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EVE Online: Escalation to Inferno Feedback

First post
Author
Sephiroth CloneIIV
Brothers of Tyr
Goonswarm Federation
#61 - 2012-04-24 20:49:22 UTC  |  Edited by: Sephiroth Clone VII
holy ****, my orders are blue. Being a major trader this is the best expansion ever.

Also, I got skills for a hulk years ago, and I might start flying it again.


FYI to the whiners who want minerals, mine ho, and do less bitching.
Duvida
The Scope
Gallente Federation
#62 - 2012-04-24 20:59:31 UTC
I've been playing for a couple of hours and mostly have nothing bad to say. Mostly, except that I notice that my video card is working harder now, but I don't see a reason for it. I've had to lower a couple of graphics options to try to lower the workload on it, but it's still running more of a load than before Escalation.
Vincent Athena
Photosynth
#63 - 2012-04-24 20:59:34 UTC
I tested my FPS in a few situations and with different settings yesterday before the expansion, and today after. I typically get 50% higher FPS. CCP: Nothing in the patch notes about this. Will there be more improvements to come?

Know a Frozen fan? Check this out

Frozen fanfiction

Sephiroth CloneIIV
Brothers of Tyr
Goonswarm Federation
#64 - 2012-04-24 20:59:55 UTC
Caldwell Whitlock wrote:
So. Looking at the list of changes:
-No drone poo=much less minerals
-No T1 drops=chance for hisec miner/self-sustained manufacturer gone
-High minerals now have monopoly in lowsec/nullsec/wh. No other source of supply (reprocessing named stuff is mostly bad idea). Was drop rate for named stuff set to compensate for T1 stuff removal anyhow?
-Mass move of miners to nullsec=not going to happen. Regardless that you have pretty much eliminated high sec production of some minerals, there still are far more lucrative things in nullsec (exploration, anomalies, mooon mining) to do than mining, plus mining is not too much fun, plus most people that do it are doing it semi-afk way which is not optimal for nullsec. It may easily go up to the point where nullsec miners might produce enough for their alliance but not much extra to get into prices at trendemous prices little to noone in hisec will be able to afford. Doubt big time that nullsec alliances would establish combat patrolls for miner protection beyond what they need for their own use.
-Salvaging ships (introduced rather recently) are also becoming less useful with this change
-Two years back, salvaging was nerfed
-This seems like another significant mission running nerf (especially for less skilled players where loot collecting was quite nice thing to have when kills take forever.
-I'll be happy if I'm proven wrong, but at the moment above seems to be the way things will go.



How you stop highsec mining, or nullsec mining and industry when you removed T1's and drone minerals.

I think your perception of what is mining is way off (hint, you dont use guns), and second off, how is mining in empire any worse. they clamping down on bots so no more robo fleets. and with minerals increasing in price, and less supply from drops, prices including low ends increasing. You stand to make just as much mining in empire, if not more, miners win everywhere.

whiners got to make sense, I doubt the lot of people whining ever touched a exhumer or know what one is.
Terrorfrodo
Interbus Universal
#65 - 2012-04-24 21:51:53 UTC
First thing I notice after patching is that opening/closing the ESC menu and changing the monitor is MUCH faster now. Already loving the patch :)

.

Lyron-Baktos
The Scope
Gallente Federation
#66 - 2012-04-24 22:57:43 UTC
started the patch this morning and let it run while I went to work. Came home 10 hours later and all was well. Perfect patch launch for me.
Ryker Hunter
Perkone
Caldari State
#67 - 2012-04-24 22:57:59 UTC  |  Edited by: Ryker Hunter
Post moved to a more appropriate thread
Lady Bavmorda
Grau Foundation
#68 - 2012-04-24 23:02:03 UTC
Barely feels like there was a patch it was so smooth. Totally far cry in a positive way from the days of yesteryear when we had to tackle days of instability.

Thanks for a great job well done.

Now if only I can get used to drones without loot...
Duvida
The Scope
Gallente Federation
#69 - 2012-04-24 23:53:27 UTC
Lady Bavmorda wrote:
Barely feels like there was a patch it was so smooth. Totally far cry in a positive way from the days of yesteryear when we had to tackle days of instability.

Thanks for a great job well done.

Now if only I can get used to drones without loot...



I agree on the smoothness of the patching. I even have my boot.ini file still! Shocked
Caldwell Whitlock
42nd Line Marine Regiment
#70 - 2012-04-25 00:05:21 UTC  |  Edited by: Caldwell Whitlock
Sephiroth CloneIIV wrote:
Caldwell Whitlock wrote:
So. Looking at the list of changes:
-No drone poo=much less minerals
-No T1 drops=chance for hisec miner/self-sustained manufacturer gone
-High minerals now have monopoly in lowsec/nullsec/wh. No other source of supply (reprocessing named stuff is mostly bad idea). Was drop rate for named stuff set to compensate for T1 stuff removal anyhow?
-Mass move of miners to nullsec=not going to happen. Regardless that you have pretty much eliminated high sec production of some minerals, there still are far more lucrative things in nullsec (exploration, anomalies, mooon mining) to do than mining, plus mining is not too much fun, plus most people that do it are doing it semi-afk way which is not optimal for nullsec. It may easily go up to the point where nullsec miners might produce enough for their alliance but not much extra to get into prices at trendemous prices little to noone in hisec will be able to afford. Doubt big time that nullsec alliances would establish combat patrolls for miner protection beyond what they need for their own use.
-Salvaging ships (introduced rather recently) are also becoming less useful with this change
-Two years back, salvaging was nerfed
-This seems like another significant mission running nerf (especially for less skilled players where loot collecting was quite nice thing to have when kills take forever.
-I'll be happy if I'm proven wrong, but at the moment above seems to be the way things will go.



How you stop highsec mining, or nullsec mining and industry when you removed T1's and drone minerals.

I think your perception of what is mining is way off (hint, you dont use guns), and second off, how is mining in empire any worse. they clamping down on bots so no more robo fleets. and with minerals increasing in price, and less supply from drops, prices including low ends increasing. You stand to make just as much mining in empire, if not more, miners win everywhere.

whiners got to make sense, I doubt the lot of people whining ever touched a exhumer or know what one is.

In line 3, please replace miner with mission runner. Should make more sense now.
As for the rest:
-you could get some materials from T1 drops and drone poo that you can't mine in hisec, and there are lot of minerals that have terrible rates in hisec. That part you cannot get in hisec anyhow except from buying from lowsec/nullsec/wh. And I doubt that this part will be offset by larger miner population in nullsec, just too many material dropped from the loop for that. In the end it can be expected that base minerals will rise a bit because of reprocessing decay, it will still mean that high end ore will skyrocket because there just won't be sufficient supply. So it will give great income boost to large nullsec entities that already have multiple sources, for the others there seems to be only evening out at best (miners) or decay (mission runners). Not to speak of starting players - yes there will be lot of industry production potencial that was just not business with stuff being dropped, but all that will put more pressure on mineral supply too so it may become especially pain in the *** for newbies.
EDIT:
It may be they will compensate some of the drop in later income patches. But that's up to guessing.
EDIT2: Actually I can think of quite nice way to compensate that drop - salvaging or looting would have more stuff like "metal scraps" that could be reprocessed for something else than tritanium too, for all the rats... That would be quite nice as it would give back something to do to salvaging ship. But I doubt they plan that at this point.
Super Chair
Project Cerberus
Templis CALSF
#71 - 2012-04-25 01:22:28 UTC
I dislike the music on the login screen.
Darthewok
Perkone
Caldari State
#72 - 2012-04-25 04:33:11 UTC
Super Chair wrote:
I dislike the music on the login screen.

I love it. It's hypnotic and ominous.
But then again music is subjective.

CAVEAT RICHARDUS VOLVERE - YOU HAVE BEEN WARNED http://www.youtube.com/watch?v=oHg5SJYRHA0

Yoren Rondecylle
The Scope
Gallente Federation
#73 - 2012-04-25 04:33:36 UTC
Deadspace, officer, COSMOS, and faction items being in the market is great. No problem with that. But searching for many module types is now a pain in the ass. This and this is not helpful and the only way to remove officer mods, etc. from search results is to filter by price. Why shouldn't we be able to filter these out directly?
Miana Zarek
Caldari Provisions
Caldari State
#74 - 2012-04-25 06:07:13 UTC
UI Sounds are perfect and they WORK!
<3
Sardon Darkstar
Omnivores of Mediocrity
Omnivores
#75 - 2012-04-25 06:57:16 UTC  |  Edited by: Sardon Darkstar
I hope CCP will reconsider the drones. They have bounties now, and salvage, but they have nothing else.
Any pirate faction rat has a bounty, they still drop something, salvage, and there's chance of a faction/officer spawn with valuable loot.
I'm all for balancing, but this seems a bit unbalanced in the opposite direction.

Other than that, this has been a textbook update. Well done CCP techs!
Sevren Achros
Deep Core Mining Inc.
Caldari State
#76 - 2012-04-25 08:16:26 UTC
You guys said you'd be making assault sites slightly less difficult. You actually made them more difficult. We had a NCN site take 40 minutes to complete. Do you guys even know what you're doing over there?
flapie 2
Malevelon Roe Industries
Convocation of Empyreans
#77 - 2012-04-25 08:45:01 UTC
Ill say this ones more in there, as i already mentioned it else where.

I envy the fact CCP wants to take on the long whined about industrial part of the game, how ever i think the changes on this patch are badly balanced. If you want people to mine again you should take on the profession itself, and not cut down the few minerals that drop extra to compensate for the fact people aint mining.

You might actually be supriced that if you make mining more "fun" and more interesting to do that more people might actually do it and get those minerals in. Specially high-sec mining should be loads of fun now for the gankers in eve, and with the upcoming hulkageddon. I think i might actually join in the ganking fun this time, there should be loads of targets now cause your totally making mineral price + ship price go ********. Have you guys not been paying attention to most suggestions made by player/miners over the years in the suggestion section of the forum. I sure there are a lot of hint that could have told you these changes are not gonna work ....

So plz Fix mining, and give that small amount of T1 loot back to the mission runners, the builders actually buy that of the market to compensated there our lack of interest in mining. And while you are at it plz also make something drop from drones so its worth it for the once doing the salvage profession.

With that being said, what the hell did you do to the ship readout thingy, those lines OMG how ugly and not even aligned either, remove or restore plz !!!!
And stop messing with the volume control and font size aswell.

Nice work on the on-time deployment tho, havnt seen that happen for a loooooooooooooong time.
Jahn Ntago
Ntago Family Enterprises
#78 - 2012-04-25 09:22:42 UTC
Bug submitted where the corp recruitment page has an overlay screen saying "No Applications Found" even when there are applications. The overlay blocks access to the applications themselves = no recruiting temporarily!
CCP Tuxford
C C P
C C P Alliance
#79 - 2012-04-25 10:25:05 UTC
corestwo wrote:
Gustav Mannfred wrote:
love the factionstuff on market, after a few days, i can go to jita and sell my stuff there, no more need to wait, until someone takes my contract. Well done.


On the contrary, they're still missing some relatively common items...implants, to be exact, which include:

Michi's Excavation Augmentor
Akemon's Modified 'Noble' ZET5000
Genolution Core Augmentation CA-1 and CA-2

The first two are cosmos implants, the second two are gifts, both are still relatively common and really ought to have market categories. I'd love to hear from CCP why they left them out.


There is still fair amount missing from the market. There is fair amount of manual labor that needs to be done to add stuff on the market but in this case I wrote a simple script that took a module looked at if it was a variation of an existing module and if was we put it in the same market group as that one.

When adding stuff to the market we need to take care not to make it more cluttered. We probably need to take a step back and decide on more sane categorization of stuff on the market at some point.

https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates

CCP Greyscale
C C P
C C P Alliance
#80 - 2012-04-25 10:30:01 UTC
Cravenel wrote:
Patch notes:
All common Rogue Drones will no longer drop alloys and will instead have bounties in line with other NPCs.

Above is false. Drones do not drop anything(Malpais). Bounties are not even 50% of regular rats.

drones:
BS class - between 480-560K
Cruiser class - 150K

Angels:
BS class - between 1.5mil-700K

Is this going to be fixed?




Drones should have identical bounties to other rats. That said, if you're seeing BS below 500k, you're probably looking at deadspace (ie, exploration/anom) rats, which are typically ~50% of the value of asteroid belt ones. All belt BS should be 500k-1.85m

Demarcus G1 wrote:
T1 ammo and combat drones are still dropping (at least from belt rats). Looks like you missed those when adjusting the loot tables.


Those are intentionally still in there for now Smile