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Player Features and Ideas Discussion

 
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Grow some extremely durable genitalia.

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Lord Zim
Gallente Federation
#221 - 2012-05-27 12:47:34 UTC
JitaPriceChecker2 wrote:
This is where you fail.

I'm sure an NPC alt which hasn't even logged in to make an avatar has much relevant to say about how it is to live in nullsec.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

specializt
State War Academy
Caldari State
#222 - 2012-05-27 13:08:29 UTC
Lord Zim wrote:
JitaPriceChecker2 wrote:
This is where you fail.

I'm sure an NPC alt which hasn't even logged in to make an avatar has much relevant to say about how it is to live in nullsec.


Yes, but has anyone really been far even as decided to use even go want to do look more like?
Andrea Roche
State War Academy
Caldari State
#223 - 2012-05-27 13:09:00 UTC  |  Edited by: Andrea Roche
the only way to populate 0.0 is to change 0.0 sanctums or something similar. Prior the huge sanctum nerf, there were people everywhere in 0.0. Some idiots said that the sanctums should be nerfed and it wouldnt interfeer with numbers too much. I argued against it, that it would change numbers drastically.

Now look at us. Removing local is gonna do nothing for numbers in 0.0 besides reducing them. More than 30% left 0.0 cos of that stupid nerf. And thats an under estimation. I belive the numbers are much higher.
The only things thats gonna change it is to boost 0.0 isk bonus which always atracts players in the thousands.
Keep nerfing 0.0 and less and less people are gonna want to be there. It simply too much effort and headache for the small and medium entities with almost no reward.

I know if local gets nerfed even less people are gonna be in 0.0 and most just go to highsec and run level 4s. Not to mention all those entities wouldnt have to pay rent. Removing local will just make 0.0 a dump.
Caliph Muhammed
Perkone
Caldari State
#224 - 2012-05-27 13:27:31 UTC  |  Edited by: Caliph Muhammed
I understand completely. If you need to vent feel free. Send me a mail with your expressed feelings and I promise to hold them forever and cherish them, like love letters.
Andrea Roche
State War Academy
Caldari State
#225 - 2012-05-27 13:29:58 UTC
Caliph Muhammed wrote:
I understand completely. If you need to vent feel free. Send me a mail with your feelings and I promise to hold them forever and cherish them, like love letters.


rofl. I am much more smooth than i apear. I dont fall into that trap. All i said, was thats is deserving. Not that i feel the same way Cool
Mindseamstress
Jovian Labs
Jovian Enterprises
#226 - 2012-05-27 13:39:44 UTC
Caliph Muhammed wrote:
Get rid of local, all secs. It fixes almost everything. You would have to work to locate a target. You would have to work to avoid a target. There would be risk in high sec. There would be risk in all secs.

Freighters could be caught during a war dec. Freighters could get through during a war dec.

You would still have Concord retaliation in high sec. You could still be camped, though if you break the camp it would be harder to hunt you down. Certainly no worse that what we have now but with compelling gameplay.

It would solve cloaky camps people complain about. It would give a point to cloaks of which people complain about.

It would make neutral alts almost irrelevant. Though not 100%. It would certainly make playing with one account a lot less of a disadvantage. Sure you might lose a few alt account subs, but you would gain many more subs by having more compelling gameplay. What good is a scout profession when they're revealed as soon as they enter system?

The changes the expansion are bringing aren't going to revitalize low sec or null sec and its certainly not going to promote or fuel war. Quite the opposite.

The devs and the playerbase talk a lot about EVE being hardcore, but as of yet i'm not really seeing the hardcore aspect to the game.

The game is a boring campfest. Removing local removes that to a large degree.

To my ultra Orthodox carebear players, uncle Caliphy isn't throwing you under the bus. The threats you worry about occuring with this change would actually be resolvable by a merc corporation. If you are decced and you hire a merc the merc cannot sneak up on the enemy with everything displayed for them. They may be able to make your tormentors life a little more difficult but in most cases can't force a fight under those conditions. With no local they could. If you are camped by a griefdec and you hire a reasonably sized merc to help you the griefer will never see them coming. It's win/win.

Even null entry points would be camped far less. Lets see the thirty man bubble camp consistently do it when a 150 man roaming gang warps in on them and they never see it coming.

Local is holding EVE back. Period. Get rid of it and let EVE become great.



Oh what you are talking about is going back to the way it was in 2003... I admit the game was more fun back then but unfortunately, it turns out the majority didn't so CCP took out the nerf bad in favor of carebearism. Note that the number of players went up sharply from an all time low of 3k per day.
Caliph Muhammed
Perkone
Caldari State
#227 - 2012-05-27 13:41:34 UTC  |  Edited by: Caliph Muhammed
Mindseamstress wrote:

Oh what you are talking about is going back to the way it was in 2003... I admit the game was more fun back then but unfortunately, it turns out the majority didn't so CCP took out the nerf bad in favor of carebearism. Note that the number of players went up sharply from an all time low of 3k per day.



You forget the part about having no Concord. Slightly different than no local. Convenient you forgot that.
malcovas Henderson
THoF
#228 - 2012-05-27 13:55:18 UTC
The only reason I can see as to why the OP wants the removal of local, Is to have the total advantage of killing his industrialist War Targets.

Hell I even believe, though Wormholes have no local, the Op has never been in one. Why?. He is going in totally blind.

If remove local, then lets remove locator agents. Make you WORK for your kills. Good luck finding a WT 60 jumps away, and you don't know where they are.



07
Caliph Muhammed
Perkone
Caldari State
#229 - 2012-05-27 13:58:22 UTC  |  Edited by: Caliph Muhammed
malcovas Henderson wrote:
The only reason I can see as to why the OP wants the removal of local, Is to have the total advantage of killing his industrialist War Targets.

Hell I even believe, though Wormholes have no local, the Op has never been in one. Why?. He is going in totally blind.

If remove local, then lets remove locator agents. Make you WORK for your kills. Good luck finding a WT 60 jumps away, and you don't know where they are.

07


And when you check the OPs killboard you see battleships and battlecruisers and not one hulk.
1 major industrial kill from a freighter in hi sec.

But even if the assumption were true. So what? Do industrial ships have a right to safety?
malcovas Henderson
THoF
#230 - 2012-05-27 14:09:35 UTC
Caliph Muhammed wrote:


And when you check the OPs killboard you see battleships and battlecruisers and not one hulk.
1 major industrial kill from a freighter in hi sec.

But even if the assumption were true. So what? Do industrial ships have a right to safety?



No ship has the right to safety, but every ship has the right to a chance of survival.
Lord Zim
Gallente Federation
#231 - 2012-05-27 14:10:01 UTC
Caliph Muhammed wrote:
And when you check the OPs killboard you see battleships and battlecruisers and not one hulk.
1 major industrial kill from a freighter in hi sec.

http://eve-kill.net/?a=kill_detail&kll_id=12904924
http://eve-kill.net/?a=kill_detail&kll_id=12846201
http://eve-kill.net/?a=kill_detail&kll_id=12831134
http://eve-kill.net/?a=kill_detail&kll_id=12732083
http://eve-kill.net/?a=kill_detail&kll_id=13154012
http://eve-kill.net/?a=kill_detail&kll_id=13089585
http://eve-kill.net/?a=kill_detail&kll_id=12928381

As one guy said earlier, "that's not PVP"

Caliph Muhammed wrote:
But even if the assumption were true. So what? Do industrial ships have a right to safety?

One problem with this question: it's not related to what malcovas asserted: all you want is to have the total advantage of killing your wartargets.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Caliph Muhammed
Perkone
Caldari State
#232 - 2012-05-27 14:15:46 UTC  |  Edited by: Caliph Muhammed
Lord Zim wrote:
Caliph Muhammed wrote:
And when you check the OPs killboard you see battleships and battlecruisers and not one hulk.
1 major industrial kill from a freighter in hi sec.

http://eve-kill.net/?a=kill_detail&kll_id=12904924
http://eve-kill.net/?a=kill_detail&kll_id=12846201
http://eve-kill.net/?a=kill_detail&kll_id=12831134
http://eve-kill.net/?a=kill_detail&kll_id=12732083
http://eve-kill.net/?a=kill_detail&kll_id=13154012
http://eve-kill.net/?a=kill_detail&kll_id=13089585
http://eve-kill.net/?a=kill_detail&kll_id=12928381

As one guy said earlier, "that's not PVP"

Caliph Muhammed wrote:
But even if the assumption were true. So what? Do industrial ships have a right to safety?

One problem with this question: it's not related to what malcovas asserted: all you want is to have the total advantage of killing your wartargets.


Yeah I did forget the Orca. But no hulks, I dont suicide gank miners and any industrials that were targeted were by chance. When you have to camp for hours on end you have to take what you can get. Any of those with zero combat skill could have left the war but they chose not to.

Thomas Kart was a miner that died, but he also started the war and refused to undock in anything but a mining ship. We had a chance to kill him and we did. The greater point is Zim industrialist, save for capital ships, and miners don't provide fun kills. That's my perspective.
Lord Zim
Gallente Federation
#233 - 2012-05-27 14:24:49 UTC
Caliph Muhammed wrote:
I dont suicide gank miners

What's the matter, afraid you should lose a ship?

Caliph Muhammed wrote:
Any of those with zero combat skill could have left the war but they chose not to.

If they even saw that they were at war to begin with, or even understood what that meant.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Caliph Muhammed
Perkone
Caldari State
#234 - 2012-05-27 14:29:03 UTC  |  Edited by: Caliph Muhammed
Lord Zim wrote:
Caliph Muhammed wrote:
I dont suicide gank miners

What's the matter, afraid you should lose a ship?

Caliph Muhammed wrote:
Any of those with zero combat skill could have left the war but they chose not to.

If they even saw that they were at war to begin with, or even understood what that meant.


None of which matter to the point. Nothing your presenting has any bearing on local being the one feature in EVE that contradicts and makes the whole game a campfest.

You can point to a dead hulk and say that its unfair hulks should never die. Its all just hot air.

Farcical whines, thats the sum of your posts. You aren't presenting intellectual counter points just spamming the thread.
specializt
State War Academy
Caldari State
#235 - 2012-05-27 14:30:02 UTC
malcovas Henderson wrote:

If remove local, then lets remove locator agents. Make you WORK for your kills. Good luck finding a WT 60 jumps away, and you don't know where they are.

Now lets not exagerrate it - locator agents should be REALLY EXPENSIVE, but not unavailable - the current price is next to inexistent which makes stalking, ganking and being a child in general really easy. Spotting a target should be an effort --- hence, cost a lot of iskies (more than 100M per use i guess)
malcovas Henderson
THoF
#236 - 2012-05-27 14:38:38 UTC
Caliph Muhammed wrote:


Yeah I did forget the Orca. But no hulks, I dont suicide gank miners and any industrials that were targeted were by chance. When you have to camp for hours on end you have to take what you can get. Any of those with zero combat skill could have left the war but they chose not to.

Thomas Kart was a miner that died, but he also started the war and refused to undock in anything but a mining ship. We had a chance to kill him and we did. The greater point is Zim industrialist, save for capital ships, and miners don't provide fun kills. That's our perspective.


I checked the KB's for your Corperation. Over 10% of kills were indies. Take into that, Pods, the figure goes higher than 30%. That said. It's a war. and as such any Indy caught is fair game. It's only the pilots fault for being out in an Indy.

It doesn,t answer how removing local doesn't give you an OP advantage in Hi, and balances everything



o7
malcovas Henderson
THoF
#237 - 2012-05-27 14:42:26 UTC
specializt wrote:
malcovas Henderson wrote:

If remove local, then lets remove locator agents. Make you WORK for your kills. Good luck finding a WT 60 jumps away, and you don't know where they are.

Now lets not exagerrate it - locator agents should be REALLY EXPENSIVE, but not unavailable - the current price is next to inexistent which makes stalking, ganking and being a child in general really easy. Spotting a target should be an effort --- hence, cost a lot of iskies (more than 100M per use i guess)



No let exagerrate it. If OP wants an uncounterable mechanic. Then by christ make him work for it. Remove local, locator agents got to go aswell. Evil




o7


Lord Zim
Gallente Federation
#238 - 2012-05-27 14:42:37 UTC
Caliph Muhammed wrote:
None of which matter to the point. Nothing your presenting has any bearing on local being the one feature in EVE that contradicts and makes the whole game a campfest.

"makes the whole game a campfest" is your assertation, presumably because it's the only way you can get kills. vOv

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Caliph Muhammed
Perkone
Caldari State
#239 - 2012-05-27 14:43:39 UTC  |  Edited by: Caliph Muhammed
malcovas Henderson wrote:
Caliph Muhammed wrote:


Yeah I did forget the Orca. But no hulks, I dont suicide gank miners and any industrials that were targeted were by chance. When you have to camp for hours on end you have to take what you can get. Any of those with zero combat skill could have left the war but they chose not to.

Thomas Kart was a miner that died, but he also started the war and refused to undock in anything but a mining ship. We had a chance to kill him and we did. The greater point is Zim industrialist, save for capital ships, and miners don't provide fun kills. That's our perspective.


I checked the KB's for your Corperation. Over 10% of kills were indies. Take into that, Pods, the figure goes higher than 30%. That said. It's a war. and as such any Indy caught is fair game. It's only the pilots fault for being out in an Indy.

It doesn,t answer how removing local doesn't give you an OP advantage in Hi, and balances everything



o7


My killboard is 10% industrial? I doubt it. I wont deny that if a war target is in a industrial I won't blast him into oblivion but I don't target industrialist as a primary means of PVP. What my corp members do on their own is just that, their own. And you counted PODS as industrial as well? Bias much?

None of which lend a shred of credibility to the argument against the removal of local.
Selinate
#240 - 2012-05-27 14:46:28 UTC
Mallak Azaria wrote:
Alara IonStorm wrote:

Caliph Muhammed wrote:

It would solve cloaky camps people complain about. It would give a point to cloaks people complain about.

Uncloak aliegned, tap bomb, warp to safety. No time to get reinforcements on grid to help or even lock targets.

Hurray for 100% Safe uncounterable attacks.


This is pretty much how it works now, even with local.


Was about to say. I don't see why people think bombers are going to be WTF powerful with local removed. It will be practically the same as before...