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Warfare & Tactics

 
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More FW changes on SiSi

First post
Author
Silence iKillYouu
Girls Lie But Zkill Doesn't
Pandemic Legion
#441 - 2012-05-08 01:57:41 UTC
Stop whining

EVE Mail me i dont check forums often.

X Gallentius
Black Eagle1
#442 - 2012-05-08 02:05:47 UTC
Hrett wrote:
Kade Jeekin wrote:
Dirk Smacker wrote:

Or they could make you clear the npc's in order to cap.


Why haven't they implemented this?

It seems like an easy fix. There's plenty of missions where the spawn has to be cleared before either a gate is opened or a can is dropped.


Yep. I'd be perfectly happy with this. Do eeet CCP.

Sorry, it makes too much sense.
Veshta Yoshida
PIE Inc.
Khimi Harar
#443 - 2012-05-08 03:29:47 UTC
Dirk Smacker wrote:
Hrett wrote:

You can speed tank afk offensive plex too. Hence my suggestion of only giving it to both sides when contested.

Or they could make you clear the npc's in order to cap.

But I haven't heard anything about touching the plexes themselves.

Welcome to my personal hell. There will probably only be cosmetic changes to plexes/NPCs but with a massive added incentive, which means that some of us (read: Amarr) are effectively removed from the plexing game entirely due to the comparatively harder time we have doing that bit.
Might change if we can somehow find 50-60 people with an interest in plexing, but if they come by way of the incentives then one must assume the Shakorites get the same size bump nullifying it.

As for why they haven't made NPC destruction the 'timer' .. blobs. Just dump 10-20 people into an unrestricted and the useless navy ships pop as soon as they spawn making the the spawn speed the new timer.
With incentives, one must assume it is split among those present thus countering the urge to blob (on paper), but since we have been doing it for epeen until now such a change will just result in majors closing a few seconds after last spawn .. could be timed to last approximately same time though, which is actually better than the mind-numbing "watch the clock" .. we'd need something else to do while waiting for spawns though Smile
chatgris wrote:
...Therefore, plexing will have no rewards...

As I understand it; LP for offensive plexing is taken from the iHub if and only if it has any LP invested. Otherwise LP is given as normal, counting towards system occupancy/sovereignty.
In short: Invested LP acts as both utterly useless carebear booster and as a buffer tank for the system.

Question about Kill-to-Cap made me think, what if:
- Plex caps when last NPC is killed.
- NPC spawns increase in number, waves and intensity (read: difficulty, as in elites) as numbers increase.
- LP for plex remains the same, only benefit for blobbing therefore is additional tags.

Would solve the Blob-to-Win in regards to plexes, but requires some more NPCs to be designed and for the NPC AI tweaks to be put in place or its just going to be speed tanking all over as normal.
Kuehnelt
Devoid Privateering
#444 - 2012-05-08 03:51:41 UTC
Veshta Yoshida wrote:
As I understand it; LP for offensive plexing is taken from the iHub if and only if it has any LP invested. Otherwise LP is given as normal, counting towards system occupancy/sovereignty.
In short: Invested LP acts as both utterly useless carebear booster and as a buffer tank for the system.


So, people who can actually use SiSi:

1. can you 'active tank' a system? Oh no, Iron Oxide's close to taking Sosan, and nobody's interested in fighting them, but I have a gazillion LP. Can I keep investing LP into the system to delay the capture?

2. Is the LP payout different? Will I be rewarding them with more LP than they'd otherwise get?

3. Can you tell how much LP is invested in an enemy system? Based on feedback comments so far, I guess not.

If the answer to #1 is 'no', I'd like to know what prevents that. Maybe, you can't invest LP into a contested system - so I should've decided that I wanted Sosan to be able to last for a length of time under attack before they launched the attack. This would make it a severe grind to take a 'home system' vs. any random system, but it would still be a finite grind, people could not fly off, do some offensive plexing, and then rush back to drop Sisyphus's rock back on the attackers.
Andiedeath
We Aim To MisBehave
Wild Geese.
#445 - 2012-05-08 04:29:46 UTC
Hidden Snake wrote:
Andiedeath wrote:
IbanezLaney wrote:
Personally I'm looking forward to the changes.
Spent the weekend taking my ships to high sec from low in preparation.
I expect the people who plex will find that they are actually getting rewards now and stay in FW.
The people who are mission runners and never plex will leave militia - that's a good

.


Well actually mission runners in FW usually only do them because they is no better way to make isk in low sec. I knowim keen to actually get something for Plexing and PVP. It will make a massive difference to the way I make iskies. It will be much more fun.



It is funny how people think there are armies of mission runners. Reality is that there are only few now, because all isk farmers are now in Incursions business. CCP have u ever tried to check records of people who in reality run fw missions? Most of them went during first fw mission nerf reballance 1.5 year ago. Which comes to the guy who is responsible for fw in ccp ... Have u done ur homewrok? I am afraid no.


LOL! They were nerfed???? Wow hate to see how much people made back then. I still manage to make a lot more per hour than anyone I know that are part of the big incursion corps. Anyway thats a different debate... :P

My advise is do your homework before making a comment about something you obivously havent looked into since incursions came out. :)

Director

Sefem Velox

INGAME CHANNEL: Sefem Public

Kuehnelt
Devoid Privateering
#446 - 2012-05-08 04:37:42 UTC
CCP Ytterbium talks about FW at 41 minutes into episode 12 of the Bringing Solo Back podcast.

In his words:

- focus #1: give FW consequences: station lockout, upgrade systems.

- focus #2: gameplay in general. Plexing is not that sexy. esp. when NPCs are just plain broken. (This is future work. Not for Inferno.)

- we agree that FW should not, absolutely not, be like nullsec, and that players join FW because they're unhappy for one way or another with how nullsec works.

- We need to make sure FW is a stepping stone without just killing the appeal.

- Even if you don't like denied docking at the moment, we're not going to drop FW after Inferno. We really want to keep iterating on this feature. We know that this is something we've dropped.

- "We don't care about cynojamming." "We are just like pirates in lowsec." ... that's why cynojamming was pulled. We want to think of everyone, look at all consequences, not confuse FW with all of lowsec, etc.

- We want to have a look at consequences, gameplay. It needs to be relatively casual. It needs to be linked to 0.0, be a stepping stone. We want to look at visibility in general, which is why we're having a look at UI. Other stuff like standings. The standings system is just horrible.

It's about nine minutes.
Veshta Yoshida
PIE Inc.
Khimi Harar
#447 - 2012-05-08 04:41:00 UTC  |  Edited by: Veshta Yoshida
Andiedeath wrote:
LOL! They were nerfed???? ...

Yeah, they were nerfed but it as a while ago.

- Missions used to be "standard" missions with LP/ISK assigned according to system security, a few speciality items and discounted ships.
- Then CCP rummaged around trying to make it more worth it and removed standings penalty for declining --> massively staggeringly overpowered boost.
- Then CCP did a collective /facedesk and reinstated standings penalty but added a few more speciality items (implants, navy hull revamp).
- Then agents across the board were normalized --> massive boost.
- Soon CCP removes discounted ships but adds infini-LP by way of plexes (and probably kills as they are destined to mess that one up Smile)
Kuehnelt wrote:
CCP Ytterbium talks about FW at 41 minutes into episode 12 of the Bringing Solo Back podcast.

In his words:

- focus #1: give FW consequences: station lockout, upgrade systems.

- focus #2: gameplay in general. Plexing is not that sexy. esp. when NPCs are just plain broken. (This is future work. Not for Inferno.)...

Good too know my doom'n'gloom is vindicated. Station lockouts for what will probably be 6-12 months before NPCs are tweaked, during which time Shakorites have their super easy AB-Rifter plexing .. Yay!

Clear the Tuomuta docking ramp Scotty, things are about to get busy!
Veshta Yoshida
PIE Inc.
Khimi Harar
#448 - 2012-05-08 04:48:15 UTC  |  Edited by: Veshta Yoshida
baah, dbl.
Kuehnelt
Devoid Privateering
#449 - 2012-05-08 05:38:33 UTC
Veshta Yoshida wrote:
Good too know my doom'n'gloom is vindicated. Station lockouts for what will probably be 6-12 months before NPCs are tweaked, during which time Shakorites have their super easy AB-Rifter plexing .. Yay!


I don't want to speak well of the enemy - or rather, I should speak well of my alliance, and say that it's not super easy when someone's trying to kill you. We are trying to kill them, so they're not often in AB Rifters :) I know that the Jayai constellation looks bleak at the moment, but those systems weren't lost so easily, and if you could see the constellation over time you might see hints of how quickly it can turn around: two systems reclaimed in one TZ, and then two systems simultaneously vulnerable at an inopportune time for us (if we'd gotten it maybe four plexes earlier, the day would've dawned on 5/7th of Jayai out of their hands.)

I suppose that in the secrecy of their hearts they believe that they'll straighten up and fly right and be really serious about things in just a little while from now, and then they'll just push us all the way out of the warzone, and anyway they just don't care about Jayai in the first place, how silly of anyone to judge them by it -- but they are doing too badly with too many against too few for me to think they will do well against the growing Amarrian organization that I've also seen of late.

... well, enough of that. I'll just say, I think a vacation in Devoid will cure your doom'n'gloom. If you look around, in the distance, you'll see the red nebula about Heimatar. I fancy that it's receding.
Ahazu Sagam
Ministry of War
Amarr Empire
#450 - 2012-05-08 07:20:40 UTC
New on SISI:

- warzone control is based on number of systems conquered and thier upgrade status
- tier 1 bonus: crap LP offers, no LP gain bonus
- tier 2 bonus: bad LP offers, 5% LP gain bonus
- max is tier 5
- you see now how hard a system is contested in %
Halete
Sebiestor Tribe
Minmatar Republic
#451 - 2012-05-08 09:24:32 UTC
Slightly off-topic Kuehnelt, if you're not interested in fighting IO, why not?

I see you guys field similarly sized fleets to the IO death engine when White Lotus have small frigate gangs in the ******* end of the FW zone, and better Logistics fleets.

It seems like the 'investment' suggestion would slow down System flipping too much, hard to say without concrete numbers and testing though.

"To know the true path, but yet, to never follow it. That is possibly the gravest sin" - The Scriptures, Book of Missions 13:21

X Gallentius
Black Eagle1
#452 - 2012-05-08 10:00:28 UTC
Ahazu Sagam wrote:
New on SISI:

- warzone control is based on number of systems conquered and thier upgrade status
- tier 1 bonus: crap LP offers, no LP gain bonus
- tier 2 bonus: bad LP offers, 5% LP gain bonus
- max is tier 5
- you see now how hard a system is contested in %

Thanks for the update. What does "LP gain bonus" mean since you can't get LP with defensive plexing? Does it increase mission payout - meaning it might be profitable to upgrade mission systems?
Roddy Mcrizzle
Caldari Provisions
Caldari State
#453 - 2012-05-08 10:11:44 UTC
Well i can say this, If this BS goes ahead i will be leaving militia. I will get all the benefits of being in low sec, w/o penalties... I rarley run fw missions any more as there are too many carebears driving the lp value to nearly 0... I am sitting on over 3m LP and i have no desire to use it...

With all that said, I can stay in low sec same systems i use now. I can still hunt and kill the same people, i just wont sit on a plex timer and spin for 10 - 30 mins.

Truly this is going bring piracy back in force. As all the FW pilots are going to quite worrying about fw as a whole and just kill everything.
Kuehnelt
Devoid Privateering
#454 - 2012-05-08 11:12:07 UTC
Halete wrote:
Slightly off-topic Kuehnelt, if you're not interested in fighting IO, why not?

I see you guys field similarly sized fleets to the IO death engine when White Lotus have small frigate gangs in the ******* end of the FW zone, and better Logistics fleets.


Although it seems you just wanted to complain, you also asked that question. And what strikes me about that question is that, if you'd asked it in local, I would have completely ignored it. More, I would never have encouraged you to ask such a question. And as I've already talked about it, I'll add that I certainly did not exchange pleasantries with Iron Oxide on that occasion, or chat with them about the Amarr militia. So it seems there's a certain danger from my being somewhat bored and far from my pod.

In short, thanks for asking.

Quote:
It seems like the 'investment' suggestion would slow down System flipping too much, hard to say without concrete numbers and testing though.


System flipping seems already destined to be slowed down quite a bit, but yeah, I think this feature of Inferno is the most dangerous: different concrete numbers can mean tier 5 systems everywhere, forever, or tier 0 systems everywhere but staging systems, and both of these I think would kill the sov/occupancy/whatever war, by making it impossible in the first case or by making it a game only for chumps in the second case.

So I hope people will continue to report back from SiSi in this thread.

It's clear that station lock-out has already been decided, and after reading the CSM's posts I think that a sov reset (or the lack of one) is also decided. But these numbers can still be influenced.
Halete
Sebiestor Tribe
Minmatar Republic
#455 - 2012-05-08 11:39:39 UTC  |  Edited by: Halete
Kuehnelt wrote:

It's clear that station lock-out has already been decided, and after reading the CSM's posts I think that a sov reset (or the lack of one) is also decided. But these numbers can still be influenced.


Sorry Kuehn, this is basically all I wanted to talk about. Aren't you worried that this suggestion compounded with what's already pretty much decided would be too much, etc?

Personally I think that if you want your space, you should fight for it.

You kind of dismissed my post on the premise of an 'incident' with IO where no pleasantries were exchanged, but I wasn't aware of such an incident. Was a genuinely curious question. I know that you guys can fleet up.

"To know the true path, but yet, to never follow it. That is possibly the gravest sin" - The Scriptures, Book of Missions 13:21

Cearain
Plus 10 NV
#456 - 2012-05-08 12:57:30 UTC
Veshta Yoshida wrote:
Dirk Smacker wrote:
Hrett wrote:

You can speed tank afk offensive plex too. Hence my suggestion of only giving it to both sides when contested.

Or they could make you clear the npc's in order to cap.

But I haven't heard anything about touching the plexes themselves.

Welcome to my personal hell. There will probably only be cosmetic changes to plexes/NPCs but with a massive added incentive, which means that some of us (read: Amarr) are effectively removed from the plexing game entirely due to the comparatively harder time we have doing that bit....



There has always been a debate about how big of a role the npcs should play. I and others would like to see them disappear altogether and just let the militia players know where plexes are being attacked so they can defend them themselves.

For me I would just like faction war sov warfare to involve pvp instead of pve.

In my experience npcs almost always work to decrease the chances of pvp. But I suppose we could find out some statistics on this. We could ask CCP diagoras if the amount of pvp kills goes up or down in a low sec system when incursions enter those systems.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Val Erian
Azure Horizon Federate Militia
#457 - 2012-05-08 13:22:35 UTC
X Gallentius wrote:
Ahazu Sagam wrote:
New on SISI:

- warzone control is based on number of systems conquered and thier upgrade status
- tier 1 bonus: crap LP offers, no LP gain bonus
- tier 2 bonus: bad LP offers, 5% LP gain bonus
- max is tier 5
- you see now how hard a system is contested in %

Thanks for the update. What does "LP gain bonus" mean since you can't get LP with defensive plexing? Does it increase mission payout - meaning it might be profitable to upgrade mission systems?



I expect the LP Bonus for warzone control is for offers from the LP Store.

I'm still uncertain about the LP from doing plexs. Its clear that no LP from defensive plexing.

But offensive? Is it only taken from upgraded systems or not?


Bengal Bob
Slymsloot Enterprises
#458 - 2012-05-08 13:35:04 UTC
Kuehnelt wrote:
Oh no, Iron Oxide's close to taking Sosan


As a plexing alliance, our stated goal is to take all systems, barring one or two to store our Amarrian pets. Undocking will slow this down far more than dumping LP into a system.
Cearain
Plus 10 NV
#459 - 2012-05-08 13:41:05 UTC
Kuehnelt wrote:

- we agree that FW should not, absolutely not, be like nullsec, and that players join FW because they're unhappy for one way or another with how nullsec works.

- We need to make sure FW is a stepping stone without just killing the appeal....


This seems pretty contradictory.

What is fw supposed to be a "stepping stone" to, if not null sec? Is it a stepping stone to high sec mission running? Wormholes?

If this is what he said then I think we can see they are still thinking in terms of game designed to railroad people into the "endgame."

If they want to improve the game they need to let go of the whole "stepping stone" idea and make faction war an awesome and unique endgame that will appeal to a certain type of crowd. Preferably a different crowd than those who like null sec.

I really think they are just having a mental block on this. I find it amazing that they CCP soundwave cant see how these changes make faction war more like null sec.

There has been so much discussion of how to drive people to null sec they can't really get this "goal" out of their thinking. They play lip service and say "no we are not making this like null sec absolutely not!" But here it is on sisi: null sec lite. They just can't seem to understand that eve can be a sandbox with many endgames involving pvp.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Halete
Sebiestor Tribe
Minmatar Republic
#460 - 2012-05-08 14:14:01 UTC
Cearain wrote:
Stuff.


Confirming that I don't use FW as a 'stepping stone' to anything.

If I want to go to Null, I can happily fly there right now, period.

"To know the true path, but yet, to never follow it. That is possibly the gravest sin" - The Scriptures, Book of Missions 13:21