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More FW changes on SiSi

First post
Author
Almity
In Exile.
#601 - 2012-05-10 21:32:57 UTC
Hans Jagerblitzen wrote:
Nitalya wrote:
just a thought.. most militias have alot of -10 players due to ccps falure to fix neutral remote reps and all the other stupid things that cause fleets to lose sec


This is obviously something we're looking into, you're talking to a Logistics pilot here. Blink My security status drops are almost exclusively because of repairing miltia members.

Nitalya wrote:
... shouldnt there be a set capitol system in losec that cant be captured so those players are not totaly screwed if there miltia does happen to lose all its space.


There already exists many systems throughout low sec unaffected by the war, which therefore provide a base of operations that cannot be taken away. For example, some of the Amarr militia have already retreated to Egghelende, which connects to the Hed constellation via Siseide and allows them to base a few jumps away from Minmatar sovereign space without ever suffering lockout.


First, there was no retreat. We saw the changes our minmatar csm overlord was pushing for and we decided we didn't want to risk being locked out of our stuff. Now with the increase in flip times its not such a worry.

Second, Egg is closer to the Minmatar bases than our old base. If anything we advanced! Use a little better judgement in your words Hans.

Third, and final, I hoped when I voted for you I was voting for a FW csm voice. Now Im sure I voted for a Minmatar CSM. You can say all you want about how you pushed for fair changes but dev blogs and patch notes say so much more than you. Im really sorry I wasted my vote this year. Next year I won't make the same mistake.
Vordak Kallager
Descendance.
GoonSwarm.
#602 - 2012-05-10 22:38:48 UTC
Almity wrote:
Hans Jagerblitzen wrote:
Nitalya wrote:
just a thought.. most militias have alot of -10 players due to ccps falure to fix neutral remote reps and all the other stupid things that cause fleets to lose sec


This is obviously something we're looking into, you're talking to a Logistics pilot here. Blink My security status drops are almost exclusively because of repairing miltia members.

Nitalya wrote:
... shouldnt there be a set capitol system in losec that cant be captured so those players are not totaly screwed if there miltia does happen to lose all its space.


There already exists many systems throughout low sec unaffected by the war, which therefore provide a base of operations that cannot be taken away. For example, some of the Amarr militia have already retreated to Egghelende, which connects to the Hed constellation via Siseide and allows them to base a few jumps away from Minmatar sovereign space without ever suffering lockout.


First, there was no retreat. We saw the changes our minmatar csm overlord was pushing for and we decided we didn't want to risk being locked out of our stuff. Now with the increase in flip times its not such a worry.

Second, Egg is closer to the Minmatar bases than our old base. If anything we advanced! Use a little better judgement in your words Hans.

Third, and final, I hoped when I voted for you I was voting for a FW csm voice. Now Im sure I voted for a Minmatar CSM. You can say all you want about how you pushed for fair changes but dev blogs and patch notes say so much more than you. Im really sorry I wasted my vote this year. Next year I won't make the same mistake.


Wow.

You do realize Hans was pro-reset, despite all of us nasty Minmatar telling him it was stupid and against all precedents CCP had set? You do realize Hans doesn't support the full station lock-out? You do realize Hans isn't the puppet-master at CCP HQ? He can only do so much, haha.


Sa souvraya niende misain ye.

Cearain
Plus 10 NV
#603 - 2012-05-10 23:14:42 UTC  |  Edited by: Cearain
Vordak Kallager wrote:
Almity wrote:
Hans Jagerblitzen wrote:
Nitalya wrote:
just a thought.. most militias have alot of -10 players due to ccps falure to fix neutral remote reps and all the other stupid things that cause fleets to lose sec


This is obviously something we're looking into, you're talking to a Logistics pilot here. Blink My security status drops are almost exclusively because of repairing miltia members.

Nitalya wrote:
... shouldnt there be a set capitol system in losec that cant be captured so those players are not totaly screwed if there miltia does happen to lose all its space.


There already exists many systems throughout low sec unaffected by the war, which therefore provide a base of operations that cannot be taken away. For example, some of the Amarr militia have already retreated to Egghelende, which connects to the Hed constellation via Siseide and allows them to base a few jumps away from Minmatar sovereign space without ever suffering lockout.


First, there was no retreat. We saw the changes our minmatar csm overlord was pushing for and we decided we didn't want to risk being locked out of our stuff. Now with the increase in flip times its not such a worry.

Second, Egg is closer to the Minmatar bases than our old base. If anything we advanced! Use a little better judgement in your words Hans.

Third, and final, I hoped when I voted for you I was voting for a FW csm voice. Now Im sure I voted for a Minmatar CSM. You can say all you want about how you pushed for fair changes but dev blogs and patch notes say so much more than you. Im really sorry I wasted my vote this year. Next year I won't make the same mistake.


Wow.

You do realize Hans was pro-reset, despite all of us nasty Minmatar telling him it was stupid and against all precedents CCP had set? You do realize Hans doesn't support the full station lock-out? You do realize Hans isn't the puppet-master at CCP HQ? He can only do so much, haha.




Hans is now saying station lockouts are tolerable.


edit: BTW I do not think hans was biased to minmatar. I just think he has been biased toward ccps and csm 6s plans to make this null sec light. Specifically his advocating Station lockouts and long flip times.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Vordak Kallager
Descendance.
GoonSwarm.
#604 - 2012-05-11 01:46:04 UTC
Cearain wrote:


Hans is now saying station lockouts are tolerable.

edit: BTW I do not think hans was biased to minmatar. I just think he has been biased toward ccps and csm 6s plans to make this null sec light. Specifically his advocating Station lockouts and long flip times.


Well, he is definitely pro-long flip times. A lot of people are. It makes sense, at least with the hefty penalty of station lockouts. To my understanding, he was trying to get CCP to reconsider the station lockout but they were dead set on it.

I still think (and a lot of people in Minmatar) that the full lockout is going to be super detrimental to the warzone. I'm personally in favor of denial of station services, but hopefully CCP will be able to get a lot of feedback from the Tranq. server and maybe reconsider the full lockout once it goes live.

Sa souvraya niende misain ye.

Honor Accelerando
One Point 0
#605 - 2012-05-11 01:52:17 UTC
Vordak Kallager wrote:
Cearain wrote:


Hans is now saying station lockouts are tolerable.

edit: BTW I do not think hans was biased to minmatar. I just think he has been biased toward ccps and csm 6s plans to make this null sec light. Specifically his advocating Station lockouts and long flip times.


Well, he is definitely pro-long flip times. A lot of people are. It makes sense, at least with the hefty penalty of station lockouts. To my understanding, he was trying to get CCP to reconsider the station lockout but they were dead set on it.

I still think (and a lot of people in Minmatar) that the full lockout is going to be super detrimental to the warzone. I'm personally in favor of denial of station services, but hopefully CCP will be able to get a lot of feedback from the Tranq. server and maybe reconsider the full lockout once it goes live.



Jesus Vordak, it's embarrassing to see you working as Hans' mouth piece like his little bit c h.
Cearain
Plus 10 NV
#606 - 2012-05-11 01:58:16 UTC
Vordak Kallager wrote:
Cearain wrote:


Hans is now saying station lockouts are tolerable.

edit: BTW I do not think hans was biased to minmatar. I just think he has been biased toward ccps and csm 6s plans to make this null sec light. Specifically his advocating Station lockouts and long flip times.


Well, he is definitely pro-long flip times. A lot of people are. It makes sense, at least with the hefty penalty of station lockouts. To my understanding, he was trying to get CCP to reconsider the station lockout but they were dead set on it.

I still think (and a lot of people in Minmatar) that the full lockout is going to be super detrimental to the warzone. I'm personally in favor of denial of station services, but hopefully CCP will be able to get a lot of feedback from the Tranq. server and maybe reconsider the full lockout once it goes live.


Personally I am not in favor of anything that prevents the losing side from putting up a fight. Including station services. Gate fire from stations is fine because that doesn't effect fighting in plexes.

Long flip times just favor the side that can get a blob. Shorter flip times would favor hit and run small gangs. The shorter flip times also brought about more pvp in and around plexes.

Anyway I wrote a seperate thread on this issue with a more detailed analysis of the pros and cons.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#607 - 2012-05-11 02:15:40 UTC
Honor Accelerando wrote:
Vordak Kallager wrote:
Cearain wrote:


Hans is now saying station lockouts are tolerable.

edit: BTW I do not think hans was biased to minmatar. I just think he has been biased toward ccps and csm 6s plans to make this null sec light. Specifically his advocating Station lockouts and long flip times.


Well, he is definitely pro-long flip times. A lot of people are. It makes sense, at least with the hefty penalty of station lockouts. To my understanding, he was trying to get CCP to reconsider the station lockout but they were dead set on it.

I still think (and a lot of people in Minmatar) that the full lockout is going to be super detrimental to the warzone. I'm personally in favor of denial of station services, but hopefully CCP will be able to get a lot of feedback from the Tranq. server and maybe reconsider the full lockout once it goes live.



Jesus Vordak, it's embarrassing to see you working as Hans' mouth piece like his little bit c h.



I think this comment is pretty ridiculous. Although I disagree with hans on the timer issue I am sure he did hear a request for longer timers from many pilots in faction war. He was just doing his job in representing them. Its just that this was a knee jerk reaction instead of something thought through.

Hans is working hard to represent faction war and low sec pilots who want frequent pvp. I am convinced of that.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Vordak Kallager
Descendance.
GoonSwarm.
#608 - 2012-05-11 04:02:08 UTC
Cearain wrote:
Vordak Kallager wrote:
Cearain wrote:


Hans is now saying station lockouts are tolerable.

edit: BTW I do not think hans was biased to minmatar. I just think he has been biased toward ccps and csm 6s plans to make this null sec light. Specifically his advocating Station lockouts and long flip times.


Well, he is definitely pro-long flip times. A lot of people are. It makes sense, at least with the hefty penalty of station lockouts. To my understanding, he was trying to get CCP to reconsider the station lockout but they were dead set on it.

I still think (and a lot of people in Minmatar) that the full lockout is going to be super detrimental to the warzone. I'm personally in favor of denial of station services, but hopefully CCP will be able to get a lot of feedback from the Tranq. server and maybe reconsider the full lockout once it goes live.


Personally I am not in favor of anything that prevents the losing side from putting up a fight. Including station services. Gate fire from stations is fine because that doesn't effect fighting in plexes.

Long flip times just favor the side that can get a blob. Shorter flip times would favor hit and run small gangs. The shorter flip times also brought about more pvp in and around plexes.

Anyway I wrote a seperate thread on this issue with a more detailed analysis of the pros and cons.


Wouldn't shorter flip times mean that neither of the factions would base in the warzone? Both sides would be at an immense risk to having their system flipped while they slept. I see this as discouraging any kind of lowsec-living lifestyle. At least with the longer, drawn out battles for a system you'd be getting a) a chance to fight for your system without having to set alarms or not sleep and b) you'd have a lot more fighting happening in plex every day as each side tries to 1up the other on system capturing/defending progress.

@San Severina aka Honor Accelerando: why are you still mad that Hans (and the rest of AUTOZ) kicked (and don't like) Missy Lorelai because he a) stole from us and b) tried to blackmail us?

Sa souvraya niende misain ye.

Veshta Yoshida
PIE Inc.
Khimi Harar
#609 - 2012-05-11 04:34:27 UTC
Vordak Kallager wrote:
You do realize Hans was pro-reset ...

Reset is irrelevant, he should have dug his heels in when they said they wanted to implement draconian consequences without first addressing the damn balance .. since he didn't he must have an agenda as of yet undisclosed.

Always get this warm and fuzzy feeling (and a small psychotic tick) when a person I supported/voted/promoted turns out to be something entirely different Sad
Vordak Kallager
Descendance.
GoonSwarm.
#610 - 2012-05-11 04:43:33 UTC
Veshta Yoshida wrote:
Vordak Kallager wrote:
You do realize Hans was pro-reset ...

Reset is irrelevant, he should have dug his heels in when they said they wanted to implement draconian consequences without first addressing the damn balance .. since he didn't he must have an agenda as of yet undisclosed.

Always get this warm and fuzzy feeling (and a small psychotic tick) when a person I supported/voted/promoted turns out to be something entirely different Sad


... You are insane. /discussion

Sa souvraya niende misain ye.

Hidden Snake
Inglorious-Basterds
#611 - 2012-05-11 07:55:20 UTC
X Gallentius wrote:
Hans Jagerblitzen wrote:

Because those high sec Level 4 LP's are a fixed value, and can never be made MORE valuable through a coordinated PvP campaign. LP earned in FW, however, can buy a substantially greater number of items if you work with your faction to drive the LP store cost back down and cash them out at that point in time.
I predict fail. There will have to be a substantial infusion of players into the losing side for them to "quickly make headway".

First, it'll be very difficult to take systems that are more than one jump from a basing system due to plexing mechanics (reshipping issues due to station lockout, takes at least 40 hours to flip undefended system).

Second, they won't have the isk income to compete. While a counterattack mIght lead to more fights for a while, the side that is down will soon lose to attrition. If this gets to a 4: 1/4 ratio, then Intaki L4 agent = 1.5*16* High Sec Caldari Agent in LP and isk payout. Coordinate all you want, winning side has the means to leroy 24 times as many ships (in value) into the battle as losing side does. (The side leroying 24 times as many ships in value is going to win more than lose, btw).

My guess is that the Gallente/Caldari front settles on a 2: 1/2 ratio in which case the difference in payouts will be a factor of five or more. Good luck Bolster!

Go ahead and respond or not. I could be wrong, let new system play out, yada yada yada.....


unfortunately u r right ... good thing is I allways had other sources of isk too

the good thing is that pvp active corps like IBS will get decent amount of lps from kills (so far calculated it can counter the loss on fw missions + addition on plexing), but still will be in bitchy situation. 2 days ago we had decent fights in raka plexes while we were able to quickly reship when we lost the first round (my fcing fault Roll ) and win at the end. In case I will not have a chance to reship >>> no fight at all, because I will not even try in the first round. however all this leads to more blobs, because blob (preferably nano alfa blobs) will protect u and u can quickly gank targets and gtfo in case jesus counter blob arrived (and u turn on ur batphone and ask judas blob to counter jesus blob, while the jesus blob FC will tun on his bathone and ... after few rounds of holly batman server will crash and nobody will play FW because fights for plexes will be irelevant). and yeah ... if i will be on next fanfest I want fair boxing fight with that CCP idiot who came with this ideas. Twisted if he would be interested we can go kick box.
Cearain
Plus 10 NV
#612 - 2012-05-11 14:06:27 UTC  |  Edited by: Cearain
Vordak Kallager wrote:
Cearain wrote:
Vordak Kallager wrote:
Cearain wrote:


Hans is now saying station lockouts are tolerable.

edit: BTW I do not think hans was biased to minmatar. I just think he has been biased toward ccps and csm 6s plans to make this null sec light. Specifically his advocating Station lockouts and long flip times.


Well, he is definitely pro-long flip times. A lot of people are. It makes sense, at least with the hefty penalty of station lockouts. To my understanding, he was trying to get CCP to reconsider the station lockout but they were dead set on it.

I still think (and a lot of people in Minmatar) that the full lockout is going to be super detrimental to the warzone. I'm personally in favor of denial of station services, but hopefully CCP will be able to get a lot of feedback from the Tranq. server and maybe reconsider the full lockout once it goes live.


Personally I am not in favor of anything that prevents the losing side from putting up a fight. Including station services. Gate fire from stations is fine because that doesn't effect fighting in plexes.

Long flip times just favor the side that can get a blob. Shorter flip times would favor hit and run small gangs. The shorter flip times also brought about more pvp in and around plexes.

Anyway I wrote a seperate thread on this issue with a more detailed analysis of the pros and cons.


Wouldn't shorter flip times mean that neither of the factions would base in the warzone?


Its the opposite. I would leave several plexing ships in the war zone if I knew I would have some ability to flip the system and unlock them should the system get flipped when I sleep.

If I knew that if the minmatar completely ignored the plexing for and hour I could then flip the system in that time I wouldn't mind so much having ships locked out. More importantly it would be better if the minmatar reacted within the hour but didn't have time to get their blob together so we might have some decent fights as pilots come rolling in.

Shorter flip times means I would know with a carefully planned attack that I could unlock them again despite being outnumbered overall. In other words I would feel I have some control over my own fortunes.

Now I have no control.


Vordak Kallager wrote:

Both sides would be at an immense risk to having their system flipped while they slept. I see this as discouraging any kind of lowsec-living lifestyle. At least with the longer, drawn out battles for a system you'd be getting a) a chance to fight for your system without having to set alarms or not sleep and b) you'd have a lot more fighting happening in plex every day as each side tries to 1up the other on system capturing/defending progress.


I am not some noob that thinks just because I sign in I will be able to turn the tides on my own. I have been in arzad and my being there doesn't matter. If I run a plex they will show up with 3 different ships to counter my ship. And they weren't noobs that I could fight with those odds. Even if I could manage some sort of surprise atttack it would only work for an hour or 2 at best before the minmatar blob would come. Its not going to work for seven hours let alone forty!


When rkk came and fought for the minmatar there was nothing amarr could really do to prevent them from taking systems - if they chose to do that. (luckilly it didn't matter at the time so they didn't take them all) If a null sec alliance decides for whatever reason to start taking systems they will and the other side won't be able to do anything to stop them in this system with long timers. Why? Because this long flip time system favors the side that can keep the biggest blob focused on a grind the longest. It has nothing to do with small scale pvp. This is null sec lite.


You say longer flip times will lead to longer drawn out battles. No they won't. The battlles won't be any longer than if the flip time was shorter. The button orbitting will be longer and more drawn out. But there will be much less battling per plex.


You assume everyone is going to sign in within 24 hours or something. I may not sign in to protect my space in a 3 or 4 days. Given my family life that is not likely to change. So the idea that I can have "an opportunity to fight for my space" is just foolish and assumes everyone can sign in every 24 hours.

I may not be able to sign in often but it would be nice if I felt I could accomplish something in that time. But now I know I can't whatever side has the bigger blob will just undue whatever I can accomplish.

So why not make sure my side has the bigger blob? Well I am a casual player of this game. I play the game to be a combat pilot not to be in the airforce with an office job as a recruiter.

Maybe those in the big blob mentality will say "I don't want some small group to come and be able to flip a system unless I have several hours to get my big ass fleet ready and drive them off."

I can just say well since the flip times are short for me, they are short for you too. It won't take so long for you to flip it back with your blob so its no big deal. In the mean time people will be having allot more fights when there some sense of urgency. Having a system where one side does not even need to react in the slightest way for 40 hours creates no urgency. Hence no one will come into that system to try to slow down the plexing before they show up with their overwelming force.

Seriously I just want people to think about this issue. Rather than having these posts spread out all over the forums I would prefer that the reasons people give for longer or shorter flip times be posted in the thread I made for that purpose. I realize many people don't think this is a big deal but I really think it is.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Veshta Yoshida
PIE Inc.
Khimi Harar
#613 - 2012-05-11 17:34:26 UTC
Vordak Kallager wrote:
... You are insane. /discussion

Insane .. awakened ..potato-tomato.

Just another politician wannabe corrupted by the system into which he is thrust .. had expected him to last for more than few weeks though, but that's the Matar for you Lol
X Gallentius
Black Eagle1
#614 - 2012-05-11 18:37:06 UTC  |  Edited by: X Gallentius
Nah, I think insane is about right. Big smile There's nothing any CSM member can do to force CCP to do or not do if they set their mind on it.
Veshta Yoshida
PIE Inc.
Khimi Harar
#615 - 2012-05-11 18:41:24 UTC
Heh.
Cearain
Plus 10 NV
#616 - 2012-05-11 18:51:04 UTC
X Gallentius wrote:
Hans Jagerblitzen wrote:

Because those high sec Level 4 LP's are a fixed value, and can never be made MORE valuable through a coordinated PvP campaign. LP earned in FW, however, can buy a substantially greater number of items if you work with your faction to drive the LP store cost back down and cash them out at that point in time.
I predict fail. There will have to be a substantial infusion of players into the losing side for them to "quickly make headway".

First, it'll be very difficult to take systems that are more than one jump from a basing system due to plexing mechanics (reshipping issues due to station lockout, takes at least 40 hours to flip undefended system).

Second, they won't have the isk income to compete. While a counterattack mIght lead to more fights for a while, the side that is down will soon lose to attrition. If this gets to a 4: 1/4 ratio, then Intaki L4 agent = 1.5*16* High Sec Caldari Agent in LP and isk payout. Coordinate all you want, winning side has the means to leroy 24 times as many ships (in value) into the battle as losing side does. (The side leroying 24 times as many ships in value is going to win more than lose, btw).

My guess is that the Gallente/Caldari front settles on a 2: 1/2 ratio in which case the difference in payouts will be a factor of five or more. Good luck Bolster!

Go ahead and respond or not. I could be wrong, let new system play out, yada yada yada.....



After the winners and losers shake out a bit ccp is asking people this question: Do you want more money or less money?

Am I suppose to be excited to find out how players will answer this question?

The only thing that needs to play out is which side is going to be the winning side or whether some large alliance, will show how great they are, and decide to grind a losing faction to a winning one so they can profit. The mechanics are very well suited for a large null sec alliance to come and do just that. They can easilly quell any opposition just like in sov null sec.

But for each individual player entering faction war the question will be do you want more money or less.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

chatgris
Quantum Cats Syndicate
Of Essence
#617 - 2012-05-11 19:17:38 UTC  |  Edited by: chatgris
Hidden Snake wrote:

unfortunately u r right ... good thing is I allways had other sources of isk too

the good thing is that pvp active corps like IBS will get decent amount of lps from kills (so far calculated it can counter the loss on fw missions + addition on plexing), but still will be in bitchy situation. 2 days ago we had decent fights in raka plexes while we were able to quickly reship when we lost the first round (my fcing fault Roll ) and win at the end. In case I will not have a chance to reship >>> no fight at all, because I will not even try in the first round. however all this leads to more blobs, because blob (preferably nano alfa blobs) will protect u and u can quickly gank targets and gtfo in case jesus counter blob arrived (and u turn on ur batphone and ask judas blob to counter jesus blob, while the jesus blob FC will tun on his bathone and ... after few rounds of holly batman server will crash and nobody will play FW because fights for plexes will be irelevant). and yeah ... if i will be on next fanfest I want fair boxing fight with that CCP idiot who came with this ideas. Twisted if he would be interested we can go kick box.


The problem isn't the amount of LP you'll get, the problem will be the cost in the LP store to buy things with that LP if your side is losing.

It is true that over time, the losing sides items will become more expensive and the winning sides items less expensive due to supply pressure which will balance ISK/hr a little. However, the winning side should have it easier because as price lowers, aggregate demand increases and vice-versa.
Deen Wispa
Sheriff.
Caldari Tactical Operations Command
#618 - 2012-05-11 19:22:35 UTC
Cearain wrote:



The only thing that needs to play out is which side is going to be the winning side or whether some large alliance, will show how great they are, and decide to grind a losing faction to a winning one so they can profit. The mechanics are very well suited for a large null sec alliance to come and do just that. They can easilly quell any opposition just like in sov null sec.

.


Fearmongering at its best. Reminds me of all the fearmongering people did when CCP introduced Alliances and said that various nullsec alliances would come and ruin the FW sandbox. Puhleeez....

High Five. Yeah! C'est La Eve .

Deen Wispa
Sheriff.
Caldari Tactical Operations Command
#619 - 2012-05-11 19:33:19 UTC
And btw Cearain- If you really want to fear monger, do it like this;

There's been secret conversations that the Minmatar will bring down the Gallente and help capture the remaining few systems that the Amarr have thus killing off the Amarr.


:)

High Five. Yeah! C'est La Eve .

Cearain
Plus 10 NV
#620 - 2012-05-11 19:53:31 UTC
Deen Wispa wrote:
Cearain wrote:



The only thing that needs to play out is which side is going to be the winning side or whether some large alliance, will show how great they are, and decide to grind a losing faction to a winning one so they can profit. The mechanics are very well suited for a large null sec alliance to come and do just that. They can easilly quell any opposition just like in sov null sec.

.


Fearmongering at its best. Reminds me of all the fearmongering people did when CCP introduced Alliances and said that various nullsec alliances would come and ruin the FW sandbox. Puhleeez....



I am not afraid of this happening at all. I like faction war and low sec to remain in a sandbox, and generally I am against things like not allowing supercaps in low sec.

I am just pointing out the proposed mechanics make it easier for a null sec alliance to win this war. I still don't think the benefits are great enough for a null sec alliance to really focus in and do that for any reason other than to just "show how great they are and make some profits." But some alliances will do things, like burn jita, that aren't economic in the short term for publicity reasons that may pay off in the longer term.

Do you think if a large alliance decided to put all their effort into winning an inferno style faction war they wouldn't succeed? Do you think their methods would be much different than the current method of having blobs go grinding one system after another?

What would your strategies be? I can tell you if the flip times were much shorter and I was allowed to dock in the faction war zone I would love to have some large alliance come to fight. Now I wouldn't win, but I would keep fighting and have a great time. So would allot of small gang pvpers. But with the long flip times and no docking rules inferno brings, resistance would be futile.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815