuss it everyday. And sooner or later those that agree with me will do the same.