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Warfare & Tactics

 
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More FW changes on SiSi

First post
Author
X Gallentius
Black Eagle1
#561 - 2012-05-10 09:14:50 UTC
Hans Jagerblitzen wrote:
X Gallentius wrote:

I'm looking at you Super Chair. We want you back. Big smile

You just made some developer very happy Blink Working as intended.

So all of this was just to get Super Chair back into QCATS?!!
SigmaPi
Ambivalent Inc
Coney Island Ski Club
#562 - 2012-05-10 10:27:19 UTC
Yuri Intaki wrote:
Hans Jagerblitzen wrote:
You just made some developer very happy Blink Working as intended.


So you admit that you never wanted to stop station lock-out after all and were always biased for your own side?


that is obviously what he said and what he meant. Man, where do you get those powers of deduction!? I WANT SOME!

(Roll)
Sui'Djin
State War Academy
Caldari State
#563 - 2012-05-10 10:29:21 UTC
Winning militias get a bunch of advantages LP-wise. I got that. Now we were told that the losing militia would get something in return, to keep fighting worth while (besides 'for the state' or whatever Blink ). Unfortunately I don't see where that advantage is.

Is it the fact, that the loser has more opportunities to do offensive plexes (because there are many systems owned by the enemy militia) and earn LP that's not worth much (maybe 1/4th of the regular ISK)? How is the underdog supposed to get back to the fight if those disadvantages are so big?

No troll intended, I maybe don't see the obvious. Could someone tell me?
Yuri Intaki
Nasranite Watch
#564 - 2012-05-10 11:04:47 UTC  |  Edited by: Yuri Intaki
SigmaPi wrote:
that is obviously what he said and what he meant. Man, where do you get those powers of deduction!? I WANT SOME!
(Roll)


So what else he then suggested with his response to X gal than "I am glad this system benefits gallente so much they can become so smug that it enables farming isk from opposing militias who will never again be able to rally the numbers needed since all isk starved puppies join the outnumbering side".

Since this seems to represent CCP's official stance in regards to FW, is it any wonder why people are leaving it entirely in droves or joining the sides which currently (and will have it for all eternity now) have the upper hand?

EDIT: And CCP decided to shaft caldari a bit more by nerfing merlin...as if it needed it.
X Gallentius
Black Eagle1
#565 - 2012-05-10 11:11:24 UTC
Sui'Djin wrote:
No troll intended, I maybe don't see the obvious. Could someone tell me?
I think somehow the answer is "datacores". Haven't figured it out. Plus your LP will generate more isk/lp since there will be less.
Ahazu Sagam
Ministry of War
Amarr Empire
#566 - 2012-05-10 11:34:24 UTC
X Gallentius wrote:
Sui'Djin wrote:
No troll intended, I maybe don't see the obvious. Could someone tell me?
I think somehow the answer is "datacores". Haven't figured it out. Plus your LP will generate more isk/lp since there will be less.


While you need 4 times the LP to get your items, clearly an advantage for the loosing site. Cause there are so many usefull unique items in the milita LP store! Oh wait, there is just one in the amarr milita LP store. Go guys, buy all the navy geddons now! They will be pretty expensive after the patch Roll. We are all being trolled by the devs.
Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#567 - 2012-05-10 12:02:55 UTC
Not shure if the "lossing side" will be at that mutch of a disadvantage. The more systems your opponent controls the easyer it is to just roam around an do minors for lp. then once you flip more systems you cash the lp in.

I wanted to paint my space ship red, but I couldn't find enough goats. 

Yuri Intaki
Nasranite Watch
#568 - 2012-05-10 12:08:42 UTC  |  Edited by: Yuri Intaki
Rel'k Bloodlor wrote:
Not shure if the "lossing side" will be at that mutch of a disadvantage. The more systems your opponent controls the easyer it is to just roam around an do minors for lp. then once you flip more systems you cash the lp in.


And why would losing side get any systems back? Other side plexes there for 39 hours, enemy fleet arrives after 39.5 hours and sits in system and undoes the whole work. You and I both know that "no LP for running defensive plexes" does not stop that and people will happily stay awake 12-36 hours to p.ss on their enemys cereals so to speak.

Can you give any reason why Caldari or Amarr would have more than 0-2 low-sec stations before expansion hits because they can all be flipped well before expansion arrives?

And people still seem to think CCP is not biased, despite years long open hostily regarding Caldari faction, with this newest expansion being the crown jewel in their hate.
Sui'Djin
State War Academy
Caldari State
#569 - 2012-05-10 12:09:29 UTC
Ahazu Sagam wrote:
X Gallentius wrote:
Sui'Djin wrote:
No troll intended, I maybe don't see the obvious. Could someone tell me?
I think somehow the answer is "datacores". Haven't figured it out. Plus your LP will generate more isk/lp since there will be less.


While you need 4 times the LP to get your items, clearly an advantage for the loosing site. Cause there are so many usefull unique items in the milita LP store! Oh wait, there is just one in the amarr milita LP store. Go guys, buy all the navy geddons now! They will be pretty expensive after the patch Roll. We are all being trolled by the devs.


That's what I was thinking of. What is still missing is the aspect of 'diminishing return' mentioned by the Devs. Looks like this is not implemented yet, so the pendulum has no real momentum to swing back for the losing side.

Time will tell.
X Gallentius
Black Eagle1
#570 - 2012-05-10 12:36:59 UTC
Yuri Intaki wrote:
So what else he then suggested with his response to X gal than "I am glad this system benefits gallente so much they can become so smug that it enables farming isk from opposing militias who will never again be able to rally the numbers needed since all isk starved puppies join the outnumbering side".

Since this seems to represent CCP's official stance in regards to FW, is it any wonder why people are leaving it entirely in droves or joining the sides which currently (and will have it for all eternity now) have the upper hand?

Agreed. The new rewards system appears at first glance to be very lolworthy. It makes me feel very warm inside that a CCP Dev would love my idea to make isk by renting my Gallente standings to others.
BolsterBomb
Perkone
Caldari State
#571 - 2012-05-10 13:28:32 UTC
You have to remember when all the systems are finished being flipped, there is only fw missions to farm and the devs already said this will be getting hit with the nerf bat.

There is always a reason to be on the losing side -- Isk

Brig General of The Caldari State

"Don" Bolsterbomb

Traitor and Ex Luminaire General of The Gallente Federation

Lil Nippy
State War Academy
Caldari State
#572 - 2012-05-10 13:30:19 UTC
Wow good to see that the crying and whining is still going 30 pages strong.

Just shut up! What you raging nerds fail to realize is that Faction Warfare can not get any worst than what it is now...really, it can't. The population of all 4 militias has steadily declined in the past 5 months, fighting has diminished even more and usually 50 of the 100 of players in militia channel are mission running, with another 40 afk.

Currently FW is worthless. Plexing is worthless, the PvP is almost non existent, and now markets have been so saturated by faction items that even LP is nearly worthless (10m slicer...lol).

Faction Warfare has nowhere to go but up, so please, STFU and let CCP at least try to do something....ANYTHING to get this game mechanic up to speed. CCP can not "kill" FW, it is already dead.
Veshta Yoshida
PIE Inc.
Khimi Harar
#573 - 2012-05-10 13:40:15 UTC
BolsterBomb wrote:
...There is always a reason to be on the losing side -- Isk

True .. except that being on the winning side gives you a % bonus to LP earned which will probably be far more than what is cut (ref: Incursion changes) AND the winning side gets a staggering discount on everything in their LP store.

In short: Even if missions LP/ISK per hour is halved, it will still be better than being in a collapsed militia with regards to earning potential.
Lil Nippy wrote:
Wow good to see that the crying and whining is still going 30 pages strong....

What would you have us do? We are knee-deep in crap and now they want to add more so we are up to our waists .. if that isn't complaint worthy I don't know what is Big smile
Seraphine Keratuus
Brutor Tribe
Minmatar Republic
#574 - 2012-05-10 13:49:33 UTC
Yuri Intaki wrote:

Can you give any reason why Caldari or Amarr would have more than 0-2 low-sec stations before expansion hits because they can all be flipped well before expansion arrives?


Because we are not you ?
I dont know about the Gals but i cant see us Minmtar flipp all the Systems.

We only captured what we have now because we actually listened to CCP at Fanfest and we wanted a Bufferzone...
Yuri Intaki
Nasranite Watch
#575 - 2012-05-10 14:14:12 UTC
Lil Nippy wrote:
fighting has diminished even more and usually 50 of the 100 of players in militia channel are mission running, with another 40 afk.
Currently FW is worthless. Plexing is worthless, the PvP is almost non existent, and now markets have been so saturated by faction items that even LP is nearly worthless (10m slicer...lol)..


I tell you that the militia channels will be in two months time. It will be 200 guys in Gallente/Matar militia channels, all whom will be mission running and there will be no pvp at all. Nothing i've seen in SiSi or from CCP convinces me otherwise.

And Seraphine, why not? This is a golden opportunity to remove docking possibilities from the enemy entirely and get rid of all the tiresome pvp that gets in the way of isk grinding which all proper 0.0 pubbies strive for, especially since FW is now turning into "stepping stone" and all that.
Hans Jagerblitzen
Ice Fire Warriors
#576 - 2012-05-10 15:10:17 UTC
Yuri Intaki wrote:
So what else he then suggested with his response to X gal than "I am glad this system benefits gallente so much they can become so smug that it enables farming isk from opposing militias who will never again be able to rally the numbers needed since all isk starved puppies join the outnumbering side".

Since this seems to represent CCP's official stance in regards to FW, is it any wonder why people are leaving it entirely in droves or joining the sides which currently (and will have it for all eternity now) have the upper hand?

EDIT: And CCP decided to shaft caldari a bit more by nerfing merlin...as if it needed it.


LOL!! My comment had nothing to do with the Gallente or Caldari specifically, I'm just saying that the very notion of a winning faction renting mission hub systems back to the loser for mission purposes is the kind of crazy gameplay possibilities that could emerge from the new system. I doubt we'll actually see it, but who knows how the markets and PvP entities will intersect in the new war and motivate people to take or lose space accordingly.

But by all means, continue with the fantasy that the big bad developers are out to poop on your specific faction with their new rules. Whatever helps you sleep better at night. Roll

CPM0 Chairman / CSM7 Vice Secretary

Ahazu Sagam
Ministry of War
Amarr Empire
#577 - 2012-05-10 15:23:53 UTC
Im getting more and more to the point were i would actually prefer a delay of the FW "features". There are still so many bugs and missing features on SISI. They managed to implement consequences and visiability (UI guys did a great job here) but were is the reward and the better gameplay? Everything looks unfinished and in some parts even crude.

- you can dock in enemy high sec but not in thier low sec systems

- no npc, plex or geographical rebalance

- you can still freefarm plexes with an alt in a frig

- useless system upgrades (i would realy like to know which dev was responsable for that)

- docking restrictions for free (you are forcing corp's to move hundred's (in some case even thousand's) of ships multiple jumps through low sec)

- there is just an RP reson to join the losing faction (4x LP costs and just 1 or 2 usefull unique items in the LP store)

- the winning sites LP will becomme increasingly useless due to farming carebears (why would you want to be on the winning site, each great success will attrackt more carebears while your LP loses it's value)

- nothing stops the snowball effect

- non FW people are not affected by anything you do, besides marked prices for faction modules (there goes your meaningfull FW)

- the central issue is: its better for you to stay out of FW, when you live in this space, because neutrals will get all the currently not so nice benefits from system upgrades for free

Im also quite curious what Hans did or could have done over the last week's. It looks like he has to act as CCP's buffer at the moment and has no influence at all. Just to make it clear, i do not want to accuse him (i know there is a NDA), but dude start working! All this, im sure you will like it, they will adjuste it in the future, ... is complete bullshit. Do what you can now, people are sick of waiting for CCP to realise they did something wrong.
Hans Jagerblitzen
Ice Fire Warriors
#578 - 2012-05-10 15:28:05 UTC
Sui'Djin wrote:
That's what I was thinking of. What is still missing is the aspect of 'diminishing return' mentioned by the Devs. Looks like this is not implemented yet, so the pendulum has no real momentum to swing back for the losing side.

Time will tell.



The thing that many players are struggling with is that they want to see specific mechanics that directly incentivize losing, thus giving them reason to want to stick around and fight from behind. CCP would much prefer to allow the sandbox to govern these incentives, allowing emergent market behavior to do the work rather than an arbitrary gimmick.

We’ve already seen how the factional LP stores vary in value depending on the easy of farming the LP with the current imbalances in level 4 missions. Factions like my own with incredibly simply mission running get farmed to death, and our LP store has one of the lowest isk / LP ratios around as a result. The markets will eventually shift according to the success of the faction, and a losing faction will soon see higher demand for its LP store offerings than ever before. The losing side will be locked out of being able to run missions, and must PvP their way back to earn that privilege. In the mean time, the losing side will be much more likely to hold onto their LP, further reducing the amount of that LP store’s offerings that reach the market, and further driving up the price.

Eventually, SOMEONE will realize the value of these offerings and intervene, that is the nature of EVE players. An organized group can take major advantage of a losing faction by making a fast, hard, push to reclaim territory, reinforce systems, and cash out all the LP they earn along the way at once they achieve the cheapest possible rates. They can than quickly dump those items on the market while the prices for those items are still at their peak market value, making an obscene profit before they start falling again. This is just one of a thousand ways the system can be gamed and advantages can be gleaned by joining and assisting a losing faction to recover their space.

Who knows whether this is how it will play out or whether we'll see something completely different, the point is that rather than just handing players cookies for losing, or arbitrarily reducing the motivations to win in the first place, the developers are specifically keying these changes to the market, so that it becomes a true sandbox where we decide what the motivation is to fight back, not CCP.

CPM0 Chairman / CSM7 Vice Secretary

chatgris
Quantum Cats Syndicate
Of Essence
#579 - 2012-05-10 15:31:38 UTC  |  Edited by: chatgris
Yuri Intaki wrote:
Bit like Chatgris boasting elsewhere "I went to fight eve-uni because they fight, dont blob and dont smack in local like Caldari". Then looking at his combat history it's full of "t3 alt boosted nano drake kills t1 fitted frigates" fights. So I quess that says enough about human nature.


This is a new accusation, so I guess I'll bite.

lolwut? I don't think i ever said eve uni don't blob (unless they agreed to an arranged fight), they could summon a blob in about 45 seconds flat: I'd often fight 10-15:1 against them, which is why all I could usually kill was tackle unless it got down to 5:1 odds or less.

But they were a breath of fresh air when it came to willingness to fight and friendliness in local. I'm hoping to recruit a few of them.

And on the topic of not wanting to lose ships: Have you looked at my lossboard? I think I spent about 1.5B ISK suiciding ships into their blob in the space of a month.

Also, why the alt, did your main get banned from posting on the forums again?
Amarrian Slavetrader
University of Caille
Gallente Federation
#580 - 2012-05-10 15:31:46 UTC
You guys are screwed. Technical evaluation.

Lol