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Not liking the items window changes

Author
Spc One
The Chodak
Void Alliance
#61 - 2012-05-04 16:16:52 UTC
Missile War wrote:

you won't quit, we all know this. you're just trying to force ccp to fix something by saying people will quit, which they probaly won't.

I will let all of my toons expire, yes all of them, not just one and start playing another game.
Because this all in one window is just super stupid.

Jiji Hamin
Aliastra
Gallente Federation
#62 - 2012-05-04 18:51:49 UTC
Everyone chill out. As I have said in other threads, a few small changes will fix our problems. We already can break "items" or "cargo" or "ships" or anything else off into a seperate window. we just need to be able to then create a shortcut to that custom view directly from neocom. BOOM. suddenly the new system is far more powerufl than the current one AND more usable at the same time. You're welcome.
Caviar Liberta
The Scope
Gallente Federation
#63 - 2012-05-04 22:34:19 UTC
Hello,

not usally on test but I found it needed if I want to have a heads up to changes that might land on the live server.

A problem I found with this new inventory window which I'm sure will be easy to fix. I close the window and jump a gate or dock and it opens again.

Also not having a way to telll what ship type you have in station can cause problems also when all you see is the name of the ship. Perhaps either use the same set up that is in the fittings window or Market.

something like this,
Ships:
Ship Type:
Name of Ship

Caviar Liberta
theteck
#64 - 2012-05-04 23:00:14 UTC
/signed
--------------------------------------------------------------------------- | I'm from Québec and english its my secondary language... | 
theteck
#65 - 2012-05-04 23:03:01 UTC
and i add

i hate this new system completly


the idea its wrong designed .... they need to be really better before release a system that change eve .^....


omg all the evening i "?$%%&&*( after this ******* menu

--------------------------------------------------------------------------- | I'm from Québec and english its my secondary language... | 
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#66 - 2012-05-04 23:16:30 UTC
Here is some feedback from me. In general I like some of the new ideas, but the implementation as it is on Sisi right now sucks in a major way.

First, let me say that I am a corporation CEO, an alliance logistics and sovereignty director. I deal with towers, hangars, corp hangars, and many other inventories a lot. I can see how the new UI might look shiny to someone who only needs to loot wrecks and dump loot in a station, but for practical heavy use it is very clunky.

Arrow I have been using the shift-click function, and opening multiple windows. To manage multiple inventories I simply need to see what's in each of them, without having to tab between them all the time. I don't know who at CCP got the idea that "multiple windows are always bad". If I need to manage multiple hangars, I want multiple windows.

Multiple windows don't add complexity to the game - completely the opposite. Having multiple windows means the complexity is distributed and each window allows me to manage one tiny part of my work separately. Merging everything under the sky into one mother of all windows doesn't make things easier. It makes them way more complex.

Arrow My first and biggest problem is individual windows not remembering their attributes (size, position, icon size...). All inventories were not created equal, as the blog might suggest. My hangar will have myriads of different items, I want it nice, large and in the middle of my screen as I use it a lot. My fuel bay will only ever have one stack of fuel in it. I want it tucked away in the corner somewhere, just big enough so that I can take a glance and it and see that yes I will not run out in the middle of my route. My ships window has a couple of different ships in it, I want quick access to it so I can see which ships I have at this station and be able to hop in one of them easily.

Currently, only the attributes of the last window are remembered. Any new window I open inherits these attributes. So I open my hangar, and expand it to see items I need to move. I open my cargohold, which opens right in front of the hangar. I need to manually move them apart so I can move stuff between them. Then I open my fuel bay to see if I'm good to go. The fuel bay opens taking up half of the screen in order to display one item. I move it out of my sight in the corner. However next time I open my hangar, it gets stuck down there too and I have to move and expand it again and again.

Arrow Related to the first issue, undocking completely messes up the windows. I am used to the old functionality: when you undock, any station-related windows close. When you dock, they open again. In the current build, when I undock, all the open station-related windows stay on my screen, and turn into my cargo bay. Yes, game, thanks for telling me I forgot to pick up a courier package. Thanks for telling me on eight different places on the screen at once, too. So I dock, intending to just grab the package and leave - however my hangar and my containers are nowhere to be seen. Only the eight "my ship's cargo bay" windows.

I would say that 99 percent of time, when I dock, I want my hangar and my ship list visible, and both in the familiar positions. I want to be able to dock, pull put a new ship, grab ammunition, and undock without having to dig through fifteen menus just to open the individual inventories. Please make the station windows close when I undock, and remember their positions and state for the next time I dock.

Arrow The inventory UI itself is very slow and clunky. I hope this is a beta issue and will be fixed for release. However, one thing I absolutely can't stand are the animations. Just open anything with a page's worth of items in it and move your mouse across the list. The animation is anything but smooth, and definitely annoying as hell. I don't see what's wrong with "highlight whatever has the cursor over it". Similarly with opening inventories and folders in the index. I don't want your fancy animation. I want to see my stuff. Preferrably without having to wait 2-3 seconds every time I need to see another inventory.

I would love an option to simply turn off all UI animations in the ESC menu. UI animations weren't a good thing when Windows came up with them, they are not a good thing now, and you will not turn them into a good thing either. All they will ever be is nice and flashy and "awesome" for the casual players, and a major slowdown, distraction and a pain in the arse for people who actually need to use the UI to do stuff.

Arrow On a positive note, I love the fact that I can see all the inventories in a station in a single screen. Dropping off POS fuel into a labeled can inside a corp hangar is now as easy as a drag-and-drop, and no longer requires me to open three hangars that I don't need or want to look at.

As I said above, I mostly use the index to shift-click the labels to open the individual windows. I rarely ever use the window that's next to the index at all. In fact, with the way my EVE screen is set up, I would prefer to have the index on my right hand side. Could there be an option to *only* show the index, and to open individual inventory windows on double-click?

Arrow Keyboard shortcuts. The only thing that keeps me sane since I don't need to dig through a thousand menus. Right now my usual procedure to pick up stuff after docking is alt+C, alt+H, alt+G (cargo bay, hangar, corp hangar). This opens the three windows side by side (as the UI remembers them), and I can start moving items. In the new implementation, this is not possible without having to dig through the index menu. Please add keyboard shortcut to "open cargo hold in a new window" and similar.

Also please add a shortcut to "open fuel bay of active ship".


(Continued in the next post. Character limit reached.)
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#67 - 2012-05-04 23:16:41 UTC
Arrow Corporation hangars. I am sure this is just an oversight, but I haven't seen it mentioned anywhere yet. Right now on Sisi the index just lists "Division 1", "Division 2", etc. How am I supposed to know which division is "POS fuel" and which is "Free Rifters"? (Yes I know, who would confuse rifters with POS fuel. How am I supposed to know which hangar is "POS reaction inputs" and which one is "POS reaction products"?)

I also miss the "open corporation hangar" button in the station window.

Arrow Ships window. Two issues here. First time I looked into my ships window, I nearly freaked out, thinking someone stole my jump freigher. Then I realized I'm sitting in it. Why does the ship window not show the active ship is really beyond me. I want to see at a glance at one window which ships I have available in the current station. (Yes I can look at the model in the centre of the screen. That would first require me to close whatever other windows I have that are covering it. Yes, I am working on important things in those windows.)

Second issue, and this is really just a small request, I would like to be able to drag the ship name from the index to the main view to activate a ship. I have subconsciously tried to do that several times and obviously failed.

Arrow I would like to see ship fittings as a submenu in the index. It is still possible to right-click > show contents, but if we're merging all windows, let's really merge all of them. I am a visual type, seeing the modules fitted to another ship as icons would be better than just the plain list. If it had drag-and-drop functionality for fitting, I would probably even like it.

Arrow Another minor issue, undocking makes the window forget which folders I had open. I imagine that I would usually have three or four corp hangars with a one or two cans in each open. But opening all the submenus every time I dock (and suffering the animations every time) will get annoying really fast.
Cryten Jones
Advantage Inc
#68 - 2012-05-04 23:21:15 UTC
Taking all the issues about remembered locations etc from above and assuming that they will be looked at I would like to see the following...

1. Assets window collapsed into this. If we are going to have one place for all things then lets do that.
2. Return the 'hanger' and 'ships' buttons and double clicking the ship as shortcuts to this new items UI opened for that specific area.

eg double click you ship and it opens the items window with your active ship cargo hold selected.

-CJ
Captain Skarlet
Elemental Exploration
Quantum Decadence
#69 - 2012-05-07 09:41:00 UTC  |  Edited by: Captain Skarlet
Silly Slot wrote:
yep theres a lot of complaints but In-dock and in-space persistent inventory locations and windows states would solve most peoples issues lol



No I disagree.. The Ship Inventory window in the station is one thing, though for it to still be present once un-docked is just a joke.Evil

To be honest I agree with XLoneStarX the old system is better in accessibility and useability, this new set-up is cumbersome, awkward to use and seams to resemble the way you would access a file with in a computer directory..!!

If you are going to implement this then at least resort back to the old cargo bay when we've un-docked, keeping the window settings for in station and in space separate..!!
Talon SilverHawk
Patria o Muerte
#70 - 2012-05-07 17:28:44 UTC  |  Edited by: Talon SilverHawk
Silly Slot wrote:
yep theres a lot of complaints but In-dock and in-space persistent inventory locations and windows states would solve most peoples issues lol



No they wouldn't.

Silly do you really have anything against making these changes optional, then you can have what you like and the rest of us can stick with the old unbroken system that just needed some buffing (aimed at CCP)


Just been on sisi and had to add ammo to my active ship hold, all I can say is aaaaaaaaaaaarrrrrrrrrrrrrrrrgggggggggggghhhhhhhhhhh to be honest its f**king horrible.

I open a separate window with my assets so I can see my storage cans, ammo specificaly,

In the assets main window I open my ship hold (once I have navigated to it )(rather than open ships and just double click)

I then go back to my assets window and double click on the ammo can, now guess which window that opened up in ?? Ugh

Yep the ship cargo window , grrrrrrrrrrr at least it should have openned up in the window I double clicked in or a new window. Instead I had to reverse what I had done above. annoying



Tal
TTIGER
Deep Core Mining Inc.
Caldari State
#71 - 2012-05-08 01:41:57 UTC  |  Edited by: TTIGER
Who coded this changes and who approved them ? You get special prize for this .God sake for first time test something and add after that .

You are creating another unnecessary steps to move ammo/drone/material from ship/assests /fuel bay to other places .Did you tried open a cargo bay and put some thing or put some drones or fuel before put thiese changes to sisi ?


Your corporate idiocy never surprise me but this is totally new step CCP :
how stupid are these changes ?More than norton stupidity .


What items menu need was tabs with ammo/blueprint/modules (with sub tabs ) etc and would be done .Most tab needed place is LP store btw
Malice Redeemer
Kenshin.
Fraternity.
#72 - 2012-05-08 01:55:45 UTC
Abdiel Kavash wrote:
Here is some feedback from me. In general I like some of the new ideas, but the implementation as it is on Sisi right now sucks in a major way.

...

I would say that 99 percent of time, when I dock, I want my hangar and my ship list visible, and both in the familiar positions. I want to be able to dock, pull put a new ship, grab ammunition, and undock without having to dig through fifteen menus just to open the individual inventories. Please make the station windows close when I undock, and remember their positions and state for the next time I dock.



This puts it so nicely, the only thing that Abdiel Kavash didn't mention in his two posts that is driving me crazy is the way that the window changes when you hover over other inventorys in the tree view, it makes putting a few stacks of ammo in a ship a real chore for me. Remove that make it optional or make how long it takes before it switches longer or configurable
Maul555
Xen Investments
#73 - 2012-05-08 03:28:07 UTC  |  Edited by: Maul555
I am not joking when I say that I, a veteran of 9+ years with eve, will quit the game if this new UI replaces my current one. Its just too hard to use. I literally have no will to do anything on sisi right now because of this change. Push it to TQ and the game is ruined for me. I just won't want to play because its no longer fun, and is instead a chore.
Mark Androcius
#74 - 2012-05-08 07:33:44 UTC
Maul555 wrote:
I am not joking when I say that I, a veteran of 9+ years with eve, will quit the game if this new UI replaces my current one. Its just too hard to use. I literally have no will to do anything on sisi right now because of this change. Push it to TQ and the game is ruined for me. I just won't want to play because its no longer fun, and is instead a chore.


Wahahah, 9+ That's not even possible
Cryten Jones
Advantage Inc
#75 - 2012-05-08 07:35:57 UTC
Mark Androcius wrote:
Maul555 wrote:
I am not joking when I say that I, a veteran of 9+ years with eve, will quit the game if this new UI replaces my current one. Its just too hard to use. I literally have no will to do anything on sisi right now because of this change. Push it to TQ and the game is ruined for me. I just won't want to play because its no longer fun, and is instead a chore.


Wahahah, 9+ That's not even possible



Yes it is... 9 years + x time in beta.....

He is being somewhat over dramatic though :-)

-CJ
Smoking Blunts
ZC Omega
#76 - 2012-05-08 09:20:57 UTC
couple of my most anoying issues.

why when you get into a ship is that ship removed from the ship window?. i was liek where the **** did it go.

why when you shift click the cargo in the fitting window does it not open a new window? and instead changes the inventory to a different page to the one it was on. i fit alot of ships(batches of 100 soem times) and as the fitting window dosnt add ammo or fit rigs(anymore) having to open and reopen the main items hanger and then reopen the ships cargo is ******* anoying

why are ships not listed by there actual name in the inventory(hyperion, oracle etc etc)? im gonna have 100 ships called done and not know whats what, without going into the actual ship hanger, which then dosnt show me the ship im in and dosnt give me access to that ship FROM THE SHIP WINDOW.

your breaking stuff that dosnt need fixing, please dont roll this broken crap out

OMG when can i get a pic here

Krixtal Icefluxor
INLAND EMPIRE Galactic
#77 - 2012-05-08 12:00:16 UTC  |  Edited by: Krixtal Icefluxor
I said it on Page 1 and I'll say it again.

The people designing this nonsense do not play the game.

That used to be Tin Foil Hat territory, but Obvious is Obvious.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Fabulousli Obvious
Caldari Provisions
Caldari State
#78 - 2012-05-08 12:01:57 UTC
Somebody call me ?

I am NOT YOUNG ENOUGH to know EVERYTHING.  ~~ Oscar Wilde, writer, d. November 30, 1900

Zycorax II
Beyond Divinity Inc
Shadow Cartel
#79 - 2012-05-08 12:33:10 UTC
Can't say I like the new system. I don't see the point in changing something that already works. We already have a search field and a way to sort everything.

But what annoys me the most is the windows. The shift-clicking makes it slightly better, but it's still not as good as the good old windows on Tranq. At least make all the other windows than the cargohold of your current ship disappear when you undock and reappear in the same place(s) (the ships and items windows at least) when you dock up again, rather than becoming copies of the current ship's cargohold.
Talon SilverHawk
Patria o Muerte
#80 - 2012-05-08 12:37:27 UTC
There is an official thread for this in the Eve information portal. Devs seems to be reading that one.

New dev blog: Unified inventory

https://forums.eveonline.com/default.aspx?g=posts&t=104383



Tal