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Possibly too far with balancing Incursions?

First post First post
Author
Lyron-Baktos
The Scope
Gallente Federation
#421 - 2012-05-11 20:56:18 UTC
Saw an Armageddon get popped in an OTA last night and almost lost a pimped out tanked Mach.
DarthNefarius
Minmatar Heavy Industries
#422 - 2012-05-11 20:59:52 UTC  |  Edited by: DarthNefarius
I have trouble with the word "balanced" when I see in Incursions systems near 100% OTA's in Khanid & SIB Vanguards and 100% NCN's in Assaults.
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Markus Reese
Deep Core Mining Inc.
Caldari State
#423 - 2012-05-11 23:23:02 UTC
Just trying to gather the new issues here, just quote and put the problem that actually makes it difficult and too the point, probably have to go back to the tactics we used in the starter days of the incursions. Damage is too high for logistics even with 100k ehp ships?

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Lipbite
Express Hauler
#424 - 2012-05-12 12:55:03 UTC  |  Edited by: Lipbite
Yesterday I've checked all vanguard systems in 2 incursions (Sib and Wyll), visited every site I could find and found only *one* vanguard fleet in action (40k people online at that moment). I couldn't believe this and re-checked Sib vanguards (shield community focus constellation) - with same result. Only 10 people out of 40k. Plus maybe 1-2 fleets for armor community (didn't check that constellation).

CCP literally killed vanguards farm. I've seen such "balance" before in real life. It's called "graveyard". How about revert all changes a.k.a. "damage"?
yugi272
Ministry of War
Amarr Empire
#425 - 2012-05-13 09:08:25 UTC
Since this is beeing such a pain for null/low sec farmers, who QQ the most here, my constructive feedback would be to make incursions as someone mentioned oriented in such a way when the incursions land in a random factions space they either "assimilate" those factions workers or just make sansha "cooperate" with the local faction (gurista, serpentis, angel and so on). It would add diversity for pilots and the blitzing would definitly be stoped as you would constantly have to fit your ship differently. As things are now incursions are just gonna die off, and as someone mentioned i did all the sites and one thing stands out

OTA's are IMPOSSIBLE to do with any normal fleet with 3 logis without the booster and at half influence or more :/
As a logi pilot we almost lost a pimped out mach, in assaults a logi poped in assaults also cause of pilot error, i also poped cause the high dps in nmc from the romi was just too much for a logi pilot to take... I for one still didn't recover from that loss, but it doesnt matter i still run a few incursions when i can. But all in all they are just not worth the time/isk invested into them... hence i moved to do other things in eve, whoever said ratting/anomaly in low/null is "very risky" they were dead wrong, it's easier then incursions and pays almost the same if not more. QQ nerf anoms/rats in null/low
Ammzi
Dreddit
Test Alliance Please Ignore
#426 - 2012-05-14 00:02:33 UTC
yugi272 wrote:

OTA's are IMPOSSIBLE to do with any normal fleet with 3 logis without the booster and at half influence or more :/
As a logi pilot we almost lost a pimped out mach, in assaults a logi poped in assaults also cause of pilot error, i also poped cause the high dps in nmc from the romi was just too much for a logi pilot to take... I for one still didn't recover from that loss, but it doesnt matter i still run a few incursions when i can. But all in all they are just not worth the time/isk invested into them... hence i moved to do other things in eve, whoever said ratting/anomaly in low/null is "very risky" they were dead wrong, it's easier then incursions and pays almost the same if not more. QQ nerf anoms/rats in null/low


Did you hack the OTA?
Obviously not Roll
yugi272
Ministry of War
Amarr Empire
#427 - 2012-05-14 05:49:33 UTC
yes we hacked it :/
it gets easier but still hard as hell :/
very hard for a random fleet :(
Jessie-A Tassik
Pator Tech School
Minmatar Republic
#428 - 2012-05-27 18:21:31 UTC
gfldex wrote:
xVx dreadnaught wrote:
And those don't require me to buddy up with 9 other players in order to make my income.


But I thought folk are running incursions for the fun and social experience? Don't say it was just all about the money!


A telling point.

Since Null Alliances seek to occupy territory for the "fun and social experience" as well, I think tech moons should be placed EVERYWHERE today!

Oh. Yeah. You are just a mouthy punk.
Jessie-A Tassik
Pator Tech School
Minmatar Republic
#429 - 2012-05-27 18:29:25 UTC
Brewlar Kuvakei wrote:
Simple nerf for incursions would have been to drop sec status below 0.5 to at least form some story of Concord losing control. Sadly EVE is cloning WOW and pvp is now optional. The ground breaking days of eve dies with incursions and now it's all grind and spiders... I mean space ships.


As we can see, where I am not watching and insulting them, the Goon runs around pretending to be a "helpful player" while lying wildly.

Oh yes, Incursions can be run in expensive ships in 0.4 where a Titan Blob can be CYNO'd on you at every entrance.

To say nothing of Gank Fleets entering WHILE YOU ARE RUNNING THE SITES and already in combat.

And then they target the Logi's instead of the tank ships.

1/5 the fleet strength could grief Incursion runners and their really isn't anything they can do about it.

Needless to say, the Titan Blob at the entrance to the site may also be a problem.

Nobody would run it except people with Null Sec blobs backing them, and probably not even them.

AS THE ABOVE POSTER WELL KNOWS.
Jessie-A Tassik
Pator Tech School
Minmatar Republic
#430 - 2012-05-27 18:35:00 UTC  |  Edited by: Jessie-A Tassik
Tenris Anis wrote:
Sigurd Sig Hansen wrote:


Oh yeah and they made it harder....
Something people have been asking CCP to do with PVE for YEARS

Adapt or die

Well, at least the 0.0 ppl will stop QQing about incursions and go back to QQing about lvl 4s while they quietly count the money made by their tech moons.


Actually vgs are not really that much harder. They just need more time to get cleared. How is it harder to watch npcs explode longer? If they would have increased npc damage or reduced our tanks, but keep the maximum possible isk the same (minus those 10%), than I could agree that its harder. But that is not what they changed, they just make us now shoot longer on rats.

Still you are right, adapt or die is the call and people already starting to adapt. Assaults are the new vgs. And vanguards are the new scouts.


Except they don't pay as well as Lvl 4's either!

I prefer "not dealing with Null Vermin and unsubscribing".

Where does that put me, Null Bear?
Jessie-A Tassik
Pator Tech School
Minmatar Republic
#431 - 2012-05-27 18:42:15 UTC  |  Edited by: Jessie-A Tassik
drdxie wrote:
Aryana Ucksth wrote:
C'mon CCP, the changes on Singularity were perfect, all you needed to do on top of that was reduce the payouts for nullsec to like 80%, reduce hisec to 50%, and leave lowsec at 100%. Sites would have been balanced at around 100m/hr for lowsec, armor vanguards and shield assaults could both run, and it would encourage hisec (no risk) runners and nullsec (no risk in friendly space) runners to come play in lowsec! It would have been fun!

Now nobody is going to run incursions with me anymore :(


This made me chuckle.... the null bears wanted the change, but now that it impacts them.. they come out whining..Lol


Only High Sec income is to be nerfed.

And non-PC Null Sec, of course.\

Null Bears themselves whine like little girls if they don't make money in complete safety.

Just start a thread about removing Local and watch the whining.

Or read a thread about "AFK Cloakers" shutting down whole systems.
Jessie-A Tassik
Pator Tech School
Minmatar Republic
#432 - 2012-05-27 18:49:03 UTC
Comy 1 wrote:
There are these nifty areas of null sec you can't take sov in. Rumors say the systems are NPC controlled and anyone can dock in the stations.

If it's a small tight group you want to roll with, why not take said group to one of those areas?


Which is why the Drone Regions were nerfed.

A good point though, Null Bear. I mean as in "Note to Null Bear, Must Nerf all non-PC Controlled Null".